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Hi Everyone,
I am just starting to move over from Vera to Home Assistant using MSR.
On vera I had been using DelayLight. I have tried to replicate it with help from youtube (https://www.youtube.com/watch?v=fc_ij0D1hXE) Reactor for Vera #006 - Emulating DelayLight in Reactor.
I have created 6 rules that sort of work. but I am just wondering if this is best practice or should can it be built in 1 rule like the old vera way?
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I've done a bit of repackaging of MSR to make it work as an add-on under Home Assistant mostly for my own purposes but hopefully it makes it a bit easier to install and get going.
GitHub - mrw298/hassio-reactor-addon GitHub - mrw298/hassio-reactor-addon
Contribute to mrw298/hassio-reactor-addon development by creating an account on GitHub.
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Hi!
I tried to find an answer in both the forum and by myself, without any luck. I'm trying to make my Echo device play a mp3 file. The same mp3 file is easy to play with other smart speakers (Sonos, Google/Nest) - that it no problem. Same approch do not work with Echo devices. The mp3 files I want to use is located on my HA installation (config/www/audio), running on ver. 2023.5.4. I have MSR ver 23114.
Is there a way to do this easily?
Thanks!
/Fanan -
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here.
Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed. -
I'm controlling a HVAC device through the MQTTController. While setting up the entity config in reactor.yaml, I started with this on the action block:
set_setpoint: topic: "ezlo_mqtt/set/item/%topic%/set/Tsetpoint" payload: expr: "parameters.setpoint" type: rawHowever, as the setpoint is a number in the UI, things were not fully parseable as a number and nothing was outputted to mqtt.
So I've added this code to MQTTController.js at line 1449 to add the payload type 'number':
} else if ( 'number' === act.payload.type ) { payload = String( payload ); } else if (''raw' !== ( act.payload.type || 'raw' ) ) {After this change, I was able to set the payload type to number:
set_setpoint: topic: "ezlo_mqtt/set/item/%topic%/set/Tsetpoint" payload: expr: "parameters.setpoint" type: numberAnd things worked as intended, being able to send numbers in the actions bit of a rule set.
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Some background
switch (on/off) brightness color
I'm trying to integrate a Zigbee device into the MSR using zigbee2mqtt bridge and MQTTController. The device in question is a cheap mood light that has following properties that I'd like to control:I'v already managed to get the switch part working and can toggle the light on/off. Also the brightness value is mapped back to MSR. In zigbee2mqtt it has a value range from 0 to 254, so this the reason for the expression:
expr: 'payload.brightness / 254'Here's the entity definition (don't know whether the type should be something else than the Switch)
zigbee-lidl-mood-light: name: 'Lidl Mood Light' friendly_name: 'Mood Light' type: Switch uses_template: lidl-moodlightAnd the corresponding template (NOTE: rgb_color has not been defined in this example):
lidl-moodlight: init: "zigbee2mqtt/%friendly_name%/get/state" query: "zigbee2mqtt/%friendly_name%/get/state" capabilities: - power_switch - toggle - dimming primary_attribute: power_switch.state events: "zigbee2mqtt/%friendly_name%": "power_switch.state": json_payload: true expr: 'upper(payload.state) == "ON"' "dimming.level": json_payload: true expr: 'payload.brightness / 254' actions: power_switch: "on": topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'ON' "off": topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'OFF' set: topic: "zigbee2mqtt/%friendly_name%/set/state" payload: expr: "parameters.state ? 'ON' : 'OFF'" type: raw toggle: topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'TOGGLE'The problem
In order to control the brightness or the RGB color values, I would have send a JSON payload in corresponding actions. But I have no idea how to define it in the template. The reason why the switch part is working is that the zigbee2mqtt accepts also plain ON / OFF / TOGGLE string payloads in that case.But the brightness should be controlled with the following payload:
{"brightness": 196}And the RGB color like:
{"color":{"rgb":"46,102,150"}}Here's the link for the documentation (the Exposes part defines the messages).
So how should I define the JSON payload for example for the dimming action? It definitely should be some sort of expressions since I have to map the MSR real value (0...1) to (0...254) for the zigbee2mqtt.
actions: dimming: set: topic: "zigbee2mqtt/%friendly_name%/set" payload: expr: ????? type: jsonAnother problem is the RGB value. I could use the rgb_color capability for the setting but the problem is that the zigbee2mqtt only reports the current color in hue/saturation or xy coordinates.
