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Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
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R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
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T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
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No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
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I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
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at _ClientAPI._commandTimeout (http://192.168.1.100:8111/client/ClientAPI.js:807:179 Seeing this randomly when returning to open browser tab after being away awhile. Once, maybe twice a day. "What did you do to trigger it?" Literally nothing, just walked away and returned and there it was. Actions taken in reasonably close proximity to this particular instance of it popping up: I'd restarted the MSR container in Portainer. I'll try to grab some logs here shortly.
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I'm having an issue with MSR's UI being very unresponsive. It started happening a couple days ago and I didn't make any changes that would have caused this except adding some meross lan devices in HA. When I go into an entity action and use the search functionality, it usually will start filtering and then get to a place after a few letters are entered where it will take 30 seconds or more (sometimes minutes) for the UI to show what I am typing. During this time MSR ui is completely unresponsive. I've tried multiple browsers and multiple computers. HA and MSR are both deployed in docker. I have run HTOP on the host and when the problem happens there are no CPU/Memory spikes at all. From a functionality standpoint MSR is working perfectly. This seems to be an UI issue only. Do i need to ditch Docker and run MSR on a Proxmox VM? I have both stand alone Docker and Proxmox environments. I dont mind doing that I just want to be able to use the UI again... Installation method Home Assistant Container Core 2025.7.3 Frontend 20250702.3 nothing crazy in the logs except some openweather map stuff that doesn't make any sense as it is working fine in MSR Any help would be greatly appreciated Reactor latest-25328-b2ed1365 app 25328 configuration from /var/reactor/config NODE_PATH /opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.843Z <app:null> Reactor build latest-25328-b2ed1365 starting on v24.11.1 /usr/local/bin/node [latest-25328]2025-11-30T20:01:53.844Z <app:null> Process ID 1 user/group 0/0; docker; platform linux/x64 #161-Ubuntu SMP Tue Jul 22 14:25:40 UTC 2025; locale (undefined) [latest-25328]2025-11-30T20:01:53.844Z <app:null> Basedir /opt/reactor; data in /var/reactor/storage [latest-25328]2025-11-30T20:01:53.844Z <app:null> NODE_PATH=/opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.865Z <app:null> Resolved timezone=America/New_York, environment TZ=America/New_York; offset minutes from UTC=-300 [latest-25328]2025-11-30T20:01:53.867Z <default:null> Module i18n v25141 [latest-25328]2025-11-30T20:01:53.867Z <app:null> Configured locale (undefined); selected locale(s) en-US.UTF-8 [latest-25328]2025-11-30T20:01:53.879Z <app:null> Loaded locale en-US for en-US [latest-25328]2025-11-30T20:01:53.879Z <app:null> Local date/time using configured timezone and locale formatting is "11/30/2025, 3:01:53 PM" [latest-25328]2025-11-30T20:01:53.889Z <Structure:null> Module Structure v25326 [latest-25328]2025-11-30T20:01:53.890Z <Capabilities:null> Module Capabilities v24312 [latest-25328]2025-11-30T20:01:53.904Z <Plugin:null> Module Plugin v25141 [latest-25328]2025-11-30T20:01:53.923Z <Timer:null> Module Timer v25279 [latest-25328]2025-11-30T20:01:53.924Z <TimerBroker:null> Module TimerBroker v25314 [latest-25328]2025-11-30T20:01:53.927Z <Entity:null> Module Entity v25251 [latest-25328]2025-11-30T20:01:53.929Z <Controller:null> Module Controller v25253 [latest-25328]2025-11-30T20:01:53.930Z <AlertManager:null> Module AlertManager v25318 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Ruleset v25283 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Rulesets v25141 [latest-25328]2025-11-30T20:01:53.942Z <GlobalExpression:null> Module GlobalExpression v25258 [latest-25328]2025-11-30T20:01:53.953Z <Predicate:null> Module Predicate v25328 [latest-25328]2025-11-30T20:01:53.956Z <Rule:null> Module Rule v25323 [latest-25328]2025-11-30T20:01:53.958Z <GlobalReaction:null> Module GlobalReaction v25292 [latest-25328]2025-11-30T20:01:53.959Z <Engine:null> Module Engine v25325 [latest-25328]2025-11-30T20:01:53.964Z <httpapi:null> Module httpapi v25328 [latest-25328]2025-11-30T20:01:53.972Z <wsapi:null> Module wsapi v25328 [latest-25328]2025-11-30T20:01:53.994Z <TaskQueue:null> Module TaskQueue 24138 [latest-25328]2025-11-30T20:01:53.994Z <VeraController:null> Module VeraController v25141 [latest-25328]2025-11-30T20:01:54.179Z <HassController:null> Module HassController v25325 [latest-25328]2025-11-30T20:02:13.797Z <OWMWeatherController:null> Module OWMWeatherController v25268 [latest-25328]2025-11-30T20:02:13.800Z <SystemController:null> Module SystemController v25323 [latest-25328]2025-11-30T20:02:13.807Z <MQTTController:null> Module MQTTController v22092 [latest-25328]2025-11-30T20:02:20.630Z <OWMWeatherController:CRIT> FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxx&lon=-xxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxxxxxxxxx&units=standard&_r=1xxxxxxxxxxxxxxfailed, reason: [-] FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxxx&lon=-xxxxxxxxxxxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxx&units=standard&_r=xxxxxxxxxxxxxxxfailed, reason: at ClientRequest.<anonymous> (/opt/reactor/node_modules/node-fetch/lib/index.js:1501:11) at ClientRequest.emit (node:events:508:28) at ClientRequest.emit (node:domain:489:12) at emitErrorEvent (node:_http_client:108:11) at TLSSocket.socketErrorListener (node:_http_client:575:5) at TLSSocket.emit (node:events:508:28) at TLSSocket.emit (node:domain:489:12) at emitErrorNT (node:internal/streams/destroy:170:8) at emitErrorCloseNT (node:internal/streams/destroy:129:3) at processTicksAndRejections (node:internal/process/task_queues:89:21
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G
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Multi-System Reactor

