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    (Last Updated: 23 February 2023)
    • Home Assistant add-on

      M

      I've done a bit of repackaging of MSR to make it work as an add-on under Home Assistant mostly for my own purposes but hopefully it makes it a bit easier to install and get going.

      GitHub - mrw298/hassio-reactor-addon GitHub - mrw298/hassio-reactor-addon

      Contribute to mrw298/hassio-reactor-addon development by creating an account on GitHub.

      Multi-System Reactor
    • DelayLight replicate in MSR

      P

      Hi Everyone,

      I am just starting to move over from Vera to Home Assistant using MSR.

      On vera I had been using DelayLight. I have tried to replicate it with help from youtube (https://www.youtube.com/watch?v=fc_ij0D1hXE) Reactor for Vera #006 - Emulating DelayLight in Reactor.

      I have created 6 rules that sort of work. but I am just wondering if this is best practice or should can it be built in 1 rule like the old vera way?

      Multi-System Reactor
    • Having an Echo device play mp3?

      F

      Hi!
      I tried to find an answer in both the forum and by myself, without any luck. I'm trying to make my Echo device play a mp3 file. The same mp3 file is easy to play with other smart speakers (Sonos, Google/Nest) - that it no problem. Same approch do not work with Echo devices. The mp3 files I want to use is located on my HA installation (config/www/audio), running on ver. 2023.5.4. I have MSR ver 23114.
      Is there a way to do this easily?
      Thanks!
      /Fanan

      Multi-System Reactor
    • Reactor (Multi-System/Multi-Hub) Announcements

      toggledbits

      Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here.

      Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
      Multi-System Reactor
    • Sending numbers as payload type in actions enhancement

      J

      I'm controlling a HVAC device through the MQTTController. While setting up the entity config in reactor.yaml, I started with this on the action block:

      set_setpoint: topic: "ezlo_mqtt/set/item/%topic%/set/Tsetpoint" payload: expr: "parameters.setpoint" type: raw

      However, as the setpoint is a number in the UI, things were not fully parseable as a number and nothing was outputted to mqtt.

      So I've added this code to MQTTController.js at line 1449 to add the payload type 'number':

      } else if ( 'number' === act.payload.type ) { payload = String( payload ); } else if (''raw' !== ( act.payload.type || 'raw' ) ) {

      After this change, I was able to set the payload type to number:

      set_setpoint: topic: "ezlo_mqtt/set/item/%topic%/set/Tsetpoint" payload: expr: "parameters.setpoint" type: number

      And things worked as intended, being able to send numbers in the actions bit of a rule set.

      Multi-System Reactor
    • JSON payload in MQTTController entities actions (+ reverse color mapping to RGB)

      M

      Some background
      I'm trying to integrate a Zigbee device into the MSR using zigbee2mqtt bridge and MQTTController. The device in question is a cheap mood light that has following properties that I'd like to control:

      switch (on/off) brightness color

      I'v already managed to get the switch part working and can toggle the light on/off. Also the brightness value is mapped back to MSR. In zigbee2mqtt it has a value range from 0 to 254, so this the reason for the expression:

      expr: 'payload.brightness / 254'

      Here's the entity definition (don't know whether the type should be something else than the Switch)

      zigbee-lidl-mood-light: name: 'Lidl Mood Light' friendly_name: 'Mood Light' type: Switch uses_template: lidl-moodlight

      And the corresponding template (NOTE: rgb_color has not been defined in this example):

      lidl-moodlight: init: "zigbee2mqtt/%friendly_name%/get/state" query: "zigbee2mqtt/%friendly_name%/get/state" capabilities: - power_switch - toggle - dimming primary_attribute: power_switch.state events: "zigbee2mqtt/%friendly_name%": "power_switch.state": json_payload: true expr: 'upper(payload.state) == "ON"' "dimming.level": json_payload: true expr: 'payload.brightness / 254' actions: power_switch: "on": topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'ON' "off": topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'OFF' set: topic: "zigbee2mqtt/%friendly_name%/set/state" payload: expr: "parameters.state ? 'ON' : 'OFF'" type: raw toggle: topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'TOGGLE'

      The problem
      In order to control the brightness or the RGB color values, I would have send a JSON payload in corresponding actions. But I have no idea how to define it in the template. The reason why the switch part is working is that the zigbee2mqtt accepts also plain ON / OFF / TOGGLE string payloads in that case.

      But the brightness should be controlled with the following payload:

      {"brightness": 196}

      And the RGB color like:

      {"color":{"rgb":"46,102,150"}}

      Here's the link for the documentation (the Exposes part defines the messages).

      So how should I define the JSON payload for example for the dimming action? It definitely should be some sort of expressions since I have to map the MSR real value (0...1) to (0...254) for the zigbee2mqtt.

      actions: dimming: set: topic: "zigbee2mqtt/%friendly_name%/set" payload: expr: ????? type: json

      Another problem is the RGB value. I could use the rgb_color capability for the setting but the problem is that the zigbee2mqtt only reports the current color in hue/saturation or xy coordinates.

      Here's an example of published message after setting the color:

      Topic: zigbee2mqtt/Mood Light QoS: 0 { "brightness":254, "color":{ "hue":240, "saturation":100, "x":0.1355, "y":0.0399 }, "color_mode":"xy", "color_temp":574, "linkquality":96, "state":"ON" }

      I would have to map those values back to RGB, but is it even possible with existing constructs in MQTTController's templates?

      Help would be appreciated @toggledbits
      br,
      mgvra

      Multi-System Reactor
    • Home Assistant push notification for Reactor version update possible?