Here's an example of published message after setting the color:
Topic: zigbee2mqtt/Mood Light QoS: 0 { "brightness":254, "color":{ "hue":240, "saturation":100, "x":0.1355, "y":0.0399 }, "color_mode":"xy", "color_temp":574, "linkquality":96, "state":"ON" }I would have to map those values back to RGB, but is it even possible with existing constructs in MQTTController's templates?
Help would be appreciated @toggledbits
br,
mgvra -
Good evening,
I was wondering if it would be possible to send out a push notification when there is a update to MSR to HA users. I know how to set up notifications through Reactor to HA users, but I'm unsure what to look for in regards to updates. I know that MSR itself will tell me there is an update, but unless I'm logged into MSR in a browser, I'm not always going to see that.Just updated to latest-23114-e4060aae MSR
Home Assistant 2023.4.6
Supervisor 2023.04.1
Operating System 10.0 -
MSR tooltip says that "disabled groups are ignored, as if they did not exist (conditions don't run)".
Just want to clarify if it's by design that actions beneath disabled groups should run? They do run, but intuitively I was expecting them to be disabled as well.
Running the latest build under Docker.
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I am running MSR on a small windows machine. Earlier this week, the machine restarted and Reactor restarted as well. I am now experiencing an issue in which Reactor doesn't seem to be making any updates or calling any scenes. Reactor is communicating with Vera and all entities seem to be accurate (ie lights on or off) and manually clicking on Actions seems to work just fine. The Status page also seems accurate and displays rules automatically being SET and RESET. But when the Reaction changes from SET to RESET or vice versa, none of the actions are actually invoked.
For example, I manually ran a SET action at 11:29 and my lights turned on. At 11:30, the Status Dashboard shows the rule updating to RESET, but the lights did not turn off.
I have included a screenshot of the rule history below as well as the log for these times as well.
Any ideas on what can be going on? I have tried restarting the Windows machine as well as Reactor multiple times to see if this fixes this behavior but have not had any success. Any information is appreciated.
78f9f75f-d24c-4ff4-a23a-fda0c98cbcbc-image.png
[stable-22274]2023-04-14T03:29:39.161Z VeraController:null VeraController#vera enqueued task for Entity#vera>scene_3 action script.run: task [Object]{ "SceneNum": "3", "DeviceNum": 0, "id": "action", "serviceId": "urn:micasaverde-com:serviceId:HomeAutomationGateway1", "action": "RunScene" }
[stable-22274]2023-04-14T03:29:39.587Z VeraController:INFO VeraController#vera 0 dead entities older than 86400000s purged
[stable-22274]2023-04-14T03:29:45.763Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) configuration changed; reloading
[stable-22274]2023-04-14T03:29:45.766Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) stopping
[stable-22274]2023-04-14T03:29:45.772Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) stopped
[stable-22274]2023-04-14T03:29:45.773Z Rule:NOTICE Rule#rule-la4gnzmt (Evening Lights Rule) starting
[stable-22274]2023-04-14T03:29:45.777Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) starting evaluation; because startup
[stable-22274]2023-04-14T03:29:45.779Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluated; rule state transition from RESET to SET!
[stable-22274]2023-04-14T03:29:45.802Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluation complete
[stable-22274]2023-04-14T03:29:45.809Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) started
[stable-22274]2023-04-14T03:29:45.811Z Engine:INFO Enqueueing "Evening Lights Rule<SET>" (rule-la4gnzmt:S)
[stable-22274]2023-04-14T03:29:45.840Z Engine:NOTICE Starting reaction Evening Lights Rule<SET> (rule-la4gnzmt:S)
[stable-22274]2023-04-14T03:29:45.842Z Engine:INFO Evening Lights Rule<SET> all actions completed.
[stable-22274]2023-04-14T03:30:00.008Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) starting evaluation; because timer-trigger Timer#rule-la4gnzmt
[stable-22274]2023-04-14T03:30:00.024Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluated; rule state transition from SET to RESET!
[stable-22274]2023-04-14T03:30:00.055Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluation complete
[stable-22274]2023-04-14T03:30:00.062Z Engine:INFO Enqueueing "Evening Lights Rule<RESET>" (rule-la4gnzmt:R)
[stable-22274]2023-04-14T03:30:00.079Z Engine:NOTICE Starting reaction Evening Lights Rule<RESET> (rule-la4gnzmt:R)
[stable-22274]2023-04-14T03:30:00.080Z Engine:INFO Evening Lights Rule<RESET> all actions completed.
