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Requesting a proper ARM64/aarch64 Docker image (Pi 5 support)
M
Hi, I'm in the process of migrating from a Raspberry Pi 4 (ARMv7) to a Raspberry Pi 5 (ARMv8/aarch64), but I’ve run into an issue: there is no proper ARMv8/aarch64 image available. None of the existing images run on the Pi 5 - they all exit immediately with code 139 (segmentation fault), which typically indicates that the binaries inside the image are not compatible with the ARM64/aarch64 architecture used by the Pi 5. Would it be possible to publish a correct ARMv8/aarch64 (linux/arm64) image? Building one should be relatively straightforward using docker buildx with multi-arch support. For example, my own Node.js images are built this way: docker buildx build --push \ -t <localrepo>/<project>:<tag> \ --platform=linux/arm64,linux/amd64 \ --file ./apps/<project>/Dockerfile . This produces both the AMD64 and ARM64/v8 variants automatically. Also, as a side note, it may be best to avoid using Alpine as the base image for the ARM64 build, since musl-based builds often cause compatibility issues and unnecessary headaches. A glibc-based base image (e.g., Debian or Ubuntu) tends to work far more reliably on ARM64, especially for Node.js applications. @toggledbits - tagging you in case you missed this. Thanks, mgvra
Multi-System Reactor
Script action and custom timers
therealdbT
Sorry to write here without trying, but I’m flying today. Am I correct if i say that script action with alarm() makes it possible to execute a reaction in a given interval, lets say 15 seconds or 3.5 minutes? That sounds amazing, since I’ve used weird tricks, including a custom controller, just to do this.
Multi-System Reactor
Help resolve change in behaviour post update
CatmanV2C
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Reactor w/HA 2025.11 error on set_datetime service call setting only time
CrilleC
@toggledbits Do you know if this is related to that PR or is it a change they made in 2025.11.1? [latest-25310]2025-11-11T13:16:24.319Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag with { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.320Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag action: { "type": "call_service", "service_data": { "date": (null), "time": "10:45", "datetime": (null), "timestamp": (null) }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_dag" } } [latest-25310]2025-11-11T13:16:24.321Z <HassController:ERR> HassController#hass request 1762866984320<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.321Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "10:45" }) on Entity#hass>input_datetime_vvb_dag failed! [latest-25310]2025-11-11T13:16:24.321Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"10:45","datetime":null,"timestamp":null},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_dag"},"id":1762866984320} [latest-25310]2025-11-11T13:16:24.322Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.322Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 0 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Engine#1 action args: { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 1 [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt with { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt action: { "type": "call_service", "service_data": { "date": (null), "time": "03:00", "datetime": (null), "timestamp": 0 }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_natt" } } [latest-25310]2025-11-11T13:16:24.324Z <HassController:ERR> HassController#hass request 1762866984323<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "03:00", "timestamp": 0 }) on Entity#hass>input_datetime_vvb_natt failed! [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"03:00","datetime":null,"timestamp":0},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_natt"},"id":1762866984323} [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.324Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 1 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <Engine:INFO> Engine#1 action args: { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 2 [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Sätt Schema VVB i Home Assistant<AKTIV> all actions completed.
Multi-System Reactor
Reactor Version 25310 : Office Light control via rule in reactor no longer working since last update.
P
Hello, I currently have an office light (connected via a Leviton Zwave Dimmer switch) controlled from a Gen5 Aeotech Zwave switch installed on my Synology 720+ NAS. I run HA(2025.11.10) in a virtual machine from my NAS and Reactor on the container manager of the same NAS. Prior to updating to 25304 the rule I had set to turn the light on to a specific dimming value worked correctly. Now the rule appears to follow the decision tree, however the reaction does not trigger setting the dimming or turning on the office light? Strangely I can still turn the light on and off as well as dim it directly from HASS..? I have tried using the ''try this action'' button in the rules reaction setting and it will not control the light and does not throw an error flagÉ Please help, P.S Reactor has been rock steady for me over the last few years and I'm a big fan of this solution.