      T

      Good evening,
      I was wondering if it would be possible to send out a push notification when there is a update to MSR to HA users. I know how to set up notifications through Reactor to HA users, but I'm unsure what to look for in regards to updates. I know that MSR itself will tell me there is an update, but unless I'm logged into MSR in a browser, I'm not always going to see that.

      Just updated to latest-23114-e4060aae MSR
      Home Assistant 2023.4.6
      Supervisor 2023.04.1
      Operating System 10.0

      Multi-System Reactor
    • Disabled groups in reactions

      tunnus

      MSR tooltip says that "disabled groups are ignored, as if they did not exist (conditions don't run)".

      Just want to clarify if it's by design that actions beneath disabled groups should run? They do run, but intuitively I was expecting them to be disabled as well.

      Running the latest build under Docker.

      Multi-System Reactor
    • MSR Not Actioning

      S

      I am running MSR on a small windows machine. Earlier this week, the machine restarted and Reactor restarted as well. I am now experiencing an issue in which Reactor doesn't seem to be making any updates or calling any scenes. Reactor is communicating with Vera and all entities seem to be accurate (ie lights on or off) and manually clicking on Actions seems to work just fine. The Status page also seems accurate and displays rules automatically being SET and RESET. But when the Reaction changes from SET to RESET or vice versa, none of the actions are actually invoked.

      For example, I manually ran a SET action at 11:29 and my lights turned on. At 11:30, the Status Dashboard shows the rule updating to RESET, but the lights did not turn off.

      I have included a screenshot of the rule history below as well as the log for these times as well.

      Any ideas on what can be going on? I have tried restarting the Windows machine as well as Reactor multiple times to see if this fixes this behavior but have not had any success. Any information is appreciated.

      78f9f75f-d24c-4ff4-a23a-fda0c98cbcbc-image.png

      [stable-22274]2023-04-14T03:29:39.161Z VeraController:null VeraController#vera enqueued task for Entity#vera>scene_3 action script.run: task [Object]{ "SceneNum": "3", "DeviceNum": 0, "id": "action", "serviceId": "urn:micasaverde-com:serviceId:HomeAutomationGateway1", "action": "RunScene" }
      [stable-22274]2023-04-14T03:29:39.587Z VeraController:INFO VeraController#vera 0 dead entities older than 86400000s purged
      [stable-22274]2023-04-14T03:29:45.763Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) configuration changed; reloading
      [stable-22274]2023-04-14T03:29:45.766Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) stopping
      [stable-22274]2023-04-14T03:29:45.772Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) stopped
      [stable-22274]2023-04-14T03:29:45.773Z Rule:NOTICE Rule#rule-la4gnzmt (Evening Lights Rule) starting
      [stable-22274]2023-04-14T03:29:45.777Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) starting evaluation; because startup
      [stable-22274]2023-04-14T03:29:45.779Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluated; rule state transition from RESET to SET!
      [stable-22274]2023-04-14T03:29:45.802Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluation complete
      [stable-22274]2023-04-14T03:29:45.809Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) started
      [stable-22274]2023-04-14T03:29:45.811Z Engine:INFO Enqueueing "Evening Lights Rule<SET>" (rule-la4gnzmt:S)
      [stable-22274]2023-04-14T03:29:45.840Z Engine:NOTICE Starting reaction Evening Lights Rule<SET> (rule-la4gnzmt:S)
      [stable-22274]2023-04-14T03:29:45.842Z Engine:INFO Evening Lights Rule<SET> all actions completed.
      [stable-22274]2023-04-14T03:30:00.008Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) starting evaluation; because timer-trigger Timer#rule-la4gnzmt
      [stable-22274]2023-04-14T03:30:00.024Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluated; rule state transition from SET to RESET!
      [stable-22274]2023-04-14T03:30:00.055Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluation complete
      [stable-22274]2023-04-14T03:30:00.062Z Engine:INFO Enqueueing "Evening Lights Rule<RESET>" (rule-la4gnzmt:R)
      [stable-22274]2023-04-14T03:30:00.079Z Engine:NOTICE Starting reaction Evening Lights Rule<RESET> (rule-la4gnzmt:R)
      [stable-22274]2023-04-14T03:30:00.080Z Engine:INFO Evening Lights Rule<RESET> all actions completed.
      [stable-22274]2023-04-14T03:30:01.099Z VeraController:INFO VeraController#vera 0 dead entities older than 86400000s purged

      Multi-System Reactor
    • Forecast attribute in array

      T

      Good morning,
      I'm sorry if this has been asked (I did search, but couldn't find anything), I've run into a bit of a snag in some of my reactions using OpenWeatherMap. I made the assumption (you know what they say about assume), that the Forecast Temperature value was the Daily High, when in fact it's the current Temperature. It turns out you can get that information from OpenWeatherMap, but it's a on paid tier API.

      I am looking at alternatives, such as the haas>weather_forcast_home value from Home Assistant, as well as Pirate Weather, however, the value of those Forecast High is in an array.

      27f55490-7869-434f-bcac-e1e5398b3aea-image.png

      1df1a841-90f0-4dbe-8f73-ff3fc04595e2-image.png

      How do I pull the values in that array out and make them useful in MSR?

      I'm running latest-23078-d592d400 and HA 2023.3.5 on RPI4

      Multi-System Reactor
    • [Closed] Pushover sounds in MSR

      G

      To anyone using Pushover who has added Custom sounds to your Pushover account: how did you get them to appear in the sounds dropdown in MSR?

      Multi-System Reactor
    • Home assistant addon: Import Vera/Openluup backup

      R

      Hi guys,

      I want to import my reactor sensors in the MSR addon for Home Assistant, but I can't find the app.js file anywhere. So now I don't know where to put the backup file.