[stable-22274]2023-04-14T03:30:01.099Z VeraController:INFO VeraController#vera 0 dead entities older than 86400000s purged -
Good morning,
I'm sorry if this has been asked (I did search, but couldn't find anything), I've run into a bit of a snag in some of my reactions using OpenWeatherMap. I made the assumption (you know what they say about assume), that the Forecast Temperature value was the Daily High, when in fact it's the current Temperature. It turns out you can get that information from OpenWeatherMap, but it's a on paid tier API.I am looking at alternatives, such as the haas>weather_forcast_home value from Home Assistant, as well as Pirate Weather, however, the value of those Forecast High is in an array.
27f55490-7869-434f-bcac-e1e5398b3aea-image.png
1df1a841-90f0-4dbe-8f73-ff3fc04595e2-image.png
How do I pull the values in that array out and make them useful in MSR?
I'm running latest-23078-d592d400 and HA 2023.3.5 on RPI4
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To anyone using Pushover who has added Custom sounds to your Pushover account: how did you get them to appear in the sounds dropdown in MSR?
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Hi guys,
I want to import my reactor sensors in the MSR addon for Home Assistant, but I can't find the app.js file anywhere. So now I don't know where to put the backup file.
I have not tried to put it in the main directory (config/reactor) yet. Wanted to know if I'm the only one with the problem.
Reactor addon: v0.0.8
MSR: 23063-c464b685
Home Assistant 2023.3.3
Supervisor 2023.03.1
Operating System 9.5
Frontend 20230202.0 - latestI started with v0.0.7, have just updated everything. Still no file.
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@toggledbits was looking thru rule sets and updating which (new) lights I wanted REMII to impact and saw that this...
4711b0df-5e98-4992-bb25-d0e53203f0e8-image.png
...is showing as (missing) in the rule Deactivatedand looking in the dropdown of Variables it appears I cannot select that local expression (only Global) as I did when originally building this out back in 2021.
27f7025c-057e-441a-88ea-dc4bdf39614d-image.png
In looking at the rule Active Period I'm seeing:
487074ef-3bfa-4a84-b03d-ed6d920c118c-image.png which appears to be pointing to setting a variable in a rule?It's admittedly been a couple years since this was built and it's def not fresh in my memory.
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MSR: latest-23078-d592d400
--Docker image on unRAID
Hubitat C-7: 2.3.5.121I'm always looking to simplify my rules and reactions and having finally grasped the Array function with a loop of perform.Action, I decided to re-write one of my rules. The kids like to play music on the Echo devices at a high volume, and I also have TTS loud during the night if a door/window are to open. In order to not have her yell at me later, I wrote a rule that resets the volume on each Echo device to a level of 2. However having 7 Echo's, there are many steps in my Reaction. Set the volume on device 1, wait a few seconds, set the volume on the device 2, wait, and so on.
Sample snippet of the set reaction: (This works BTW.)
2f5aafc0-bf97-4622-b41c-60649253590e-image.pngTo make it better, I created an array of the devices and want to run a perform.Action command. Less steps with the same results. Or so I thought. The end result is now a volume level of 0 or 1. I think the Echo gets confused. Either way, not a level of 2 like I was expecting. BTW volume 1 across the room is too low, in case you were wondering.
New set reaction:
${{ each device in Echo_devices: performAction( device, 'volume.set', { level:0.20 } ); 0 }}
da62dfb0-f433-4fc6-897f-d38c190f8c9a-image.pngThe av_transport.stop works as expected. The issue is with the volume.set, {level:0.20}. Do I have something wrong in my command?
Global expressions used:
8d054dca-20dc-4e97-aa6d-4537c9da4ea9-image.png -
Good evening all,
I've run across a quirk with my iBlinds motors in Home Assistant. Each iBlinds zwave motor has two controls that I can use. One is a switch, and one is a cover control.ee654e5d-d191-4082-a7f2-6b161923de75-image.png cid:A1190F3F-FB02-4332-93DE-9A15A490D9AB
The switch control is a binary on/off switch. On, the blind goes to the "open" position (v2 controllers, 50%, v3 controllers user definable parameter)
If you click on the cover icon, it moves between two positions. Essentially, it's closed in both positions, just 180 degrees apart. The cover control does give you the granularity to move to any position between 0 and 100, which is sometimes useful, when you just don't want it open or closed, such as letting some light in, but closing it enough when the sun is shining directly into the window and blinding everyone.
