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Set reaction triggering wrong z-wave device
T
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Multi-System Reactor
Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
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cw-kidC
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Multi-System Reactor
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cw-kidC
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Multi-System Reactor
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CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
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tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
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S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
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TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
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G
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Multi-System Reactor
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Multi-System Reactor
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Multi-System Reactor
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CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
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toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
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tunnusT
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Multi-System Reactor
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R
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Multi-System Reactor
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T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor

Having issues with a shell command

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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #1

    I am having issues with a shell command. I installed ps4-waker on to the same Debian box as MSR. Its a utility to turn on the Playstation4 console as Sony block 3rd party remotes like Harmony from doing it.

    I have two rules setup in MSR, one that turns on the PS4 when the associated Harmony Activity is starting (Vera Harmony plugin).

    The shell command that is sent in this rule is just:

    ps4-waker
    

    This works most of the time OK, but sometimes for some reason the PS4 doesn't turn on every time.

    I then had another rule and I wanted to see if I could extract some information? from the ps4-waker utility about the status of the PS4. The shell command for this one is:

    ps4-waker check
    

    In the rule I get "null"

    7eb5ca32-ee5e-4d9a-9462-1bb75886185d-image.png

    This is the one that isn't working currently. In the log it says:

    <Engine:ERR> Engine#1 reaction PS4 Waker Check<SET> step 0 error executing shell `ps4-waker check': Error: Command failed: ps4-waker check
    

    If I run this command directly in terminal it works fine every time:

    41b6cfec-f25e-4f28-97a8-29fd89d5b454-image.png

    As a quick test I changed the shell command to this one and that does work OK

    ps4-waker --help
    

    0e6bde61-096f-4824-9b57-eaf1f50240e6-image.png

    This is the --help output of the switches and options:

    1f3604d4-54b5-45a3-80ae-4dc8b0c1f7f4-image.png

    Thanks

    1 Reply Last reply
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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #2

      Look for other messages in the log file before the one you pasted.

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      cw-kidC 1 Reply Last reply
      0
      • toggledbitsT toggledbits

        Look for other messages in the log file before the one you pasted.

        cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #3

        @toggledbits

        Here is a bit more of the log:

