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Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
This trigger no longer working - complaining about the operator needing changing
cw-kidC
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Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
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VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
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G
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[Solved] function isRuleEnabled() issue
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Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
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R
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T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
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CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
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Multi-System Reactor

Create Expression to call out Entity ID of Tripped Binary Sensor

Scheduled Pinned Locked Moved Solved Multi-System Reactor
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  • PablaP Offline
    PablaP Offline
    Pabla
    wrote on last edited by Pabla
    #7

    Having some issues with the expression that determines what zones are true. It was working when I originally created the expression but I made a few tweaks to expression names and now it doesn't work. Here is a snippet of the logs. Also a screenshot of the expression 6b193d6f-8e18-447e-a032-ef5e5e4b9e18-image.png

    [latest-22248]2022-09-06T23:41:57.638Z <Rule:INFO> Zone Open ALERT (Rule#rule-grpot1ehov) evaluation complete
    [latest-22248]2022-09-06T23:41:57.639Z <Rule:INFO> Babay/Papa Windows (Rule#rule-l7jasakd) starting evaluation; because entity-changed Entity#hass>binary_sensor_babay_papa_windows
    [latest-22248]2022-09-06T23:41:57.639Z <Rule:INFO> Zone Open ALERT (Rule#rule-grpot1ehov) starting evaluation; because entity-changed Entity#hass>binary_sensor_babay_papa_windows
    [latest-22248]2022-09-06T23:41:57.640Z <Rule:INFO> Babay/Papa Windows (Rule#rule-l7jasakd) evaluated; trigger state unchanged (false); rule state remains RESET
    [latest-22248]2022-09-06T23:41:57.640Z <Rule:INFO> Zone Open ALERT (Rule#rule-grpot1ehov) evaluated; trigger state unchanged (false); rule state remains RESET
    [latest-22248]2022-09-06T23:41:57.640Z <Rule:INFO> Babay/Papa Windows (Rule#rule-l7jasakd) evaluation complete
    [latest-22248]2022-09-06T23:41:57.641Z <Rule:INFO> Zone Open ALERT (Rule#rule-grpot1ehov) evaluation complete
    [latest-22248]2022-09-06T23:41:57.641Z <Engine:ERR> [Engine]Engine#1: error evaluating expression tripped_zones: [ReferenceError]ReferenceError: Invalid scope in reference to member binary_sensor of (object)null
    [latest-22248]2022-09-06T23:41:57.642Z <Engine:ERR> [Engine]Engine#1: expression: each id in zones_list: getEntity(id).attribute.binary_sensor.state == "true" ? id : null
    [latest-22248]2022-09-06T23:41:57.642Z <Engine:CRIT> ReferenceError: Invalid scope in reference to member binary_sensor of (object)null
    ReferenceError: Invalid scope in reference to member binary_sensor of (object)null
        at _run (/home/armans2/reactor/common/lexp.js:1490:31)
        at _run (/home/armans2/reactor/common/lexp.js:1484:33)
        at _run (/home/armans2/reactor/common/lexp.js:1334:34)
        at _run (/home/armans2/reactor/common/lexp.js:1502:32)
        at _run (/home/armans2/reactor/common/lexp.js:1594:41)
        at /home/armans2/reactor/common/lexp.js:1324:29
        at Array.forEach (<anonymous>)
        at _run (/home/armans2/reactor/common/lexp.js:1323:28)
        at run (/home/armans2/reactor/common/lexp.js:1704:22)
        at Object.evaluate (/home/armans2/reactor/common/lexp.js:1740:20)
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    • PablaP Offline
      PablaP Offline
      Pabla
      wrote on last edited by
      #8

      Interestingly enough I am using almost the exact same expression elsewhere just fine Screenshot 2022-09-06 170412.png

      wmarcolinW 1 Reply Last reply
      0
      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by
        #9

        You're right... it is almost the exact same expression... almost. (I'm teaching here... look closely at the one the works, and the one that doesn't).

