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  4. [SOLVED] Random ghosting of lights when Away
[Solved] Local expression in Rule does not evaluate as they used to do
CrilleC
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Home Assistant 2025.11.2 and latest-25315
CrilleC
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Multi-System Reactor
Notice to Docker + ARM Users (RPi 3/4/5 and others)
toggledbitsT
This post does not apply to users of Intel/AMD-based systems. If you are using a Reactor image tagged latest-amd64 or stable-amd64, then this post does not apply to you. It also does not apply to bare-metal installs; it's for users of docker images on ARM-based systems only (principally Raspberry Pi hosts, but could be others). After January 15, 2026, I will no longer produce the aarch64-tagged docker image for Reactor. The ARM images will be arm64 for 64-bit operating systems, and armv7l for 32-bit operating systems. For those of you running a container from the aarch64 image today, this will be a relatively simple change: you just need to switch the image used for your docker container to a differently-tagged image. If you are using docker-compose, then this is a relatively simple matter of changing the image line in your docker-compose.yaml file and then stopping (docker-compose down) and restarting (docker-compose up -d) your Reactor daemon. But there's a catch... not all of you can safely just switch from the aarch64 image to the arm64 image. And, you can't just trust the output of uname -m, for example, because this exposes the CPU architecture, but not the word size of the OS running on that CPU. For Raspberry Pi systems, the transition to 64-bit operating systems was long (starting in 2016) and not always obvious — although there was a first "official" 64-bit OS for RPis in 2020, it did not become a default recommendation in the Raspberry Pi Imager until 2021, and then that was only the default for Pi 3/4 systems with >4GB RAM; it was 2022 before it was universally recommended for all 64-bit CPUs regardless of RAM size. Depending on when you first imaged your RPi system and what default you may have been offered/chosen, you could today easily have a 64-bit CPU Raspberry Pi running a 32-bit version of the operating system. Upgrades along the way would not change this; changing it to fully 64-bit requires a full reimage of the system. To establish if your OS is 64- or 32-bit, log in to your Pi and run: sudo dpkg-architecture -q DEB_HOST_ARCH. If the response is arm64 or aarch64, then you are running a 64-bit OS and you should use the arm64-tagged image. If it's anything else, you are running a 32-bit OS, and you should use the armv7l-tagged image. pi@rpi4-1:~ $ sudo dpkg-architecture -q DEB_HOST_ARCH armhf pi@rpi4-1:~ $ uname -m aarch64 pi@rpi4-1:~ $ In the example above, the uname command reports that the CPU is 64-bit architecture (aarch64), which is true for the host on which I ran these commands, but the DEB_HOST_ARCH value is armhf, indicating a 32-bit operating system. This system has to use the armv7l-tagged image. Other systems will have their own ways of determining the word size of the running OS. Since the majority of Reactor users running ARM systems are on Raspberry Pis, I am able to supply the above instructions, but if you happen to have a different ARM system, you'll need to do some web searching to figure out how to expose that information. Or, you can just try the arm64 image, and if it doesn't start up, try the armv7l image. Remember to always back up your system before making any changes. For everyone, please make this change as soon as possible, and if you have any trouble finding a working image, please (1) go back to the current aarch64 image; and (2) let me know in this thread along with as much detail about your host system as you can offer (including the output of the dpkg-architecture command mentioned above).
Multi-System Reactor
Requesting a proper ARM64/aarch64 Docker image (Pi 5 support)
M
Hi, I'm in the process of migrating from a Raspberry Pi 4 (ARMv7) to a Raspberry Pi 5 (ARMv8/aarch64), but I’ve run into an issue: there is no proper ARMv8/aarch64 image available. None of the existing images run on the Pi 5 - they all exit immediately with code 139 (segmentation fault), which typically indicates that the binaries inside the image are not compatible with the ARM64/aarch64 architecture used by the Pi 5. Would it be possible to publish a correct ARMv8/aarch64 (linux/arm64) image? Building one should be relatively straightforward using docker buildx with multi-arch support. For example, my own Node.js images are built this way: docker buildx build --push \ -t <localrepo>/<project>:<tag> \ --platform=linux/arm64,linux/amd64 \ --file ./apps/<project>/Dockerfile . This produces both the AMD64 and ARM64/v8 variants automatically. Also, as a side note, it may be best to avoid using Alpine as the base image for the ARM64 build, since musl-based builds often cause compatibility issues and unnecessary headaches. A glibc-based base image (e.g., Debian or Ubuntu) tends to work far more reliably on ARM64, especially for Node.js applications. @toggledbits - tagging you in case you missed this. Thanks, mgvra
Multi-System Reactor
Script action and custom timers
therealdbT
Sorry to write here without trying, but I’m flying today. Am I correct if i say that script action with alarm() makes it possible to execute a reaction in a given interval, lets say 15 seconds or 3.5 minutes? That sounds amazing, since I’ve used weird tricks, including a custom controller, just to do this.
Multi-System Reactor
Help resolve change in behaviour post update
CatmanV2C
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Multi-System Reactor
Reactor w/HA 2025.11 error on set_datetime service call setting only time
CrilleC
