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Gradually turn on lights.
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Stop the MSR by an external switch on Hubitat.
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Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
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Way to search for rules (rule state) in other rules
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@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
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Set Reaction > Script Action
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tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
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therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
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T
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Multi-System Reactor

Stop action in progress

Scheduled Pinned Locked Moved Multi-System Reactor
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  • wmarcolinW Offline
    wmarcolinW Offline
    wmarcolin
    wrote on last edited by
    #1

    Scenario: After fulfilling the Trigger conditions, action 1 below starts its path, and stops at the Delay step, waiting for 300 seconds.

    aaf1ea64-3721-4d66-9dde-99b2a33417e4-image.png

    In the process of waiting, the Trigger becomes false and action 1 doesn't stop, it follows the countdown, I don't know if it is an error or not, if it shouldn't stop.

    The change of the scenario of action 1 to false, triggers another action 2, which has in its step to stop action 1, step 3 below.

    ed9bfa92-6bd5-4721-a8af-ada7ba00ae1c-image.png

    But what is happening, is that the stop action is actually putting action 1 on hold, and when action 1 is not completed, action 2 also goes on hold and does not finish in the same way.

    4a156ce9-67c3-4d8b-bc71-81773c39c8c2-image.png

    Door Kitchen Close is action 1, see that I perform 4 steps out of 6, it is just stopped by the action of the group that is the delay.

    Door Kitchen Opened is action 2, which should have stopped action 1, executed two steps, and is stopped at path 3 which is the call to Stop Reaction.

    In this scenario, I now have two actions in waiting. To try to stop it, I created a third action that says interrupted, it also goes into waiting.

    9d9636fc-e8ac-427c-9c69-c667b0a8187c-image.png

    8b216378-7435-497e-bd42-20f9a36ab2c0-image.png

    @toggledbits I didn't open a defect, because I have doubts if I am running the scenario in the correct way or not:

    • Should an action in a Delay stage, when having the trigger changed to a false state, stop counting time and not follow the next steps? I think I've read something, when an action is started, it doesn't stop, even if the trigger status is changed, I think it is correct;
    • but then I understand that the Stop Action must stop the Delay and in this case force the interruption of the following steps, stop the action at the stage it is at, and terminate any following step.

    Comments and suggestions please, if possible the first one on how to stop these actions, because if I do not stop the counting the process works.

    Thanks.

    1 Reply Last reply
    0
    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #2

      A rule-based reaction will not stop when the rule triggers/constraints that invoked it become false, unless there is a counter-reaction. This is a documented feature of Reactor (both for Vera and Multi-hub). A counter-reaction is an action that opposes the running reaction. For example, the reset reaction is the counter to the set reaction. If the set reaction starts, but the rule state changes and the reset reaction now needs to be run, the set reaction will be stopped, but only if the reset reaction is not empty. If the reset reaction is empty, the set reaction is allowed to finish.

      Also, your screen shots are all too small to see. I don't know if there's been a change to the forum software recently to manage space (by downsizing the images), or if you posted them at that small size/resolution, but they're barely readable, at least not for my old eyes. When I click on them, the forum displays them at the same size that they are in the posting, which isn't useful. It would also be helpful if you included the name of the rule (either as text in the description or as part of the screen shot) so I can tell what screen shot is what rule or reaction. It's not at all clear here, and I can't really respond further because of it. But my suggestion is that you make use of counter-activities if you can, rather than making extra rules and using stops.

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      wmarcolinW 1 Reply Last reply
      0
      • toggledbitsT toggledbits

        A rule-based reaction will not stop when the rule triggers/constraints that invoked it become false, unless there is a counter-reaction. This is a documented feature of Reactor (both for Vera and Multi-hub). A counter-reaction is an action that opposes the running reaction. For example, the reset reaction is the counter to the set reaction. If the set reaction starts, but the rule state changes and the reset reaction now needs to be run, the set reaction will be stopped, but only if the reset reaction is not empty. If the reset reaction is empty, the set reaction is allowed to finish.

        Also, your screen shots are all too small to see. I don't know if there's been a change to the forum software recently to manage space (by downsizing the images), or if you posted them at that small size/resolution, but they're barely readable, at least not for my old eyes. When I click on them, the forum displays them at the same size that they are in the posting, which isn't useful. It would also be helpful if you included the name of the rule (either as text in the description or as part of the screen shot) so I can tell what screen shot is what rule or reaction. It's not at all clear here, and I can't really respond further because of it. But my suggestion is that you make use of counter-activities if you can, rather than making extra rules and using stops.

        wmarcolinW Offline
        wmarcolinW Offline
        wmarcolin
        wrote on last edited by
        #3

        @toggledbits Ok first part I understood, very good to understand that if there is no rule in case of reset the action will end. This already helps to improve.

        I will try to post the images again.

        Image of the first scene - action 1 that stops when the Delay starts within the group.

        b8071ee5-72fa-4f7b-baac-55d7dd716628-image.png

        Action 2 which has in its execution the call to interrupt action 1 that is stopped running the Delay.

        3ff7bd1a-e200-4625-a3e9-6bbfd41a1a6e-image.png

        As I commented Action 2 when calling 1 does not interrupt the Delay stage and enters waiting, and also Action 1 enters waiting.

        a3f80fbc-1b56-4a73-85a1-bd1443b2860b-image.png

        I will post again to see if it increases the image.

        wmarcolinW 1 Reply Last reply
        0
        • wmarcolinW wmarcolin

          @toggledbits Ok first part I understood, very good to understand that if there is no rule in case of reset the action will end. This already helps to improve.

