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How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
This trigger no longer working - complaining about the operator needing changing
cw-kidC
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Multi-System Reactor
Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
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Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
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Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
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Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
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Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor

system capability zwave_scene_controller

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by
    #13

    May I ask what pnp is ?

    Thanks

    1 Reply Last reply
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    • cw-kidC cw-kid

      OK that makes sense and Vera's fault again !

      Yes makes you wonder how such a device like this will be catered for on the new Ezlo firmware.

      EDIT

      That also likely explains why you could not set this up natively in Vera and use its scene activation. Least I don't think you can.

      Richard must of known this and made PLEG so it would see these scene activation properties properly.

      toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #14

      @cw-kid said in system capability zwave_scene_controller:

      Richard must of known this and made PLEG so it would see these scene activation properties properly

      No, PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses. This is one reason why PLEG was always limited to what the scene builder would see, and you had to take another approach to getting at states that weren't related to scene events.

      Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does). Reactor for Vera actually doesn't care what the device type is; it is only looking at states. In that sense, Reactor was far more capable than PLEG in its most basic form, because you didn't have to jump through hoops to make a condition based on some event that wasn't otherwise supported by the scene data, which is often incomplete.

      Unfortunately, looking at states cannot tell you what the device type is. There are too many instances in the Vera world of states being present on a device when the state's service is not supported, or only parts of the service are supported. And since users can set a state variable on any device they want, it would too easy for a user to errantly create a state variable on the wrong device. If you look at states for type and to determine behavior, the behavior of that device would/could suddenly change (and you may have no idea why), and that would be no good. Vera is really loose with states. That adds a lot of flexibility, but it kills looking at states for any intelligence as to what the device is. And MSR does need to know. Hence the entirely different mechanism.

      The good news for MSR is that the universe of device types is relatively small, and further reduced by what people are actually using today. I don't have to support everything Vera ever supported, only what's in use now. And once I have the per-user device configuration stuff exposed and documented, you'll easily be able to tell MSR "no, this device isn't a dimmer, it's a scene controller with dimming capability". Ultimately, you will fix this problem yourself in less than a minute. For now, though, making me look at every unsupported device helps ensure that the most generic support, the exceptions everyone would to make, are included in the product and therefore function out of the box and not exceptions at all.

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      cw-kidC 1 Reply Last reply
      1
      • toggledbitsT toggledbits

        @cw-kid said in system capability zwave_scene_controller:

        Richard must of known this and made PLEG so it would see these scene activation properties properly

        No, PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses. This is one reason why PLEG was always limited to what the scene builder would see, and you had to take another approach to getting at states that weren't related to scene events.

        Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does). Reactor for Vera actually doesn't care what the device type is; it is only looking at states. In that sense, Reactor was far more capable than PLEG in its most basic form, because you didn't have to jump through hoops to make a condition based on some event that wasn't otherwise supported by the scene data, which is often incomplete.

        Unfortunately, looking at states cannot tell you what the device type is. There are too many instances in the Vera world of states being present on a device when the state's service is not supported, or only parts of the service are supported. And since users can set a state variable on any device they want, it would too easy for a user to errantly create a state variable on the wrong device. If you look at states for type and to determine behavior, the behavior of that device would/could suddenly change (and you may have no idea why), and that would be no good. Vera is really loose with states. That adds a lot of flexibility, but it kills looking at states for any intelligence as to what the device is. And MSR does need to know. Hence the entirely different mechanism.

        The good news for MSR is that the universe of device types is relatively small, and further reduced by what people are actually using today. I don't have to support everything Vera ever supported, only what's in use now. And once I have the per-user device configuration stuff exposed and documented, you'll easily be able to tell MSR "no, this device isn't a dimmer, it's a scene controller with dimming capability". Ultimately, you will fix this problem yourself in less than a minute. For now, though, making me look at every unsupported device helps ensure that the most generic support, the exceptions everyone would to make, are included in the product and therefore function out of the box and not exceptions at all.

        cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by
        #15

        @toggledbits said in system capability zwave_scene_controller:

        PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses

        OK.

        But you can't just use the Vera scene builder and have a trigger on the sl_SceneActivated state variable of this Fibaro Dimmer 2 device though. Which is why I never knew how to do this natively in Vera. Without PLEG I wouldn't of been able to set this up at all. Unless there is some LUA code examples on the Vera forum somewhere that may of done it.

