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[Reactor] Bug when sending MQTT boolean payloads
therealdbT
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Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
Reactor Loading Screen Safari
S
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Multi-System Reactor
Constraints states visually do not match actual
S
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Multi-System Reactor
[MSR] Feature request: For Each action on arrays/groups
therealdbT
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Multi-System Reactor
[Solved] Error: Command timeout
G
at _ClientAPI._commandTimeout (http://192.168.1.100:8111/client/ClientAPI.js:807:179 Seeing this randomly when returning to open browser tab after being away awhile. Once, maybe twice a day. "What did you do to trigger it?" Literally nothing, just walked away and returned and there it was. Actions taken in reasonably close proximity to this particular instance of it popping up: I'd restarted the MSR container in Portainer. I'll try to grab some logs here shortly.
Multi-System Reactor
Issue with MSR UI becoming unresponsive
S
I'm having an issue with MSR's UI being very unresponsive. It started happening a couple days ago and I didn't make any changes that would have caused this except adding some meross lan devices in HA. When I go into an entity action and use the search functionality, it usually will start filtering and then get to a place after a few letters are entered where it will take 30 seconds or more (sometimes minutes) for the UI to show what I am typing. During this time MSR ui is completely unresponsive. I've tried multiple browsers and multiple computers. HA and MSR are both deployed in docker. I have run HTOP on the host and when the problem happens there are no CPU/Memory spikes at all. From a functionality standpoint MSR is working perfectly. This seems to be an UI issue only. Do i need to ditch Docker and run MSR on a Proxmox VM? I have both stand alone Docker and Proxmox environments. I dont mind doing that I just want to be able to use the UI again... Installation method Home Assistant Container Core 2025.7.3 Frontend 20250702.3 nothing crazy in the logs except some openweather map stuff that doesn't make any sense as it is working fine in MSR Any help would be greatly appreciated Reactor latest-25328-b2ed1365 app 25328 configuration from /var/reactor/config NODE_PATH /opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.843Z <app:null> Reactor build latest-25328-b2ed1365 starting on v24.11.1 /usr/local/bin/node [latest-25328]2025-11-30T20:01:53.844Z <app:null> Process ID 1 user/group 0/0; docker; platform linux/x64 #161-Ubuntu SMP Tue Jul 22 14:25:40 UTC 2025; locale (undefined) [latest-25328]2025-11-30T20:01:53.844Z <app:null> Basedir /opt/reactor; data in /var/reactor/storage [latest-25328]2025-11-30T20:01:53.844Z <app:null> NODE_PATH=/opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.865Z <app:null> Resolved timezone=America/New_York, environment TZ=America/New_York; offset minutes from UTC=-300 [latest-25328]2025-11-30T20:01:53.867Z <default:null> Module i18n v25141 [latest-25328]2025-11-30T20:01:53.867Z <app:null> Configured locale (undefined); selected locale(s) en-US.UTF-8 [latest-25328]2025-11-30T20:01:53.879Z <app:null> Loaded locale en-US for en-US [latest-25328]2025-11-30T20:01:53.879Z <app:null> Local date/time using configured timezone and locale formatting is "11/30/2025, 3:01:53 PM" [latest-25328]2025-11-30T20:01:53.889Z <Structure:null> Module Structure