@toggledbits Since I have upgraded ZWaveJSController to 24293 from 24257 I am seeing entries related to registering action set_volume, but action is not defined by the capability 143 every time I restart Reactor.
The Siren seems to be doing what it is supposed to do. The volume levels are fine. Should I worry about it?
Reactor version 24302
ZWaveJSController version 24293
Z-Wave JS UI version 9.27.4
zwave-js version 14.3.4
I've managed to use MSR UI on iOS devices to some degree*, so that although UI elements (e.g. rule sets) are not visible in portrait mode, you've seen them in landscape. Now with recents builds (24302) this does not work anymore, elements (rule sets, entities) are not anymore visible in landscape mode.
Does anyone have similar experiences? Using iOS 18 and Safari/Chrome browser.
( *Drag & drop of rule conditions have never worked on a mobile)
I have the following ACL defined:
groups: admin: users: - admin applications: true api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: trueAnd I have authenticated to MSR as "admin" user. However, I'm getting "access denied" when trying to access http://*******:8111/api/v1/log
So what I'm missing, is my ACL incorrectly defined?
Using build 24302 on Docker.
Thanks to @toggledbits for adding a custom CSS. I've started doing a darker Reactor style.
Here's the file: https://gist.github.com/dbochicchio/825098ac13b7f8cac22012eae37ff7ce
A couple of things are still too bright and I'll eventually catch-up. Just place it under your /config directory, naming the file as customstyles.css. Hard refresh your browser.
Hi
I have just connected a bunch of EzloPi controllers to MSR to import some ESP based devices etc.
They all seemed to have worked and imported in to MSR apart from I have one missing device. It is a Digital Gas Sensor device.
This is how that device looks in the Ezlo API.
Devices Info:
_id: "10696001" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "level_sensor" subcategory: "" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Digital" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696001" deviceId: "10696001" hasGetter: true hasSetter: false name: "smoke_density" show: true valueType: "substance_amount" scale: "parts_per_million" value: 2.7472610473632812 valueFormatted: "2.75" status: "idle"There is also an Analog Gas sensor that one did import in to MSR OK.
68d63dab-b871-4f44-912b-cf6e0b9eb4c6-image.png
Devices Info:
_id: "10696000" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "security_sensor" subcategory: "gas" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Analog" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696000" deviceId: "10696000" hasGetter: true hasSetter: false name: "gas_alarm" show: true valueType: "token" enum: 0: "no_gas" 1: "combustible_gas_detected" 2: "toxic_gas_detected" 3: "unknown" valueFormatted: "no_gas" value: "no_gas" status: "idle"And this is how this MQ2 Gas Sensor looks like on their dashboard:
Digital
cb77dfa3-4af5-4d06-9635-89207a716a89-image.png
Analog
4fb4da1b-e946-4b89-876c-bcd9f5699b6c-image.png
They have an EzloPi website here you can create your own sensor projects using ESP boards, which is very interesting stuff!
And I just wrote on the Ezlo forum here, how to connect an EzloPi controller to MSR.
THANKS.
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here.
Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.A couple of things for you @toggledbits, since you mentioned that this release has new features and some tweaks are expected.
Local expressions cannot be deleted. Pushing the X button has no effect for me.
When cloning an entity action, the result is strange (first is cloned one, second is the original action):
a92ea094-9e2c-4aaa-bf47-2d07a6ffdbd0-image.png
When changing the action on the cloned element, the params are added to the original one. See screenshot:
92ac3011-83c8-466b-bd23-47d483ad7a52-image.png
Dark theme has a couple of strange contrasts. One is visible in the previous screenshots (white text on yellow background). Another one is in groups (blue text on blue background):
9b3c4988-53ef-44e6-9672-30e744cacb75-image.png
Overall, I found blue, yellow, red and green (in buttons and forms) to be too bright.
On the bright side:
I love the new script action: thank you! The dark theme is a great start to avoid getting blinded at night I promise I'll try very soon the new features around actions. Thanks!@toggledbits
I just upgraded to version MSR 24293, bare metal running on Fedora. Upon restart, I am getting a error banner:
I followed the new directions about npm
npm i --no-save --no-package-lock --omit dev
Any idea what the issue is?
