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Advice reqeusted to migrate MSR from Bare Metal to Container
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Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
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Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
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I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
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Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
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Multi-System Reactor

Can someone explain for me how to use Reset reaction in MSR without disturbing other rules.

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  • LibraSunL Offline
    LibraSunL Offline
    LibraSun
    wrote on last edited by LibraSun
    #21

    I have a strong suspicion that both of your rules are running simultaneously because they are reacting to very (overly?) similar conditions. That is, when the light is increasing from Off to 100%, it passes 20% and may thereby trigger Rule 1.
    You could include a Restriction on that Condition such that the dimming level "Must be sustained for at least 4 seconds" or so.

    toggledbitsT 1 Reply Last reply
    0
    • CrilleC Offline
      CrilleC Offline
      Crille
      wrote on last edited by
      #22

      What I'm trying to explain is a condition for Rule 1 to NOT run the SET action by setting Constraints according to the opposite of Rule 2 so they won't run simultaneous as both are triggered by the motion sensors.

      1 Reply Last reply
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      • LibraSunL LibraSun

        I have a strong suspicion that both of your rules are running simultaneously because they are reacting to very (overly?) similar conditions. That is, when the light is increasing from Off to 100%, it passes 20% and may thereby trigger Rule 1.
        You could include a Restriction on that Condition such that the dimming level "Must be sustained for at least 4 seconds" or so.

        toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by
        #23

        @librasun said in Can someone explain for me how to use Reset reaction in MSR without disturbing other rules.:

        when the light is increasing from Off to 100%, it passes 20% and may thereby trigger Rule 1

        Yeah, but Rule 1 doesn't say that. Rule one seems to be triggered exclusively by the motion sensors, and as posted (screen shot) potentially by a change in mode if a motion sensor is active at the same time (moving the mode check to Constraints solves this).

        I would not expect the RESET reaction to run in this case, but I'm also not watching the state of these rules. This might a case where putting both of these rules into the Scope and watching their state interact with each other would be educational. If anything is triggering rule 1, that would be obvious there (also looking just in the status view for the rule at a changing timestamp). But I don't see why the reset would run for rule 1, and I'm off to do some code review and see if I can back into reason...

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        M 1 Reply Last reply
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        • toggledbitsT toggledbits

          @crille said in Can someone explain for me how to use Reset reaction in MSR without disturbing other rules.:

          o, but it will prevent the Reaction to run, thus the Reset Reaction?

          THAT is true, so we need to be careful how we phrase it, because your other statement is incorrect and misleading, and would give other readers the wrong idea. But you are correct in the last: if the SET reaction does not run, neither can the RESET, because RESET will only follow SET (once the basic state of the rules has been established).

          CrilleC Offline
          CrilleC Offline
          Crille
          wrote on last edited by
          #24

          @toggledbits Yes, you are correct. My goal in my head was to make the Constraints condition FALSE to prevent the SET Reaction.

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          • toggledbitsT toggledbits

            @librasun said in Can someone explain for me how to use Reset reaction in MSR without disturbing other rules.:

            when the light is increasing from Off to 100%, it passes 20% and may thereby trigger Rule 1

            Yeah, but Rule 1 doesn't say that. Rule one seems to be triggered exclusively by the motion sensors, and as posted (screen shot) potentially by a change in mode if a motion sensor is active at the same time (moving the mode check to Constraints solves this).

            I would not expect the RESET reaction to run in this case, but I'm also not watching the state of these rules. This might a case where putting both of these rules into the Scope and watching their state interact with each other would be educational. If anything is triggering rule 1, that would be obvious there (also looking just in the status view for the rule at a changing timestamp). But I don't see why the reset would run for rule 1, and I'm off to do some code review and see if I can back into reason...

            M Offline
            M Offline
            Matteburk
            wrote on last edited by
            #25

            @toggledbits I did have modes in constraints from beginning but then when rule 2 is SET lights turn on in bathroom for 0.5seconds and then off.
            as this pics show
            Rule 2 is set
            Skärmavbild 2021-03-28 kl. 19.18.29.png

            and at same time
            Rule 1 Skärmavbild 2021-03-28 kl. 19.18.39.png

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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #26

              OK. I think I see a bug in the handling of the constraints. I'm still verifying, so sit tight for the moment...

