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How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
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Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
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Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
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Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
Topic thumbnail image
Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
Topic thumbnail image
Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
Reactor Loading Screen Safari
S
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Multi-System Reactor
Constraints states visually do not match actual
S
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Multi-System Reactor

Reactor Ex Machina

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT toggledbits

    @gwp1 said in Reactor Ex Machina:

    I'm guessing I need to convert any Local expression "sets" to Global to fix this?

    Not all, just the ones that referred to from other rules.

    R Offline
    R Offline
    retireditguy
    wrote on last edited by
    #7

    @toggledbits
    Working on migrating off of Vera. I am also trying to use Reactor Ex Machina and wonder whether the changes you referenced above might also keep REM from shutting down properly. REM toggles the lights off and on up until the expiration of the active period. REM ends without turning all of the lights off. The construct I am wondering about is - {{ each light in REM_Lights: performAction( light, 'power_switch.off' , { } 😞 0 }}
    I assume this is supposed to turn all of the lights in the array. I modified the "code" to handle the local/global variable change by moving cycler_stim to Global , but otherwise my REM is as it was after you modified "Deactivate REM' back on May 28, 2021. Any ideas?

    https://smarthome.community/topic/557/solved-random-ghosting-of-lights-when-away/32?_=1677904265383

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    • R Offline
      R Offline
      retireditguy
      wrote on last edited by retireditguy
      #8

      The Board changed ) : to an emoticon.

      1 Reply Last reply
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      • R Offline
        R Offline
        retireditguy
        wrote on last edited by
        #9
        This post is deleted!
        1 Reply Last reply
        0
        • R retireditguy

          @toggledbits
          Working on migrating off of Vera. I am also trying to use Reactor Ex Machina and wonder whether the changes you referenced above might also keep REM from shutting down properly. REM toggles the lights off and on up until the expiration of the active period. REM ends without turning all of the lights off. The construct I am wondering about is - {{ each light in REM_Lights: performAction( light, 'power_switch.off' , { } 😞 0 }}
          I assume this is supposed to turn all of the lights in the array. I modified the "code" to handle the local/global variable change by moving cycler_stim to Global , but otherwise my REM is as it was after you modified "Deactivate REM' back on May 28, 2021. Any ideas?

          https://smarthome.community/topic/557/solved-random-ghosting-of-lights-when-away/32?_=1677904265383

          G Offline
          G Offline
          gwp1
          wrote on last edited by
          #10

          @retireditguy Here are my rulesets and it works just fine.

          be598ee8-3e73-4620-be34-3190c63722cb-image.png

          efde0d01-4b33-4f6b-985e-9acbeec9ccc2-image.png

          e992eb3e-f092-4c9f-b9a3-ac5b43846008-image.png

          *Hubitat C-7 2.4.3.177
          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

          *HAOS
          Core 2026.1.1
          w/ HA Connect ZWA-2
          FW: v1.1
          SDK: v7.23.1

          *Prod MSR in docker/portainer
          MSR: latest-26011-c621bbc7
          MQTTController: 25139
          ZWave Controller: 25139

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          • R Offline
            R Offline
            retireditguy
            wrote on last edited by
            #11

            Except for the values defining the active time in "Active Period", our scripts are identical. Additionally we are both controlling Hubitat systems. My testing seems to indicate that REM only shuts off one light at the end of the defined period. I believe it was the last one turned on. Are you sure that REM turns off all of your lights at the end of the defined period? I suspect there may be something wrong with the execution of the statement {{ each light in REM_Lights: performAction( light, 'power_switch.off' , { } ) : 0 }} as I noted above. Another "anomaly" occurs at start-up. The 3 scripts together are sensitive to the start sequence. If "Cycler" is started before both "Active Period" and "Deactivated", "Cycler" will trigger as soon as either starts since they both change cycler_stim.

            toggledbitsT 1 Reply Last reply
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            • R retireditguy

              Except for the values defining the active time in "Active Period", our scripts are identical. Additionally we are both controlling Hubitat systems. My testing seems to indicate that REM only shuts off one light at the end of the defined period. I believe it was the last one turned on. Are you sure that REM turns off all of your lights at the end of the defined period? I suspect there may be something wrong with the execution of the statement {{ each light in REM_Lights: performAction( light, 'power_switch.off' , { } ) : 0 }} as I noted above. Another "anomaly" occurs at start-up. The 3 scripts together are sensitive to the start sequence. If "Cycler" is started before both "Active Period" and "Deactivated", "Cycler" will trigger as soon as either starts since they both change cycler_stim.

              toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by toggledbits
              #12

              @retireditguy said in Reactor Ex Machina:

              I suspect there may be something wrong with the execution of the statement {{ each light in REM_Lights: performAction( light, 'power_switch.off' , { } ) : 0 }}

              The expression you show is incorrect -- where you have a colon (:) at the end of the each subexpression (after the closing paren of performAction()) should be a semicolon (;), like this:

              ${{ each light in REM_lights: performAction( light, 'power_switch.off', {} ); 0 }}
              

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • toggledbitsT toggledbits

                @retireditguy said in Reactor Ex Machina:

                I suspect there may be something wrong with the execution of the statement {{ each light in REM_Lights: performAction( light, 'power_switch.off' , { } ) : 0 }}

                The expression you show is incorrect -- where you have a colon (:) at the end of the each subexpression (after the closing paren of performAction()) should be a semicolon (;), like this:

                ${{ each light in REM_lights: performAction( light, 'power_switch.off', {} ); 0 }}
                
                G Offline
                G Offline
                gwp1
                wrote on last edited by
                #13

                @toggledbits Not gonna lie, you made me go squint at mine just to be sure.

                d666bb65-b54c-4cb9-b6e1-e06d65544a3e-image.png

                *Hubitat C-7 2.4.3.177
                *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                *HAOS
                Core 2026.1.1
                w/ HA Connect ZWA-2
                FW: v1.1
                SDK: v7.23.1

                *Prod MSR in docker/portainer
                MSR: latest-26011-c621bbc7
                MQTTController: 25139
                ZWave Controller: 25139

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                • K Offline
                  K Offline
                  kellyjelly32
                  wrote on last edited by kellyjelly32
                  #14

                  If anyone is interested, I will copy/paste my code here for my solution. It builds on the initial "Reactor Ex Machina" from 2021 but incorporates the changes made to MSR since then. I also modified it in such a way to have the OFF switching done individually for each light with definable delays. A bathroom light that way can go OFF after a random 1-5m while the kitchen stays on for longer for example. I made some other changes as well to suit my needs. It works for me, it might not for you.

                  You need four "Global Expressions":

                  • REM_lights
                  #list of all DeusExMachina (now ReactorExMachina REM) lights to control
                  #this is an array [ ]
                  #every entity in ' ' (apostrophes) separated by , (comma) in new line
                  #check entity list to get canonical ID to be used
                  #comments start with hash and are ignored
                  [
                  'hass>input_boolean_testlight', #Test 
                  'hass>input_boolean_testlight2', #test2
                  'hass>input_boolean_testlight3', #Stephan
                  'hass>input_boolean_testlight4', #Stephan
                  'hass>input_boolean_testlight5', #Stephan
                  'hass>input_boolean_testlight5', #Stephan
                  'hass>input_boolean_testlight5' #Stephan
                  ]
                  
                  • REM_dummy (leave empty)

                  • REM_cycler_stimulus (leave empty)

                  • REM_status (leave empty)

                  If you want a light to be more frequently "ghosted" add it multiple times into the list. In my case light5. If you are on HA, you can add via the helper section some virtual toggles as I did to test your setup. Probably also possible on other platforms.

                  My rules are like this:
                  e1826f8b-27c8-4248-89c3-2790d39dba45-image.png

                  Start & Stop rule (via set/reset reaction), the ghost switching on the lights and then for each light a ghost which switches off so I can manage the individual behavior per light.

                  The Start&Stop rule:
                  47c893f8-0bdd-4829-b906-64a227863fef-image.png ab665d14-6b87-4236-9dee-a6cce644e73d-image.png

                  The reset code bit, hard to read/copy from screenshot:

                  ${{ each light in REM_lights: performAction( light, 'power_switch.off', {} ); 0 }}
                  

                  The ghost for switching ON a random element/light from the list:
                  b0a190e8-62b0-4ed9-aa55-08485dee378a-image.png 340d6e2f-0eba-48f5-a19d-4bf6590ef812-image.png

                  Code:

                  ${{ performAction( REM_lights[ floor( random() * len( REM_lights ) ) ], 'toggle.toggle', {} ) }}
                  
                  ${{ random()*600 + 600 }}
                  
                  ${{ REM_cycler_stimulus + 1 }}
                  

                  The light-specific OFF ghost:
                  055a3fa0-7b73-4633-b631-76aa858f42db-image.png

                  ${{ random()*600 + 300 }}
                  

                  Some explanation for random function and the values used with it. It randomly generates number between 0 and 1 (example: 0.4739302) The delay time is in seconds. So the above example will create a delay of 300s minimum plus anything between 0 to 10m, effectively a random time of 5m-15m. See what works for you.

                  This REM is working well for me and I am now finally ready to migrate it all to HA after many years on my trusty Vera Lite which is about to die of flash memory degradation.

                  a1a102f8-ee20-47c6-b45d-663b42769885-image.png

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                  • 3 Offline
                    3 Offline
                    3rdStng
                    wrote on last edited by 3rdStng
                    #15

                    Ahh... I miss that app. Probably one of my favorites from my Vera days. The "Lighting Director" app on Hubitat just isn't the same.