Seems like switching the UI to the newly added dark mode (thank you for this) does nothing. The UI stays in light mode and only a few buttons turn into dark mode (see screenshot)
Things I have tried:
Hard refresh
Different browser
Different computer
Restarting Reactor
Failed troubleshooting attempts:
No errors in Chrome console
No relevant errors in Reactor log (can still PM the full log file)
Reactor version: latest-24293-ea42a81d
Hardware: Odroid N2+
Linux version: Ubuntu 24.04.1 LTS
3df2806f-9146-485b-9ec1-d056e91cefe5-image.png Dark mode enabled
ff823023-c079-4684-b01f-d6ac6527d31a-image.png Light mode enabled
Good morning,
I have a service MQTT service that needs a restart occasionally. The add-on (Smartbed MQTT) is for the smart bed base for my bed. It has a "safety light" that I can control from HAAS & MSR as a light entity, and also moves the head of the bed to a preset at bedtime, and then lies it back flat in the morning The problem is, from time to time, the light becomes "unavailable" Restarting from the Add-ons tab in HAAS always fixes it, but I should be able to detect when it happens when "light.tempur_pedic_safety_lights" is not true or false, i.e., unavailable.
What I don't know how to do is how to restart that service. Does anybody have experience in restarting add-ons from MSR?
Running:
Reactor (Multi-hub) latest-24212-3ce15e25 ZWaveJSController [0.1.24232]HAAS:
RPi5-64 (8GB) Core 2024.7.3 Supervisor 2024.08.0 Operating System 13.0 Frontend 20240710.0Hi!
Is it possible to generate two additional log files, the first being the replica of what is displayed on screen by the Rule History widgets and the other with Recently Changed Entities?
And could I configure the generation of one file per day, and delete the older ones? For example, store the last 5 days?
And being more ambitious, does Windget have an icon to open these TXT files in the navigated?
Well, we're approaching Christmas, so here's my request to Santa Claus @toggledbits 🙂
Hi @toggledbits
I'm working on a controller to generate llm response from a prompt in reactor. I have http response coming thru an http request action at the moment, capturing the response inside a local variable. So, it's practically sync.
I want to create a controller, so I don't have to rely on a proxy (and have a simpler architecture), and duplicate absurd http actions, but AFAIK in the current implementation, actions are async only. But if I have multiple requests going on, I cannot be sure what it's really inside an attribute. I also thought that something like a correlation id when sending the request could be used to identity multiple responses, but I wanted to double check with you before starting with something too complicated. I also noticed that some actions in home assistant (ie forecast) are sync and I'm wondering if you have any plan or hint to address this situation. Thanks.
Thanks.
@togglebits I am curious as to why the tilt_sensor.state (primary) = NULL. I believe it should show true or false. I have to use binary_sensor.state instead in my rules.
Again, not sure if this is related to Reactor/ZwaveJSController implementation or the actual Z-Wave JS UI docker version. I have copied, below, the attributes of the tilt sensor in hopes it can help.
Thanks in advance.
Reactor version 23302
ZWaveJSController version 23254
Z-Wave JS UI version 9.3.0.724519f
zwave-js version 12.2.3
@toggledbits I have noticed after upgrading both Reactor and ZWaveJSController to version 24257 that two of my devices/entities, TILT-ZWAVE2.5-ECO and Zooz ZSE18, had their entity re-named in an unusual way and also appears to be duplicated.
Reactor version 24257
ZWaveJSController version 24257
Z-Wave JS UI version 9.18.1
zwave-js version 13.2.0
Vestibule Motion Sensor State attributes/partial screenshot of entities it created. All entities have the same attributes.
motion_sensor.state=true x_zwave_values.Notification_Home_Security_Motion_sensor_status=8 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=23 zwave_device.valueId=[113,"Notification","Home Security","Home Security","Motion sensor status","Motion sensor status"] zwave_device.version_info=nullZooz ZSE18 Motion Sensor.jpg
Tilt Sensor Door State and Tilt Sensor Door State Simple attributes/partial screenshot of entities it created. All entities have similar attributes with exception of x_zwave_values.Notification_Access_Control_Door_State = 22 or 23.
tilt_sensor.state=true x_zwave_values.Notification_Access_Control_Door_state=22 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state","Door state"] zwave_device.version_info=null tilt_sensor.state=true x_zwave_values.Notification_Access_Control_Door_state_simple=22 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state (simple)","Door state (simple)"] zwave_device.version_info=null tilt_sensor.state=false x_zwave_values.Notification_Access_Control_Door_state=23 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state","Door state"] zwave_device.version_info=null tilt_sensor.state=false x_zwave_values.Notification_Access_Control_Door_state_simple=23 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state (simple)","Door state (simple)"] zwave_device.version_info=nullTILT-ZWAVE2.5-ECO.jpg
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only).
Anyway, here's my reactor-mqtt-contrib package:
Contrib MQTT templates for Reactor. Contribute to dbochicchio/reactor-mqtt-contrib development by creating an account on GitHub.
Simply download yaml files (everything or just the ones you need) and you're good to go.
I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them.
The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression.
Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests 🙂
Hi @toggledbits.
After a couple of weeks, I noticed that my Remotec zrc90 isn't working as expected.