        2021-07-30T14:06:29.372Z <Engine:ERR> Engine#1 reaction PS4 Waker Check<SET> step 0 error executing shell `ps4-waker check': Error: Command failed: ps4-waker check
        2021-07-30T14:06:29.375Z <Rule:5:Rule.js:674> Rule#rule-krq612qx rule set variable ps4wakercheck = (object) (null)
        2021-07-30T14:06:29.376Z <Engine:5:Engine.js:940> Engine#1 set variable rule rule-krq612qx ps4wakercheck=(null), requesting re-eval
        2021-07-30T14:06:29.377Z <Rule:5:Rule.js:962> Rule#rule-krq612qx (PS4 Waker Check) evaluate() acquiring mutex
        2021-07-30T14:06:29.378Z <Engine:5:Engine.js:1140> _process_reaction_queue() wake-up!
        2021-07-30T14:06:29.379Z <Rule:5:Rule.js:966> Rule#rule-krq612qx._evaluate() mutex acquired, evaluating
        2021-07-30T14:06:29.380Z <Rule:5:Rule.js:970> Rule#rule-krq612qx update rate is 2/min limit 60/min
        2021-07-30T14:06:29.381Z <Rule:5:Rule.js:892> Rule#rule-krq612qx evaluateExpressions() with 1 expressions
        2021-07-30T14:06:29.382Z <Rule:5:Rule.js:1600> cond condbefy480 evaluation state false->true
        2021-07-30T14:06:29.383Z <Rule:5:Rule.js:1600> cond trig evaluation state false->true
        2021-07-30T14:06:29.383Z <Rule:5:Rule.js:982> Rule#rule-krq612qx._evaluate() trigger state now true (was false)
        2021-07-30T14:06:29.384Z <Rule:5:Rule.js:984> Rule#rule-krq612qx._evaluate() constraints state true
        2021-07-30T14:06:29.384Z <Rule:5:Rule.js:988> Rule#rule-krq612qx ready to set, constraints met
        2021-07-30T14:06:29.385Z <Rule:5:Rule.js:991> Rule#rule-krq612qx rule state changed, was false now true
        2021-07-30T14:06:29.385Z <Rule:INFO> PS4 Waker Check (Rule#rule-krq612qx) SET!
        2021-07-30T14:06:29.386Z <Rule:5:Rule.js:993> Rule#rule-krq612qx rule state now true, changed true
        2021-07-30T14:06:29.391Z <Engine:5:Engine.js:1101> _process_reaction_queue() running task 37 { "tid": 37, "id": "rule-krq612qx:S", "rule": "rule-krq612qx", "__reaction": [RuleReaction#rule-krq612qx:S], "next_step": 1, "status": 1, "ts": 1627653988822, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
        2021-07-30T14:06:29.391Z <Engine:NOTICE> Resuming reaction PS4 Waker Check<SET> (rule-krq612qx:S) from step 1
        2021-07-30T14:06:29.391Z <Engine:INFO> PS4 Waker Check<SET> all actions completed.
        2021-07-30T14:06:29.392Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status -1; task 37
        2021-07-30T14:06:29.395Z <Engine:5:Engine.js:1140> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
        2021-07-30T14:06:29.396Z <Rule:5:Rule.js:1010> Rule#rule-krq612qx enqueueing reaction rule-krq612qx:S
        2021-07-30T14:06:29.396Z <Engine:INFO> Enqueueing "PS4 Waker Check<SET>" (rule-krq612qx:S)
        2021-07-30T14:06:29.398Z <Engine:5:Engine.js:985> Engine#1 enqueued reaction rule-krq612qx:S as 38
        2021-07-30T14:06:29.399Z <Engine:5:Engine.js:1140> _process_reaction_queue() wake-up!
        2021-07-30T14:06:29.400Z <Engine:5:Engine.js:1101> _process_reaction_queue() running task 38 { "tid": 38, "id": "rule-krq612qx:S", "rule": "rule-krq612qx", "__reaction": [RuleReaction#rule-krq612qx:S], "next_step": 0, "status": 0, "ts": 1627653989396, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise] }
        2021-07-30T14:06:29.401Z <Engine:NOTICE> Starting reaction PS4 Waker Check<SET> (rule-krq612qx:S)
        2021-07-30T14:06:29.402Z <Engine:5:Engine.js:1378> Engine#1 reaction rule-krq612qx:S step 0 shell command { "command": "ps4-waker check", "rule": "rule-krq612qx", "rvar": "ps4wakercheck" }
        2021-07-30T14:06:29.419Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 3; task 38
        2021-07-30T14:06:29.422Z <Engine:5:Engine.js:1140> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
        2021-07-30T14:06:29.424Z <Rule:5:Rule.js:762> Rule#rule-krq612qx dependency notification timer-trigger Timer#rule-krq612qx from Timer#rule-krq612qx
        2021-07-30T14:06:29.424Z <Rule:5:Rule.js:768> Rule#rule-krq612qx requesting eval; timer-trigger Timer#rule-krq612qx
        2021-07-30T14:06:29.425Z <Rule:5:Rule.js:962> Rule#rule-krq612qx (PS4 Waker Check) evaluate() acquiring mutex
        2021-07-30T14:06:29.426Z <Rule:5:Rule.js:966> Rule#rule-krq612qx._evaluate() mutex acquired, evaluating
        2021-07-30T14:06:29.427Z <Rule:5:Rule.js:970> Rule#rule-krq612qx update rate is 3/min limit 60/min
        2021-07-30T14:06:29.428Z <Rule:5:Rule.js:892> Rule#rule-krq612qx evaluateExpressions() with 1 expressions
        2021-07-30T14:06:29.429Z <Rule:5:Rule.js:1600> cond condbefy480 evaluation state true->false
        2021-07-30T14:06:29.430Z <Rule:5:Rule.js:1600> cond trig evaluation state true->false
        2021-07-30T14:06:29.431Z <Rule:5:Rule.js:982> Rule#rule-krq612qx._evaluate() trigger state now false (was true)
        2021-07-30T14:06:29.431Z <Rule:5:Rule.js:984> Rule#rule-krq612qx._evaluate() constraints state true
        2021-07-30T14:06:29.432Z <Rule:5:Rule.js:990> Rule#rule-krq612qx trigger conditions not met
        2021-07-30T14:06:29.433Z <Rule:5:Rule.js:991> Rule#rule-krq612qx rule state changed, was true now false
        2021-07-30T14:06:29.433Z <Rule:INFO> PS4 Waker Check (Rule#rule-krq612qx) RESET!
        2021-07-30T14:06:29.434Z <Rule:5:Rule.js:993> Rule#rule-krq612qx rule state now false, changed true
        2021-07-30T14:06:29.945Z <Engine:ERR> Engine#1 reaction PS4 Waker Check<SET> step 0 error executing shell `ps4-waker check': Error: Command failed: ps4-waker check
        