Multi-System Reactor
[Solved] alarm() in global expression throws error in log.
CrilleC
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Multi-System Reactor
[Solved] Define function issue in latest-25304
CrilleC
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Multi-System Reactor
No Upgrade Notification for Build 25308?
CatmanV2C
FWIW I'm no longer getting a notification from MSR that there's an update. Just thought I'd mention it C
Multi-System Reactor
Strange behavior in MSR latest-25304 with disabled groups in Reaction
therealdbT
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Multi-System Reactor
[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
The reaction stopped working (Google Nest max playing a video)
F
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Multi-System Reactor
Handling Dead Entities and Renamed Entities
PablaP
Hello all.. been a minute! I recently rebuilt my Z wave network and migrated to a new z wave stick. In order to prevent any downtime I kept my original z wave network up and ran a docker version of Z Wave JS UI with my new controller. This way I could add device by device without having any devices down. I finally moved all the devices over to my new stick today. The final step was to migrate everything from my Docker instance of Z Wave JS UI to the HA add-on of Z Wave JS UI. However during this migration some of the names didn't populate correctly which I later managed to import back into Z Wave JS UI. The issue was in Reactor it is stuck on the default names and the entities are not updating. I removed the controller from Reactor, restarted, hard refreshed, and added the controller back however the new entity names have not updated. Also it seems like the old entities from my previous instance of Z Wave JS UI are lingering and not being marked as dead (I believe a certain amount of time needs to lapse before they're marked as dead in Reactor). My goal is to basically purge all the entities for the 'ZWaveJS' controller in Reactor so it can pull all the updated entity names and only the entities that exist in Z Wave JS UI. I cannot find a quick way to do this, I know entities can be deleted one by one, but with over 100 entities this would take long I am guessing that if I added the controller with a new name in in the Reactor config it would pull the updated entities and names but I think that would break my rules since the entity IDs would change (I made sure to name all the entities the exact same as they were previously to prevent this issue).
Multi-System Reactor
Strange behavior for MQTT templates using payload and attributes
therealdbT
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Multi-System Reactor
[MSR] reactor-mqtt-contrib package for additional MQTT templates
therealdbT
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only). Anyway, here's my reactor-mqtt-contrib package: https://github.com/dbochicchio/reactor-mqtt-contrib Simply download yaml files (everything or just the ones you need) and you're good to go. I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them. The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression. Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests
Multi-System Reactor
HA 2025.9.4 Supported Yet?
CatmanV2C
Tangentially did I miss 2025.9.4 getting blessed in MSR? I've been holding off Cheers C
Multi-System Reactor
Rule Set UI bug - RESOLVED
3
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Multi-System Reactor
[Reactor] Copy&Paste of Rules
therealdbT
I don't know if I'm the only one, but managing more than one Reactor installs, the need to have some sort of copy&paste for rules has grown on me. While I understand the technical challenges, I'm wondering if a "god mode" where I could copy the raw JSON rule and paste it into another rule could be an advanced, flag only feature that could benefit power users. I know I can copy the JSON file and proceed, but I must stop Reactor and when doing maintenance, it's more clicks to do. Just an idea
Multi-System Reactor
[Reactor] Help with scene controller cycling logic
therealdbT
I’ve added a couple of Shelly Wave i4 as scene controllers and I’m planning to add more, since I can just use standard buttons instead of battery-powered scene controllers, which also looks better aesthetically. That said, I’m struggling to figure out how to write a simple rule that cycles between states every time I press a button. Example: Light 1 ON → OFF, then Light 2 ON → OFF. The part I can’t get right is handling the case where Light 1 or Light 2 might already be ON independently of the rule. Maybe it’s just too much sun and relaxation clouding my brain, but any hint would be appreciated.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
wmarcolinW
Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
Multi-System Reactor