Scenes are working in ZWaveJS, but this device has a strange behavior: the scene change, but then it's set again to null. In Reactor, this remains null:
battery_power.level=0.7 battery_power.since=1725817957361 x_debug.dt={"description":"Scene master 8 button remote","model":"BW8510/ZRC-90US","default_name":"Scene master 8 button remote","manufacturerId":21076,"productType":0,"productId":34064} x_zwave_values.Battery_isLow=false x_zwave_values.Battery_level=70 x_zwave_values.Central_Scene_scene_001=null x_zwave_values.Central_Scene_scene_002=null x_zwave_values.Central_Scene_scene_003=null x_zwave_values.Central_Scene_scene_004=null x_zwave_values.Central_Scene_scene_005=null x_zwave_values.Central_Scene_scene_006=null x_zwave_values.Central_Scene_scene_007=null x_zwave_values.Central_Scene_scene_008=null x_zwave_values.Central_Scene_slowRefresh=null x_zwave_values.Manufacturer_Specific_manufacturerId=21076 x_zwave_values.Manufacturer_Specific_productId=34064 x_zwave_values.Manufacturer_Specific_productType=1 x_zwave_values.Version_firmwareVersions=["1.1","1.1"] x_zwave_values.Version_hardwareVersion=3 x_zwave_values.Version_libraryType=2 x_zwave_values.Version_protocolVersion="4.5" x_zwave_values.Wake_Up_controllerNodeId=1 x_zwave_values.Wake_Up_wakeUpInterval=0 zwave_device.capabilities=[91,114,128,132,134] zwave_device.endpoint=0 zwave_device.failed=false zwave_device.generic_class="Remote Controller" zwave_device.impl_sig="24242:1:22315:1" zwave_device.is_beaming=false zwave_device.is_listening=false zwave_device.is_routing=false zwave_device.is_secure=false zwave_device.manufacturer_info=[21076,1,34064] zwave_device.max_data_rate=null zwave_device.node_id=154 zwave_device.specific_class="Simple Remote Control" zwave_device.status=2 zwave_device.status_text="awake" zwave_device.version_info=[null,"1.1"] zwave_device.wakeup_interval=0Anything I could look at? Thanks.
[SOLVED] restricting lights from a certain hour
-
The log shows that this rule set at 20:28 and ran the "Rainstorm Lights ON" reaction from its set reaction. It remained set until 22:55, when it reset and ran the "Rainstorm lights OFF" reaction from its reset reaction.
The rule remained reset for the remainder of the log. It did not set at 05:30 or any other time, it did not start its set reaction or the "Rainstorm Lights ON" reaction it references.
However, the "Rainstorm Lights ON" reaction was run by another reaction at 05:30. So you've got a mention of this somewhere. I can't easily tell which (I'd need a higher level of debug), but it is probably one of active objects (or something they start):
- Rule Notify: Mode Day ON<SET>
- Rule Notify: Mode Night ON<RESET>
- Rule Notify: Screened room door<RESET>
- Cooling All Modes but Night: ON<SET>
- Reaction Sunset light group on
-
@toggledbits
"this rule set at 20:28 and ran the "Rainstorm Lights ON" reaction from its set reaction. It remained set until 22:55, when it reset and ran the "Rainstorm lights OFF" reaction from its reset reaction."Yes, makes sense as this rule gets included in the @sunset rule for those two lights it controls. That would be sunset (20:28 until sleep time 22:55).
Reaction Sunset light group on
contains the rest of the lights that come on at sunset, of which this is a subset.I'll look at what's happening at 05:30 (IIFC it's just a mode change ruleset).
Rule Notify: Mode Day ON<SET>
This is the 05:30 mode change
Rule Notify: Mode Night ON<RESET>
I would gather this is Night Mode ON deactivating
Rule Notify: Screened room door<RESET>
This is the screened room door sensor alert being turned off after Night mode is deactivated
Cooling All Modes but Night: ON<SET>
This is HVAC switching from Night Mode to everything else with the mode change. -
@gwp1 "However, the "Rainstorm Lights ON" reaction was run by another reaction at 05:30."
Wouldn't it be triggered because of the mode change? Mode (either day or evening) is a trigger for
Rainstorm lights ON
- but having the time restriction should stop it from turning on those lights, no? -
No, it looks like something else, not the rule we've been looking at, is running that reaction. The rule never went true/set after 22:55
-
@toggledbits
Rule ID: rule-198
should runRainstorm Lights ON
reactions plusSunset Light group ON
reaction together to equal turning on all necessary lighting at sunset. -
Something ran "Rainstorm Lights ON" at 05:30. It was likely one of the rules or the reaction I listed above, as those were active at the time. The rule "Rainstorm: on, off with UV" was not active at this time, so it did not run it.