        
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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #4

          Nothing really of substance. That's pretty much all the output from the command. If it just fails randomly and occasionally, it's probably a device communications issue.

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          cw-kidC 1 Reply Last reply
          0
          • toggledbitsT toggledbits

            Nothing really of substance. That's pretty much all the output from the command. If it just fails randomly and occasionally, it's probably a device communications issue.

            cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by
            #5

            @toggledbits

            No this "ps4-waker check" command I cannot get working at all with MSR. It always shows an error.

            The other command "ps4-waker" does work most of the time.

            1 Reply Last reply
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            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #6

              I have two different rulesets.

              This is the working one:

              4c5e6466-0e40-454d-b779-41886c4c53f6-image.png

              However the other rule with "check" on the end of the command has never worked and errors.

              7636e5a7-3e67-4e80-af91-2bf97593277a-image.png

              I always see these Alerts:

              7a419775-c1b9-406b-bf7e-375f9fe756a7-image.png

              1 Reply Last reply
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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #7

                Could it be that "check" returns a non-zero exit code depending on its result? Many utilities do this. A non-zero exit code would be interpreted as an error by MSR.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                cw-kidC 1 Reply Last reply
                0
                • toggledbitsT toggledbits

                  Could it be that "check" returns a non-zero exit code depending on its result? Many utilities do this. A non-zero exit code would be interpreted as an error by MSR.

                  cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by
                  #8

                  @toggledbits

                  I'm not sure, when I run the check command in terminal it always outputs something like this:

                  
                  {
                    "type": "device",
                    "statusLine": "620 Server Standby",
                    "statusCode": "620",
                    "status": "Standby",
                    "host-id": "C863F1400EF1",
                    "host-type": "PS4",
                    "host-name": "PS4-806",
                    "host-request-port": "997",
                    "device-discovery-protocol-version": "00020020",
                    "system-version": "08520011",
                    "address": "192.168.0.201"
                  }
                  

                  statusline "620 Server Standby" means the PS4 is currently in sleep mode.

                  Think it says "200 OK" when the PS4 is turned on and running.

                  I was wondering if I could extract that device power status using MSR and then maybe send it to a virtual device in Vera / Home Remote etc.

                  Also that check command can tell you which app is currently opened on the PS4 and also possibly which game is currently being played.

                  But its not required I guess, I just wanted to see if it could be done somehow.

                  The main thing is the PS4 is turned on when the other MSR rule detects that my Harmony activity for the PS4 has started and that at the moment seems to be working OK.

                  1 Reply Last reply
                  1
                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #9

                    Try running the command this way (yourself, in a shell, not in MSR):

                        ps4-waker check ; echo $?
                    