Running Lua Code ? And watching device properties?

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  • toggledbitsT toggledbits

    @cw-kid said in Running Lua Code ? And watching device properties?:

    I am good at the moment however, using the method therealdb showed me. Its working currently.

    I think you're missing what I'm saying. You don't need change your library structure or not do what @therealdb has suggested. It's a good, clean way to go. But if you do this from MSR right now as a Request action (that's what I assume you are doing) to run the function:

    http://ip-address:3480/data_request?id=lu_action&serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1&action=RunLua&Code=VeraScenes.turnLightsOn%28nil%29
    

    You can (21063 and after) just do this, assuming you've loaded the library in startup Lua:

    b0bdb14a-a210-4520-b606-1f09a6d50ff2-image.png

    And if you haven't loaded it in startup Lua, you can just bring it in with the code, like this:

    368aff16-fc39-4515-8410-778d753e89a4-image.png

    T Offline
    T Offline
    Tarkus
    wrote on last edited by
    #59
    This post is deleted!
    1 Reply Last reply
    0
    • toggledbitsT toggledbits

      @cw-kid said in Running Lua Code ? And watching device properties?:

      I am good at the moment however, using the method therealdb showed me. Its working currently.

      I think you're missing what I'm saying. You don't need change your library structure or not do what @therealdb has suggested. It's a good, clean way to go. But if you do this from MSR right now as a Request action (that's what I assume you are doing) to run the function:

      http://ip-address:3480/data_request?id=lu_action&serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1&action=RunLua&Code=VeraScenes.turnLightsOn%28nil%29
      

      You can (21063 and after) just do this, assuming you've loaded the library in startup Lua:

      b0bdb14a-a210-4520-b606-1f09a6d50ff2-image.png

      And if you haven't loaded it in startup Lua, you can just bring it in with the code, like this:

      368aff16-fc39-4515-8410-778d753e89a4-image.png

      cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #60

      @toggledbits

      I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

      But I see what you meant now, so we still need to edit the VeraScenes.lua file and add our functions / LUA code etc.

