I've managed to use MSR UI on iOS devices to some degree*, so that although UI elements (e.g. rule sets) are not visible in portrait mode, you've seen them in landscape. Now with recents builds (24302) this does not work anymore, elements (rule sets, entities) are not anymore visible in landscape mode.
Does anyone have similar experiences? Using iOS 18 and Safari/Chrome browser.
( *Drag & drop of rule conditions have never worked on a mobile)
Hi @toggledbits,
I have lots of logs with this:
<Engine:ERR> Assignment to alarm ignored -- expression-driven global cannot be set by assignmentAny hints to where look at to avoid this? Thanks.
Hi @toggledbits
I'd like to update my controllers with these new features, but I'm struggling to find any guidance in the docs - and in general to understand the context.
Could you please elaborate more? Thanks.
I have the following ACL defined:
groups: admin: users: - admin applications: true api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: trueAnd I have authenticated to MSR as "admin" user. However, I'm getting "access denied" when trying to access http://*******:8111/api/v1/log
So what I'm missing, is my ACL incorrectly defined?
Using build 24302 on Docker.
Thanks to @toggledbits for adding a custom CSS. I've started doing a darker Reactor style.
Here's the file: https://gist.github.com/dbochicchio/825098ac13b7f8cac22012eae37ff7ce
A couple of things are still too bright and I'll eventually catch-up. Just place it under your /config directory, naming the file as customstyles.css. Hard refresh your browser.
Hi!
In Home Assistant I sometimes uses the TTS, either to my Sonos or Google speakers. With reactor in Vera I also use TTS.
But in MSR I can't select the TTS-service. It's simply not there. Am I missing something, or is this the case, so far?
Thanks!
/Fanan
Hi
I have just connected a bunch of EzloPi controllers to MSR to import some ESP based devices etc.
They all seemed to have worked and imported in to MSR apart from I have one missing device. It is a Digital Gas Sensor device.
This is how that device looks in the Ezlo API.
Devices Info:
_id: "10696001" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "level_sensor" subcategory: "" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Digital" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696001" deviceId: "10696001" hasGetter: true hasSetter: false name: "smoke_density" show: true valueType: "substance_amount" scale: "parts_per_million" value: 2.7472610473632812 valueFormatted: "2.75" status: "idle"There is also an Analog Gas sensor that one did import in to MSR OK.
68d63dab-b871-4f44-912b-cf6e0b9eb4c6-image.png
Devices Info:
_id: "10696000" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "security_sensor" subcategory: "gas" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Analog" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696000" deviceId: "10696000" hasGetter: true hasSetter: false name: "gas_alarm" show: true valueType: "token" enum: 0: "no_gas" 1: "combustible_gas_detected" 2: "toxic_gas_detected" 3: "unknown" valueFormatted: "no_gas" value: "no_gas" status: "idle"And this is how this MQ2 Gas Sensor looks like on their dashboard:
Digital
cb77dfa3-4af5-4d06-9635-89207a716a89-image.png
Analog
4fb4da1b-e946-4b89-876c-bcd9f5699b6c-image.png
They have an EzloPi website here you can create your own sensor projects using ESP boards, which is very interesting stuff!
And I just wrote on the Ezlo forum here, how to connect an EzloPi controller to MSR.
THANKS.
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here.
Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.A couple of things for you @toggledbits, since you mentioned that this release has new features and some tweaks are expected.
Local expressions cannot be deleted. Pushing the X button has no effect for me.
When cloning an entity action, the result is strange (first is cloned one, second is the original action):
a92ea094-9e2c-4aaa-bf47-2d07a6ffdbd0-image.png
When changing the action on the cloned element, the params are added to the original one. See screenshot:
92ac3011-83c8-466b-bd23-47d483ad7a52-image.png
Dark theme has a couple of strange contrasts. One is visible in the previous screenshots (white text on yellow background). Another one is in groups (blue text on blue background):
9b3c4988-53ef-44e6-9672-30e744cacb75-image.png
Overall, I found blue, yellow, red and green (in buttons and forms) to be too bright.
On the bright side:
I love the new script action: thank you! The dark theme is a great start to avoid getting blinded at night I promise I'll try very soon the new features around actions. Thanks!@toggledbits
I just upgraded to version MSR 24293, bare metal running on Fedora. Upon restart, I am getting a error banner:
I followed the new directions about npm
npm i --no-save --no-package-lock --omit dev
Any idea what the issue is?