v25326 [latest-25328]2025-11-30T20:01:53.890Z <Capabilities:null> Module Capabilities v24312 [latest-25328]2025-11-30T20:01:53.904Z <Plugin:null> Module Plugin v25141 [latest-25328]2025-11-30T20:01:53.923Z <Timer:null> Module Timer v25279 [latest-25328]2025-11-30T20:01:53.924Z <TimerBroker:null> Module TimerBroker v25314 [latest-25328]2025-11-30T20:01:53.927Z <Entity:null> Module Entity v25251 [latest-25328]2025-11-30T20:01:53.929Z <Controller:null> Module Controller v25253 [latest-25328]2025-11-30T20:01:53.930Z <AlertManager:null> Module AlertManager v25318 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Ruleset v25283 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Rulesets v25141 [latest-25328]2025-11-30T20:01:53.942Z <GlobalExpression:null> Module GlobalExpression v25258 [latest-25328]2025-11-30T20:01:53.953Z <Predicate:null> Module Predicate v25328 [latest-25328]2025-11-30T20:01:53.956Z <Rule:null> Module Rule v25323 [latest-25328]2025-11-30T20:01:53.958Z <GlobalReaction:null> Module GlobalReaction v25292 [latest-25328]2025-11-30T20:01:53.959Z <Engine:null> Module Engine v25325 [latest-25328]2025-11-30T20:01:53.964Z <httpapi:null> Module httpapi v25328 [latest-25328]2025-11-30T20:01:53.972Z <wsapi:null> Module wsapi v25328 [latest-25328]2025-11-30T20:01:53.994Z <TaskQueue:null> Module TaskQueue 24138 [latest-25328]2025-11-30T20:01:53.994Z <VeraController:null> Module VeraController v25141 [latest-25328]2025-11-30T20:01:54.179Z <HassController:null> Module HassController v25325 [latest-25328]2025-11-30T20:02:13.797Z <OWMWeatherController:null> Module OWMWeatherController v25268 [latest-25328]2025-11-30T20:02:13.800Z <SystemController:null> Module SystemController v25323 [latest-25328]2025-11-30T20:02:13.807Z <MQTTController:null> Module MQTTController v22092 [latest-25328]2025-11-30T20:02:20.630Z <OWMWeatherController:CRIT> FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxx&lon=-xxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxxxxxxxxx&units=standard&_r=1xxxxxxxxxxxxxxfailed, reason: [-] FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxxx&lon=-xxxxxxxxxxxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxx&units=standard&_r=xxxxxxxxxxxxxxxfailed, reason: at ClientRequest.<anonymous> (/opt/reactor/node_modules/node-fetch/lib/index.js:1501:11) at ClientRequest.emit (node:events:508:28) at ClientRequest.emit (node:domain:489:12) at emitErrorEvent (node:_http_client:108:11) at TLSSocket.socketErrorListener (node:_http_client:575:5) at TLSSocket.emit (node:events:508:28) at TLSSocket.emit (node:domain:489:12) at emitErrorNT (node:internal/streams/destroy:170:8) at emitErrorCloseNT (node:internal/streams/destroy:129:3) at processTicksAndRejections (node:internal/process/task_queues:89:21
Multi-System Reactor
Date/time condition
tunnusT
Topic thumbnail image
Multi-System Reactor
Device log?
G
@toggledbits is there a log that will show me what rule is turning on a specific device? I've got a switch that has been kicking on at 2200 ET for several nights now and the reactor.log doesn't have a thing in it that I can see on a device level (it being more rules-based).
Multi-System Reactor
Midnight crossing not working in date/time condition (build 25325)
tunnusT
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
[Solved] Local expression in Rule does not evaluate as they used to do
CrilleC
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Multi-System Reactor
Home Assistant 2025.11.2 and latest-25315
CrilleC
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Multi-System Reactor

