Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Unsolved
Collapse
Discussion Forum to share and further the development of home control and automation, independent of platforms.
  1. Home
  2. Software
  3. Multi-System Reactor
  4. Running Lua Code ? And watching device properties?
Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
This trigger no longer working - complaining about the operator needing changing
cw-kidC
Topic thumbnail image
Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
Topic thumbnail image
Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
Topic thumbnail image
Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
Topic thumbnail image
Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
Topic thumbnail image
Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
Topic thumbnail image
Multi-System Reactor

Running Lua Code ? And watching device properties?

Scheduled Pinned Locked Moved Multi-System Reactor
69 Posts 7 Posters 16.7k Views 6 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • toggledbitsT toggledbits

    @cw-kid said in Running Lua Code ? And watching device properties?:

    I am good at the moment however, using the method therealdb showed me. Its working currently.

    I think you're missing what I'm saying. You don't need change your library structure or not do what @therealdb has suggested. It's a good, clean way to go. But if you do this from MSR right now as a Request action (that's what I assume you are doing) to run the function:

    http://ip-address:3480/data_request?id=lu_action&serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1&action=RunLua&Code=VeraScenes.turnLightsOn%28nil%29
    

    You can (21063 and after) just do this, assuming you've loaded the library in startup Lua:

    b0bdb14a-a210-4520-b606-1f09a6d50ff2-image.png

    And if you haven't loaded it in startup Lua, you can just bring it in with the code, like this:

    368aff16-fc39-4515-8410-778d753e89a4-image.png

    cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #60

    @toggledbits

    I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

    But I see what you meant now, so we still need to edit the VeraScenes.lua file and add our functions / LUA code etc.

    I can confirm the Play button works and the code is executed on my Vera Plus

    965d2f66-8c91-44f6-b0a4-f4d95b5ec031-image.png

    So instead of sending a HTTP Request to Vera to initiate the function we can now just specify the function in the MSR rule actions.

    toggledbitsT 1 Reply Last reply
    0
    • cw-kidC cw-kid

      @toggledbits

      I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

      But I see what you meant now, so we still need to edit the VeraScenes.lua file and add our functions / LUA code etc.

      I can confirm the Play button works and the code is executed on my Vera Plus

      965d2f66-8c91-44f6-b0a4-f4d95b5ec031-image.png

      So instead of sending a HTTP Request to Vera to initiate the function we can now just specify the function in the MSR rule actions.

      toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #61

      @cw-kid said in Running Lua Code ? And watching device properties?:

      I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

      You can, and that's exactly what's happening. Your call to your preloaded function is Lua code. You can also put this in and it will run on the Vera:

      function later()
          luup.log("I'm running five seconds later!", 2)
      end
      
      luup.log("I'm running now!")
      luup.call_delay( "later", 5 )
      

      You can put in any Lua you want. You can open a socket, send data, and close it. You can reload Luup (intentionally). You can write a file. No limits.

      The code structure proposed by @therealdb makes good sense and is just a better way to encapsulate those functions than to bury them in Reactor rules. It will make your maintenance easier to structure your code that way.

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      1 Reply Last reply
      1
      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by
        #62

        Even better then ! Best of both worlds.

        1 Reply Last reply
        0
        • toggledbitsT toggledbits

          This is how it will go:

          faf26da0-6165-4668-b1d8-04053ea24b72-image.png

          That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet). That's coming, but not yet. You can, however, do exactly this in Vera Reactor to see how it works. It will work the same way in MSR.

          Edit... let me explain how it works (on both Vera Reactor and MSR):

          The expression keeps the current value of the master dimmer. So on my system, vera>device_105 is named "Virtual Dimmer 18". The trigger condition looks for any change in the dimming level of that dimmer. When it changes, the set reaction sets the current value (from the expression master_level) on the slave dimmer "Virtual Dimmer 20". Bob's your uncle.

          cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by
          #63

          @toggledbits said in Running Lua Code ? And watching device properties?:

          That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet)

          Hi

          Is this related to PR 0000005 ? "Set Variable action not yet implemented" Which is now Closed.

          Thanks

          1 Reply Last reply
          1
          • therealdbT therealdb

            @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

            I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

            T Offline
            T Offline
            Tarkus
            wrote on last edited by
            #64

            @therealdb said in Running Lua Code ? And watching device properties?:

            @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

            I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

            Does this work with lua that is using functions? The following runs as standalone code but will not run from the library. I tested another block of lua without functions and that works in the library.