          I will try to post the images again.

          Image of the first scene - action 1 that stops when the Delay starts within the group.

          b8071ee5-72fa-4f7b-baac-55d7dd716628-image.png

          Action 2 which has in its execution the call to interrupt action 1 that is stopped running the Delay.

          3ff7bd1a-e200-4625-a3e9-6bbfd41a1a6e-image.png

          As I commented Action 2 when calling 1 does not interrupt the Delay stage and enters waiting, and also Action 1 enters waiting.

          a3f80fbc-1b56-4a73-85a1-bd1443b2860b-image.png

          I will post again to see if it increases the image.

          wmarcolinW Offline
          wmarcolinW Offline
          wmarcolin
          wrote on last edited by
          #4

          Door Kitchen Close is action 1, the first image.
          Door Kitchen Opened is action 2, second image.

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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #5

            Update to 21236 and see if that continues. There was an issue stopping child tasks (I noted you had a constraint group in one reaction, and that's a child task).

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            wmarcolinW 1 Reply Last reply
            0
            • toggledbitsT toggledbits

              Update to 21236 and see if that continues. There was an issue stopping child tasks (I noted you had a constraint group in one reaction, and that's a child task).

              wmarcolinW Offline
              wmarcolinW Offline
              wmarcolin
              wrote on last edited by
              #6

              @toggledbits Ok I have already updated the version, but first I have to kill the processes that were in wating, how can I do?

              f9e39f11-5598-4bf2-b67a-829b08cfad5c-image.png

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              0
              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #7

                Stop Reactor, remove the file storage/states/reaction_queue.json, and the start Reactor.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                wmarcolinW 1 Reply Last reply
                0
                • toggledbitsT toggledbits

                  Stop Reactor, remove the file storage/states/reaction_queue.json, and the start Reactor.

                  wmarcolinW Offline
                  wmarcolinW Offline
                  wmarcolin
                  wrote on last edited by
                  #8

                  @toggledbits ok, I removed the file as you explained.

                  But the new version still didn't solve the problem, I tried again and the Stop Action instruction is not stopping the current counter.

                  32424675-e411-4a5a-8c5b-c6a5a761c148-image.png

                  But I see something new, this line that indicates that the action stopped in "delayed".

                  82d93547-f556-483b-8aaa-ec57b2420324-image.png

                  See the screen print that MSR DISCONNECTED. Even with Ctrl + F5 it didn't come back. I had to stop the service, restart and then come back. Now see that the delayed line no longer appears on the status screen.

                  e0829696-0e6d-41cb-8d1a-ae3e2a24ae22-image.png

                  I repeated the test again, same result, disconnects the MSR and it is only possible to return by restarting the service, the Stop Reaction instruction does not stop the action that has a delay in progress, and then both are in waiting.

                  e3db5f9a-47b9-4b38-97fa-639e735a8dfb-image.png

                  Restart the MSR

                  33c2a3dc-b0c9-4348-b684-e31f612e277f-image.png

                  1 Reply Last reply
                  0
                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by toggledbits
                    #9

                    OK. Let's make sure you followed my instructions to the letter here, because I'm not getting a warm feeling from your description of events.

                    You have to stop MSR completely first. Not restart. Stop. Full stop.

                    Then you remove the file storage/states/reaction_queue.json from the Reactor install directory.

                    Then you start Reactor again.

                    When you've done this correctly, there will be no running/waiting/delayed processes in the status view, until you lauch your rules/reactions. But it should come up idle.

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    wmarcolinW 1 Reply Last reply
                    0
                    • toggledbitsT toggledbits

                      OK. Let's make sure you followed my instructions to the letter here, because I'm not getting a warm feeling from your description of events.

                      You have to stop MSR completely first. Not restart. Stop. Full stop.

                      Then you remove the file storage/states/reaction_queue.json from the Reactor install directory.

                      Then you start Reactor again.

                      When you've done this correctly, there will be no running/waiting/delayed processes in the status view, until you lauch your rules/reactions. But it should come up idle.

                      wmarcolinW Offline
                      wmarcolinW Offline
                      wmarcolin
                      wrote on last edited by
                      #10

                      @toggledbits correct, I followed your instruction exactly: stop MSR > remove file > star MSR > I executed the actions and it goes back to the waiting status. The instruction that exists in the Door Kitchen Opened action to stop the Door Kitchen Closed action does not happen. But now there is a new situation that is bringing down the MSR. To get it working again, I have to do a Stop > Start in the system.

                      1 Reply Last reply
                      0
                      • toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #11

                        OK, I was able to build a test case that I think duplicates the behavior you are describing. And I was able to find the issue (I opened PR#254 to track it going forward). I will do an updated "latest" build shortly that contains the fix...

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                        wmarcolinW 1 Reply Last reply
                        0
                        • toggledbitsT toggledbits

                          OK, I was able to build a test case that I think duplicates the behavior you are describing. And I was able to find the issue (I opened PR#254 to track it going forward). I will do an updated "latest" build shortly that contains the fix...

                          wmarcolinW Offline
                          wmarcolinW Offline
                          wmarcolin
                          wrote on last edited by
                          #12

                          @toggledbits problem solved, already downloaded and tested the version 21237 with the same previous scenario and worked perfect! Once again Super Patrick saves the day! Thanks.

                          1 Reply Last reply
                          0
                          • toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #13

                            Ha! More like Lucky Patrick. But I'll take it. Good bug. Meaty, hard to find, important to find. Thanks for digging it out!

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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