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #27

                Confirmed bug, and fixed for today's build 21087.

                After you update (later today when published), go back to using Constraints for the mode filter. As long as the two rules continue to have constraints that don't overlap, the two rules should not interfere with one-another.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                • M Offline
                  M Offline
                  Matteburk
                  wrote on last edited by
                  #28

                  Ok Great news, 1 more bug deleted! Great fast work P!

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                  0
                  • LibraSunL Offline
                    LibraSunL Offline
                    LibraSun
                    wrote on last edited by
                    #29

                    I don't know if this is germaine to the discussion, but I would feel bad if I did not at least mention that early on in my adaptation of MSR, I found that Rules that included constraints would often not execute according to plan. Whereupon I moved all of the Constraints up into Trigger Conditions and things settled down. I hope that was just an outlier and not indicative of a bug that has now reared its ugly head.

                    M 1 Reply Last reply
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                    • LibraSunL LibraSun

                      I don't know if this is germaine to the discussion, but I would feel bad if I did not at least mention that early on in my adaptation of MSR, I found that Rules that included constraints would often not execute according to plan. Whereupon I moved all of the Constraints up into Trigger Conditions and things settled down. I hope that was just an outlier and not indicative of a bug that has now reared its ugly head.

                      M Offline
                      M Offline
                      Matteburk
                      wrote on last edited by
                      #30

                      @librasun that is what I have done in this case. but still didn't work anyway...... lets hope this update sort it up...

                      1 Reply Last reply
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                      • toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #31

                        "it didn't work" isn't an actionable description, but I would have expected your particular rules to work when not using constraints, as the problem with re-running the reset reaction was specific to the use of constraints. So today's change is unlikely to alter that behavior, whatever it was.

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                        1 Reply Last reply
                        1
                        • LibraSunL Offline
                          LibraSunL Offline
                          LibraSun
                          wrote on last edited by LibraSun
                          #32

                          @toggledbits I'm inclined to say "YES!" to the need for more elucidation and illustration on the subject of "Constraints" in the MSR Manual. Alas, the "Triggers and Constraints" page (/docs/Triggers-and-Constraints/) -- aside from its title -- currently does not mention Constraints at all.

                          If I were explaining the concept to someone else, who never used MSR, I'd likely go with, "The Constraints section is intended for additional, often sustained conditions which must also (still) be true when all of the Triggers go true, in order for the Set Reaction to execute. In that sense, they could all just as well appear in the Triggers section."

                          "So why do Constraints even exist?" they would then ask.

                          The litmus test I use to differentiate Constraint-type from Trigger-type conditions – and it's more aesthetic than practical, one might argue – is to ask, "How quickly or often does this condition normally change?"

                          I place the slower-moving conditions (time of day, date, House Mode, sunset, Armed status, weather, battery level, etc.) into Constraints; everything else (power status, counts, dimming level, scenes/remotes, virtual switches, Tripped status, etc.) into Triggers.

                          How closely does all this jibe with your working philosophy?

                          ANALOGIES

                          In MIDI music, "Triggers" are like Note-On and Note-Off events, while "Constraints" function more like Volume and Filters. You can play all the notes you want, but unless Volume is set above 0, there won't be any sound.

                          In the game of Frogger™, "Triggers" are the jumps between lanes and fast-moving cars, while "Constraints" are the floating logs and landing spots. The frog can run around in traffic all day, but unless a log comes along with an open spot, he will never progress any further.

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                          • toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by toggledbits
                            #33

                            I think the difference is this: is the condition something that should cause action if it changes, or is a condition used to allow or prevent action that may be caused by another condition (or conditions). The former are triggers. The latter are constraints.

                            "Motion sensor trips" is a trigger (to turn the light on). "Only at night" is a constraint.The changing of the motion sensor trip state causes action. The changing of day or night isn't relevant, but whether it is day or night at the moment the motion sensor changes state is.

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                            • LibraSunL Offline
                              LibraSunL Offline
                              LibraSun
                              wrote on last edited by
                              #34

                              Thanks for the added clarity. I plan to refactor some of my Rules accordingly.

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