@toggledbits Do you know if this is related to that PR or is it a change they made in 2025.11.1? [latest-25310]2025-11-11T13:16:24.319Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag with { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.320Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag action: { "type": "call_service", "service_data": { "date": (null), "time": "10:45", "datetime": (null), "timestamp": (null) }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_dag" } } [latest-25310]2025-11-11T13:16:24.321Z <HassController:ERR> HassController#hass request 1762866984320<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.321Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "10:45" }) on Entity#hass>input_datetime_vvb_dag failed! [latest-25310]2025-11-11T13:16:24.321Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"10:45","datetime":null,"timestamp":null},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_dag"},"id":1762866984320} [latest-25310]2025-11-11T13:16:24.322Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.322Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 0 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Engine#1 action args: { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 1 [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt with { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt action: { "type": "call_service", "service_data": { "date": (null), "time": "03:00", "datetime": (null), "timestamp": 0 }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_natt" } } [latest-25310]2025-11-11T13:16:24.324Z <HassController:ERR> HassController#hass request 1762866984323<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "03:00", "timestamp": 0 }) on Entity#hass>input_datetime_vvb_natt failed! [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"03:00","datetime":null,"timestamp":0},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_natt"},"id":1762866984323} [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.324Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 1 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <Engine:INFO> Engine#1 action args: { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 2 [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Sätt Schema VVB i Home Assistant<AKTIV> all actions completed.
Multi-System Reactor
Reactor Version 25310 : Office Light control via rule in reactor no longer working since last update.
P
Hello, I currently have an office light (connected via a Leviton Zwave Dimmer switch) controlled from a Gen5 Aeotech Zwave switch installed on my Synology 720+ NAS. I run HA(2025.11.10) in a virtual machine from my NAS and Reactor on the container manager of the same NAS. Prior to updating to 25304 the rule I had set to turn the light on to a specific dimming value worked correctly. Now the rule appears to follow the decision tree, however the reaction does not trigger setting the dimming or turning on the office light? Strangely I can still turn the light on and off as well as dim it directly from HASS..? I have tried using the ''try this action'' button in the rules reaction setting and it will not control the light and does not throw an error flagÉ Please help, P.S Reactor has been rock steady for me over the last few years and I'm a big fan of this solution.
Multi-System Reactor
[Solved] alarm() in global expression throws error in log.
CrilleC
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Multi-System Reactor
[Solved] Define function issue in latest-25304
CrilleC
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Multi-System Reactor
No Upgrade Notification for Build 25308?
CatmanV2C
FWIW I'm no longer getting a notification from MSR that there's an update. Just thought I'd mention it C
Multi-System Reactor
Strange behavior in MSR latest-25304 with disabled groups in Reaction
therealdbT
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Multi-System Reactor
[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
The reaction stopped working (Google Nest max playing a video)
F
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Multi-System Reactor
Handling Dead Entities and Renamed Entities
PablaP
Hello all.. been a minute! I recently rebuilt my Z wave network and migrated to a new z wave stick. In order to prevent any downtime I kept my original z wave network up and ran a docker version of Z Wave JS UI with my new controller. This way I could add device by device without having any devices down. I finally moved all the devices over to my new stick today. The final step was to migrate everything from my Docker instance of Z Wave JS UI to the HA add-on of Z Wave JS UI. However during this migration some of the names didn't populate correctly which I later managed to import back into Z Wave JS UI. The issue was in Reactor it is stuck on the default names and the entities are not updating. I removed the controller from Reactor, restarted, hard refreshed, and added the controller back however the new entity names have not updated. Also it seems like the old entities from my previous instance of Z Wave JS UI are lingering and not being marked as dead (I believe a certain amount of time needs to lapse before they're marked as dead in Reactor). My goal is to basically purge all the entities for the 'ZWaveJS' controller in Reactor so it can pull all the updated entity names and only the entities that exist in Z Wave JS UI. I cannot find a quick way to do this, I know entities can be deleted one by one, but with over 100 entities this would take long I am guessing that if I added the controller with a new name in in the Reactor config it would pull the updated entities and names but I think that would break my rules since the entity IDs would change (I made sure to name all the entities the exact same as they were previously to prevent this issue).
Multi-System Reactor
Strange behavior for MQTT templates using payload and attributes
therealdbT
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Multi-System Reactor
[MSR] reactor-mqtt-contrib package for additional MQTT templates
therealdbT
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only). Anyway, here's my reactor-mqtt-contrib package: https://github.com/dbochicchio/reactor-mqtt-contrib Simply download yaml files (everything or just the ones you need) and you're good to go. I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them. The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression. Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests
Multi-System Reactor
HA 2025.9.4 Supported Yet?
CatmanV2C
Tangentially did I miss 2025.9.4 getting blessed in MSR? I've been holding off Cheers C
Multi-System Reactor
Rule Set UI bug - RESOLVED
3
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Multi-System Reactor