system capability zwave_scene_controller

Scheduled Pinned Locked Moved Multi-System Reactor
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  • A Andr

    Ohh!
    I will try this out as I have several of this fibaro dimmer.

    This dimmer was actually one of the first devices I bought to my Vera Edge.
    I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
    To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

    I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
    Anyone know if that also is a scene controller that Reactor could see and use?

    cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #23

    @andr said in system capability zwave_scene_controller:

    Anyone know if that also is a scene controller that Reactor could see and use?

    Never used Qubino dimmers.

    Qubino are not my favourite brand at the moment but that's another story.

    What does the user manual say? Look for scene activation.

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    • cw-kidC cw-kid

      @toggledbits said in system capability zwave_scene_controller:

      the changes operator is all you need for the timestamp check

      I already tried that earlier, that does work sort of.

      If I add a second trigger for the time stamp and changes from anything to anything.

      I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

      However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

      Not sure what's going on but it's a problem somewhere.

      toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #24

      @cw-kid said in system capability zwave_scene_controller:

      Not sure what's going on but it's a problem somewhere.

      No, it's a Vera thing. There are three things going on that make their implementation choices for scene controllers really sticky...

      1. When Vera reloads/reboots, it sets a timestamp on every state variable on every device to the startup timestamp. Timestamps are not stored in the persistent user_data, so any previous timestamp is lost. Every time Vera starts, every state variable get a new timestamp.
      2. Not only do the timestamps not appear in user_data for the states, they are not exported with the user_data or status queries. In other words, the timestamps are locked inside Vera's head and not available outside.
      3. When you set a state variable on Vera, if and only if the value changes is the new value set and the timestamp updated. And in turn, for any plugins that are running on Vera and have watches on those state variables, their callbacks get called. If you attempt to set a state variable to the same value it already has, the timestamp and value and not modified, and the watch callbacks are not called. But there's an exception. Probably to support their crazy way to handling scene controllers, any state variable that starts with sl_ will update its timestamp even if you rewrite it with the same value it already has.

      On the Vera, it works out that any plugins that handle the scene controller state variables, like Reactor or PLEG, or my SceneSlayer plugin, or the other scene controller plugin whose name escapes me at the moment, handle all this OK because, principally, the watch callback doesn't get called at system boot, and does get called otherwise. So it's pretty easy to detect repeat activations of the same scene, although it still takes some effort, as seen in the approaches one must use in both Reactor for Vera and PLEG.

      Off the Vera, however, the combination of the above three choices are just a near-fatal limitation. Without a stable timestamp that comes from the Vera itself, there's just no way to tell if you're looking at an original value or a repeated value.

      Anyway, there's still one good alternative, and it's simple: after you act on the scene activation (i.e. in the Set reaction), set the source state variable to 0 or some other value outside the range of normal (-1 or -999 or whatever). I've referred to this in the notes for your PR, so check there for more specifics.

      I've tested it with my scene controllers in MSR and it works fine.

      bbd3dfd9-268a-4bc5-b344-38e5962f489b-image.png

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • E Offline
        E Offline
        Edwin1972
        wrote on last edited by
        #25

        It works in Reactor on Vera and Openluup
        maybe this is the solution

        Nov 22, 2019

        Double click/triple click is detected with reactor

        Double click/triple click is detected with reactor

        I have a number of fibaro roller shutter 2 with which you can also control scene by means of 2x click down/ up button. I use PLEG to arrange this. I found the example on a website. See the example below. Is it also possible to do that with reactor?

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        • cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by cw-kid
          #26

          I think its working OK now:

          Trigger:

          98c5370a-0b42-4d63-a517-dcc45202e85a-image.png

          Reaction:

          6624a92f-b618-4917-b5ea-024417d2cb60-image.png

          I can double click the wall switch and each time the Reaction runs and my HTTP request is sent to Node-Red which in turn sends a TTS announcement to a Google Home speaker saying "This is a Test".

          If I reload the Luup engine on Vera the rule no longer fires.

          I then configured this rules Set Reaction to its actual purpose of turning on or off another light using the toggle.toggle.

          22657429-2fa1-4f8e-8dda-ff07ba638eaa-image.png

          This also works and now when I double click the Lounge light switch it turns on the kitchen ceiling light.

          I will transfer all my rules for this from PLEG to MSR.

          One thing I need to check however, I also use Fibaro Roller Shutter 2 modules for this same purpose as well. So they might need mapping. I will create a device dump for one of these modules.

          Thank you very much.

          EDIT: I've setup all the MSR rules now for the various Fibaro Dimmer 2 modules. Everything is working. However it does seem a little slow to run the action than what PLEG was.

          I guess this is the price to pay for having MSR not running locally on Vera and on the Raspberry Pi instead.