        @toggledbits said in system capability zwave_scene_controller:

        Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does).

        Yes I thought PLEG was doing that I think, just reacting to the sl_SceneActivated state variable changes. But you know how all this stuff really works behind the scenes, no pun intended.

        These double and triple clicks on the wall switches are quite useful.

        I use them for turning on / off (toggle) side table lamps in the room for example, the Fibaro Dimmer 2 module only being physically connected to the ceiling light.

        But you could make them do anything, maybe a triple click down to put the house in to Night mode as you are passing that switch at the bottom of the stairs or whatever you want really.

        toggledbitsT 1 Reply Last reply
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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #16

          As an added bonus, the Fibaro doesn't declare the scene controller or central scene ZWave capabilities, apparently. That's not relevant to getting the device supported in MSR, but it makes me curious what they're using to communicate the activations. They do advertise as having multi-level switch capability, so maybe that? Odd...

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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          • cw-kidC cw-kid

            @toggledbits said in system capability zwave_scene_controller:

            PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses

            OK.

            But you can't just use the Vera scene builder and have a trigger on the sl_SceneActivated state variable of this Fibaro Dimmer 2 device though. Which is why I never knew how to do this natively in Vera. Without PLEG I wouldn't of been able to set this up at all. Unless there is some LUA code examples on the Vera forum somewhere that may of done it.

            @toggledbits said in system capability zwave_scene_controller:

            Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does).

            Yes I thought PLEG was doing that I think, just reacting to the sl_SceneActivated state variable changes. But you know how all this stuff really works behind the scenes, no pun intended.

            These double and triple clicks on the wall switches are quite useful.

            I use them for turning on / off (toggle) side table lamps in the room for example, the Fibaro Dimmer 2 module only being physically connected to the ceiling light.

            But you could make them do anything, maybe a triple click down to put the house in to Night mode as you are passing that switch at the bottom of the stairs or whatever you want really.

            toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #17

            @cw-kid said in system capability zwave_scene_controller:

            But you could make them do anything,

            I'm a big user of scene controllers myself actually. There are many on each level of my house, mostly the old Leviton four-button units, but also ZRC-90 and Hank four-button. Support on Vera for the Levitons was useless, so I wrote my own plugin to handle them and light the LEDs the way I wanted them to work, and added some features like the ability to undo up to 8 of the last scene changes, etc.

            But, I digress... I have enough info now to get this mapping done, no problem. Sit tight. Thanks for the data dump. If any other device comes up like this, just go ahead and go for the data dump immediately, because I'll need it and be asking for it.

            3cd4b65f-ea4d-422e-863c-cf0193d6c308-image.png

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #18

              OK. I just dropped an updated mapping file on the PR. Go grab that and try it out.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by
                #19

                Thanks, I've added some notes on the PR.

                its kind of working. It works the first time I do the clicks on the wall switch.

                But if I do the clicks again it doesn't run the reaction action again.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by toggledbits
                  #20

                  You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  cw-kidC 1 Reply Last reply
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                  • A Offline
                    A Offline
                    Andr
                    wrote on last edited by
                    #21

                    Ohh!
                    I will try this out as I have several of this fibaro dimmer.

                    This dimmer was actually one of the first devices I bought to my Vera Edge.
                    I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
                    To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

                    I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
                    Anyone know if that also is a scene controller that Reactor could see and use?

                    cw-kidC 1 Reply Last reply
                    0
                    • toggledbitsT toggledbits

                      You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

                      cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by cw-kid
                      #22

                      @toggledbits said in system capability zwave_scene_controller:

                      the changes operator is all you need for the timestamp check

                      I already tried that earlier, that does work sort of.

                      If I add a second trigger for the time stamp and changes from anything to anything.

                      I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

                      However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

                      Not sure what's going on but it's a problem somewhere.

                      toggledbitsT 1 Reply Last reply
                      0
                      • A Andr

                        Ohh!
                        I will try this out as I have several of this fibaro dimmer.

                        This dimmer was actually one of the first devices I bought to my Vera Edge.
                        I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
                        To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

                        I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
                        Anyone know if that also is a scene controller that Reactor could see and use?