Here's the problem, which I've brought up with iBlinds support, and they're singing Simon and Garfunkel (Sound of Silence). The two controls don't update each other. If I open or close using the switch, the cover position value doesn't change. If I open or close using the cover control, the switch doesn't change to on or off. I've verified that this isn't just an issue with the dashboard/templates I'm using by going into the developer tools on HA and the values do not change. I've also checked those values in Reactor (Entities tab) and they do not update properly.
I've come up with a Reactor work around which sort of forces the controls to update. If anyone knows of a better way, please tell me. I have two rules set up that monitor for changes in the switch state, that then performs a x_haas_cover.set_cover_position to either 0 or 50 for either to off or to on respectively.
40b352f9-c599-4768-ac02-cd7bcb4b3b33-image.png
db1d73d4-1fc9-4785-a75a-068c42e63b48-image.png
This is sort of a one way street at the moment. I don't have a reverse rule set up to change the switch value, but the current rule seems more of an issue.
All that being said. I have 14 iBlinds motors in my home. That would mean 28 rules in Reactor. I know how to set up a Dynamic Group Control for Triggers. I put all 14 switches in the reactor.yaml file, and I can use those for triggers. How would I go about using 14 corresponding cover controls for the reactions?
It may be a simple matter, but I'm not sure. One thing i can say is the name of the switch and cover entities are the same, except for the control type:
0bbf3cb0-ab71-4c9c-b254-d3009f5b092c-image.png
Edit:
Running:
Reactor: latest-23078-d592d400
Home Assistant 2023.3.5
Supervisor 2023.03.3
Operating System 9.5
Frontend 20230309.1 - latest -
Post has been updated.
Need some guidance in determining what this error means.
Running Reactor latest-23078-d592d400; ZWaveJSController; Docker on Synology; Home Assistant 2023.3.6; Z-Wave JS UI 8.11.1
I have searched the site and could not find anything related to my question.
I know what the rule does. Yet, I cannot find the relationship with this error.
If someone could point me in the right direction, it would be appreciated.
Thanks in advance
Rule is as follow:
If the garage side door opens when the alarm is not armed and that both my spouse and I are at home:
Set Reaction: turn on the Siren_8 (basically a two seconds beep that was configured with the Aeotec Siren to warn us that the door is open)
Reset Reaction: turn off the Siren_8 in case it wants to keep beeping
Here's the updated error.
[latest-23078]2023-03-26T22:31:36.772Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:36.772Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:36.773Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.773Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.782Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.783Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.790Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.791Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.799Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:36.799Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:36.801Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.802Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (false), but rule state remains RESET [latest-23078]2023-03-26T22:31:36.804Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.804Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.812Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.812Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.814Z <Engine:INFO> Enqueueing "Door Sensors State<RESET>" (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:36.815Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET>" (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:36.817Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<RESET>" (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:36.819Z <Engine:NOTICE> Starting reaction Door Sensors State<RESET> (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:36.820Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:36.822Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:36.823Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 2, "bitmask": 0 } [latest-23078]2023-03-26T22:31:36.830Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Closed" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:36.831Z <Engine:INFO> Resuming reaction Door Sensors State<RESET> (rule-lerjv6if:R) from step 1 [latest-23078]2023-03-26T22:31:36.832Z <Engine:INFO> Door Sensors State<RESET> all actions completed. [latest-23078]2023-03-26T22:31:37.043Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) starting evaluation; because entity-changed ValueSensor#hass>sensor_garage_side_door_openclose_battery_level [latest-23078]2023-03-26T22:31:37.044Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) starting evaluation; because entity-changed ValueSensor#hass>sensor_garage_side_door_openclose_battery_level [latest-23078]2023-03-26T22:31:37.045Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.046Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.060Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.060Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.062Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:37.062Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:37.146Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) starting evaluation; because entity-changed Group#groups>low_battery [latest-23078]2023-03-26T22:31:37.156Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.157Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.157Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:37.161Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) from step 2 [latest-23078]2023-03-26T22:31:37.162Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<RESET> all actions completed. [latest-23078]2023-03-26T22:31:37.316Z <HassController:INFO> HassController#hass action x_hass_siren.turn_off([Object]{ }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:37.317Z <Engine:INFO> Resuming reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) from step 2 [latest-23078]2023-03-26T22:31:37.317Z <Engine:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> all actions completed. [latest-23078]2023-03-26T22:31:38.892Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.892Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.893Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.894Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.894Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.907Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.907Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.916Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.917Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.925Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:38.925Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:38.927Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.930Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) constraints not met! [latest-23078]2023-03-26T22:31:38.930Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (true), but rule state remains RESET [latest-23078]2023-03-26T22:31:38.931Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.932Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.939Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.939Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.941Z <Engine:INFO> Enqueueing "Door Sensors State<SET>" (rule-lerjv6if:S) [latest-23078]2023-03-26T22:31:38.942Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<SET>" (rule-lbmoup28:S) [latest-23078]2023-03-26T22:31:38.943Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<SET>" (rule-lfn441bq:S) [latest-23078]2023-03-26T22:31:38.945Z <Engine:NOTICE> Starting reaction Door Sensors