[SOLVED] Random ghosting of lights when Away

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by
    #21

    What happens when you do "power_switch.on" from the Entities list?

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    1 Reply Last reply
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    • LibraSunL Offline
      LibraSunL Offline
      LibraSun
      wrote on last edited by
      #22

      DISREGARD. Further testing reveals everything is fine!

      1 Reply Last reply
      0
      • toggledbitsT toggledbits

        @toggledbits Here's a prototype for "Reactor Ex Machina"...

        Lights to be cycled are placed in a global expression like this:

        d8d23e46-153d-4e70-a20f-9c7f471f5cb1-image.png

        This is the "Cycler". It triggers when a variable it owns called cycler_stim changes (and is non-zero, which is the resting/deactivated state value).

        8f9e65fe-825a-416e-b49a-4e4c9ad30e02-image.png 1dce63c0-7534-4cf4-bd0f-21fc52e09646-image.png cc0b02e5-692f-4b21-8854-c3c5cf091a31-image.png

        When the cycler is "stimulated", it picks a random device from REM_lights and toggles it. Then it goes into a random delay between 10 and 30 minutes, after which it increments cycler_stim, effectively stimulating itself (for lack of a better description) and the cycle begins again.

        This is the "activate" rule. It determines when light cycling should start. It just sets cycler_stim to 1, and the Cycler will automatically start going.

        447a50c8-13c7-4873-b194-8220b70c3f6f-image.png

        This is the "deactivate" rule; it determines when cycling should stop. Depending on the complexity of your activate/deactivate rules, you could also do this in the reset reaction of Activate. It sets cycler_stim to 0 and turns off all the controlled lights.

        5a9655c1-afab-4a15-a6b5-242629f07e2a-image.png

        G Offline
        G Offline
        gwp1
        wrote on last edited by
        #23

        @toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)

        79bf859b-879c-42de-b9c8-5373fc1ecb8e-image.png

        It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

        *Hubitat C-7 2.4.3.149
        *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

        *HASS 2025.11.1
        w/ ZST10-700 fw 7.18.3

        *Prod MSR in docker/portainer
        MSR: latest-25310-dc2bb580
        MQTTController: 25139
        ZWave Controller: 25139

        LibraSunL 1 Reply Last reply
        0
        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by toggledbits
          #24

          Good eye! I realized that after taking the screen shot, was too lazy at that moment to reshoot it, so I left it suspecting that it would be a while before someone caught on. You beat my estimate! I'll amend the post text to highlight the discrepancy in situ, but yes, what you see there are my "test" values, and you should set them according to whatever timing you wish.

          Edit: Mystery intensifies. It turns out my memory was incorrect, and I did go back and fix the screen shot. Capture below is what I am seeing in my post:

          c4f96e88-aac3-42af-9f08-15c144d8e601-image.png

          Notice the green "modified" bar on the left as well. So, I have no idea where that image you have is living right now, where you saw it. Is it possible we can see two different versions of the same post? That would be... unhelpful...

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          G 1 Reply Last reply
          0
          • toggledbitsT toggledbits

            Good eye! I realized that after taking the screen shot, was too lazy at that moment to reshoot it, so I left it suspecting that it would be a while before someone caught on. You beat my estimate! I'll amend the post text to highlight the discrepancy in situ, but yes, what you see there are my "test" values, and you should set them according to whatever timing you wish.

            Edit: Mystery intensifies. It turns out my memory was incorrect, and I did go back and fix the screen shot. Capture below is what I am seeing in my post:

            c4f96e88-aac3-42af-9f08-15c144d8e601-image.png

            Notice the green "modified" bar on the left as well. So, I have no idea where that image you have is living right now, where you saw it. Is it possible we can see two different versions of the same post? That would be... unhelpful...