      I have not tried to put it in the main directory (config/reactor) yet. Wanted to know if I'm the only one with the problem.

      Reactor addon: v0.0.8
      MSR: 23063-c464b685
      Home Assistant 2023.3.3
      Supervisor 2023.03.1
      Operating System 9.5
      Frontend 20230202.0 - latest

      I started with v0.0.7, have just updated everything. Still no file.

      Multi-System Reactor
    • Reactor Ex Machina

      G

      @toggledbits was looking thru rule sets and updating which (new) lights I wanted REMII to impact and saw that this...

      4711b0df-5e98-4992-bb25-d0e53203f0e8-image.png

      ...is showing as (missing) in the rule Deactivatedand looking in the dropdown of Variables it appears I cannot select that local expression (only Global) as I did when originally building this out back in 2021.

      27f7025c-057e-441a-88ea-dc4bdf39614d-image.png

      In looking at the rule Active Period I'm seeing:
      487074ef-3bfa-4a84-b03d-ed6d920c118c-image.png which appears to be pointing to setting a variable in a rule?

      It's admittedly been a couple years since this was built and it's def not fresh in my memory.

      Multi-System Reactor
    • Function sanity check please

      3

      MSR: latest-23078-d592d400
      --Docker image on unRAID
      Hubitat C-7: 2.3.5.121

      I'm always looking to simplify my rules and reactions and having finally grasped the Array function with a loop of perform.Action, I decided to re-write one of my rules. The kids like to play music on the Echo devices at a high volume, and I also have TTS loud during the night if a door/window are to open. In order to not have her yell at me later, I wrote a rule that resets the volume on each Echo device to a level of 2. However having 7 Echo's, there are many steps in my Reaction. Set the volume on device 1, wait a few seconds, set the volume on the device 2, wait, and so on.

      Sample snippet of the set reaction: (This works BTW.)
      2f5aafc0-bf97-4622-b41c-60649253590e-image.png

      To make it better, I created an array of the devices and want to run a perform.Action command. Less steps with the same results. Or so I thought. The end result is now a volume level of 0 or 1. I think the Echo gets confused. Either way, not a level of 2 like I was expecting. BTW volume 1 across the room is too low, in case you were wondering.

      New set reaction:
      da62dfb0-f433-4fc6-897f-d38c190f8c9a-image.png

      ${{ each device in Echo_devices: performAction( device, 'volume.set', { level:0.20 } ); 0 }}

      The av_transport.stop works as expected. The issue is with the volume.set, {level:0.20}. Do I have something wrong in my command?

      Global expressions used:
      8d054dca-20dc-4e97-aa6d-4537c9da4ea9-image.png

      e3e388d3-f18e-4744-8eee-432234161739-image.png

      Multi-System Reactor
    • Can I use Dynamic Group Control for Triggers and Reactions?

      T

      Good evening all,
      I've run across a quirk with my iBlinds motors in Home Assistant. Each iBlinds zwave motor has two controls that I can use. One is a switch, and one is a cover control.

      ee654e5d-d191-4082-a7f2-6b161923de75-image.png cid:A1190F3F-FB02-4332-93DE-9A15A490D9AB

      The switch control is a binary on/off switch. On, the blind goes to the "open" position (v2 controllers, 50%, v3 controllers user definable parameter)

      If you click on the cover icon, it moves between two positions. Essentially, it's closed in both positions, just 180 degrees apart. The cover control does give you the granularity to move to any position between 0 and 100, which is sometimes useful, when you just don't want it open or closed, such as letting some light in, but closing it enough when the sun is shining directly into the window and blinding everyone.

      Here's the problem, which I've brought up with iBlinds support, and they're singing Simon and Garfunkel (Sound of Silence). The two controls don't update each other. If I open or close using the switch, the cover position value doesn't change. If I open or close using the cover control, the switch doesn't change to on or off. I've verified that this isn't just an issue with the dashboard/templates I'm using by going into the developer tools on HA and the values do not change. I've also checked those values in Reactor (Entities tab) and they do not update properly.

      I've come up with a Reactor work around which sort of forces the controls to update. If anyone knows of a better way, please tell me. I have two rules set up that monitor for changes in the switch state, that then performs a x_haas_cover.set_cover_position to either 0 or 50 for either to off or to on respectively.

      40b352f9-c599-4768-ac02-cd7bcb4b3b33-image.png

      db1d73d4-1fc9-4785-a75a-068c42e63b48-image.png

      This is sort of a one way street at the moment. I don't have a reverse rule set up to change the switch value, but the current rule seems more of an issue.

      All that being said. I have 14 iBlinds motors in my home. That would mean 28 rules in Reactor. I know how to set up a Dynamic Group Control for Triggers. I put all 14 switches in the reactor.yaml file, and I can use those for triggers. How would I go about using 14 corresponding cover controls for the reactions?

      It may be a simple matter, but I'm not sure. One thing i can say is the name of the switch and cover entities are the same, except for the control type:

      0bbf3cb0-ab71-4c9c-b254-d3009f5b092c-image.png

      Edit:

      Running:
      Reactor: latest-23078-d592d400
      Home Assistant 2023.3.5
      Supervisor 2023.03.3
      Operating System 9.5
      Frontend 20230309.1 - latest

      Multi-System Reactor
    • What does [Error] terminated [-] mean?

      Snowman

      Post has been updated.

      Need some guidance in determining what this error means.