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        PablaP 2 Replies Last reply
        0
        • PablaP Pabla

          Interestingly enough I am using almost the exact same expression elsewhere just fine Screenshot 2022-09-06 170412.png

          wmarcolinW Offline
          wmarcolinW Offline
          wmarcolin
          wrote on last edited by
          #10

          Hi @Pabla

          I'm sorry if I'm saying something wrong and out of the context of this discussion, but I'll put what I have that seems to be what you are looking for, using DynamicGroupController, which was an excellent feature that @toggledbits implemented.

          config > reactor.yaml

            - id: groups
              enable: true
              implementation: DynamicGroupController
              name: Dynamic Group Controller
              config:
                groups:
                  "dgc_low_battery":
                    name: DGC Low Battery
                    select:
                      - include_capability:
                        - battery_power
                    filter_expression: >
                      entity.attributes.battery_power.level < 0.3
                  "dgc_tripped":
                    name: DGC Tripped
                    select:
                      - include_capability:
                        - door_sensor
                        - motion_sensor
                        - co_detector
                        - smoke_detector
                        - leak_detector
                    filter_expression: >
                      entity.attributes?.door_sensor?.state == true or
                      entity.attributes?.motion_sensor?.state == true or
                      entity.attributes?.co_detector?.state == true or
                      entity.attributes?.smoke_detector?.state == true or
                      entity.attributes?.leak_detector?.state == true
                  "dgc_internal_motion":
                    name: DGC Internal Motion
                    select:
                      - include_entity:
                        - "hubitat>40"
                        - "hubitat>41"
                        - "hubitat>43"
                        - "hubitat>73"
                    filter_expression: >
                      entity.attributes?.motion_sensor?.state == true
          
          

          When I then have the information loaded, it is easy to handle in many situations.

          a9029020-79e6-4052-a1bd-cc59c9f423b5-image.png

          In the example below, I put in the array HouseSECURITY which devices I want to monitor, according to the way the house is, and then I crosscheck with what comes from DynamicGroup, and display messages, take actions, etc..

          26cabf4a-530b-475e-8d14-31191c0c8a4f-image.png

          At the moment, the house is in Day mode, so there is nothing, at night I load in this variable the list of doors and windows; when it is travel, I add movement.

          I don't know if I helped or hindered.

          Thanks.

          PablaP 1 Reply Last reply
          0
          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #11

            It would be my preference that Pabla find his error, since the way he's doing it will work... worked before, and he said that, he just changed something that made it not work, and some troubleshooting is necessary. In this case, a "code review" is sufficient (a review of the failing expression, perhaps in conjunction with a careful comparison to the working similar expression).

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            1 Reply Last reply
            1
            • toggledbitsT toggledbits

              You're right... it is almost the exact same expression... almost. (I'm teaching here... look closely at the one the works, and the one that doesn't).

              PablaP Offline
              PablaP Offline
              Pabla
              wrote on last edited by
              #12

              @toggledbits said in Create Expression to call out Entity ID of Tripped Binary Sensor:

              You're right... it is almost the exact same expression... almost. (I'm teaching here... look closely at the one the works, and the one that doesn't).

              Had a feeling it was a typo mistake, gonna take a look with some fresh eyes later today.

              1 Reply Last reply
              1
              • wmarcolinW wmarcolin

                Hi @Pabla

                I'm sorry if I'm saying something wrong and out of the context of this discussion, but I'll put what I have that seems to be what you are looking for, using DynamicGroupController, which was an excellent feature that @toggledbits implemented.

                config > reactor.yaml

                  - id: groups
                    enable: true
                    implementation: DynamicGroupController
                    name: Dynamic Group Controller
                    config:
                      groups:
                        "dgc_low_battery":
                          name: DGC Low Battery
                          select:
                            - include_capability:
                              - battery_power
                          filter_expression: >
                            entity.attributes.battery_power.level < 0.3
                        "dgc_tripped":
                          name: DGC Tripped
                          select:
                            - include_capability:
                              - door_sensor
                              - motion_sensor
                              - co_detector
                              - smoke_detector
                              - leak_detector
                          filter_expression: >
                            entity.attributes?.door_sensor?.state == true or
                            entity.attributes?.motion_sensor?.state == true or
                            entity.attributes?.co_detector?.state == true or
                            entity.attributes?.smoke_detector?.state == true or
                            entity.attributes?.leak_detector?.state == true
                        "dgc_internal_motion":
                          name: DGC Internal Motion
                          select:
                            - include_entity:
                              - "hubitat>40"
                              - "hubitat>41"
                              - "hubitat>43"
                              - "hubitat>73"
                          filter_expression: >
                            entity.attributes?.motion_sensor?.state == true
                
                

                When I then have the information loaded, it is easy to handle in many situations.

                a9029020-79e6-4052-a1bd-cc59c9f423b5-image.png

                In the example below, I put in the array HouseSECURITY which devices I want to monitor, according to the way the house is, and then I crosscheck with what comes from DynamicGroup, and display messages, take actions, etc..