            module("VeraScenes", package.seeall) -- TODO: personalize it
            
            -- Function / Samsung_tv_power_on
            function matrixtest() 
                luup.log('VeraScenes.matrixtest')
            local socket = require("socket")
            
            function tcpclose(tcp)
             tcp:close()
            end
            
            function Delay1()
            --[[HDMI Matrix B1--]]
            tcp = assert(socket.connect("192.168.255.204", 4998))
            tcp:send("sendir,1:3,1,38000,1,69,341,171,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,21,22,21,22,64,22,21,22,64,22,21,22,21,22,21,22,64,22,64,22,21,22,64,22,21,22,64,22,64,22,64,22,1493,341,85,22,3669" .. "\r\n")
            luup.call_delay("tcpclose", 1050, tcp)
            end
            
            luup.call_delay("Delay1", 1)
            
            function Delay2()
            --[[HDMI Matrix B2--]]
            local socket = require("socket")
            tcp = assert(socket.connect("192.168.255.204", 4998))
            tcp:send("sendir,1:3,1,38000,1,69,343,171,21,21,22,21,22,21,22,21,21,21,22,21,22,21,21,21,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,21,22,63,22,21,21,21,22,21,22,21,21,22,21,21,22,63,22,21,22,63,22,63,22,63,22,1528,342,85,22,1528" .. "\r\n")
            luup.call_delay("tcpclose", 1050, tcp)
            end
            
            luup.call_delay("Delay2", 10)
            end	
            
            cw-kidC 1 Reply Last reply
            0
            • T Tarkus

              @therealdb said in Running Lua Code ? And watching device properties?:

              @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

              I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

              Does this work with lua that is using functions? The following runs as standalone code but will not run from the library. I tested another block of lua without functions and that works in the library.

              module("VeraScenes", package.seeall) -- TODO: personalize it
              
              -- Function / Samsung_tv_power_on
              function matrixtest() 
                  luup.log('VeraScenes.matrixtest')
              local socket = require("socket")
              
              function tcpclose(tcp)
               tcp:close()
              end
              
              function Delay1()
              --[[HDMI Matrix B1--]]
              tcp = assert(socket.connect("192.168.255.204", 4998))
              tcp:send("sendir,1:3,1,38000,1,69,341,171,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,21,22,21,22,64,22,21,22,64,22,21,22,21,22,21,22,64,22,64,22,21,22,64,22,21,22,64,22,64,22,64,22,1493,341,85,22,3669" .. "\r\n")
              luup.call_delay("tcpclose", 1050, tcp)
              end
              
              luup.call_delay("Delay1", 1)
              
              function Delay2()
              --[[HDMI Matrix B2--]]
              local socket = require("socket")
              tcp = assert(socket.connect("192.168.255.204", 4998))
              tcp:send("sendir,1:3,1,38000,1,69,343,171,21,21,22,21,22,21,22,21,21,21,22,21,22,21,21,21,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,21,22,63,22,21,21,21,22,21,22,21,21,22,21,21,22,63,22,21,22,63,22,63,22,63,22,1528,342,85,22,1528" .. "\r\n")
              luup.call_delay("tcpclose", 1050, tcp)
              end
              
              luup.call_delay("Delay2", 10)
              end	
              
              cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #65

              @tarkus I have also seen the same issue / limitation.

              Seems if your LUA code has functions within it already, you can't use that code in the VeraScenes.lua file as it doesn't run the code.

              I've had to run from MSR some Vera scenes with that LUA code instead for now.

              Perhaps we are both doing it incorrectly which is quite possible.

              1 Reply Last reply
              0
              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by toggledbits
                #66

                It's not a limitation. It's the way Lua works, combined with one way Luup is broken.

                The problem is that you are declaring your delay callback/handler function in a module. It is therefore not a global function, it is a module function -- it is scoped within the module, not globally. To access functions inside a module, you have to use modulename.functionname(arguments), as you know, and the same is true for the delay handler/callback.

                But the way Vera implemented luup.call_delay(), it takes a function name as a string, rather than a function reference. The function, therefore, has to be global. And it's not global, it's in a module.

                One way to solve this problem (which all plugins experience, too, by the way) is to make a global alias. That means in your startup Lua, you do something like this:

                mymodule = require( "mymodule" )         -- this line loads your module
                
                -- Create a global alias for my delay handler
                mymodule_delayhandler = mymodule.delayhandler
                

                Then, in your module, instead of doing luup.call_delay( 'delayhandler', 5 ) you have to do luup.call_delay( 'mymodule_delayhandler', 5 ). This makes the delay use your global alias instead of the function name directly (which it can't).

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                cw-kidC 1 Reply Last reply
                3
                • T Offline
                  T Offline
                  Tarkus
                  wrote on last edited by
                  #67

                  So further testing seems to indicate that it is not the function causing the issue but rather either the multiple delays or just something in the structure of my code.

                  1 Reply Last reply
                  0
                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #68

                    Thanks I will try that Global alias in my code. Both myself and Tarkus have a lot of delays in our code I think.

                    1 Reply Last reply
                    0
                    • toggledbitsT toggledbits

                      It's not a limitation. It's the way Lua works, combined with one way Luup is broken.

                      The problem is that you are declaring your delay callback/handler function in a module. It is therefore not a global function, it is a module function -- it is scoped within the module, not globally. To access functions inside a module, you have to use modulename.functionname(arguments), as you know, and the same is true for the delay handler/callback.