      Running Reactor latest-23078-d592d400; ZWaveJSController; Docker on Synology; Home Assistant 2023.3.6; Z-Wave JS UI 8.11.1

      I have searched the site and could not find anything related to my question.

      I know what the rule does. Yet, I cannot find the relationship with this error.

      If someone could point me in the right direction, it would be appreciated.

      Thanks in advance

      Rule is as follow:

      If the garage side door opens when the alarm is not armed and that both my spouse and I are at home:

      Set Reaction: turn on the Siren_8 (basically a two seconds beep that was configured with the Aeotec Siren to warn us that the door is open)

      Reset Reaction: turn off the Siren_8 in case it wants to keep beeping

      Error terminated.jpg

      Here's the updated error.

      [latest-23078]2023-03-26T22:31:36.772Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:36.772Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:36.773Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.773Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.782Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.783Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.790Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.791Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.799Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:36.799Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:36.801Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.802Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (false), but rule state remains RESET [latest-23078]2023-03-26T22:31:36.804Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.804Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.812Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.812Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.814Z <Engine:INFO> Enqueueing "Door Sensors State<RESET>" (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:36.815Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET>" (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:36.817Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<RESET>" (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:36.819Z <Engine:NOTICE> Starting reaction Door Sensors State<RESET> (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:36.820Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:36.822Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:36.823Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 2, "bitmask": 0 } [latest-23078]2023-03-26T22:31:36.830Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Closed" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:36.831Z <Engine:INFO> Resuming reaction Door Sensors State<RESET> (rule-lerjv6if:R) from step 1 [latest-23078]2023-03-26T22:31:36.832Z <Engine:INFO> Door Sensors State<RESET> all actions completed. [latest-23078]2023-03-26T22:31:37.043Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) starting evaluation; because entity-changed ValueSensor#hass>sensor_garage_side_door_openclose_battery_level [latest-23078]2023-03-26T22:31:37.044Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) starting evaluation; because entity-changed ValueSensor#hass>sensor_garage_side_door_openclose_battery_level [latest-23078]2023-03-26T22:31:37.045Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.046Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.060Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.060Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.062Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:37.062Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:37.146Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) starting evaluation; because entity-changed Group#groups>low_battery [latest-23078]2023-03-26T22:31:37.156Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.157Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.157Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:37.161Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) from step 2 [latest-23078]2023-03-26T22:31:37.162Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<RESET> all actions completed. [latest-23078]2023-03-26T22:31:37.316Z <HassController:INFO> HassController#hass action x_hass_siren.turn_off([Object]{ }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:37.317Z <Engine:INFO> Resuming reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) from step 2 [latest-23078]2023-03-26T22:31:37.317Z <Engine:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> all actions completed. [latest-23078]2023-03-26T22:31:38.892Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.892Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.893Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.894Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.894Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.907Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.907Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.916Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.917Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.925Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:38.925Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:38.927Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.930Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) constraints not met! [latest-23078]2023-03-26T22:31:38.930Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (true), but rule state remains RESET [latest-23078]2023-03-26T22:31:38.931Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.932Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.939Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.939Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.941Z <Engine:INFO> Enqueueing "Door Sensors State<SET>" (rule-lerjv6if:S) [latest-23078]2023-03-26T22:31:38.942Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<SET>" (rule-lbmoup28:S) [latest-23078]2023-03-26T22:31:38.943Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<SET>" (rule-lfn441bq:S) [latest-23078]2023-03-26T22:31:38.945Z <Engine:NOTICE> Starting reaction Door Sensors State<SET> (rule-lerjv6if:S) [latest-23078]2023-03-26T22:31:38.946Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> (rule-lbmoup28:S) [latest-23078]2023-03-26T22:31:38.948Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<SET> (rule-lfn441bq:S) [latest-23078]2023-03-26T22:31:38.949Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 1, "bitmask": 0 } [latest-23078]2023-03-26T22:31:38.956Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Open" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:38.957Z <Engine:INFO> Resuming reaction Door Sensors State<SET> (rule-lerjv6if:S) from step 1 [latest-23078]2023-03-26T22:31:38.958Z <Engine:INFO> Door Sensors State<SET> all actions completed. [latest-23078]2023-03-26T22:31:39.284Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<SET> (rule-lfn441bq:S) from step 2 [latest-23078]2023-03-26T22:31:39.284Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<SET> all actions completed. [latest-23078]2023-03-26T22:31:39.530Z <HassController:INFO> HassController#hass action x_hass_siren.turn_on([Object]{ "tone": "30" }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:39.531Z <Engine:INFO> Resuming reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> (rule-lbmoup28:S) from step 2 [latest-23078]2023-03-26T22:31:39.531Z <Engine:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> all actions completed. [latest-23078]2023-03-26T22:31:40.341Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_siren_siren_active_8 [latest-23078]2023-03-26T22:31:40.351Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:40.352Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:40.353Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:40.645Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed Group#groups>water_leak_detected [latest-23078]2023-03-26T22:31:40.654Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:40.654Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:40.655Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.311Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.312Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.313Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.315Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.315Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.327Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.327Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.335Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.336Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.343Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:41.343Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.345Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.346Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (false), but rule state remains RESET [latest-23078]2023-03-26T22:31:41.347Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.348Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.354Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.355Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.356Z <Engine:INFO> Enqueueing "Door Sensors State<RESET>" (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:41.357Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET>" (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:41.360Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<RESET>" (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:41.361Z <Engine:NOTICE> Starting reaction Door Sensors State<RESET> (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:41.363Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:41.365Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:41.366Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 2, "bitmask": 0 } [latest-23078]2023-03-26T22:31:41.374Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Closed" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:41.375Z <Engine:INFO> Resuming reaction Door Sensors State<RESET> (rule-lerjv6if:R) from step 1 [latest-23078]2023-03-26T22:31:41.375Z <Engine:INFO> Door Sensors State<RESET> all actions completed. [latest-23078]2023-03-26T22:31:41.497Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) starting evaluation; because entity-changed ValueSensor#hass>sensor_docker_hub [latest-23078]2023-03-26T22:31:41.498Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:41.498Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:41.499Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.501Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_docker_hub_update_available [latest-23078]2023-03-26T22:31:41.502Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:41.502Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:41.503Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.709Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) from step 2 [latest-23078]2023-03-26T22:31:41.709Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<RESET> all actions completed. [latest-23078]2023-03-26T22:31:49.669Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.675Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.675Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.676Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.676Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.678Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.679Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.679Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.680Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.682Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.484Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_siren_siren_active_8 [latest-23078]2023-03-26T22:31:52.485Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.485Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.486Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.502Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:52.502Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:52.505Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.505Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.515Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.515Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.524Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.525Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.537Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:52.539Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.540Z <HassController:INFO> HassController#hass action x_hass_siren.turn_off([Object]{ }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:52.541Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.542Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) constraints not met! [latest-23078]2023-03-26T22:31:52.542Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (true), but rule state remains RESET [latest-23078]2023-03-26T22:31:52.544Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.544Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.551Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.552Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.565Z <Engine:NOTICE> [Engine]Engine#1 entry 171 reaction rule-lbmoup28:R: [Error] terminated [-] [latest-23078]2023-03-26T22:31:52.565Z <Engine:CRIT> Error: terminated [-] Error: terminated at Engine._process_reaction_queue (/opt/reactor/server/lib/Engine.js:1555:47) at runMicrotasks (<anonymous>) at processTicksAndRejections (node:internal/process/task_queues:96:5)
      Multi-System Reactor
    • [RESOLVED] How quickly should logs rotate?