      I can confirm the Play button works and the code is executed on my Vera Plus

      965d2f66-8c91-44f6-b0a4-f4d95b5ec031-image.png

      So instead of sending a HTTP Request to Vera to initiate the function we can now just specify the function in the MSR rule actions.

      toggledbitsT 1 Reply Last reply
      0
      • cw-kidC cw-kid

        @toggledbits

        I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

        But I see what you meant now, so we still need to edit the VeraScenes.lua file and add our functions / LUA code etc.

        I can confirm the Play button works and the code is executed on my Vera Plus

        965d2f66-8c91-44f6-b0a4-f4d95b5ec031-image.png

        So instead of sending a HTTP Request to Vera to initiate the function we can now just specify the function in the MSR rule actions.

        toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by
        #61

        @cw-kid said in Running Lua Code ? And watching device properties?:

        I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

        You can, and that's exactly what's happening. Your call to your preloaded function is Lua code. You can also put this in and it will run on the Vera:

        function later()
            luup.log("I'm running five seconds later!", 2)
        end
        
        luup.log("I'm running now!")
        luup.call_delay( "later", 5 )
        

        You can put in any Lua you want. You can open a socket, send data, and close it. You can reload Luup (intentionally). You can write a file. No limits.

        The code structure proposed by @therealdb makes good sense and is just a better way to encapsulate those functions than to bury them in Reactor rules. It will make your maintenance easier to structure your code that way.

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        1 Reply Last reply
        1
        • cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by
          #62

          Even better then ! Best of both worlds.

          1 Reply Last reply
          0
          • toggledbitsT toggledbits

            This is how it will go:

            faf26da0-6165-4668-b1d8-04053ea24b72-image.png

            That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet). That's coming, but not yet. You can, however, do exactly this in Vera Reactor to see how it works. It will work the same way in MSR.

            Edit... let me explain how it works (on both Vera Reactor and MSR):

            The expression keeps the current value of the master dimmer. So on my system, vera>device_105 is named "Virtual Dimmer 18". The trigger condition looks for any change in the dimming level of that dimmer. When it changes, the set reaction sets the current value (from the expression master_level) on the slave dimmer "Virtual Dimmer 20". Bob's your uncle.

            cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by
            #63

            @toggledbits said in Running Lua Code ? And watching device properties?:

            That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet)

            Hi

            Is this related to PR 0000005 ? "Set Variable action not yet implemented" Which is now Closed.

            Thanks

            1 Reply Last reply
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            • therealdbT therealdb

              @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

              I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

              T Offline
              T Offline
              Tarkus
              wrote on last edited by
              #64

              @therealdb said in Running Lua Code ? And watching device properties?:

              @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

              I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

              Does this work with lua that is using functions? The following runs as standalone code but will not run from the library. I tested another block of lua without functions and that works in the library.

              module("VeraScenes", package.seeall) -- TODO: personalize it
              
              -- Function / Samsung_tv_power_on
              function matrixtest() 
                  luup.log('VeraScenes.matrixtest')
              local socket = require("socket")
              
              function tcpclose(tcp)
               tcp:close()
              end
              
              function Delay1()
              --[[HDMI Matrix B1--]]
              tcp = assert(socket.connect("192.168.255.204", 4998))
              tcp:send("sendir,1:3,1,38000,1,69,341,171,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,21,22,21,22,64,22,21,22,64,22,21,22,21,22,21,22,64,22,64,22,21,22,64,22,21,22,64,22,64,22,64,22,1493,341,85,22,3669" .. "\r\n")
              luup.call_delay("tcpclose", 1050, tcp)
              end
              
              luup.call_delay("Delay1", 1)
              