Low-priority GUI feedback

Scheduled Pinned Locked Moved Multi-System Reactor
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  • PerHP Offline
    PerHP Offline
    PerH
    wrote on last edited by
    #1

    Just thought i'd mention it, as I've walked into it multiple times when editing rules:
    dbc9e2c8-887e-46bd-8e3c-1364eb99bb03-image.png

    When I make/edit rules, i'm used to pressing "save" through the process, and when I do that, theres only the red one left to press. It does make sense, as its already saved, but I'll stop and think one more time when it says w/o saving.
    In my head, a exit button which causes a pop-up warning if changes are not saved makes more sense - like in vera reactor.

    Feel free to discard the idea, its just something to get used to mabye. 🙂

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    • toggledbitsT Away
      toggledbitsT Away
      toggledbits
      wrote on last edited by
      #2

      The exit button does cause a pop-up if unsaved changes are pending, but I agree the three-button arrangement takes getting used to. So, you're suggesting just two buttons, "Save" and "Exit"?

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • PerHP Offline
        PerHP Offline
        PerH
        wrote on last edited by
        #3

        I think so, yes. As simple as possible, unless we loose functionality, which i don't think is the case here?

        1 Reply Last reply
        2
        • MatohlM Offline
          MatohlM Offline
          Matohl
          wrote on last edited by
          #4

          Yes, I agree with PerH here. Seems logical

          1 Reply Last reply
          0
          • HSD99H Offline
            HSD99H Offline
            HSD99
            wrote on last edited by
            #5

            Piling on here---I also found this confusing. My assumptions: "Save" does just what it says. Hitting "Exit" will then exit with no prompt. Hitting "Exit" alone will prompt for "Save and Exit?" or "Don't save and exit" or something similar.

            1 Reply Last reply
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            • toggledbitsT Away
              toggledbitsT Away
              toggledbits
              wrote on last edited by
              #6

              OK. We'll just have Save and Exit in 21059, with tooltips to tell you more detail (hover over the buttons).

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

              1 Reply Last reply
              2
              • HSD99H Offline
                HSD99H Offline
                HSD99
                wrote on last edited by
                #7

                Great! Thanks!

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                • LibraSunL Offline
                  LibraSunL Offline
                  LibraSun
                  wrote on last edited by LibraSun
                  #8

                  Occurred to me this evening that you might even consider moving some of the Top Level headings in the left column under the Tools menu once it starts gathering stream.
                  Less used utilities like Scope and even Entities. Then add Backup & Restore, etc. Possibly Dashboard?
                  Tools could then act like a collapsible pane the way Rule Sets does, enabling users so sort it according to need.

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                  • S Offline
                    S Offline
                    SweetGenius
                    wrote on last edited by
                    #9

                    Is there a way to sort Rule Sets in the left hand column? Alphabetical order vs last created on top?

                    Synology Docker MSR, Hubitat, Home Assistant, Homebridge, ZwaveJS, MQTT, NUT controller.

                    LibraSunL 1 Reply Last reply
                    0
                    • S SweetGenius

                      Is there a way to sort Rule Sets in the left hand column? Alphabetical order vs last created on top?

                      LibraSunL Offline
                      LibraSunL Offline
                      LibraSun
                      wrote on last edited by
                      #10

                      @sweetgenius No clickable sort mechanism (yet) just drag and drop for now.

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                      • S Offline
                        S Offline
                        SweetGenius
                        wrote on last edited by SweetGenius
                        #11

                        You are correct. That is what I wanted, Just not smart enough to try drag and drop. That works perfectly.
                        Thanks

                        Synology Docker MSR, Hubitat, Home Assistant, Homebridge, ZwaveJS, MQTT, NUT controller.

                        1 Reply Last reply
                        1
                        • PerHP Offline
                          PerHP Offline
                          PerH
                          wrote on last edited by
                          #12

                          Haven't touched my system for a while (or read updates here), busy with other projects..
                          Just have to mention that I updated to the latest today and found the new entity selector tool... LOVE it! That has been my only nagging thing about reactor since vera reactor, all that scrolling..
                          Thanks, @toggledbits, this is really turning into something VERY good!