State<SET> (rule-lerjv6if:S) [latest-23078]2023-03-26T22:31:38.946Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> (rule-lbmoup28:S) [latest-23078]2023-03-26T22:31:38.948Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<SET> (rule-lfn441bq:S) [latest-23078]2023-03-26T22:31:38.949Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 1, "bitmask": 0 } [latest-23078]2023-03-26T22:31:38.956Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Open" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:38.957Z <Engine:INFO> Resuming reaction Door Sensors State<SET> (rule-lerjv6if:S) from step 1 [latest-23078]2023-03-26T22:31:38.958Z <Engine:INFO> Door Sensors State<SET> all actions completed. [latest-23078]2023-03-26T22:31:39.284Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<SET> (rule-lfn441bq:S) from step 2 [latest-23078]2023-03-26T22:31:39.284Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<SET> all actions completed. [latest-23078]2023-03-26T22:31:39.530Z <HassController:INFO> HassController#hass action x_hass_siren.turn_on([Object]{ "tone": "30" }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:39.531Z <Engine:INFO> Resuming reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> (rule-lbmoup28:S) from step 2 [latest-23078]2023-03-26T22:31:39.531Z <Engine:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> all actions completed. [latest-23078]2023-03-26T22:31:40.341Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_siren_siren_active_8 [latest-23078]2023-03-26T22:31:40.351Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:40.352Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:40.353Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:40.645Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed Group#groups>water_leak_detected [latest-23078]2023-03-26T22:31:40.654Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:40.654Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:40.655Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.311Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.312Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.313Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.315Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.315Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.327Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.327Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.335Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.336Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.343Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:41.343Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.345Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.346Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (false), but rule state remains RESET [latest-23078]2023-03-26T22:31:41.347Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.348Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.354Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.355Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.356Z <Engine:INFO> Enqueueing "Door Sensors State<RESET>" (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:41.357Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET>" (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:41.360Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<RESET>" (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:41.361Z <Engine:NOTICE> Starting reaction Door Sensors State<RESET> (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:41.363Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:41.365Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:41.366Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 2, "bitmask": 0 } [latest-23078]2023-03-26T22:31:41.374Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Closed" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:41.375Z <Engine:INFO> Resuming reaction Door Sensors State<RESET> (rule-lerjv6if:R) from step 1 [latest-23078]2023-03-26T22:31:41.375Z <Engine:INFO> Door Sensors State<RESET> all actions completed. [latest-23078]2023-03-26T22:31:41.497Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) starting evaluation; because entity-changed ValueSensor#hass>sensor_docker_hub [latest-23078]2023-03-26T22:31:41.498Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:41.498Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:41.499Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.501Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_docker_hub_update_available [latest-23078]2023-03-26T22:31:41.502Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:41.502Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:41.503Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.709Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) from step 2 [latest-23078]2023-03-26T22:31:41.709Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<RESET> all actions completed. [latest-23078]2023-03-26T22:31:49.669Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.675Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.675Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.676Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.676Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.678Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.679Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.679Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.680Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.682Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.484Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_siren_siren_active_8 [latest-23078]2023-03-26T22:31:52.485Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.485Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.486Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.502Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:52.502Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:52.505Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.505Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.515Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.515Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.524Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.525Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.537Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:52.539Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.540Z <HassController:INFO> HassController#hass action x_hass_siren.turn_off([Object]{ }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:52.541Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.542Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) constraints not met! [latest-23078]2023-03-26T22:31:52.542Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (true), but rule state remains RESET [latest-23078]2023-03-26T22:31:52.544Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.544Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.551Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.552Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.565Z <Engine:NOTICE> [Engine]Engine#1 entry 171 reaction rule-lbmoup28:R: [Error] terminated [-] [latest-23078]2023-03-26T22:31:52.565Z <Engine:CRIT> Error: terminated [-] Error: terminated at Engine._process_reaction_queue (/opt/reactor/server/lib/Engine.js:1555:47) at runMicrotasks (<anonymous>) at processTicksAndRejections (node:internal/process/task_queues:96:5) -
MSR: latest-23078-d592d400
--Docker image on unRAID
Hubitat: 2.3.5.121I was having an issue this morning where MSR wasn't seeing any hub updates from my Hubitat. In looking at the logs I was seeing pages of "reactor.log size hit rotation limit, rotating" messages. I purged these logs and restarted MSR thinking the logs were the cause of being stuck or something. I also changed the default from 2 MB and 5 logs to 3 MB and 9 logs. Long story short, that wasn't the issue and my HE needed a reboot. I had just rebooted a couple of days ago, so I didn't think that was the problem.