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          • cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by cw-kid
            #27

            I've just tried a Fibaro Roller Shutter 2 module and as suspected it says: zwave_scene_controller.scene_activated? (missing)

            So cannot setup these wall switches for double and triple click events till its mapped.

            Thanks

            For future reference, this is the Scene Activation information for the Fibaro Roller Shutter 2 module.

            aa6f27d8-471f-4cca-befa-396a293af0eb-image.png

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            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by cw-kid
              #28

              Something strange with these Fibaro Roller Shutter 2 modules.

              I've updated the vera_devices.json file for the mapping and restarted MSR.

              When I Double Click UP (S1) the sl_SceneActivated changes to 4, so that is OK and works.

              However when I double click DOWN (S2) sl_SceneActivated remains at 0 its value doesn't change to anything. (Note I am setting them to 0 as part of the Set Reaction)

              Same when I triple click DOWN (S2) sl_SceneActivated remains at 0.

              PLEG is really using LastSceneID instead of sl_SceneActivated and they are the numbers above in that screen shot 14, 24 and 25 etc They are the numbers in PLEG I monitor for.

              However we cannot see LastSceneID in MSR so I cannot use those numbers in my rules.

              I have tried two different wall switches that are Roller Shutter 2 modules and they both behave exactly the same as I just described.

              Which is somewhat confusing. So as it stands I can't use these Fibaro Roller Shutter 2 modules in MSR with scene activation.

              I will test some more and maybe check their user manual and parameter settings or something.

              The Fibaro Dimmer 2 modules on the other hand they are all working great with MSR no issues with any different types of clicks.

              EDIT:

              It says 0 in Vera GUI as well after just doing a double click down.

              2116d48e-0b15-47f3-88e6-26deabfff074-image.png

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #29

                Can you confirm that the value of sl_SceneActivated behaves the same way on the Vera alone, without looking at MSR? Look at the state variables in Advanced > Variables for the device. Turn off your MSR rules or stop MSR to keep it from doing anything while you're testing, so the test is clean. To see changes accurately on Vera, you'll need to hard-refresh your browser after every test attempt, or alternately, click the "Edit" link on the state variables (you don't need to change them, just bring them into the editor, as this populates the correct current value when it opens; confirm the value and then just close the editor and move on to the next variable).

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by toggledbits
                  #30

                  FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

                  I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  cw-kidC 1 Reply Last reply
                  0
                  • toggledbitsT toggledbits

                    FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

                    I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

                    cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #31

                    @toggledbits

                    Sorry for the late reply I've been feeling unwell today.

                    I've not done the last test yet, where I disable the MSR rules and then look to see if the sl_SceneActivated value changes from 0 in the Vera web GUI ? When doing double and triple clicks on the switch etc.

                    I've not installed any new version of MSR either today. So we can now see the last_scene_id values now instead in MSR ?

                    Thanks for your efforts on this.

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                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by toggledbits
                      #32

                      @cw-kid said in system capability zwave_scene_controller:

                      So we can now see the last_scene_id values now instead in MSR ?
                      Thanks for your efforts on this.

                      Yes. I tried to stick to standards, but since Vera really didn't, there's nothing I can do if I want it to work at all. I think we did a good job of pursuing every avenue before taking that step, but at the end of the day, we can't make something out of nothing, and have to use what we have available.

                      P.S. Sorry to hear you're not well. Rest up; hope you're on the mend soon.

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                      • cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by
                        #33

                        Yeah I hear what you are saying. I'll do that last test anyway a some point, be interesting to see actually what does happen with that sl_SceneActivated variable in Vera.

                        Might be a few days, gonna take things easy for a while.

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                        • cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by
                          #34

                          That sl_SceneActivated variable does change OK for the Fibaro Dimmer 2 modules, as I said I have all those scene activations working and setup now in MSR.

                          But for the Fibaro Roller Shutter 2 modules it only correctly changes that sl_SceneActivated variable for double clicks UP (S1).

