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  • Caution: zwave-js-ui docker 11.4.0 is broken

    Software
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    toggledbitsT
    OK. He just posted 11.4.1 and things are looking better on docker.
  • 0 Votes
    68 Posts
    5k Views
    toggledbitsT
    @Crille said in [Reactor] Variables not updating correctly in latest-25201-2aa18550: Looking forward to the bare metal release to try this out. Shouldn't be too long, unless the group here finds something more, but I'm pretty satisfied with how it's working now. As long as a few others are as well, I'll feel better unleashing it on everyone.
  • Shelly Wall Display XL

    Hardware
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    2 Votes
    6 Posts
    86 Views
    therealdbT
    Thanks! I managed to get the 4 buttons, a nice feature for the wife. Unfortunately, it's not POE, but it was easy for me to pull a cable. It has a relay, but I'm not using it ATM. In the coming weeks I'll mount the second one on the second floor. The custom firmware has both MQTT and HTTP APIs, so it's easy to synchronize them.
  • Handling Dead Entities and Renamed Entities

    Solved Multi-System Reactor
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    PablaP
    @toggledbits interesting, I totally understand the rationale why the controllers act this way. However, I feel like there are times where you’d want to batch update entities. Could this be added into the UI, similar to the purge dead entities action? Maybe an “update entity metadata” action?
  • 0 Votes
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    toggledbitsT
    @therealdb said in Strange behavior for MQTT templates using payload and attributes: Never code in a hurry while doing 100 other things Ummm... is there any other way?
  • 1 Votes
    46 Posts
    8k Views
    therealdbT
    25272: Fixes for shelly_scenecontroller to better handle multiple pushes of the same button.
  • HA 2025.9.4 Supported Yet?

    Multi-System Reactor
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    0 Votes
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    toggledbitsT
    @CatmanV2 said in The reaction stopped working (Google Nest max playing a video): Tangentially did I miss 2025.9.4 getting blessed in MSR? I've been holding off Generally, if 2025.9.0 or .1 is blessed, the remaining releases are going to contain only small tweaks and bug fixes, and will likely be OK to install (just ignore the warning alert). The biggest risk there is the first release (e.g. 202x.y.0) changing behavior that required me to adapt to in HassController, and a later minor release (e.g. 202x.y.2) addresses some error they made in that first cut and changes/fixes that behavior in a way that's now incompatible with the new HassController changes. Historically, that's pretty rare. The biggest risks are always the first of their monthly releases, where there are long lists of big behavior changes and usually many potentially breaking changes. And yes, please keep the threads on-topic.
  • 0 Votes
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    355 Views
    toggledbitsT
    Logs will definitely be your friend right now. If HA is returning an error on a request, the detail of that error is logged, along with the request that was sent to HA and the full response from HA. There are rules for fields that HA doesn't publish in its service data APIs, and that can vary by device and even firmware, so sometimes, you just have to "go low" to figure out how to talk to them.
  • Rule Set UI bug - RESOLVED

    Multi-System Reactor
    2
    4
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    234 Views
    toggledbitsT
    Great report. Thank you! Will be fixed in next build.
  • [Reactor] Copy&Paste of Rules

    Multi-System Reactor
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    No one has replied
  • 0 Votes
    5 Posts
    404 Views
    toggledbitsT
    This looks like a job for a finite state machine. An alternate way to tackle this may be to have a state local variable that's just a number/counter that increments when the scene controller button is pushed... Set Variable state = ${{ ( ( state ?#0 } + 1 ) % 3 }}. This will make state cycle through the values 0, 1, 2, 0, 1, 2... Then the reaction has these groups: When state == 0: turn both fans off When state == 1: turn 1 on, 2 off When state == 2: turn 1 off, 2 on [image: 1756482827376-2b5121d9-527f-4151-a719-7859c19bcd89-image.png] It's easy to add a fourth state if you want the option of having both fans on at the same time. I'll leave the changes as an exercise for readers. DM if you need a hint.
  • Stop the MSR by an external switch on Hubitat.

    Multi-System Reactor
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    737 Views
    Tom_DT
    I would never rely on automation to keep equipment you are working on off. Turn it off at the breaker or disconnect.
  • Expose MSR entities

    Multi-System Reactor
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    CatmanV2C
    You are both gents! C
  • Comment in Globa Expressions

    Multi-System Reactor
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    1 Votes
    2 Posts
    650 Views
    CrilleC
    Maybe not the prettiest way to do it but why not let the rule set the comment followed by the value? Like ”This is set by rule Test”, value
  • Little Bobby tables...

    Unsolved General Discussion
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    554 Views
    CatmanV2C
    @akbooer indeed so C
  • Home Assistant Voice TTS is Easy

    Home Assistant
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    3 Posts
    676 Views
    CatmanV2C
    I take it back. Worked immediately! C
  • Play Audio through Home Assistant Voice Unit

    Home Assistant
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    1 Posts
    444 Views
    No one has replied
  • Home Assistant Voice

    Home Assistant
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    21 Posts
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    CatmanV2C
    Watching with great interest! C
  • Unofficial thread for compatibility

    Multi-System Reactor
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    2 Votes
    1 Posts
    382 Views
    No one has replied
  • Gradually turn on lights.

    Solved Multi-System Reactor
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    0 Votes
    21 Posts
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    toggledbitsT
    @tbully said in Gradually turn on lights.: I'm having this same issue with a bare metal install. I assume this fix will be included in a future release? (No hurry. This is just a nice-to-have thing...) The 25208 build released yesterday includes the fixes in the temporary containers built for @vezinpi and others on this thread.

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