Back on topic here. Everything seems to be communicating and MSR is seeing the updates now, however I feel that my logs filled up way too fast. Granted 3 MB isn't very large these days. Is it normal to take about 45 minutes to fill up nine 3 MB log files? Or does this seem excessive? I only changed the size and qty in my logging.yaml file.
cedba928-6adc-4f24-be57-4fa4184e9128-image.png aa2c5edf-629f-45a3-8083-6f3dece48e05-image.png
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@toggledbits said in Can I use Dynamic Group Control for Triggers and Reactions?:
Note that @gwp1 is using ZWaveJSController to interface with iBlinds, not HassController. So this is more direct control that circumvents HA's interpretation.
I saw that, but ZWaveJSController doesn't seem to be an option in my instance. I do use ZWaveJS UI on HA. What's the difference here?
Edit. I found it in your documentation. I tried installing it, but Reactor is telling me that the zwavejs controller is down. Do I need to do anything on Home Assistant to make it available?
d4f165eb-ba31-49e3-9f0c-ff49e4710f4e-image.png
The WS Server is enabled and set to port 3000. That's what I set up in my reactor.yaml file.
- id: zwavejs implementation: ZWaveJSController enabled: true config: source: ws://192.168.1.141:3000 # modify the IP address as needed; -
I updated to the latest version of Reactor this morning. I run reactor (successfully) on a Raspberry PI 4 4GB with SSD 64GB. I also run Home Assistant in Docker. After updating I noticed a disk space critical error warning!
9f4e1ea1-977a-481b-9806-d3d43a4eff04-image.png
I have tried purging the docker install (docker image prune -a)
I have rebooted the Raspberry PI also, and the error messages keep coming.
I have the following disk space:
58742ed7-e10d-4572-b380-0abda64f90b4-image.png
How do I free up space?
Any help would be appreciated.
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Couldn't resist - just wrapping up some ruleset clean-up and was calling it a night and.... Bard was open on a browser tab from a day or so ago.
c3c52fb1-b45c-42fc-af56-d80313a1e76b-image.png
It's not wrong... 🙂
Device information in string or array
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Hi,
I need help to create a search within MSR that shows me the name of all sensors in a certain status.
User case: Based on the information from category_num and subcategory_num, return in a string or array the name of all devices that meet the Tripped = 1 status.
Example: generate a warning message of all the windows that are open before triggering the alarm.
Which function should I use in MSR? What would this search look like?
Thanks.
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Currently there is no function or "global" value that will give you all entities. I've talked with other users about this, so it's a planned feature, it just hasn't materialized yet, and since it's core, it's probably a 1.1 thing and not for 1.0.
But, you can take a list of known entities that you specify and rip through them to see which matches a particular test (or tests). This has been covered here: https://smarthome.community/post/7041
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Replying to a PM so it may sound off topic.
This is an example of how I would do it in lua:for k, v in pairs(luup.devices) do if v.device_num_parent == 1 then if v.category_num == 4 then atr = luup.variable_get("urn:micasaverde-com:serviceId:SecuritySensor1", "ArmedTripped", k) tr = luup.variable_get("urn:micasaverde-com:serviceId:SecuritySensor1", "Tripped", k) if atr == "1" then natr = natr + 1 end if tr == "1" then ntr = ntr + 1 end end fail = luup.variable_get("urn:micasaverde-com:serviceId:HaDevice1", "CommFailure", k) if fail == "1" then nfail=nfail + 1 end end end return ntr,natr,nfail end
You can see in this example that I am counting specifically devices from a bridge which is device id 1 (I think it was a vera) and am counting devices which are tripped, armed tripped and failed. It's a code that I used to run regularly to check my device status.