                        cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by cw-kid
                        #23

                        @andr said in system capability zwave_scene_controller:

                        Anyone know if that also is a scene controller that Reactor could see and use?

                        Never used Qubino dimmers.

                        Qubino are not my favourite brand at the moment but that's another story.

                        What does the user manual say? Look for scene activation.

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                        0
                        • cw-kidC cw-kid

                          @toggledbits said in system capability zwave_scene_controller:

                          the changes operator is all you need for the timestamp check

                          I already tried that earlier, that does work sort of.

                          If I add a second trigger for the time stamp and changes from anything to anything.

                          I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

                          However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

                          Not sure what's going on but it's a problem somewhere.

                          toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by toggledbits
                          #24

                          @cw-kid said in system capability zwave_scene_controller:

                          Not sure what's going on but it's a problem somewhere.

                          No, it's a Vera thing. There are three things going on that make their implementation choices for scene controllers really sticky...

                          1. When Vera reloads/reboots, it sets a timestamp on every state variable on every device to the startup timestamp. Timestamps are not stored in the persistent user_data, so any previous timestamp is lost. Every time Vera starts, every state variable get a new timestamp.
                          2. Not only do the timestamps not appear in user_data for the states, they are not exported with the user_data or status queries. In other words, the timestamps are locked inside Vera's head and not available outside.
                          3. When you set a state variable on Vera, if and only if the value changes is the new value set and the timestamp updated. And in turn, for any plugins that are running on Vera and have watches on those state variables, their callbacks get called. If you attempt to set a state variable to the same value it already has, the timestamp and value and not modified, and the watch callbacks are not called. But there's an exception. Probably to support their crazy way to handling scene controllers, any state variable that starts with sl_ will update its timestamp even if you rewrite it with the same value it already has.

                          On the Vera, it works out that any plugins that handle the scene controller state variables, like Reactor or PLEG, or my SceneSlayer plugin, or the other scene controller plugin whose name escapes me at the moment, handle all this OK because, principally, the watch callback doesn't get called at system boot, and does get called otherwise. So it's pretty easy to detect repeat activations of the same scene, although it still takes some effort, as seen in the approaches one must use in both Reactor for Vera and PLEG.

                          Off the Vera, however, the combination of the above three choices are just a near-fatal limitation. Without a stable timestamp that comes from the Vera itself, there's just no way to tell if you're looking at an original value or a repeated value.

                          Anyway, there's still one good alternative, and it's simple: after you act on the scene activation (i.e. in the Set reaction), set the source state variable to 0 or some other value outside the range of normal (-1 or -999 or whatever). I've referred to this in the notes for your PR, so check there for more specifics.

                          I've tested it with my scene controllers in MSR and it works fine.

                          bbd3dfd9-268a-4bc5-b344-38e5962f489b-image.png

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                          1 Reply Last reply
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                          • E Offline
                            E Offline
                            Edwin1972
                            wrote on last edited by
                            #25

                            It works in Reactor on Vera and Openluup
                            maybe this is the solution

                            Nov 22, 2019

                            Double click/triple click is detected with reactor

                            Double click/triple click is detected with reactor

                            I have a number of fibaro roller shutter 2 with which you can also control scene by means of 2x click down/ up button. I use PLEG to arrange this. I found the example on a website. See the example below. Is it also possible to do that with reactor?

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                            • cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by cw-kid
                              #26

                              I think its working OK now:

                              Trigger:

                              98c5370a-0b42-4d63-a517-dcc45202e85a-image.png

                              Reaction:

                              6624a92f-b618-4917-b5ea-024417d2cb60-image.png

                              I can double click the wall switch and each time the Reaction runs and my HTTP request is sent to Node-Red which in turn sends a TTS announcement to a Google Home speaker saying "This is a Test".

                              If I reload the Luup engine on Vera the rule no longer fires.

                              I then configured this rules Set Reaction to its actual purpose of turning on or off another light using the toggle.toggle.

                              22657429-2fa1-4f8e-8dda-ff07ba638eaa-image.png

                              This also works and now when I double click the Lounge light switch it turns on the kitchen ceiling light.

                              I will transfer all my rules for this from PLEG to MSR.