-
@toggledbits Rule Notify: Mode Day ON<SET> This is the 05:30 mode change and the mode change is a condition for the running of
Rainstorm Lights ON
- but shouldn't/wouldn't the conditions aroundnot before <xx time>
belay that order? (That was my intent, anyway.)Would moving the time conditions to
Constraints
be a better approach? -
I hope what I'm about to mention applies to your situation... running Rule B's SET (or RESET) reaction from Rule A:
- Does NOT cause Rule B to show as "Set"
- Does NOT leave a lasting trace in the Status page
- Does NOT change the "Last set" timestamp on Rule B
...is therefore sometimes a real challenge to catch in the act, much less diagnose, without lots of Log-intensive scrutiny.
These are the reasons I requested some features along those lines, to help "see" what's happening.
-
@librasun
I'm going to temporarily divorce the @sunset rule from the Rainstorm rule just to see what happens come morning.Moved the day/time/weekday conditions toConstraints
first. At least then I can rule that out.Might be harder to track tomorrow depending on how bright it is at 07:30.
I'm wondering if I'm falling into the pit of trying to "make a truth truthier" when it comes to the triggers.
-
@gwp1 No change, lights still came on at 05:30. I did roll over and grab my phone, load up the MSR UI and manually trigger the ruleset only to have it turn the lights back off. Before retriggering, I looked at the status of the ruleset and it met everything it was supposed to - the lights were just still on (having come on when they really shouldn't have.)
Trying to rethink how to write this to get to the goal.
-
@gwp1 before you change anything, do this: archive your entire "storage" subdirectory (ZIP) and send it to me.
-
@toggledbits Done.
-
The rule "Sunset Lights: On" is the one that triggered at 05:30 and ran the "Rainstorm Lights ON" reaction. It did that because "Day" is an acceptable mode in its first condition (but "Night" is not listed and so this condition was false before), and at the moment apparently 05:30 is before sunrise, so the second condition was also met.
-
@toggledbits Talking this thru...
Ruleset "Sunset Lights: On" should have run at sunset 20:29 (local sunset time on Friday 06/11/2021). It should include two Reactions, "Sunset Light Group On" and "Rainstorm Lights On" (done this way to prevent race condition/overlap if the same lamps were included in both reactions as well as prevent a gap at sunset when I'd have to turn off "Rainstorm Lights: On" lamps one minute before sunset kicks in.) I don't know why "Sunset Lights: On" would have run at 05:30 as it shouldn't be driven by mode but only by
sunset/sunrise
.Day would be an acceptable mode for ruleset "Rainstorm Lights: On" because, well, that's basically the point - we need these lights during the day as a storm has made it very dark during non-traditional times. I would expect "Rainstorm Lights: On" to run at 05:30 when mode switches to Day - but that's the reason for the
after <time>
conditions/constraints - to prevent it from taking action until after those time stops.EDIT: Ok, looking harder at that last half a sentence you wrote: "05:30 is before sunrise so the second condition was also met" - that would explain why "Sunset Lights: On" ran which would explain why Reaction "Rainstorm Lights On" ran. Since that reaction doesn't have the constraints, it seems that's overriding the ruleset "Rainstorm Lights: On" ?
-
@gwp1 Thinking further...
Removing the Reaction "Rainstorm Lights On" from this ruleset of "Sunset Lights: On" because it's redundant - let ruleset "Rainstorm Lights: On" handle the heavy lifting all on it's own.
You can reference the ruleset from earlier images, this is the
Set Reaction
Reset Reaction
to that ruleset.
-
@gwp1 said in restricting lights from a certain hour:
Since that reaction doesn't have the constraints, it seems that's overriding the ruleset "Rainstorm Lights: On" ?
You're mixing rules with global reactions. Global reactions are not bound by any rule. If you tell a global reaction to run, it runs. The fact that some rule may run it and at some specific time the rule would not run it is not a factor. The global reaction doesn't even know that rule exists. It's a one-way connection (rule -> global reaction); there is no connection the other way.
-
@toggledbits This actually supports what I'm thinking happens here, then.
The ruleset has
Constraints
but, because the Reaction doesn't know of it, it's riding right over those constraints.This makes me feel even more confident that removing the call to the Reaction will resolve this issue. The ruleset "Rainstorm Lights: On" has the conditions and constraints necessary to correctly call for reaction "Rainstorm Lights On" - there's no need for ruleset "Sunset Lights: On" to ALSO call the Reaction - it's covered already.
-
@gwp1 Ok, bear with me: unsure if this ran correctly as now I saw the "Sunset Lights: On" trigger all lights because it was not yet sunrise but it was after 05:30 which is when DAY mode returns. As Sunset Lights: On runs during Day or Evening modes, it is correct (as currently configured) to act this way.
Doing some housecleaning on rulesets as I fear I may have a few that are duplicating efforts and a couple that need some Constraints.