Seems like switching the UI to the newly added dark mode (thank you for this) does nothing. The UI stays in light mode and only a few buttons turn into dark mode (see screenshot)
Things I have tried:
Hard refresh
Different browser
Different computer
Restarting Reactor
Failed troubleshooting attempts:
No errors in Chrome console
No relevant errors in Reactor log (can still PM the full log file)
Reactor version: latest-24293-ea42a81d
Hardware: Odroid N2+
Linux version: Ubuntu 24.04.1 LTS
3df2806f-9146-485b-9ec1-d056e91cefe5-image.png Dark mode enabled
ff823023-c079-4684-b01f-d6ac6527d31a-image.png Light mode enabled
Good morning,
I have a service MQTT service that needs a restart occasionally. The add-on (Smartbed MQTT) is for the smart bed base for my bed. It has a "safety light" that I can control from HAAS & MSR as a light entity, and also moves the head of the bed to a preset at bedtime, and then lies it back flat in the morning The problem is, from time to time, the light becomes "unavailable" Restarting from the Add-ons tab in HAAS always fixes it, but I should be able to detect when it happens when "light.tempur_pedic_safety_lights" is not true or false, i.e., unavailable.
What I don't know how to do is how to restart that service. Does anybody have experience in restarting add-ons from MSR?
Running:
Reactor (Multi-hub) latest-24212-3ce15e25 ZWaveJSController [0.1.24232]HAAS:
RPi5-64 (8GB) Core 2024.7.3 Supervisor 2024.08.0 Operating System 13.0 Frontend 20240710.0Hi!
Is it possible to generate two additional log files, the first being the replica of what is displayed on screen by the Rule History widgets and the other with Recently Changed Entities?
And could I configure the generation of one file per day, and delete the older ones? For example, store the last 5 days?
And being more ambitious, does Windget have an icon to open these TXT files in the navigated?
Well, we're approaching Christmas, so here's my request to Santa Claus @toggledbits 🙂
Hi @toggledbits
I'm working on a controller to generate llm response from a prompt in reactor. I have http response coming thru an http request action at the moment, capturing the response inside a local variable. So, it's practically sync.
I want to create a controller, so I don't have to rely on a proxy (and have a simpler architecture), and duplicate absurd http actions, but AFAIK in the current implementation, actions are async only. But if I have multiple requests going on, I cannot be sure what it's really inside an attribute. I also thought that something like a correlation id when sending the request could be used to identity multiple responses, but I wanted to double check with you before starting with something too complicated. I also noticed that some actions in home assistant (ie forecast) are sync and I'm wondering if you have any plan or hint to address this situation. Thanks.
Thanks.
@togglebits I am curious as to why the tilt_sensor.state (primary) = NULL. I believe it should show true or false. I have to use binary_sensor.state instead in my rules.
Again, not sure if this is related to Reactor/ZwaveJSController implementation or the actual Z-Wave JS UI docker version. I have copied, below, the attributes of the tilt sensor in hopes it can help.
Thanks in advance.
Reactor version 23302
ZWaveJSController version 23254
Z-Wave JS UI version 9.3.0.724519f
zwave-js version 12.2.3
@toggledbits I have noticed after upgrading both Reactor and ZWaveJSController to version 24257 that two of my devices/entities, TILT-ZWAVE2.5-ECO and Zooz ZSE18, had their entity re-named in an unusual way and also appears to be duplicated.
Reactor version 24257
ZWaveJSController version 24257
Z-Wave JS UI version 9.18.1
zwave-js version 13.2.0
Vestibule Motion Sensor State attributes/partial screenshot of entities it created. All entities have the same attributes.
motion_sensor.state=true x_zwave_values.Notification_Home_Security_Motion_sensor_status=8 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=23 zwave_device.valueId=[113,"Notification","Home Security","Home Security","Motion sensor status","Motion sensor status"] zwave_device.version_info=nullTilt Sensor Door State and Tilt Sensor Door State Simple attributes/partial screenshot of entities it created. All entities have similar attributes with exception of x_zwave_values.Notification_Access_Control_Door_State = 22 or 23.
tilt_sensor.state=true x_zwave_values.Notification_Access_Control_Door_state=22 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state","Door state"] zwave_device.version_info=null tilt_sensor.state=true x_zwave_values.Notification_Access_Control_Door_state_simple=22 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state (simple)","Door state (simple)"] zwave_device.version_info=null tilt_sensor.state=false x_zwave_values.Notification_Access_Control_Door_state=23 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state","Door state"] zwave_device.version_info=null tilt_sensor.state=false x_zwave_values.Notification_Access_Control_Door_state_simple=23 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state (simple)","Door state (simple)"] zwave_device.version_info=nullI'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only).
Anyway, here's my reactor-mqtt-contrib package:
Contrib MQTT templates for Reactor. Contribute to dbochicchio/reactor-mqtt-contrib development by creating an account on GitHub.
Simply download yaml files (everything or just the ones you need) and you're good to go.