      3

      MSR: latest-23078-d592d400
      --Docker image on unRAID
      Hubitat: 2.3.5.121

      I was having an issue this morning where MSR wasn't seeing any hub updates from my Hubitat. In looking at the logs I was seeing pages of "reactor.log size hit rotation limit, rotating" messages. I purged these logs and restarted MSR thinking the logs were the cause of being stuck or something. I also changed the default from 2 MB and 5 logs to 3 MB and 9 logs. Long story short, that wasn't the issue and my HE needed a reboot. I had just rebooted a couple of days ago, so I didn't think that was the problem.

      Back on topic here. Everything seems to be communicating and MSR is seeing the updates now, however I feel that my logs filled up way too fast. Granted 3 MB isn't very large these days. Is it normal to take about 45 minutes to fill up nine 3 MB log files? Or does this seem excessive? I only changed the size and qty in my logging.yaml file.

      cedba928-6adc-4f24-be57-4fa4184e9128-image.png aa2c5edf-629f-45a3-8083-6f3dece48e05-image.png

      Multi-System Reactor
    • ZWaveJSController won't connect to ZWaveJS under Home Assistant/HACS

      T

      @toggledbits said in Can I use Dynamic Group Control for Triggers and Reactions?:

      Note that @gwp1 is using ZWaveJSController to interface with iBlinds, not HassController. So this is more direct control that circumvents HA's interpretation.

      I saw that, but ZWaveJSController doesn't seem to be an option in my instance. I do use ZWaveJS UI on HA. What's the difference here?

      Edit. I found it in your documentation. I tried installing it, but Reactor is telling me that the zwavejs controller is down. Do I need to do anything on Home Assistant to make it available?

      d4f165eb-ba31-49e3-9f0c-ff49e4710f4e-image.png

      The WS Server is enabled and set to port 3000. That's what I set up in my reactor.yaml file.

      - id: zwavejs implementation: ZWaveJSController enabled: true config: source: ws://192.168.1.141:3000 # modify the IP address as needed;
      Multi-System Reactor
    • Critical Disk Space Warning

      T

      I updated to the latest version of Reactor this morning. I run reactor (successfully) on a Raspberry PI 4 4GB with SSD 64GB. I also run Home Assistant in Docker. After updating I noticed a disk space critical error warning!

      9f4e1ea1-977a-481b-9806-d3d43a4eff04-image.png

      I have tried purging the docker install (docker image prune -a)

      I have rebooted the Raspberry PI also, and the error messages keep coming.

      I have the following disk space:

      58742ed7-e10d-4572-b380-0abda64f90b4-image.png

      How do I free up space?

      Any help would be appreciated.

      Multi-System Reactor
    • The immortal Bard...

      G

      Couldn't resist - just wrapping up some ruleset clean-up and was calling it a night and.... Bard was open on a browser tab from a day or so ago.

      c3c52fb1-b45c-42fc-af56-d80313a1e76b-image.png

      It's not wrong... 🙂

      Multi-System Reactor
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    Is it possible to use a single reaction for multiple entities as variables?

    Multi-System Reactor
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    • T
      tamorgen last edited by tamorgen

      Good morning,
      I'm trying to recreate some notifications I received on my old Vera system based upon House mode. I migrated from Vera to Home Assistant about 6 months ago, and all the automation I have set up are working great, however, I'm noticing that there were things that were once simple in Vera that are more involved in Home Assistant.

      In House Modes in Vera, there was a screen where I could select all the devices I wanted to be armed in various house modes. I recreated those house modes in Home Assistant very early on, but what I'm not getting now is notifications for various sensors. For instance, if the system is in Away mode, and interior motion is detected, I would get a Vera push notification on my phone. I've been setting these up one by one using haas>system --> x_haas_system.call_service, then setting the notify device and the message, one by one, but it's repetitious and tedious. For a few devices, like motion sensors on my ground floor, it's not a big deal, but now I'm looking at all the windows in my home, which have sensors on them.