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                          • LibraSunL Offline
                            LibraSunL Offline
                            LibraSun
                            wrote on last edited by LibraSun
                            #13

                            @toggledbits I'm finally checking out the [RULE RESULT] condition type, and with only a cursory look (I don't recall it from the Docs -- just found its stub at /docs/Rule-Conditions/), come away with more questions than solid understanding... (the rest of my day will be spent gaining the latter):

                            • I see the options [is TRUE], [is FALSE], [is NULL], [is not NULL], and [changes state] (which make sense to me)
                            • I believe the [is NULL] state applies to the target Rule's status reading "undefined -- false as of 10:18:46" (i.e. "undefined" and NULL being treated as equivalent) -- but wonder if users should therefore see its status as "NULL -- false as of 10:18:46" for clarity?
                            • I believe that only Rules that have never (ever) been Run* will match with [is NULL]?
                            *Probably more apt to say "has never been RESET" (since I noticed never-run Rules on which I manually click RESET go from "undefined" to "null")
                            • Disabled rules, since they continue to display their last state (true or false), are not distinguished by this mechanism

                            In light of the last fact, I propose that two more states be included for testing: [is Enabled] and [is Disabled]

                            This would allow a couple of important decisions in the logic flow, such as "Don't do this if the other Rule isn't firing", as well as allow a kind of "Master Switch" setup whereby the referred Rule can serve as a "virtual switch" to effectively enable/disable all of the referring Rules.

                            toggledbitsT 1 Reply Last reply
                            0
                            • LibraSunL LibraSun

                              @toggledbits I'm finally checking out the [RULE RESULT] condition type, and with only a cursory look (I don't recall it from the Docs -- just found its stub at /docs/Rule-Conditions/), come away with more questions than solid understanding... (the rest of my day will be spent gaining the latter):

                              • I see the options [is TRUE], [is FALSE], [is NULL], [is not NULL], and [changes state] (which make sense to me)
                              • I believe the [is NULL] state applies to the target Rule's status reading "undefined -- false as of 10:18:46" (i.e. "undefined" and NULL being treated as equivalent) -- but wonder if users should therefore see its status as "NULL -- false as of 10:18:46" for clarity?
                              • I believe that only Rules that have never (ever) been Run* will match with [is NULL]?
                              *Probably more apt to say "has never been RESET" (since I noticed never-run Rules on which I manually click RESET go from "undefined" to "null")
                              • Disabled rules, since they continue to display their last state (true or false), are not distinguished by this mechanism

                              In light of the last fact, I propose that two more states be included for testing: [is Enabled] and [is Disabled]

                              This would allow a couple of important decisions in the logic flow, such as "Don't do this if the other Rule isn't firing", as well as allow a kind of "Master Switch" setup whereby the referred Rule can serve as a "virtual switch" to effectively enable/disable all of the referring Rules.

                              toggledbitsT Away
                              toggledbitsT Away
                              toggledbits
                              wrote on last edited by
                              #14

                              @librasun said in Low-priority GUI feedback:

                              In light of the last fact, I propose that two more states be included for testing: [is Enabled] and [is Disabled]
                              This would allow a couple of important decisions in the logic flow, such as "Don't do this if the other Rule isn't firing", as well as allow a kind of "Master Switch" setup whereby the referred Rule can serve as a "virtual switch" to effectively enable/disable all of the referring Rules.

                              Slippery slope defined.

                              I've already been asked to make an action to enable and disable rules at will. This strikes me as a highway to nightmarish scenarios in which not only does a user's (and by extension likely my) troubleshooting necessarily include the already ample detective work of figuring out the states of conditions in enabled rules (and how the logic came to be, and what the problem is that that logic is intended to solve), but now also we have added carnival funhouse horror that any reaction anywhere in the system can enable or disable any rule at will. In other words, you're moving a part of the logic of a rule out to some other part of the system where there is no visibility from the rule in question that the rule may, in fact, be run or not. I have not yet seen an argument in favor of an enable/disable action that overwhelmes my concerns over how they will be applied.

                              So, if there's a test for is Enabled and is Disabled, I can see right on the heels of that the question coming (again) for an action to cause those states. And your further "Master Switch" comment pretty much confirms this direction.

                              whereby the referred Rule can serve as a "virtual switch" to effectively enable/disable all of the referring Rules.

                              I'd rather provide a built-in set of virtual entities that live entirely in the MSR side. It's also more consistent with the model.

                              So, sorry, I understand how much power enable/disable might be, and how it could be used for good, but in this case the potential for abuse is rife.