            G Offline
            G Offline
            gwp1
            wrote on last edited by gwp1
            #25

            @toggledbits This is on me for not being clear: the screenshot in my reply was of MY system - I wanted someone else's eyes on it as I've stared at it so long any obvious error will be lost to me at this point.

            If mine IS correct then this takes me back around to wondering what I've broken elsewhere in this that the cycler isn't kicking at no more than 1 1/2 minutes but, rather, taking 12 minutes.

            *Hubitat C-7 2.4.3.149
            *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

            *HASS 2025.11.1
            w/ ZST10-700 fw 7.18.3

            *Prod MSR in docker/portainer
            MSR: latest-25310-dc2bb580
            MQTTController: 25139
            ZWave Controller: 25139

            1 Reply Last reply
            1
            • G gwp1

              @toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)

              79bf859b-879c-42de-b9c8-5373fc1ecb8e-image.png

              It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

              LibraSunL Offline
              LibraSunL Offline
              LibraSun
              wrote on last edited by LibraSun
              #26

              @gwp1 said in Random ghosting of lights when Away:

              It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

              Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

              FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

              ${{ (cycler_stim + 1) % 100 }}
              
              G toggledbitsT 2 Replies Last reply
              0
              • LibraSunL LibraSun

                @gwp1 said in Random ghosting of lights when Away:

                It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

                Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

                FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

                ${{ (cycler_stim + 1) % 100 }}
                
                G Offline
                G Offline
                gwp1
                wrote on last edited by
                #27

                @librasun No "delay", "latch", or "pulse" conditions. I'm not strong in expressions so my path forward is usually to emulate EXACTLY what the sample shows... then work backwards poking, editing (re: breaking) until I understand it better.

                *Hubitat C-7 2.4.3.149
                *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                *HASS 2025.11.1
                w/ ZST10-700 fw 7.18.3

                *Prod MSR in docker/portainer
                MSR: latest-25310-dc2bb580
                MQTTController: 25139
                ZWave Controller: 25139

                LibraSunL 1 Reply Last reply
                1
                • G gwp1

                  @librasun No "delay", "latch", or "pulse" conditions. I'm not strong in expressions so my path forward is usually to emulate EXACTLY what the sample shows... then work backwards poking, editing (re: breaking) until I understand it better.

                  LibraSunL Offline
                  LibraSunL Offline
                  LibraSun
                  wrote on last edited by
                  #28

                  @gwp1 Agreed. Smart approach! I should have notated on my example that the % operator stands for modulo which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.

                  Thus, this would have the effect of keeping your cycler_stim variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by 1 indefinitely (which acts as a sort of historical counter).

                  G 1 Reply Last reply
                  0
                  • LibraSunL LibraSun

                    @gwp1 Agreed. Smart approach! I should have notated on my example that the % operator stands for modulo which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.

                    Thus, this would have the effect of keeping your cycler_stim variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by 1 indefinitely (which acts as a sort of historical counter).

                    G Offline
                    G Offline
                    gwp1
                    wrote on last edited by
                    #29

                    @librasun I'm happy to share screenshots of the entire ruleset just in case I've missed something.

                    *Hubitat C-7 2.4.3.149
                    *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                    *HASS 2025.11.1
                    w/ ZST10-700 fw 7.18.3

                    *Prod MSR in docker/portainer
                    MSR: latest-25310-dc2bb580
                    MQTTController: 25139
                    ZWave Controller: 25139

                    G 1 Reply Last reply
                    0
                    • LibraSunL LibraSun

                      @gwp1 said in Random ghosting of lights when Away:

                      It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

                      Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

                      FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

                      ${{ (cycler_stim + 1) % 100 }}
                      
                      toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #30

                      @librasun said in Random ghosting of lights when Away:

                      ${{ (cycler_stim + 1) % 100 }}

                      Careful here... this will produce a 0 after 100 iterations and stop cycling, because cycler_stim==0 is used as "not cycling/deactivated".

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      G 1 Reply Last reply
                      2
                      • toggledbitsT toggledbits

                        @librasun said in Random ghosting of lights when Away:

                        ${{ (cycler_stim + 1) % 100 }}

                        Careful here... this will produce a 0 after 100 iterations and stop cycling, because cycler_stim==0 is used as "not cycling/deactivated".

                        G Offline
                        G Offline
                        gwp1
                        wrote on last edited by
                        #31

                        @toggledbits Good catch. I wasn't going down this path any time soon - but - as I said, I poke at things I'm new at and prob would have at some point.