      So, enough of the background thesis. Simply put, is there a way to have a group of devices ( like 16 different window sensors ) as an entity, and when they are tripped, send out a notification and state which of those sensors was tripped, all in a single rule?

      If I have to copy and edit 16 different rules, I'll do that, but I'd prefer a more elegant way where there is one rule to send out the notifications that tells me what was opened.

      Thanks for all your advice/help in advance.

      I'm running MSR latest-23049-1fd87c91 and Home Assistant 2023.2.5, Supervisor 2023.01.1, Operating System 9.5,

      BTW, @toggledbits, I noticed on the About screen for MSR it still shows copyright from 2022. I know you've released versions this year.

      Reactor (Multi-hub) latest-23049-1fd87c91 © 2020-2022 Kedron Holdings LLC, All Rights Reserved; Patrick Rigney (toggledbits), Principal Engineer.

      toggledbits 1 Reply Last reply Reply Quote 0
      • toggledbits
        toggledbits @tamorgen last edited by

        @tamorgen You could use DynamicGroupController to make a group of tripped leak sensors. Here's the config (in reactor.yaml) for that:

          - id: groups
            enabled: true
            implementation: DynamicGroupController
            name: Dynamic Group Controller
            config:
                leak_detectors:
                  name: Leak Detection
                  select:
                    - include_capability: leak_detector
                  filter_expression: "entity.attributes.leak_detector.state"
        

        The select clause just finds all entities with leak_detector capability. The filter_expression then eliminates those that are not tripped (when leak_detector.state attribute is false, no leak).

        This simple rule trips when that group is not empty:

        0af741d6-bfbd-4bcd-8fa2-91fd4bf714b4-image.png The condition just checks to see if the group is empty and triggers if it is not.

        The reaction uses a substitution in its message of a local expression shown below to emit a human-readable list of device names. The local expression (in the rule) gets the name of each tripped leak detector in the group and creates a comma-separated string (e.g. Kitchen Sink, Guest Bath Vanity if those two were tripped):

        8ba8deb6-6d87-4dcb-a5c3-642b0a236304-image.png

        You could do this in the rule using only local expressions and no use of DynamicGroupController, but DGC is more efficient at handling large lists of devices, especially when those change frequently.

        Ref: https://reactor.toggledbits.com/docs/DynamicGroupController/

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        T 1 Reply Last reply Reply Quote 0
        • T
          tamorgen @toggledbits last edited by

          @toggledbits

          So I would create a group in the reactor.yaml using include_entity instead of Includ_capabilty, like in your example above?

          The example you have in your documentation should work well to implement notifications for low batteries on my battery powered blind controllers and a few battery powered sensors I have, so that is one thing I can definitely make use of as well.

          I'll give this a shot. It should definitely help clean up my rules a bit.

          1 Reply Last reply Reply Quote 0
          • T
            tamorgen last edited by tamorgen

            @toggledbits , before I go too far down the rabbit hole, is this correct?

            - id: groups
              enabled: true
              name: "Dynamic Group Controller"
              implementation: DynamicGroupController
              config:
                groups:
                  "low_battery":
                    select:
                      - include_capability: battery_power
                    filter_expression: >
                      entity.attributes.battery_power.level < 0.35
                  "window sensors":
                    select:
                      - include_entity:
                        - 'hass>binary_sensor_basement_window'
                        - 'hass>binary_sensor_family_room_double_window'
            

            image.png

            So, from what i'm understanding, I should be using the ID under "include_entity". Your documentation shows the following for exclude_entity. I'm assuming the format should be the same.

                  select:
                    - include_capability: battery_power
                    - exclude_entity: 'vera>device_1789'
            

            So I'm using the "haas>device id" format for my array of devices.

            And am I correct in understanding that it will use the Entity (human readable name) for the notificatoin?

            In my case,

            notify.mobile_app_tims_iphone
            data:
              message: $ {{ window sensors }} opened while in Away mode
            
            1 Reply Last reply Reply Quote 0
            • toggledbits
              toggledbits last edited by toggledbits

              Seems OK except two things:

              1. Your window sensors configuration isn't valid. You cannot have an entity ID with a space in it, so you should use something like window_sensors instead. And it has no filter, so the group will contain those two sensors regardless of their state.

              2. Your substitution will not automagically convert the group entity into a human-readable list of names. Your substitition as you write it won't work (for multiple reasons). You need to create a local variable in your rule as I showed to take the contents of the group (the group members) and transform that list into a list of names. You refer to that local variable in the substitution.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

              T 2 Replies Last reply Reply Quote 0
              • T
                tamorgen @toggledbits last edited by

                @toggledbits said in Is it possible to use a single reaction for multiple entities as variables?:

                Seems OK except two things:

                1. Your window sensors configuration isn't valid. You cannot have an entity ID with a space in it, so you should use something like window_sensors instead. And is has no filter, so the group will contain those two sensors regardless of their state.

                2. Your substitution will not automagically convert the group entity into a human-readable list of names. Your substitition as you write it won't work. You need to create a local variable in your rule as I showed to take the contents of the group (the group members) and transform that list into a list of names.

                Okay, thanks! This is why I checked before going to far into the configuration.

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                • toggledbits
                  toggledbits last edited by

                  Note I edited my reply with some corrections.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  1 Reply Last reply Reply Quote 0
                  • T
                    tamorgen @toggledbits last edited by tamorgen

                    @toggledbits said in Is it possible to use a single reaction for multiple entities as variables?:

                    And it has no filter, so the group will contain those two sensors regardless of their state.

                    Okay, so like this?