                              bd5caaa9-1795-44cd-a32b-f243e2b8a32c-image.png

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                              1 Reply Last reply
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                              • LibraSunL Offline
                                LibraSunL Offline
                                LibraSun
                                wrote on last edited by LibraSun
                                #15

                                All valid reasoning, as per usual. There's plenty logic in place as-is for users to construct what they need in the way of gates.

                                My next question has to do with HTTP Request: Do you plan to add "PUT" and other methods (e.g. "PATCH", "DELETE"), alongside "GET" and "POST"?

                                1 Reply Last reply
                                0
                                • toggledbitsT Away
                                  toggledbitsT Away
                                  toggledbits
                                  wrote on last edited by
                                  #16

                                  Yes, can do.

                                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                  1 Reply Last reply
                                  1
                                  • LibraSunL Offline
                                    LibraSunL Offline
                                    LibraSun
                                    wrote on last edited by LibraSun
                                    #17

                                    I vote that the expanded list of Rule Sets be (a) indented slightly, so as to distinguish them from the primary UI elements (e.g. "Entities" et seq), and (b) perhaps display a vertical rule | alongside to further differentiate them as a "submenu".

                                    Something like:
                                    rule_sets_indent.png

                                    Right now, the bold-vs-not-bold sometimes throws me, because my list of Rule Sets (greatly truncated here, for clarity) can be longer than the scroll window itself.

                                    P.S. THANKS for the "PUT" and other verbs now available with HTTP Request!

                                    1 Reply Last reply
                                    1
                                    • LibraSunL Offline
                                      LibraSunL Offline
                                      LibraSun
                                      wrote on last edited by LibraSun
                                      #18

                                      @toggledbits would it be possible to augment vera>housemode with its own timestamp, so that repeated setting to the same mode can be detected? Currently, I have no obvious way to trigger on "HOME" if Vera is already set to "HOME", etc.

                                      I wasn't even certain that Vera herself reacts internally in any way when I click "HOME" on the Dashboard while she's already in "HOME" mode, so I peeked in her LuaUPnP log and saw:

                                      08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest device: 0 service: urn:micasaverde-com:serviceId:HomeAutomationGateway1 action: SetHouseMode <0x70a0e520>
                                      08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest argument serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1 <0x70a0e520>
                                      08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument action=SetHouseMode <0x70a0e520>
                                      08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument Mode=1 <0x70a0e520>
                                      08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument rand=0.7538517467636494 <0x70a0e520>
                                      06	04/06/21 8:56:08.261	Device_Variable::m_szValue_set device: 224 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x70a0e520>
                                      06	04/06/21 8:56:08.282	Device_Variable::m_szValue_set device: 264 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x
                                      

                                      Short of creating a virtual switch or sensor that Vera "arms" on every mode change, I'm unsure how to detect the logged reactions back on MSR. Any thoughts?

                                      P.S. Funny, I'm also just discovering that Vera cannot trigger her own Scenes based on House Mode changing. Who knew?

                                      EDIT: So, I went with creating a (binary on/off) Virtual Switch using Switchboard plug-in. By having Vera turn this switch "On" for every House Mode, MSR can now detect "updates" to House Mode, not merely "changes". This is useful to my workflow. I'll simply create an additional action in SET REACTION which turns the new VS back "Off" automatically.

                                      toggledbitsT 1 Reply Last reply
                                      0
                                      • LibraSunL LibraSun

                                        @toggledbits would it be possible to augment vera>housemode with its own timestamp, so that repeated setting to the same mode can be detected? Currently, I have no obvious way to trigger on "HOME" if Vera is already set to "HOME", etc.

                                        I wasn't even certain that Vera herself reacts internally in any way when I click "HOME" on the Dashboard while she's already in "HOME" mode, so I peeked in her LuaUPnP log and saw:

                                        08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest device: 0 service: urn:micasaverde-com:serviceId:HomeAutomationGateway1 action: SetHouseMode <0x70a0e520>
                                        08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest argument serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1 <0x70a0e520>
                                        08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument action=SetHouseMode <0x70a0e520>
                                        08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument Mode=1 <0x70a0e520>
                                        08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument rand=0.7538517467636494 <0x70a0e520>
                                        06	04/06/21 8:56:08.261	Device_Variable::m_szValue_set device: 224 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x70a0e520>
                                        06	04/06/21 8:56:08.282	Device_Variable::m_szValue_set device: 264 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x
                                        

                                        Short of creating a virtual switch or sensor that Vera "arms" on every mode change, I'm unsure how to detect the logged reactions back on MSR. Any thoughts?

