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[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
Handling Dead Entities and Renamed Entities
PablaP
Hello all.. been a minute! I recently rebuilt my Z wave network and migrated to a new z wave stick. In order to prevent any downtime I kept my original z wave network up and ran a docker version of Z Wave JS UI with my new controller. This way I could add device by device without having any devices down. I finally moved all the devices over to my new stick today. The final step was to migrate everything from my Docker instance of Z Wave JS UI to the HA add-on of Z Wave JS UI. However during this migration some of the names didn't populate correctly which I later managed to import back into Z Wave JS UI. The issue was in Reactor it is stuck on the default names and the entities are not updating. I removed the controller from Reactor, restarted, hard refreshed, and added the controller back however the new entity names have not updated. Also it seems like the old entities from my previous instance of Z Wave JS UI are lingering and not being marked as dead (I believe a certain amount of time needs to lapse before they're marked as dead in Reactor). My goal is to basically purge all the entities for the 'ZWaveJS' controller in Reactor so it can pull all the updated entity names and only the entities that exist in Z Wave JS UI. I cannot find a quick way to do this, I know entities can be deleted one by one, but with over 100 entities this would take long I am guessing that if I added the controller with a new name in in the Reactor config it would pull the updated entities and names but I think that would break my rules since the entity IDs would change (I made sure to name all the entities the exact same as they were previously to prevent this issue).
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Multi-System Reactor
[MSR] reactor-mqtt-contrib package for additional MQTT templates
therealdbT
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only). Anyway, here's my reactor-mqtt-contrib package: https://github.com/dbochicchio/reactor-mqtt-contrib Simply download yaml files (everything or just the ones you need) and you're good to go. I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them. The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression. Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests
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Tangentially did I miss 2025.9.4 getting blessed in MSR? I've been holding off Cheers C
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Multi-System Reactor
Rule Set UI bug - RESOLVED
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Multi-System Reactor
[Reactor] Copy&Paste of Rules
therealdbT
I don't know if I'm the only one, but managing more than one Reactor installs, the need to have some sort of copy&paste for rules has grown on me. While I understand the technical challenges, I'm wondering if a "god mode" where I could copy the raw JSON rule and paste it into another rule could be an advanced, flag only feature that could benefit power users. I know I can copy the JSON file and proceed, but I must stop Reactor and when doing maintenance, it's more clicks to do. Just an idea
Multi-System Reactor
[Reactor] Help with screne controller cycling logic
therealdbT
I’ve added a couple of Shelly Wave i4 as scene controllers and I’m planning to add more, since I can just use standard buttons instead of battery-powered scene controllers, which also looks better aesthetically. That said, I’m struggling to figure out how to write a simple rule that cycles between states every time I press a button. Example: Light 1 ON → OFF, then Light 2 ON → OFF. The part I can’t get right is handling the case where Light 1 or Light 2 might already be ON independently of the rule. Maybe it’s just too much sun and relaxation clouding my brain, but any hint would be appreciated.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
wmarcolinW
Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
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Expose MSR entities
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Probably a really dumb question. Currently I am using the owntracks_sensor for tracking phones being in region in MSR and it works great. Digging around with Home Assistant and toying with some dashboards, is there any way of exposing that sensor to HA trivially? I could set MSR to trip a virtual switch in OpenLuup which can then be exposed to HA (with all my other Vera devices) but that feels a bit in-elegant if I can do it directly. Any thoughts? Apologies if the ask is not clear/ TIA C
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I have several Global Expressions that are set by a rule so the definition area is blank. I'd like to add a comment in this area that explains what is setting the value. Commenting in this area breaks the remote setting. Any way to document what is setting the GE?
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As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API. Updates: (the latest versions first in the list) OK: build "latest-25264-2fbe9217" with Hubitat C-8 platform v. 2.4.3.123
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Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
Multi-System Reactor

calculate with MSR variables in LuaXP

Scheduled Pinned Locked Moved Multi-System Reactor
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  • E Offline
    E Offline
    Edwin1972
    wrote on last edited by
    #1