I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them.
The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression.
Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests 🙂
Expression to randomly run Global Reactions ?
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Hi
I had an MSR rule to run some LUA code that would randomly run different Vera scenes to change the colours on some garden lights, the rule would pulse every 15 minutes, so a different Vera scene was selected to change to a different colour etc.
local scenes = {"172", "173", "174", "175", "176", "271", "272"} local tmp_random_number = math.random(1,7) local scene_id_to_launch = scenes[tmp_random_number] luup.call_action("urn:micasaverde-com:serviceId:HomeAutomationGateway1", "RunScene", {SceneNum = scene_id_to_launch}, 0)
This was working OK, but then I have been deleting lots of scenes off my Vera Plus and making them MSR Global Reactions instead and I forgot about this setup and now its broken as the Vera scenes have gone.
So now I have several MSR Global Reactions for setting each colour on these garden lights. But don't know how to achieve the same thing but by using Global Reactions instead of Vera scenes.
Anyone good with expressions ? Or another way to do this in a rule?
Thanks
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How about having an MSR rule run at regular intervals, which would then pick a whole number between 1 and 7, and run other rules (or just do the things itself) based on the chosen number?
If I were to lay that out, it would go something like this (in pseudocode, not actual scripting in MSR):
Rule: RUN EVERY 15 MINUTES
Expressions:choose
= floor(random()*7+0.5)
Triggers: Condition = Interval every 15:00 relative to midnight
Constraints: (none)
Set Reaction:
[group] [expression value] [choose] [==] [1]
[entity action] ► do the colors for scene #1
[group] [expression value] [choose] [==] [2]
[entity action] ► do the colors for scene #2
[group] [expression value] [choose] [==] [3]
[entity action] ► do the colors for scene #3
etc.Reset Reaction: <empty>
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Hi LibraSun
Something like that may work. I actually have a virtual switch in Vera and my previous rule was triggered when that virtual switch was turned on, it would then run the LUA code that in turn picked a random colour scene in Vera.
It would retrigger every 15 minutes and then run the LUA code again and pick another colour scene.
And if I turned off the virtual switch in Vera it stopped doing it and the lights were turned off etc.
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In that case you could definitely include the virtual switch as one of the trigger conditions. That way when the switch is off the rule won't continue running every 15 minutes.
Also since you are not afraid of expressions, you could easily use them to create the random colors as well and use those expressions in Lua code with ${{ }} substitution.
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What makes the expression run and generate a new number after a period of time?
This is what I have so far.
Trigger is the virtual switch in Vera.
Pulse every 1 seconds and repeat every 60 seconds.Set Reaction - Groups that look at the expression named "ChooseColour" and its current number value
and then runs a Global Reactionnow directly sets that colour on the LED strip.The random number generator expression named "ChooseColour" this is a rule expression not a Global Expression.
I added an 1 minute interval to the triggers and the virtual switch is true trigger is also pulsing every minute.
The expression is now changing numbers every minute, but the reactions don't seem to be running as the colour is stuck and not changing.
Also I think this expression generates the number zero which I don't have assigned to any reaction.
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You can avoid the 0 value problem by making your expression look like:
floor(random()*6+0.5)+1
// should produce integers from 1 through 7 inclusive.
From your description, I think you have more than just one Triggers condition pulsing. Stick with pulsing just the
device_695
is TRUE condition for 1 second, repeating every 60 seconds. I don't think you need any other conditions in Triggers.And looking at everything you've shown us, it seems like it SHOULD be working at this point. If not, the reason is not obvious to me. You may have to poke around in the REACTOR.LOG to see what's happening (or isn't) and when. Make sure all your Rules are
Enabled
! -
ANDing a pulse output with an Interval is not going to work as expected. You are trying, in effect, to synchronize two asynchronous events. You'll never get it. Remove the Interval condition. The pulse serves the purpose on its own that you're trying to get the Interval to perform.
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Thanks guys. OK I have removed the interval and just have the trigger that the virtual switch must be true and I have a pulse for 1 second and to repeat every 60 seconds, just for testing, I'll set this to a longer time later.
I have also updated the expression with the new one to get rid of 0.
I have also changed the Reactions to directly set the colours of the light rather than calling the Global Reactions to do it.
It seems to be working, however there seem to be something strange going on with pulses and repeats ?
When the break count reaches zero the random number in the expression is changing quickly through 3 different numbers, which is weird.
Also if you set the pulse to say 15 seconds and the repeat to 60 seconds it's not behaving as I would expect ?
In this case when the break counter reaches zero the expression number changes to a different number, it then changes to a pulse counter for 15 seconds and when that reaches zero the expression number changes again.