                26cabf4a-530b-475e-8d14-31191c0c8a4f-image.png

                At the moment, the house is in Day mode, so there is nothing, at night I load in this variable the list of doors and windows; when it is travel, I add movement.

                I don't know if I helped or hindered.

                Thanks.

                PablaP Offline
                PablaP Offline
                Pabla
                wrote on last edited by
                #13

                @wmarcolin that’s my next plan! I want to get comfortable with some basic expressions first then dive into the dynamicgroupcontroller

                wmarcolinW 1 Reply Last reply
                2
                • PablaP Pabla

                  @wmarcolin that’s my next plan! I want to get comfortable with some basic expressions first then dive into the dynamicgroupcontroller

                  wmarcolinW Offline
                  wmarcolinW Offline
                  wmarcolin
                  wrote on last edited by
                  #14

                  @pabla said in Create Expression to call out Entity ID of Tripped Binary Sensor:

                  dynamicgroupcontroller

                  I highly recommend taking the time to use DynamicGroupController, before I had huge global variables, complexity to monitor and create array, when this feature was implemented it made these group management actions by characteristics much easier. Good luck!

                  1 Reply Last reply
                  1
                  • toggledbitsT toggledbits

                    You're right... it is almost the exact same expression... almost. (I'm teaching here... look closely at the one the works, and the one that doesn't).

                    PablaP Offline
                    PablaP Offline
                    Pabla
                    wrote on last edited by Pabla
                    #15

                    @toggledbits said in Create Expression to call out Entity ID of Tripped Binary Sensor:

                    You're right... it is almost the exact same expression... almost. (I'm teaching here... look closely at the one the works, and the one that doesn't).

                    okay so I checked and noticed that I wrote attribute singular and in the working one made it attributes plural. Still no success.. I even got someone else to check the syntax and they weren't able to find a difference between the working and non-working expression.

                    I fear I am overlooking something super basic which I thought I fixed but I have yet to find the error

                    Edit: I had a typo in my array of entities all is well

                    1 Reply Last reply
                    0
                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #16

                      Did the behavior change? If so, what does the new behavior look like? If not, what is in the logs?

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      PablaP 1 Reply Last reply
                      0
                      • toggledbitsT toggledbits

                        Did the behavior change? If so, what does the new behavior look like? If not, what is in the logs?

                        PablaP Offline
                        PablaP Offline
                        Pabla
                        wrote on last edited by
                        #17

                        @toggledbits it works as expected now, I had a typo in one of my entities in the array.

                        1 Reply Last reply
                        0
                        • toggledbitsT toggledbits

                          You can't do it in x_hass_system.call_service (specifically and uniquely) because the data is an object field in that action, and the substitution doesn't work in object types, only in strings. You need to use the actions available in x_hass_tts. If your media_player.living_room does not natively have x_hass_tts actions listed, you'll need to add them by copy-pasting this to a file called local_hass_devices.yaml in your config directory (and restart Reactor):

                          entities:
                            # This media player supports TTS
                            "hass>media_player_living_room":
                              services:
                                - tts
                          

                          Unfortunately the Hass API doesn't expose enough info for Reactor to know that device supports the service, so it has to be done manually.

                          toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #18

                          @toggledbits said in Create Expression to call out Entity ID of Tripped Binary Sensor:

                          You can't do it in x_hass_system.call_service (specifically and uniquely) because the data is an object field in that action, and the substitution doesn't work in object types, only in strings.

                          This restriction has been lifted in build 22251. The data will now be stored as a string rather than an object, so that substitution can occur. This requires that any use of call_service be edited, so that the stored data is updated to the new form. You'll get alerts for actions that need to be edited. See the announcement for build 22251 for more info.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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