    In MSR I have found that you can use lua code. Can I also calculate in lua with MSR variable? I have the following varaible in MSR:

    63efe6bb-0920-4497-aa6e-6894e2102891-image.png

    TotalTimeUp
    TimeUp_Start
    TimeDown_Start
    TimeStop
    South_Manual_MoveTime

    I want to calculate below

    if TotalTimeUp == TimeStop THEN
    South_Manual_MoveTime == (TimeUp_Start-TimeStop)
    End
    If TotalTimeDown == TimeStop
    South_Manual_MoveTime == (TimeStop-TimeDown_Start))
    END

    Maybe someone can help me

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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #2

      You cannot use Lua code in MSR; you can ask a Vera controller connected to MSR to run some Lua code on the Vera, which is what the action you posted in your screen shot would do (although the Lua you provide there isn't actually a valid script).

      You also cannot use MSR variables in Lua running on the Vera. The Vera cannot "see" the MSR variables. You could, in theory, build up Lua as a string and place MSR expression results into the built-up string, which would then be sent to the Vera to be executed, but this is a kludge and is not the same as using a variable from MSR in the Lua code (i.e. you could not set the variable in the Lua code and have the value magically port back to the MSR variable's value).

      You can do the expressions above in the MSR expression language, although (I see an X-Y problem here) I suspect there are behaviors and side-effects of this you are hoping for or expecting that would not be true (some would apply both to Lua and MSR expressions).

      Why don't you tell us what you are actually trying to do, rather than asking us about one piece of how you think your problem can be solved? Your approach may be valid in some contexts, but maybe not the best/easiest way on Vera or MSR.

      Note: there is no LuaXP in MSR. LuaXP is Reactor for Vera's expression language, written in Lua. MSR uses an entirely different expression language written on entirely different code. So don't use any LuaXP knowledge or documentation to try to solve expression puzzles in MSR. The information you need for MSR is here.

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • E Offline
        E Offline
        Edwin1972
        wrote on last edited by
        #3

        Thanks for the quick response. Clear answer. I will try to describe my project later. The forum may be able to help me further.

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        0
        • LibraSunL Offline
          LibraSunL Offline
          LibraSun
          wrote on last edited by
          #4
          This post is deleted!
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          • toggledbitsT toggledbits

            You cannot use Lua code in MSR; you can ask a Vera controller connected to MSR to run some Lua code on the Vera, which is what the action you posted in your screen shot would do (although the Lua you provide there isn't actually a valid script).

            You also cannot use MSR variables in Lua running on the Vera. The Vera cannot "see" the MSR variables. You could, in theory, build up Lua as a string and place MSR expression results into the built-up string, which would then be sent to the Vera to be executed, but this is a kludge and is not the same as using a variable from MSR in the Lua code (i.e. you could not set the variable in the Lua code and have the value magically port back to the MSR variable's value).

            You can do the expressions above in the MSR expression language, although (I see an X-Y problem here) I suspect there are behaviors and side-effects of this you are hoping for or expecting that would not be true (some would apply both to Lua and MSR expressions).

            Why don't you tell us what you are actually trying to do, rather than asking us about one piece of how you think your problem can be solved? Your approach may be valid in some contexts, but maybe not the best/easiest way on Vera or MSR.

            Note: there is no LuaXP in MSR. LuaXP is Reactor for Vera's expression language, written in Lua. MSR uses an entirely different expression language written on entirely different code. So don't use any LuaXP knowledge or documentation to try to solve expression puzzles in MSR. The information you need for MSR is here.