                    Thanks for posting your setup @kellyjelly32. I've mocked this into my MSR and if all works well, DeusExMachina returns. Well kinda

                    1 Reply Last reply
                    0
                    • K kellyjelly32

                      If anyone is interested, I will copy/paste my code here for my solution. It builds on the initial "Reactor Ex Machina" from 2021 but incorporates the changes made to MSR since then. I also modified it in such a way to have the OFF switching done individually for each light with definable delays. A bathroom light that way can go OFF after a random 1-5m while the kitchen stays on for longer for example. I made some other changes as well to suit my needs. It works for me, it might not for you.

                      You need four "Global Expressions":

                      • REM_lights
                      #list of all DeusExMachina (now ReactorExMachina REM) lights to control
                      #this is an array [ ]
                      #every entity in ' ' (apostrophes) separated by , (comma) in new line
                      #check entity list to get canonical ID to be used
                      #comments start with hash and are ignored
                      [
                      'hass>input_boolean_testlight', #Test 
                      'hass>input_boolean_testlight2', #test2
                      'hass>input_boolean_testlight3', #Stephan
                      'hass>input_boolean_testlight4', #Stephan
                      'hass>input_boolean_testlight5', #Stephan
                      'hass>input_boolean_testlight5', #Stephan
                      'hass>input_boolean_testlight5' #Stephan
                      ]
                      
                      • REM_dummy (leave empty)

                      • REM_cycler_stimulus (leave empty)

                      • REM_status (leave empty)

                      If you want a light to be more frequently "ghosted" add it multiple times into the list. In my case light5. If you are on HA, you can add via the helper section some virtual toggles as I did to test your setup. Probably also possible on other platforms.

                      My rules are like this:
                      e1826f8b-27c8-4248-89c3-2790d39dba45-image.png

                      Start & Stop rule (via set/reset reaction), the ghost switching on the lights and then for each light a ghost which switches off so I can manage the individual behavior per light.

                      The Start&Stop rule:
                      47c893f8-0bdd-4829-b906-64a227863fef-image.png ab665d14-6b87-4236-9dee-a6cce644e73d-image.png

                      The reset code bit, hard to read/copy from screenshot:

                      ${{ each light in REM_lights: performAction( light, 'power_switch.off', {} ); 0 }}
                      

                      The ghost for switching ON a random element/light from the list:
                      b0a190e8-62b0-4ed9-aa55-08485dee378a-image.png 340d6e2f-0eba-48f5-a19d-4bf6590ef812-image.png

                      Code:

                      ${{ performAction( REM_lights[ floor( random() * len( REM_lights ) ) ], 'toggle.toggle', {} ) }}
                      
                      ${{ random()*600 + 600 }}
                      
                      ${{ REM_cycler_stimulus + 1 }}
                      

                      The light-specific OFF ghost:
                      055a3fa0-7b73-4633-b631-76aa858f42db-image.png

                      ${{ random()*600 + 300 }}
                      

                      Some explanation for random function and the values used with it. It randomly generates number between 0 and 1 (example: 0.4739302) The delay time is in seconds. So the above example will create a delay of 300s minimum plus anything between 0 to 10m, effectively a random time of 5m-15m. See what works for you.

                      This REM is working well for me and I am now finally ready to migrate it all to HA after many years on my trusty Vera Lite which is about to die of flash memory degradation.

                      a1a102f8-ee20-47c6-b45d-663b42769885-image.png

                      3 Offline
                      3 Offline
                      3rdStng
                      wrote on last edited by
                      #16

                      @kellyjelly32 Is there a way to specify how many lights should be on at one time? I tested REM last night and the most on at the same time appeared to be two. I'm fine with this, but curious if there was an option or way to adjust it. Again, thanks for sharing your logic.

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                      • K Offline
                        K Offline
                        kellyjelly32
                        wrote on last edited by
                        #17

                        My REM "Switch ON Ghost" is using the "toggle" action. This means it can also switch a light off if the one chosen randomly is (still) on. Change that to power_switch.on and it can only switch lights ON. This will at least prevent the "ON Ghost" from turning/toggling lights OFF. Then it all comes down the the times used to in the random() functions between the "ON Ghost" toggles/switches lights ON and the "OFF Ghosts" switching lights OFF.
                        Probably the introduction of another variable like REM_active_lights which is increased every time the "ON Ghost" switches something ON and decreased when the "OFF Ghost xyz" turns it off, you can track how many lights are ON. Add a AND trigger in the "On Ghost" that states "REM_Active_lights" equal/smaller than "4" and you can make sure that no more than four lights will be on at any time.
                        Probably you need to somehow force the MSR to re-evaluate the "Ghost ON" conditions to start another cycle, once enough lights are out again. Maybe another "Ghost" to keep track of the REM_Active_lights, when below 4 to count the REM_cycler_stimulus up to re-start the ON Ghost.

                        I will see if I can get it to work...

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                          3rdStng
                          wrote on last edited by
                          #18

                          I'm not in need of it. As I was moving off Lighting Director I just happened to notice they had a max number of lights. I think the OG DeusExMachina did too. I think how you have it would be more lifelike. Especially when you couple of a few specific OFF rules so the lights turn off faster than 10-20 minutes.

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