              function Delay2()
              --[[HDMI Matrix B2--]]
              local socket = require("socket")
              tcp = assert(socket.connect("192.168.255.204", 4998))
              tcp:send("sendir,1:3,1,38000,1,69,343,171,21,21,22,21,22,21,22,21,21,21,22,21,22,21,21,21,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,21,22,63,22,21,21,21,22,21,22,21,21,22,21,21,22,63,22,21,22,63,22,63,22,63,22,1528,342,85,22,1528" .. "\r\n")
              luup.call_delay("tcpclose", 1050, tcp)
              end
              
              luup.call_delay("Delay2", 10)
              end	
              
              cw-kidC 1 Reply Last reply
              0
              • T Tarkus

                @therealdb said in Running Lua Code ? And watching device properties?:

                @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

                I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

                Does this work with lua that is using functions? The following runs as standalone code but will not run from the library. I tested another block of lua without functions and that works in the library.

                module("VeraScenes", package.seeall) -- TODO: personalize it
                
                -- Function / Samsung_tv_power_on
                function matrixtest() 
                    luup.log('VeraScenes.matrixtest')
                local socket = require("socket")
                
                function tcpclose(tcp)
                 tcp:close()
                end
                
                function Delay1()
                --[[HDMI Matrix B1--]]
                tcp = assert(socket.connect("192.168.255.204", 4998))
                tcp:send("sendir,1:3,1,38000,1,69,341,171,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,21,22,21,22,64,22,21,22,64,22,21,22,21,22,21,22,64,22,64,22,21,22,64,22,21,22,64,22,64,22,64,22,1493,341,85,22,3669" .. "\r\n")
                luup.call_delay("tcpclose", 1050, tcp)
                end
                
                luup.call_delay("Delay1", 1)
                
                function Delay2()
                --[[HDMI Matrix B2--]]
                local socket = require("socket")
                tcp = assert(socket.connect("192.168.255.204", 4998))
                tcp:send("sendir,1:3,1,38000,1,69,343,171,21,21,22,21,22,21,22,21,21,21,22,21,22,21,21,21,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,21,22,63,22,21,21,21,22,21,22,21,21,22,21,21,22,63,22,21,22,63,22,63,22,63,22,1528,342,85,22,1528" .. "\r\n")
                luup.call_delay("tcpclose", 1050, tcp)
                end
                
                luup.call_delay("Delay2", 10)
                end	
                
                cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by
                #65

                @tarkus I have also seen the same issue / limitation.

                Seems if your LUA code has functions within it already, you can't use that code in the VeraScenes.lua file as it doesn't run the code.

                I've had to run from MSR some Vera scenes with that LUA code instead for now.

                Perhaps we are both doing it incorrectly which is quite possible.

                1 Reply Last reply
                0
                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by toggledbits
                  #66

                  It's not a limitation. It's the way Lua works, combined with one way Luup is broken.

                  The problem is that you are declaring your delay callback/handler function in a module. It is therefore not a global function, it is a module function -- it is scoped within the module, not globally. To access functions inside a module, you have to use modulename.functionname(arguments), as you know, and the same is true for the delay handler/callback.

                  But the way Vera implemented luup.call_delay(), it takes a function name as a string, rather than a function reference. The function, therefore, has to be global. And it's not global, it's in a module.

                  One way to solve this problem (which all plugins experience, too, by the way) is to make a global alias. That means in your startup Lua, you do something like this:

                  mymodule = require( "mymodule" )         -- this line loads your module
                  
                  -- Create a global alias for my delay handler
                  mymodule_delayhandler = mymodule.delayhandler
                  

                  Then, in your module, instead of doing luup.call_delay( 'delayhandler', 5 ) you have to do luup.call_delay( 'mymodule_delayhandler', 5 ). This makes the delay use your global alias instead of the function name directly (which it can't).