            E Offline
            E Offline
            Edwin1972
            wrote on last edited by Edwin1972
            #5

            @toggledbits My explanation of my project

            I use somfy motors (rfx) to open and close my roman blinds electrically. I can control this via RFXtrx433E USB Transceiver connect to my Vera. RFX gives no feedback so I can only open and close them and not moving them to a position based on the percentage of the slider. The RFX plugin (Tinmann) works with a slider related on MaxMoveTime (time to go from completely open to completely close)., but it doesn’t work with somfy. So I started my own project.

            I have installed the switchboard plugin on my Vera. I have created a virtual switch (virtual window coverings) and use it in MSR to close my blinds with the slider based on MaxMoveTime (time to go from completely open to completely close). It works with Vera and also with voice control by google home.

            MRS setting:
            Expression : LoadLevel_Last_Oost, MaxMoveTime_Oost

            c54f6eef-6c95-4e79-b5af-ade45904c297-image.png

            What I haven't solved yet is the following:
            I can operate Romand blinds by MSR with time schedule but would like to operate Roman blinds manually with the fibaro roller shutter 2, double click down / up and triple click stop function. For example, with a double click function I can start the following action:

            a6473fa6-4705-4fe0-b364-8bfd00f567bf-image.png

            I am using the virtual window covering (Switchboard) and switching up (double click Up), down (double click down) and stop (Triple click down). Switchboard can simulate motor movement of the covering by ramping LoadLevelStatus at a rate of XX% per second to the target value. This is the problem.
            MaxMoveTime (time to go from completely open to completely close) = 40 sec. Switchboard simulate motor movement = 34 sec (RampRatePerSecond =2).

            To set simulate motor movement =40 seconds, RamRatePerSeconde should be = 2.35. This does not work because they must be integer number. Is there a possibility to set the MaxMoveTime to simulate motor movement instead of movement % per sec?

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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by toggledbits
              #6

              There's nothing enforcing RampRatePerSecond being an integer. Have you tried setting it to 2.35? It should work. The only thing that stands out as "iffy" about the whole idea is that the resolution of the timer on Vera is one second, so if the target isn't an even multiple of the ramp rate times the number of seconds needed to get to target, it will overshoot. For example, if the target is going to 22 from 0, that's 10 seconds ramping at 2.35/sec and will give you 23.5 position, not 22. And it will store the fraction in LoadLevelStatus which is probably going to make something crazy somewhere, so I've updated the stable branch release on Github to make sure it only writes the rounded whole number to LoadLevelStatus (but otherwise preserves the resolution of RampRatePerSecond).

              BTW, if it takes 40 second to go 0 to 100, that's 2.5 ramp rate, not 2.35.

              Github stable: https://github.com/toggledbits/Switchboard-Vera/tree/stable

              To install on Vera:

              1. Click the green "Code" button and choose "Download ZIP"
              2. Unzip the downloaded file.
              3. Open Apps > Develop apps > Luup files in Vera web UI
              4. Drag files (only, not folder) to "Upload button"
              5. When upload and reload finish, hard-refresh your browser.

              Expected version number in Switchboard control panel: 21098

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • E Offline
                E Offline
                Edwin1972
                wrote on last edited by Edwin1972
                #7

                Thanks! I have installed version 21098 on my vera and I entered 2.5 but it returns the same as 2. With stopwatch about 50 sec.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #8

                  OK. Pull the latest stable again and install it. I did another update. This is a much better ramp for fractional timing. Still won't be absolutely perfect, but should not be wildly off. I've also added a "Ramping" state variable you can use to see if it's "in motion".

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  E 1 Reply Last reply
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                  • toggledbitsT toggledbits

                    OK. Pull the latest stable again and install it. I did another update. This is a much better ramp for fractional timing. Still won't be absolutely perfect, but should not be wildly off. I've also added a "Ramping" state variable you can use to see if it's "in motion".

                    E Offline
                    E Offline
                    Edwin1972
                    wrote on last edited by Edwin1972
                    #9

                    @toggledbits
                    Yes, it works! Excellent.
                    Thank you for your time! Now I can continue my project. The new variable is also useful.

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