You can then extract the name of the device and append it to a device list.local list = {} for k, v in pairs(luup.devices) do if v.category_num == 4 then tr = luup.variable_get("urn:micasaverde-com:serviceId:SecuritySensor1", "Tripped", k) if tr == "1" then table.insert(list,v.name) end end end return list
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@rafale77 thanks, it worked inside Vera, but as I am leaving the platform, and as many of you have already said, my VeraPlus Hub will be just a radio very soon, I have to find a way to do it in MSR. And I don't think I'm far, I'll post a message in the sequence that may be that @toggledbits give me the missing information.
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@toggledbits first step ok, I took the example you told me to look at and that is exactly what I want to follow. I managed to reproduce the example for the battery, but now I lack the variable to test the Tripped.
I believe that attributes.Tripped == "1" is not the correct one to validate.
If you can tell me what query I have to do, I would be grateful.
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After much trying and error, I found which attribute to use, and the problem was solved. Thanks @rafale77 and @toggledbits for the tips. Now it opens a universe of new toys to put in my automation, increasing the information.
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Nice job!
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One extra query, is it possible to put in an array a search that lists all the device names that meet a characteristic, for example category_num 4 and subcategory_num 1? An array that returns ["vera>device_1", "vera>device_2", "vera>device_3"].
In other words, I would like to fill in my above example, the variable OpenDoorWindList more automatically, without having to manually prepare this list.
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Yes, that's what I am referring to as planned but not yet implemented in my earlier reply.
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Ah, ok, thanks!
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Well, I have been trying to use the above example to get a message reporting LAN connectivity failure of devices in my network.
So I have set up an array with devices the Global expressions named DeviceTrackerList:
['hass>device_tracker_airport_time_capsule_van_hw','hass>device_tracker_airport_time_capsule_van_hw','hass>device_tracker_akita','hass>device_tracker_altherma_lan_adapter','hass>device_tracker_ap_bijkeuken' etc]
Then I run into problems defining the loop into a variable DeviceTrackerNotHome:
each id in DeviceTrackerList:getEntity( id).state == not_home ? id: null
Which returns the entire list. I have tried a few dozen of other options but either the entire list or an empty list is returned. Obviously my .state does not do the trick but what is the correct syntax to use here? (And where could I have found that myself?...)
Then the next step is to use the names of the failing devices in a message.
My last global variable is named DeviceTrackerMessage and holds
join(each id in DeviceTrackerNotHome:getEntity(id).name, ', ')
which returns a nice list of friendly names but I have no idea how to use that in my message.
I expected
{ "message": {DeviceTrackerMessage} }
to work but it did not and all other attempts to construct something failed as well.So I do hope someone can help here to point out to me what is probably obvious but difficult for a novice user to see.
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@hansw said in Device information in string or array:
each id in DeviceTrackerList:getEntity( id).state == not_home ? id: null
The
state
part isn't right... everything fromgetEntity()
to the question mark, in fact. Go to the Entities list, find one of the entities you have listed inDeviceTrackerList
, and click on it to open its detail pane. You'll see the correct names of all the attributes listed there. Two things need to be fixed: (a) where you havegetEntity( id ).state
in the above example, you need to replace it withgetEntity( id ).attributes.capabilityname.attributename
(e.g..attributes.x_hass.state
or.attributes.x_hass_device_tracker.location_name
); and (2) where you havenot_home
, there is probably no variable by that name, and I'm betting you actually meant to compare to a string here, so that needs to be surrounded in quotes:... == "not_home"
@hansw said in Device information in string or array:
which returns a nice list of friendly names but I have no idea how to use that in my message.
I expected { "message": {DeviceTrackerMessage} } to workThe message would be something like:
${{ "Trackers not home: " + DeviceTrackerMessage }}
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Thanks again for your help @toggledbits. I had been looking at the wrong place (in HASS) for the entities but your pointer was a great help also for other uses of reactor. The expressions are working like a charm now.
Still having trouble getting the JSON correct using the Variable though. I am using the x_hass_system.call_service and whatever I try it fails.