                          "window_sensors":
                            select:
                              - include_entity:
                                - 'hass>binary_sensor_basement_window'
                                - 'hass>binary_sensor_family_room_double_window'
                              filter_expression: >
                                entity.attributes.binary_sensor = true
                    
                    T toggledbits 2 Replies Last reply Reply Quote 0
                    • T
                      tamorgen @tamorgen last edited by

                      @toggledbits

                      Patrick,
                      This is what I've come up with.

                              "window_sensors":
                                select:
                                  - include_entity:
                                    - 'hass>binary_sensor_basement_window'
                                    - 'hass>binary_sensor_family_room_double_window'
                                    - 'haas>binary_sensor_garage_window_back_lower'
                                    - 'haas>binary_sensor_garage_window_back_upper'
                                    - 'haas>binary_sensor_garage_window_front_lower'
                                    - 'haas>binary_sensor_garage_window_front_upper'
                                    - 'haas>binary_sensor_guest_room_windows'
                                    - 'haas>binary_sensor_mama_cave_windows'
                                    - 'haas>binary_sensor_master_bathroom_window'
                                    - 'haas>binary_sensor_master_bedroom_windows'
                                    - 'haas>binary_sensor_mia_s_room_windows'
                                    - 'haas>binary_sensor_mud_room_window'
                                    - 'haas>binary_sensor_office_windows'
                                    - 'haas>binary_sensor_family_room_fireplace_left'
                                    - 'haas>binary_sensor_family_room_fireplace_right'
                                    - 'hass>binary_sensor_morning_room_left'
                                    - 'hass>binary_sensor_morning_room_left_middle'
                                    - 'hass>binary_sensor_morning_room_middle'
                                    - 'hass>binary_sensor_morning_room_right_middle'
                                    - 'hass>binary_sensor_morning_room_right'
                                filter_expression: >
                                  entity.attributes.binary_sensor = true
                      

                      I've restarted Reactor, and set up my rule to use the window_sensors DGC.

                      4f4a3e19-3f34-428b-8298-9cf8bf71beb6-image.png

                      While there is an additional condition in the rule, so it will only trip at Night or in Away mode, if I open a window, the current value should change to (boolean) true. I've opened a window and my alarm system sees it open, HA see's it open, but the DGC does not. Is the filter_expression set up correctly?

                      Also, the Local Expression appears to be working correctly:

                      4a592e06-3a7c-4f36-bbbe-0f11c010d350-image.png

                      Is this the correct format for the notification? It's what I've used for other notifications to use the HA companion app so far, but I've never used a varraiable iin the message.

                      9623cc9d-af70-4f68-bfcf-60a12208263b-image.png

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                      • Pabla
                        Pabla last edited by

                        For your notify action you're going to want to remove the data:. Also another tip you can add the time and date in your notification like this {{ now().strftime(\"%-I:%M %p %Y-%m-%d\") }}

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                        • toggledbits
                          toggledbits @tamorgen last edited by toggledbits

                          @tamorgen said in Is it possible to use a single reaction for multiple entities as variables?:

                          Okay, so like this?

                          Almost. filter_expression should be indented at the same level as select (so two spaces back from what you've shown).

                          Also, you have entity.attributes.binary_sensor = true in your filter expression. A couple of errors there. binary_sensor is a capability, so you need to specify the attribute in that capability you want to look at, which is state. That is, you want entity.attributes.binary_sensor.state. Then, you are using the assignment operation = rather than the equality comparison operator ==. And finally, you don't need to make an equality comparison to true or false, because state is already boolean true or false, so you're basically saying if true == true which is true already, or if false == true which is false already... you don't need the == operator or its operand here.

                          The same caution above applies to your rule. Get out of the habit of using == with the word true in conditions when testing a boolean attribute, and instead use the is TRUE or is FALSE operators provided. The way you've done it, that operand is a string in the rule condition, so you're forcing an extra conversion and assumption of data type when you use == and true... the is TRUE and is FALSE operators (which take no operand) are more efficient. You even used them in your second condition, so just follow that model.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                          T 2 Replies Last reply Reply Quote 0
                          • T
                            tamorgen @toggledbits last edited by

                            @toggledbits said in Is it possible to use a single reaction for multiple entities as variables?:

                            The same caution above applies to your rule. Get out of the habit of using == with the word true in conditions when testing a boolean attribute, and instead use the is TRUE or is FALSE operators provided. That operand is a string in the rule condition, so you're forcing an extra conversion and assumption of data type when you use == and true... the is TRUE and is FALSE operators (which take no operand) are more efficient. You even used them in your second condition, so just follow that model.

                            Ha, good catch! I didn 't even notice I did that. I usually do try to use "is True", I just missed this one.

                            1 Reply Last reply Reply Quote 0
                            • T
                              tamorgen @toggledbits last edited by

                              @toggledbits said in Is it possible to use a single reaction for multiple entities as variables?:

                              Also, you have entity.attributes.binary_sensor = true in your filter expression. A couple of errors there. binary_sensor is a capability, so you need to specify the attribute in that capability you want to look at, which is state. That is, you want entity.attributes.binary_sensor.state. Then, you are using the assignment operation = rather than the equality comparison operator ==. And finally, you don't need to make an equality comparison to true or false, because state is already boolean true or false, so you're basically saying if true == true which is true already, or if false == true which is false already... you don't need the == operator or its operand here.