                          For double click down (S2) and triple click down (S2) it doesn't appear to be changing at all. Which is weird.

                          I wonder what the Fibaro Relay Switch modules do also? I do have some of those, but I am not using them with scene activation. I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

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                          • toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #35

                            @cw-kid said in system capability zwave_scene_controller:

                            I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

                            Yes, but no mapping yet, so when you get around to it....

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                            0
                            • cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by cw-kid
                              #36

                              I've done the last test on these Fibaro Roller Shutter 2 modules.

                              Its as I have said before. The sl_SceneActivated does not change value for S2 Double click or S2 Triple Click it remains as 0 in the Vera web GUI.

                              f1982563-3711-469c-b112-0359bc204539-image.png

                              This is S1 Double click this does change to 4.

                              de568314-5166-4f41-b96d-5c5c9817fd01-image.png

                              So there's no way this would of worked fully with MSR without also being able to see the Last_Scene_ID numbers.

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                              • cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by cw-kid
                                #37

                                In the new version of MSR this is what I see now:

                                07d9c6b0-ed34-4f01-8a0f-98111f5ecd1a-image.png

                                I think I am going to switch all my rules to use the last_scene_id instead as its these numbers that are in the fibaro user manuals for scene activation.

                                b730373f-6e03-491f-a046-987dc2759df9-image.png

                                aa62343b-938b-497b-82f5-e4bfa52310de-image.png

                                I guess to reset the rule so I can repeat a double click I will have to reset the last_scene_id if possible ?

                                Changing this:

                                0de0166b-4b34-4ebd-b108-c6eb5a67e6bd-image.png

                                To this:

                                492e5df6-a535-4651-9393-46ba9394b7c4-image.png

                                I will test it and see if it works.

                                EDIT:

                                Initial tests say everything is working as expected now using the lastsceneID numbers instead of sl_sceneactivated.

                                Thank you very much for enabling this functionality in MSR.

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                                • LibraSunL Offline
                                  LibraSunL Offline
                                  LibraSun
                                  wrote on last edited by
                                  #38

                                  I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

                                  Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                                  toggledbitsT 1 Reply Last reply
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                                  • LibraSunL LibraSun

                                    I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

                                    Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                                    toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by
                                    #39

                                    @librasun said in system capability zwave_scene_controller:

                                    Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                                    I've noticed that everything is faster. They appear to have considerable overhead in setting up and calling plugin code when it needs to happen. Their job scheduling can also delay the plugin's response when the system is busy doing other things. Luup is trying to be very defensive around plugins, but that comes at a performance cost. They made similar decisions (not surprisingly) in the new firmware that I warned them about early on, in some ways worse. We'll see how that turns out. I've heard they've reversed themselves, but since I'm not playing with that stuff any more, I haven't confirmed it myself.

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                    • cw-kidC Offline
                                      cw-kidC Offline
                                      cw-kid
                                      wrote on last edited by
                                      #40

                                      I think these scene activations with my Fibaro modules are slower on MSR running on the Pi, than they were with PLEG running on Vera.

                                      But that is to be expected I guess. I have about a 2 or 3 second delay after doing the clicks on the switch to when the action is run. Sometimes longer delays.

                                      But its working which is the main thing.

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                                      • toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by
                                        #41

                                        Can you send me a log? I'd like to see if there's some obvious delay going on in MSR. And just to make sure, you're not using any condition options on the scene variable test, right?

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                        • cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by
                                          #42

                                          I am not using any Constraints if that is what you mean.

                                          Yes I can do some logs at some point.

                                          There was one particular Fibaro Roller Shutter 2 module in the Kitchen, that was being very slow with the action running after the clicks.

                                          I'll test that module again and look at logs.

                                          As for all the others, 2 seconds seemed to be about the time it takes after clicking, for the action to run. Some of my actions are calling existing Vera scene I had in place, I can probably tidy that up a bit and control devices directly via MSR in the action maybe that may help.

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