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  cw-kidC 1 Reply Last reply
                  3
                  • T Offline
                    T Offline
                    Tarkus
                    wrote on last edited by
                    #67

                    So further testing seems to indicate that it is not the function causing the issue but rather either the multiple delays or just something in the structure of my code.

                    1 Reply Last reply
                    0
                    • cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by
                      #68

                      Thanks I will try that Global alias in my code. Both myself and Tarkus have a lot of delays in our code I think.

                      1 Reply Last reply
                      0
                      • toggledbitsT toggledbits

                        It's not a limitation. It's the way Lua works, combined with one way Luup is broken.

                        The problem is that you are declaring your delay callback/handler function in a module. It is therefore not a global function, it is a module function -- it is scoped within the module, not globally. To access functions inside a module, you have to use modulename.functionname(arguments), as you know, and the same is true for the delay handler/callback.

                        But the way Vera implemented luup.call_delay(), it takes a function name as a string, rather than a function reference. The function, therefore, has to be global. And it's not global, it's in a module.

                        One way to solve this problem (which all plugins experience, too, by the way) is to make a global alias. That means in your startup Lua, you do something like this:

                        mymodule = require( "mymodule" )         -- this line loads your module
                        
                        -- Create a global alias for my delay handler
                        mymodule_delayhandler = mymodule.delayhandler
                        

                        Then, in your module, instead of doing luup.call_delay( 'delayhandler', 5 ) you have to do luup.call_delay( 'mymodule_delayhandler', 5 ). This makes the delay use your global alias instead of the function name directly (which it can't).

                        cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by cw-kid
                        #69

                        @toggledbits said in Running Lua Code ? And watching device properties?:

                        It's not a limitation. It's the way Lua works, combined with one way Luup is broken.
                        The problem is that you are declaring your delay callback/handler function in a module. It is therefore not a global function, it is a module function -- it is scoped within the module, not globally.

                        To access functions inside a module, you have to use modulename.functionname(arguments), as you know, and the same is true for the delay handler/callback.

                        But the way Vera implemented luup.call_delay(), it takes a function name as a string, rather than a function reference. The function, therefore, has to be global. And it's not global, it's in a module.

                        One way to solve this problem (which all plugins experience, too, by the way) is to make a global alias. That means in your startup Lua, you do something like this:

                        mymodule = require( "mymodule" ) -- this line loads your module

                        -- Create a global alias for my delay handler
                        mymodule_delayhandler = mymodule.delayhandler

                        Then, in your module, instead of doing luup.call_delay( 'delayhandler', 5 ) you have to do luup.call_delay( 'mymodule_delayhandler', 5 ). This makes the delay use your global alias instead of the function name directly (which it can't).

                        Just trying this "Global Alias" for function delays, for the first time, but I can't get it working. I must be doing something wrong.

                        In the top of my VeraScenes.lua file I have added this code:

                        module("VeraScenes", package.seeall) -- TODO: personalize it
                        mymodule = require( "mymodule" ) -- this line loads your module
                        
                        -- Create a global alias for my delay handler
                        mymodule_delayhandler = mymodule.delayhandler
                        
                        --Away Mode Scene
                        function mymodule_delayhandler()
                        local status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", 419) --Status of Safe to Arm virtual switch
                        if status == "0" then --Safe to Arm
                          luup.inet.wget("http://SEND-TTS-MESSAGE1")
                          
                        else --Not Safe to Arm
                          luup.inet.wget("http://SEND-TTS-MESSAGE2")
                        end
                        end
                        luup.call_delay( 'mymodule_delayhandler', 30 )
                        

                        The test code checks the status of a virtual switch and sends a different HTTP request / TTS announcement etc.

                        I wanted a 30 second delay before anything happens at all.

                        When I call this function from a MSR rule by using

                        VeraScenes.mymodule_delayhandler()
                        

                        I can hear the TTS announcement right away, so my 30 second delay is not happening.

                        What am I doing wrong?

                        @Tarkus Did you get this working?

                        Thanks

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