                        *Hubitat C-7 2.4.3.149
                        *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                        *HASS 2025.11.1
                        w/ ZST10-700 fw 7.18.3

                        *Prod MSR in docker/portainer
                        MSR: latest-25310-dc2bb580
                        MQTTController: 25139
                        ZWave Controller: 25139

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                        • G gwp1

                          @librasun I'm happy to share screenshots of the entire ruleset just in case I've missed something.

                          G Offline
                          G Offline
                          gwp1
                          wrote on last edited by
                          #32

                          @gwp1
                          7c3b11af-d64a-4446-9d10-44af65d3276d-image.png

                          0201fd94-f2da-41c6-9b7d-ce588f766fbe-image.png a7743609-fb36-40e1-9963-ff210ae2b14c-image.png

                          961bd1c2-d7e6-4020-b397-d23607e4621f-image.png

                          *Hubitat C-7 2.4.3.149
                          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                          *HASS 2025.11.1
                          w/ ZST10-700 fw 7.18.3

                          *Prod MSR in docker/portainer
                          MSR: latest-25310-dc2bb580
                          MQTTController: 25139
                          ZWave Controller: 25139

                          toggledbitsT 1 Reply Last reply
                          0
                          • G gwp1

                            @gwp1
                            7c3b11af-d64a-4446-9d10-44af65d3276d-image.png

                            0201fd94-f2da-41c6-9b7d-ce588f766fbe-image.png a7743609-fb36-40e1-9963-ff210ae2b14c-image.png

                            961bd1c2-d7e6-4020-b397-d23607e4621f-image.png

                            toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by toggledbits
                            #33

                            @gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:

                            New "Deactivated":

                            84f6cca8-f3cc-4fc0-aabc-8eb24d3288e6-image.png

                            And then remove the Group from "Cycler" and do the "Set Variable" directly:

                            8ba3fd76-1da6-4dd8-b4e0-a8198b24d0a5-image.png


                            Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.

                            The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.

                            It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            G 1 Reply Last reply
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                            • LibraSunL Offline
                              LibraSunL Offline
                              LibraSun
                              wrote on last edited by LibraSun
                              #34

                              One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".

                              That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.

                              Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.

                              Ask me how I know. 🙂

                              By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"

                              Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.

                              NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!

                              I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest each/in enumerator with performAction() buried inside, to grandiose Rule A ► Rule B behemoths. For me, the fun of it will forever be the question of "How?"

                              G 1 Reply Last reply
                              0
                              • LibraSunL LibraSun

                                One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".

                                That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.

                                Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.

                                Ask me how I know. 🙂

                                By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"

                                Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.

                                NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!

                                I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest each/in enumerator with performAction() buried inside, to grandiose Rule A ► Rule B behemoths. For me, the fun of it will forever be the question of "How?"

                                G Offline
                                G Offline
                                gwp1
                                wrote on last edited by
                                #35

                                @librasun And to think all this waxing philosophical is due to my silly ask to ghost lights in the house 🙂

                                Thank you both for you wisdom and infinite patience!

                                Thank you @toggledbits for not just providing a path but explaining the path so I (and others) can learn -- really appreciated.

                                *Hubitat C-7 2.4.3.149
                                *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                                *HASS 2025.11.1
                                w/ ZST10-700 fw 7.18.3

                                *Prod MSR in docker/portainer
                                MSR: latest-25310-dc2bb580
                                MQTTController: 25139
                                ZWave Controller: 25139

                                1 Reply Last reply
                                1
                                • toggledbitsT toggledbits

                                  @gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:

                                  New "Deactivated":

                                  84f6cca8-f3cc-4fc0-aabc-8eb24d3288e6-image.png

                                  And then remove the Group from "Cycler" and do the "Set Variable" directly:

                                  8ba3fd76-1da6-4dd8-b4e0-a8198b24d0a5-image.png


                                  Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.

                                  The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.

                                  It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.

                                  G Offline
                                  G Offline
                                  gwp1
                                  wrote on last edited by
                                  #36

                                  @toggledbits IT LIVES!! Set to 00:00:05 - 00:00:10 for testing and lights are cycling randomly as expected.

                                  f2f07728-7a83-41e9-85e9-11d781b56d92-image.png

                                  *Hubitat C-7 2.4.3.149
                                  *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                                  *HASS 2025.11.1
                                  w/ ZST10-700 fw 7.18.3

                                  *Prod MSR in docker/portainer
                                  MSR: latest-25310-dc2bb580
                                  MQTTController: 25139
                                  ZWave Controller: 25139

                                  1 Reply Last reply
                                  1
                                  • LibraSunL Offline
                                    LibraSunL Offline
                                    LibraSun
                                    wrote on last edited by
                                    #37

                                    You, sir, are living the dream.

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