I only expected it to change the expression number when the repeat count down from 60 seconds reaches zero not also when the pulse counter reaches zero.
Is this a bug or am I not understanding things correctly?
Thanks
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Each change in the edge of the pulse necessarily causes a re-evaluation of the rule because the condition state may change, which in turn may change the state of the parent groups/containers. So the sequence of what you will see is: pulse true -> reevaluation -> rule set -> pulse delay -> pulse false/break start -> reevaluation -> rule reset -> break delay -> break end/pulse true -> reevaluation -> rule set ... etc...
Since your actions only run when the rule sets, you still only get one set per pulse; the change in the random value has no effect in any other evaluation.
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...and I believe the only way to alter that arrangement (not that there's anything WRONG with how it's currently operating!), would be to affirmatively evaluate the random number using an expression tucked into the first step of your Set Reaction:
[Set Variable] [chooseColor] [ ${{ floor ( random ( ) * 6 + 0.5 ) + 1 }} ]
Of course, for this setup to work, your
chooseColor
expression would have to be blank (otherwise, assignment doesn't work). I'm 99% confident that assigning the variable value at the outset of Set Reaction would indeed get it there in time for the subsequent case-by-case Group Constraints to utilize it as desired, but honestly I have not tested such a scenario. Worth trying, if your OCD doesn't like all those "extra" random values happening, LOL! -
This is also correct (a Set Variable can be used, and will evaluate/set before the groups -- in order shown, basically). In fact, this is the way I would do it for myself, for the very reason @LibraSun recommends: it stabilizes the value, and would do so in circumstances where the usage is more complex and the debugging would be made more difficult by the rapid changes otherwise.
EDIT/NOTA BENE: A bit of a trap here was discovered later. Be sure to read this later post. The recommended action for this purpose/implementation is to not use a Set Variable action to choose a random value. The linked post explains why.
Not that it much matters, but the random expression can also just be written as
floor( random() * 6 + 1 )
(ever so slightly optimized). -
Thanks for the further suggestions.
I have made the "ChooseColour" expression empty and at the top of the Set Reactions I now have this:
The random number now only changes the once upon each repeat count down and the rule summary card now looks like this:
Its working but not reliably as the colour does not change on the light after every repeat count down. Sometimes it just stays on the previous colour that it was.
I have checked each Group Constraint action for each of the different colours and when pressing the Play button on each of them the LED strip does change to that correct colour.
And at other times the light seems to get stuck on one colour for a long time and many cycles, even though the rule is still generating numbers and then after a while it starts changing colours again, so it seems laggy.
Here is an example of how each Group Constraint looks:
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As of this stage, there's nothing to prevent the same color from repeating 2, 3, ... infinite times. Such is the nature of random numbers. Was it one of your prerequisites that the color always change from what it was the previous cycle? Of course, that could occasionally lead to a ping-pong of %(#fb1004)[red], %(#0bf913)[green], %(#fb1004)[red], %(#0bf913)[green], %(#fb1004)[red], %(#0bf913)[green], .... which you may also find objectionable.
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Also turn off the "Force re-evaluation of expressions" checkbox. You don't need that in this circumstance (since the use of the variable comes after the set explicitly), and it may even get in the way.
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OK... wait up... apology here. Since conditions in reactions are a new feature, even I am not completely steeped in their particular behaviors, and limitations, and I just had a "but wait..." moment.
All conditions are evaluated at the same time. The group constraints are evaluated at the same time as the triggers. So, while the reaction's groups will run in sequence, the constraint result is determined before the reaction is run, and therefore doing the Set Variable action in the reaction has no effect on the then-current run of the reaction. That is, even though the reaction may Set Variable to a new random number, the constraints have already been evaluated using the previous value of the variable (what is was before the Set Variable action). So this would definitely account for the "lag" that @cw-kid is observing, because the value set by Set Variable on one run of the set reaction won't be used until the next time the set reaction runs.
And it's still the case that random numbers are not guaranteed to repeat or even be uniformly distributed over a small (less than several million, perhaps?) sample
So... setting your random number in the "Expressions" section of the rule, rather than by using a Set Variable action, is probably a better implementation for this purpose (at least, will be easier to follow/debug).
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OK understood I will change the expression back to how it was and remove the set variable in the set reaction area.
I will increase the trigger repeat to 5 minutes and test it one evening when its dark outside.
Ideally I'd like for a different colour each time to be selected, but I guess the expression for the random numbers could select the same number again and therefore the colour would not change for that cycle.
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Alternatively, you could randomize the color selection itself (not just limited to the 4-5 RGB choices you have now). More variety at the expense of slightly more complicated MSR expressions... but with a net savings in the number of Group Constraints required (just one instead of N for N colors).