                    This will display the exit status of the command after it runs. You may need to run this repeatedly, under various different expectations of status, including testing when the device is disconnected/powered off, to get a complete feel for what shell exit status ps4-waker is returning under various conditions. Anything other than 0 is going to be a problem (it looks like an error). Using non-zero exit codes is a very common way for some utilities to return their status quickly so that shell scripts can make quick decisions without having to parse other data (like your output), so it's very likely that under some condition this script is working fine but returning non-zero. If that's the case, you're going to need a wrapper script to "deaden" the exit code.

                    I've also just pushed up a new build to latest that has additional logging for this action, so you can try that as well and see if it gives any new information. I would not upgrade to latest in lieu of doing the above, as I cannot display the exit code (at least, not that I've found, as yet), so the above test is still a necessary important step. This will simply add stderr output to the logging (although I suspect the prior error messages already contain all the relevant output -- this is a safety/assurance that we're seeing it).

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    cw-kidC 1 Reply Last reply
                    0
                    • toggledbitsT toggledbits

                      Try running the command this way (yourself, in a shell, not in MSR):

                          ps4-waker check ; echo $?
                      

                      This will display the exit status of the command after it runs. You may need to run this repeatedly, under various different expectations of status, including testing when the device is disconnected/powered off, to get a complete feel for what shell exit status ps4-waker is returning under various conditions. Anything other than 0 is going to be a problem (it looks like an error). Using non-zero exit codes is a very common way for some utilities to return their status quickly so that shell scripts can make quick decisions without having to parse other data (like your output), so it's very likely that under some condition this script is working fine but returning non-zero. If that's the case, you're going to need a wrapper script to "deaden" the exit code.

                      I've also just pushed up a new build to latest that has additional logging for this action, so you can try that as well and see if it gives any new information. I would not upgrade to latest in lieu of doing the above, as I cannot display the exit code (at least, not that I've found, as yet), so the above test is still a necessary important step. This will simply add stderr output to the logging (although I suspect the prior error messages already contain all the relevant output -- this is a safety/assurance that we're seeing it).

                      cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by
                      #10

                      @toggledbits

                      When the Playstation is in sleep mode:

                      87bc7c34-df4f-4b54-848e-980af2e9ade9-image.png

                      When the Playstation is turned on and running:

                      6d694cd1-9f23-450d-851b-7756ae193e94-image.png

                      Your right the MSR rule is working and returning data only when the Playstation is turned on:

                      450b2bd7-82cd-497c-a018-ffaa0bbf8f49-image.png

                      I thought it wasn't working when turned on but clearly it now is.

                      So because the exit code is a 1 when the Playstation is turned off that is why the MSR rule then does not return any data?

                      Thanks

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                      • toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #11

                        That's correct. Any non-zero is an error. I will add a checkbox to the action to (optionally) ignore the exit code, and make that available in a build later today.

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                        cw-kidC 1 Reply Last reply
                        1
                        • toggledbitsT toggledbits

                          That's correct. Any non-zero is an error. I will add a checkbox to the action to (optionally) ignore the exit code, and make that available in a build later today.

                          cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by
                          #12

                          @toggledbits

                          That's great thank you.

                          Next problem how to extract the data from the in rule expression and split out the PS4's power status out in to another expression ?

                          I guess either "statusLine" or "statusCode" could be used.

                          (string) "{\n \"type\": \"device\",\n \"statusLine\": \"200 Ok\",\n \"statusCode\": \"200\",\n \"status\": \"Ok\",\n \"host-id\": \"C863F1400EF1\",\n \"host-type\": \"PS4\",\n \"host-name\": \"PS4-806\",\n \"host-request-port\": \"997\",\n \"device-discovery-protocol-version\": \"00020020\",\n \"system-version\": \"08520011\",\n \"running-app-name\": \"Concrete Genie\",\n \"running-app-titleid\": \"CUSA11875\",\n \"address\": \"192.168.0.201\"\n}\n"
                          
                          

                          And you can see there is also a "running-app-name" Concrete Genie is the game being played currently.