                              So like this:

                                        "window_sensors":
                                          select:
                                            - include_entity:
                                              - 'haas>binary_sensor_office_windows'
                                              - 'hass>binary_sensor_basement_window'
                                              - 'hass>binary_sensor_family_room_double_window'
                                              - 'haas>binary_sensor_family_room_fireplace_left'
                                              - 'haas>binary_sensor_family_room_fireplace_right'
                                              - 'haas>binary_sensor_garage_window_back_lower'
                                              - 'haas>binary_sensor_garage_window_back_upper'
                                              - 'haas>binary_sensor_garage_window_front_lower'
                                              - 'haas>binary_sensor_garage_window_front_upper'
                                              - 'haas>binary_sensor_guest_room_windows'
                                              - 'haas>binary_sensor_mama_cave_windows'
                                              - 'haas>binary_sensor_master_bathroom_window'
                                              - 'haas>binary_sensor_master_bedroom_windows'
                                              - 'haas>binary_sensor_mia_s_room_windows'
                                              - 'haas>binary_sensor_mud_room_window'
                                              - 'hass>binary_sensor_morning_room_left'
                                              - 'hass>binary_sensor_morning_room_left_middle'
                                              - 'hass>binary_sensor_morning_room_middle'
                                              - 'hass>binary_sensor_morning_room_right_middle'
                                              - 'hass>binary_sensor_morning_room_right'
                                          filter_expression: >
                                            entity.attributes.binary_sensor.state
                              
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                              • toggledbits
                                toggledbits last edited by

                                Seems OK

                                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                  tamorgen @toggledbits last edited by tamorgen

                                  @toggledbits said in Is it possible to use a single reaction for multiple entities as variables?:

                                  Seems OK

                                  It's still not tripping in MSR when I open a window.

                                  This is what is being shown when all the windows are closed. I'm not really paying atention to the comparssion value, jsut the current value it's displaying. That value isn't changing.

                                  589719a4-62af-420a-aefe-83ceb44a5801-image.png

                                  I tried it with sys_group.members as well.

                                  87f1c786-11f3-475c-9e3e-99adf122f89e-image.png

                                  None of the comparisons seem to make any difference. Current value: array:0) "" remains the same in any state of the windows.

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                                  • toggledbits
                                    toggledbits last edited by

                                    Go to your Entities list, and find the window_sensors group entity, look at its attributes while you open and close a listed sensor. If it's not changing, then you either have an error in your DGC configuration, or the device(s) aren't responding as expected.

                                    Remember also your basic troubleshooting steps: any time something doesn't work the way you expect it to, go look in the log files for messages. DGC configures groups at startup, so look at the messages logged for DynamicGroupController during startup.

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                      tamorgen @toggledbits last edited by tamorgen

                                      @toggledbits
                                      I was just going around the hosue and testing different windows.

                                      Some of the windows seem to work. When I use sys_group.empty (primary), the value when all the windows are closed is True: The windows that are working, the boolean changes to false and the Local Expression value (window_names) changes to that window. I'm going to have to pinpoint which windows aren't working correctly. It could be an issue in the HA configuration.yaml for the DSC/Envisalink entries. That's for me to figure out.

                                      The only other issue is the message. It's not sending the value of the string. I'm receiving $ Opened!

                                      message: ${{ window_names }} Opened!
                                      

                                      Edit: The one I had been testing with, right next to my office desk, does change in the entities tab.

                                      Office Windows
                                      hass>binary_sensor_office_windows
                                      true
                                      1:38:38 PM

                                      Edit 2: I copied and pasted from the Entities tab the Office Windows Canoncial ID into the reactor.yaml config. Even though they looked identical, once I restarted reactor, that window is now responding properly. I suspect I may have hidden characters in the ones that aren't functioning.

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                                        tamorgen @tamorgen last edited by

                                        @tamorgen said in Is it possible to use a single reaction for multiple entities as variables?:

                                        @toggledbits said in Is it possible to use a single reaction for multiple entities as variables?:

                                        Seems OK

                                        It's still not tripping in MSR when I open a window.

                                        This is what is being shown when all the windows are closed. I'm not really paying atention to the comparssion value, jsut the current value it's displaying. That value isn't changing.

                                        589719a4-62af-420a-aefe-83ceb44a5801-image.png

                                        I tried it with sys_group.members as well.

                                        87f1c786-11f3-475c-9e3e-99adf122f89e-image.png

                                        None of the comparisons seem to make any difference. Current value: array:0) "" remains the same in any state of the windows.

                                        I went back to all the windows in the reactor.yaml file and copied the values directly from the Entities tab. They are all now working.

                                        The only thing not working is the notification. Any ideas what the cause could be?

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                                        • toggledbits
                                          toggledbits @tamorgen last edited by

                                          @tamorgen said in Is it possible to use a single reaction for multiple entities as variables?:

                                          The only thing not working is the notification. Any ideas what the cause could be?

                                          You have:

                                          message: ${{ window_names }} Opened!
                                          

                                          That stands out because it's not valid YAML. Missing quotes.

                                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                            tamorgen @toggledbits last edited by tamorgen

                                            @toggledbits, how should the quotes work for a MSR variable in yaml? I copied your example in the second post, but you aren’t calling a HA function. I’ve been playing around with it, but I’m not getting the variable in the system call.

                                            I’m looking at this documentation for HA.

                                            Home Assistant

                                            Script Syntax

                                            Script Syntax

                                            Documentation for the Home Assistant Script Syntax.

                                            They show an example

                                            
                                            data: 
                                                message: "{{ blind_state_message }}"
                                            
                                            

                                            So, in theory,

                                                message: "{{ window_names }}" opened.
                                            

                                            should be valid. The difference here is that window_names is coming from the local expression.

                                            However, MSR throws an error, telling me that I have invalid service data.

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