The string looks like:
{ "title": "The following devices fail: ", "message": XXXX } Where at the location of the XXXX I probably need a trick to insert the DeviceTrackerMessage with surrounding double quotes but I don't have a clue.I even tried building the JSON into a global variable but it looks like the escape characters do not work or maybe I overlook something obvious.
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Show me all of the variables involved, and your rule and it's reactions. We'll work from the point you've arrived at.
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Thanks @toggledbits , the variables I showed you in my earlier post and I corrected them zo they evaluate properly now into a string DeviceTrackerMessage which holds the friendly name of the devices offline, separated with comma's. As a string it does not have "" around it.
My rule has a lot of Entity Attribute checks of all devices checked on x_hass.state <> home and combined into an OR.
Then as a constraint I check the Variable Value DeviceTrackerMessage <> ""
And then the Set Reaction holds:
Entity Action hass>system x_hass_system.call_service with service: notify.my_device and the data: holding
{ "title": "Some devices failed: ", "message": XXXXX }Where on the position of XXXX I tried all I could think of.
I know the rule might not be perfect yet but just testing the Set Reaction should generate a message. When replacing the XXXX with "test" I get a message.
Also I tried adding a variable called JSONString and populating that using to JSON but I cannot get the result to look like a JSON string nor to work.
Hope this helps.....
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The data field requires either a string that can be parsed as JSON data, or (works but not documented), you can pass an object from an expression. Both of these will require that you use a substitution to get the object or string into the field.
My suggestion is that you minimize the need to understand quoting, etc. by creating another variable to house the data object, and pass that variable in the Entity action. Two steps:
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Create an expression (could be local or global) called
notify_data
defined as follows:{ "title": "Some devices failed", "message": DeviceTrackerMessage }
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To insert that into your Entity Action, set the data field to
${{ notify_data }}
That's what I would consider to be the "easy" way, which is a little longer than the most direct route, but easier (I think) to understand (and support/remember in future). The first step creates an object with two keys and sets their values: the title is a string, and the message is the value of
DeviceTrackerMessage
(no quotes around that name means it's a variable reference). The second step passes the object to the data field.The other way would simply be to set the data field in your action to the JSON string directly in one step. There are several ways to do this, and one of them is to use a similar approach to what we've done above, and just have the
stringify()
function convert it to JSON for us (that's what it does). Set the data field in your Entity Action to:${{ stringify( { "title": "Some devices failed", "message": DeviceTrackerMessage } ) }}
You should be able to see the similarity here. The interior object definition creates an object with two keys, title and message, and their particular values. That is passed to
stringify()
, which converts it to JSON, and that result string becomes the value of the field passed to Hass on the service call.You can also do this without
stringify()
, but it's more complicated. We have to build the JSON string ourselves and insert the data fromDeviceTrackerMessage
into it using string concatenation, with careful use of different quotes for different purposes (the tricky part):${{ '{ "title": "Some devices failed", "message": "' + DeviceTrackerMessage + '" }' }}
Notice that before and after
+ DeviceTrackerMessage +
we have double quotes inside single quotes (hard to see, especially at the end). But this would also work, providedDeviceTrackerMessage
does not contain any double quotes itself. Quoting can be hard to get right, especially for new players, so I generally try to find solutions that avoid it, which is why I put the other two solutions first on my list.Edit: heh... actually, an even shorter version of my first alternative is to not use
stringify()
at all and just create and pass the object on the fly... set data field to this:${{ { "title": "Some devices failed", "message": DeviceTrackerMessage } }}
That's about as direct as it gets -- you're creating and passing the data object in one step, there is no need to convert it to a JSON string because you can pass the object directly. For clarity, no additional variable needs to be created, either. I think I like this best.
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Thanks a lot for your elaborate answer and explanation @toggledbits! I do appreciate this and it helps me further, also with other issues, to make better use of your wonderful tool! I was not aware of this ${{ }} construction and I have no idea from which language this syntax is but I guess it forces the bit in between to be evaluated.
Anyway, it solved the problem! Thanks a lot!!
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@hansw said in Device information in string or array:
I was not aware of this ${{ }} construction and I have no idea from which language this syntax is but I guess it forces the bit in between to be evaluated.
That is exactly what it does, and the value that results become the value of that field for the action. Similar syntax is used in many applications (it's not really a language feature as much as it is an application feature), among them Home Assistant. Reactor for Vera used plain
{ }
but this was problematic because the more robust expression language of MSR uses those characters. -
toggledbits