                          abf2b3e1-71b0-4203-a118-20bceb110bf7-image.png

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                          • toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #13

                            Use another expression to put that string through the parseJSON() function and it will turn it into an object you can then pick the data out of.

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            cw-kidC 1 Reply Last reply
                            0
                            • toggledbitsT toggledbits

                              Use another expression to put that string through the parseJSON() function and it will turn it into an object you can then pick the data out of.

                              cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by
                              #14

                              @toggledbits said in Having issues with a shell command:

                              parseJSON()

                              Like this ?

                              a1d63c4b-f766-4d8a-8b33-212f1269d6dd-image.png

                              Contents of the expression "ps4wakerparse"

                              Last value:(object) {"type":"device","statusLine":"200 Ok","statusCode":"200","status":"Ok","host-id":"C863F1400EF1","host-type":"PS4","host-name":"PS4-806","host-request-port":"997","device-discovery-protocol-version":"00020020","system-version":"08520011","running-app-name":"Concrete Genie","running-app-titleid":"CUSA11875","address":"192.168.0.201"}
                              
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                              • toggledbitsT Offline
                                toggledbitsT Offline
                                toggledbits
                                wrote on last edited by
                                #15

                                I don't know what the first expression is/was, but the second one is correct and has parsed the value correctly. You can now refer to data in the object via ps4wakerparse.statusCode for example. For names that contain special characters, like host-id, you need to use the alternate (quoted identifier) syntax ps4wakerparse["host-id"]

                                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                cw-kidC 1 Reply Last reply
                                0
                                • toggledbitsT toggledbits

                                  I don't know what the first expression is/was, but the second one is correct and has parsed the value correctly. You can now refer to data in the object via ps4wakerparse.statusCode for example. For names that contain special characters, like host-id, you need to use the alternate (quoted identifier) syntax ps4wakerparse["host-id"]

                                  cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by
                                  #16

                                  @toggledbits

                                  Seems to be working and pulling out the required data:

                                  33e160bc-05af-40e5-b76b-a3f66aeb9883-image.png

                                  1bc66a9f-6adc-4122-8a2c-14bcf3d07fd5-image.png

                                  The first expression named "ps4wakercheck" is the inital output of the shell command "ps4-waker check".

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                                  • toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by toggledbits
                                    #17

                                    OK. I see that it's not consistently clearing the error from some prior usage on ps4wakercheck, that's what's confusing/odd, so I've fixed that for today's build as well (PR 0000235).

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                    • toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by
                                      #18

                                      By the way, it's much more efficient to use expressions in ps4powerstatus and ps4runningapp than it is to use Set Variable actions to set them. That's kind of doing it the hard way.

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                      cw-kidC 2 Replies Last reply
                                      0
                                      • toggledbitsT toggledbits

                                        By the way, it's much more efficient to use expressions in ps4powerstatus and ps4runningapp than it is to use Set Variable actions to set them. That's kind of doing it the hard way.

                                        cw-kidC Offline
                                        cw-kidC Offline
                                        cw-kid
                                        wrote on last edited by cw-kid
                                        #19

                                        @toggledbits

                                        For the value in the expression "ps4powerstatus" its either going to be:

                                        200 = ON
                                        620 = OFF

                                        How can I have another expression that will translate those code numbers in to human text that I can then send to Vera / Home Remote ?

                                        Thanks

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                                        • toggledbitsT toggledbits

                                          By the way, it's much more efficient to use expressions in ps4powerstatus and ps4runningapp than it is to use Set Variable actions to set them. That's kind of doing it the hard way.

                                          cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by cw-kid
                                          #20

                                          @toggledbits said in Having issues with a shell command:

                                          By the way, it's much more efficient to use expressions in ps4powerstatus and ps4runningapp

                                          Understood I have changed it and removed the set variable actions:

                                          14ce37f0-ad14-40f6-8912-88f49119fd7f-image.png

                                          EDIT:

                                          Don't think it likes that, I get these error when I press the "Reset" button on the rule.

                                          21f1c6b8-e1fb-49cc-ac48-80b494b28311-image.png

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