                                        P.S. Funny, I'm also just discovering that Vera cannot trigger her own Scenes based on House Mode changing. Who knew?

                                        EDIT: So, I went with creating a (binary on/off) Virtual Switch using Switchboard plug-in. By having Vera turn this switch "On" for every House Mode, MSR can now detect "updates" to House Mode, not merely "changes". This is useful to my workflow. I'll simply create an additional action in SET REACTION which turns the new VS back "Off" automatically.

                                        toggledbitsT Away
                                        toggledbitsT Away
                                        toggledbits
                                        wrote on last edited by toggledbits
                                        #19

                                        I would not be able to make this work on RFV or MSR. There is no timestamp for house mode on Vera because it isn't a state variable, it's an attribute of (virtual) device 0, the HomeAutomationGateway1 engine (which is why it appears as an attribute of the root in user_data). There's nothing to put a watch callback on, because you can only watch state variables. This is why the HouseModes plugin has to poll for changes. Reactor (for Vera) takes a different approach (to eliminate polling and the response delay it causes--RFV reacts immediately), but nonetheless can't see when house mode is set to what it already is because Vera itself won't take any action when that happens. And therefore MSR cannot see it either (although MSR uses yet another approach and can respond immediately on changes like RFV).

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                        • toggledbitsT Away
                                          toggledbitsT Away
                                          toggledbits
                                          wrote on last edited by
                                          #20

                                          By the way, this could also segue into a treatise about why there's no updates operator in MSR, because it's related, so let's do that:

                                          On Vera, every state variable also has a timestamp. The general behavior on Vera is that when a state variable value changes, its timestamp is updated as well. If a state variable is set to the same value it already has (write without change), the timestamp does not change. There are, however, exceptions to this rule: state variables whose name starts with sl_ will get a timestamp update when their value is set, even if it is set to the same value it already has. This specifically allows scene controllers, locks, and keypads to work. These device types all use sl_-named variables for those states/data that can be "active" when set to the same value (e.g. the same lock code is used twice on a keypad or lock, or the same button is pressed back-to-back on a scene controller).

                                          This also manifests in Vera as a call to the watch callback for the variable, if any. The watch callback is typically only called when the value of the state variable changes, unless it's an sl_-named variable, in which case the watch callback is called unconditionally. This is how Reactor for Vera (RFV) detects and implements the updates operator.

                                          Given that information, one might think that you can, from outside Luup (i.e. in MSR using HTTP requests for interface), detect same-value updates by tracking the timestamp, but there are two problems:

                                          1. The timestamp is not exported in the user_data or status requests (or any that I'm aware of), so you can't access it from outside the system. The only place it is visible/available is within Luup itself by calling luup.variable_get();
                                          2. Even if we got the timestamps, the timestamps are not stable, they are volatile: Luup does not store the timestamps in user_data.json, it only keeps them in RAM (which is probably also why they are not exported). Every time Vera reloads, every state variable's timestamp is updated/rewritten to the current time during startup. So it's actually not usable as a persistent value to compare to prior values across reloads, it's only usable within the context of the current Luup reload. That raises the complexity of determining if a timestamp change is the result of an actual change, or a reload with no change in value, or a reload with a change in value during downtime.
                                          3. If we stored timestamps with values, it would double the memory consumption of attributes (because then it has to store two values for every attribute rather than one, and there are a lot of attributes in memory), and do so only for the benefit of one operator applicable in a very small number of cases.

                                          Aside from this, MSR isn't a Vera plugin, or a logic engine just for Vera. Neither Hubitat nor Hass, nor any other system I've yet seen, has timestamps with which an equivalent comparison could be made, or a replacement mechanism by which updates could be reliably implemented for entities originating in any HAC. So in all, updates hasn't (yet) shown a use case/demand that overwhelms the costs in the face of the available workarounds.

                                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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