                              One thing I need to check however, I also use Fibaro Roller Shutter 2 modules for this same purpose as well. So they might need mapping. I will create a device dump for one of these modules.

                              Thank you very much.

                              EDIT: I've setup all the MSR rules now for the various Fibaro Dimmer 2 modules. Everything is working. However it does seem a little slow to run the action than what PLEG was.

                              I guess this is the price to pay for having MSR not running locally on Vera and on the Raspberry Pi instead.

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                              • cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by cw-kid
                                #27

                                I've just tried a Fibaro Roller Shutter 2 module and as suspected it says: zwave_scene_controller.scene_activated? (missing)

                                So cannot setup these wall switches for double and triple click events till its mapped.

                                Thanks

                                For future reference, this is the Scene Activation information for the Fibaro Roller Shutter 2 module.

                                aa6f27d8-471f-4cca-befa-396a293af0eb-image.png

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                                • cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by cw-kid
                                  #28

                                  Something strange with these Fibaro Roller Shutter 2 modules.

                                  I've updated the vera_devices.json file for the mapping and restarted MSR.

                                  When I Double Click UP (S1) the sl_SceneActivated changes to 4, so that is OK and works.

                                  However when I double click DOWN (S2) sl_SceneActivated remains at 0 its value doesn't change to anything. (Note I am setting them to 0 as part of the Set Reaction)

                                  Same when I triple click DOWN (S2) sl_SceneActivated remains at 0.

                                  PLEG is really using LastSceneID instead of sl_SceneActivated and they are the numbers above in that screen shot 14, 24 and 25 etc They are the numbers in PLEG I monitor for.

                                  However we cannot see LastSceneID in MSR so I cannot use those numbers in my rules.

                                  I have tried two different wall switches that are Roller Shutter 2 modules and they both behave exactly the same as I just described.

                                  Which is somewhat confusing. So as it stands I can't use these Fibaro Roller Shutter 2 modules in MSR with scene activation.

                                  I will test some more and maybe check their user manual and parameter settings or something.

                                  The Fibaro Dimmer 2 modules on the other hand they are all working great with MSR no issues with any different types of clicks.

                                  EDIT:

                                  It says 0 in Vera GUI as well after just doing a double click down.

                                  2116d48e-0b15-47f3-88e6-26deabfff074-image.png

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                                  • toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by
                                    #29

                                    Can you confirm that the value of sl_SceneActivated behaves the same way on the Vera alone, without looking at MSR? Look at the state variables in Advanced > Variables for the device. Turn off your MSR rules or stop MSR to keep it from doing anything while you're testing, so the test is clean. To see changes accurately on Vera, you'll need to hard-refresh your browser after every test attempt, or alternately, click the "Edit" link on the state variables (you don't need to change them, just bring them into the editor, as this populates the correct current value when it opens; confirm the value and then just close the editor and move on to the next variable).

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                    • toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by toggledbits
                                      #30

                                      FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

                                      I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                      cw-kidC 1 Reply Last reply
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                                      • toggledbitsT toggledbits

                                        FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

                                        I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

                                        cw-kidC Offline
                                        cw-kidC Offline
                                        cw-kid
                                        wrote on last edited by
                                        #31

                                        @toggledbits

                                        Sorry for the late reply I've been feeling unwell today.

                                        I've not done the last test yet, where I disable the MSR rules and then look to see if the sl_SceneActivated value changes from 0 in the Vera web GUI ? When doing double and triple clicks on the switch etc.

                                        I've not installed any new version of MSR either today. So we can now see the last_scene_id values now instead in MSR ?

                                        Thanks for your efforts on this.

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                                        • toggledbitsT Offline
                                          toggledbitsT Offline
                                          toggledbits
                                          wrote on last edited by toggledbits
                                          #32

                                          @cw-kid said in system capability zwave_scene_controller:

                                          So we can now see the last_scene_id values now instead in MSR ?
                                          Thanks for your efforts on this.

                                          Yes. I tried to stick to standards, but since Vera really didn't, there's nothing I can do if I want it to work at all. I think we did a good job of pursuing every avenue before taking that step, but at the end of the day, we can't make something out of nothing, and have to use what we have available.

                                          P.S. Sorry to hear you're not well. Rest up; hope you're on the mend soon.

                                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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