                      But the way Vera implemented luup.call_delay(), it takes a function name as a string, rather than a function reference. The function, therefore, has to be global. And it's not global, it's in a module.

                      One way to solve this problem (which all plugins experience, too, by the way) is to make a global alias. That means in your startup Lua, you do something like this:

                      mymodule = require( "mymodule" )         -- this line loads your module
                      
                      -- Create a global alias for my delay handler
                      mymodule_delayhandler = mymodule.delayhandler
                      

                      Then, in your module, instead of doing luup.call_delay( 'delayhandler', 5 ) you have to do luup.call_delay( 'mymodule_delayhandler', 5 ). This makes the delay use your global alias instead of the function name directly (which it can't).

                      cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by cw-kid
                      #69

                      @toggledbits said in Running Lua Code ? And watching device properties?:

                      It's not a limitation. It's the way Lua works, combined with one way Luup is broken.
                      The problem is that you are declaring your delay callback/handler function in a module. It is therefore not a global function, it is a module function -- it is scoped within the module, not globally.

                      To access functions inside a module, you have to use modulename.functionname(arguments), as you know, and the same is true for the delay handler/callback.

                      But the way Vera implemented luup.call_delay(), it takes a function name as a string, rather than a function reference. The function, therefore, has to be global. And it's not global, it's in a module.

                      One way to solve this problem (which all plugins experience, too, by the way) is to make a global alias. That means in your startup Lua, you do something like this:

                      mymodule = require( "mymodule" ) -- this line loads your module

                      -- Create a global alias for my delay handler
                      mymodule_delayhandler = mymodule.delayhandler

                      Then, in your module, instead of doing luup.call_delay( 'delayhandler', 5 ) you have to do luup.call_delay( 'mymodule_delayhandler', 5 ). This makes the delay use your global alias instead of the function name directly (which it can't).

                      Just trying this "Global Alias" for function delays, for the first time, but I can't get it working. I must be doing something wrong.

                      In the top of my VeraScenes.lua file I have added this code:

                      module("VeraScenes", package.seeall) -- TODO: personalize it
                      mymodule = require( "mymodule" ) -- this line loads your module
                      
                      -- Create a global alias for my delay handler
                      mymodule_delayhandler = mymodule.delayhandler
                      
                      --Away Mode Scene
                      function mymodule_delayhandler()
                      local status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", 419) --Status of Safe to Arm virtual switch
                      if status == "0" then --Safe to Arm
                        luup.inet.wget("http://SEND-TTS-MESSAGE1")
                        
                      else --Not Safe to Arm
                        luup.inet.wget("http://SEND-TTS-MESSAGE2")
                      end
                      end
                      luup.call_delay( 'mymodule_delayhandler', 30 )
                      

                      The test code checks the status of a virtual switch and sends a different HTTP request / TTS announcement etc.

                      I wanted a 30 second delay before anything happens at all.

                      When I call this function from a MSR rule by using

                      VeraScenes.mymodule_delayhandler()
                      

                      I can hear the TTS announcement right away, so my 30 second delay is not happening.

                      What am I doing wrong?

                      @Tarkus Did you get this working?

                      Thanks

                      1 Reply Last reply
                      1
                      • toggledbitsT toggledbits locked this topic on
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      Recent Topics

                      • Can you run MSR on Home Assistant OS ?
                        toggledbitsT
                        toggledbits
                        0
                        5
                        49

                      • HA and AI
                        therealdbT
                        therealdb
                        0
                        4
                        129

                      • How to upgrade from an old version of MSR?
                        CatmanV2C
                        CatmanV2
                        0
                        26
                        332

                      • This trigger no longer working - complaining about the operator needing changing
                        toggledbitsT
                        toggledbits
                        0
                        18
                        79

                      • Self test
                        CatmanV2C
                        CatmanV2
                        0
                        3
                        102

                      • Access control - allowing anonymous user to dashboard
                        toggledbitsT
                        toggledbits
                        0
                        2
                        119

                      • VEC Virtual Switch Auto Off
                        S
                        SweetGenius
                        1
                        1
                        83

                      • Upcoming Storage Change -- Got Back-ups?
                        toggledbitsT
                        toggledbits
                        3
                        1
                        80

                      • Oddness in Copy/Move of Reactions
                        G
                        gwp1
                        0
                        1
                        91

                      • [Solved] function isRuleEnabled() issue
                        CrilleC
                        Crille
                        0
                        4
                        191

                      • [Reactor] Problem with Global Reactions and groups
                        therealdbT
                        therealdb
                        0
                        3
                        176

                      • Possible feature request 2?
                        CatmanV2C
                        CatmanV2
                        0
                        3
                        151
                      Powered by NodeBB | Contributors
                      Hosted freely by 10RUPTiV - Solutions Technologiques | Contact us
                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • Unsolved