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Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
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Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
Tom_DT
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Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
M
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Multi-System Reactor
Need help reducing false positive notifications
T
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Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor
System Configuration Check - time is offset
F
Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
Multi-System Reactor
Programmatically capture HTTP Request action status code or error
therealdbT
I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
Multi-System Reactor
ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
N
Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
Multi-System Reactor
Problem with simultaneous notifications.
T
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Multi-System Reactor
Problem after upgrading to 25067
R
MSR had been running fine, but I decided to follow the message to upgrade to 25067. Since the upgrade, I have received the message "Controller "<name>" (HubitatController hubitat2) could not be loaded at startup. Its ID is not unique." MSR throws the message on every restart. Has anyone else encountered this problem? I am running MSR on a Raspberry Pi4 connecting to two Hubitat units over an OpenVPN tunnel. One C8 and a C8 Pro. Both are up-to-date. It appears that despite the error message that MSR may be operating properly.
Multi-System Reactor
Global expressions not always evaluated
tunnusT
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Multi-System Reactor
[Solved] Local expression evaluation
V
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Multi-System Reactor
[Solved] Runtime error when exiting global reaction that contains a group
S
I am getting a Runtime error on different browsers when I click exit when editing an existing or creating a new global reaction containing a group. If the global reaction does not have a group I don't get an error. I see a similar post on the forum about a Runtime Error when creating reactions but started a new thread as that appears to be solved. The Runtime Error is different in the two browsers Safari v18.3 @http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:44 You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Google Chrome 133.0.6943.142 TypeError: self.editor.isModified is not a function at HTMLButtonElement.<anonymous> (http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:34) You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Steps to reproduce: Click the pencil to edit a global reaction with a group. Click the Exit button. Runtime error appears. or Click Create Reaction Click Add Action Select Group Add Condition such as Entity Attribute. Add an Action. Click Save Click Exit Runtime error appears. I don’t know how long the error has been there as I haven’t edited the global reaction in a long time. Reactor (Multi-hub) latest-25060-f32eaa46 Docker Mac OS: 15.3.1 Thanks
Multi-System Reactor
Cannot delete Global Expressions
SnowmanS
I am trying to delete a global expression (gLightDelay) but for some strange reason, it comes back despite clicking the Delete this expression and Save Changes buttons. I have not created a global expression for some times and just noticed this while doing some clean-up. I have upgraded Reactor to 25067 from 25060 and the behaviour is still there. I have restarted Reactor (as well as restarting its container) and cleared the browser's cache several times without success. Here's what the log shows. [latest-25067]2025-03-08T23:50:22.690Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } [latest-25067]2025-03-08T23:50:26.254Z <GlobalExpression:NOTICE> Deleting global expression gLightDelay [latest-25067]2025-03-08T23:50:27.887Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } Reactor latest-25067-62e21a2d Docker on Synology NAS
Multi-System Reactor
Local notification methods?
CatmanV2C
Morning, experts. Hard on learning about the internet check script in MSR tools, I was wondering what suggestions anyone has about a local (i.e. non-internet dependent) notification method. This was prompted by yesterday's fun and games with my ISP. I've got the script Cronned and working properly but short of flashing a light on and off, I'm struggling to think of a way of alerting me (ideally to my phone) I guess I could set up a Discord server at home, but that feels like overkill for a rare occasion. Any other suggestions? TIA C
Multi-System Reactor

system capability zwave_scene_controller

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  • A Offline
    A Offline
    Andr
    wrote on last edited by
    #21

    Ohh!
    I will try this out as I have several of this fibaro dimmer.

    This dimmer was actually one of the first devices I bought to my Vera Edge.
    I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
    To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

    I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
    Anyone know if that also is a scene controller that Reactor could see and use?

    cw-kidC 1 Reply Last reply
    0
    • toggledbitsT toggledbits

      You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

      cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #22

      @toggledbits said in system capability zwave_scene_controller:

      the changes operator is all you need for the timestamp check

      I already tried that earlier, that does work sort of.

      If I add a second trigger for the time stamp and changes from anything to anything.

      I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

      However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

      Not sure what's going on but it's a problem somewhere.

      toggledbitsT 1 Reply Last reply
      0
      • A Andr

        Ohh!
        I will try this out as I have several of this fibaro dimmer.

        This dimmer was actually one of the first devices I bought to my Vera Edge.
        I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
        To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

        I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
        Anyone know if that also is a scene controller that Reactor could see and use?

        cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #23

        @andr said in system capability zwave_scene_controller:

        Anyone know if that also is a scene controller that Reactor could see and use?

        Never used Qubino dimmers.

        Qubino are not my favourite brand at the moment but that's another story.

        What does the user manual say? Look for scene activation.

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        • cw-kidC cw-kid

          @toggledbits said in system capability zwave_scene_controller:

          the changes operator is all you need for the timestamp check

          I already tried that earlier, that does work sort of.

          If I add a second trigger for the time stamp and changes from anything to anything.

          I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

          However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

          Not sure what's going on but it's a problem somewhere.

          toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by toggledbits
          #24

          @cw-kid said in system capability zwave_scene_controller:

          Not sure what's going on but it's a problem somewhere.

          No, it's a Vera thing. There are three things going on that make their implementation choices for scene controllers really sticky...

          1. When Vera reloads/reboots, it sets a timestamp on every state variable on every device to the startup timestamp. Timestamps are not stored in the persistent user_data, so any previous timestamp is lost. Every time Vera starts, every state variable get a new timestamp.
          2. Not only do the timestamps not appear in user_data for the states, they are not exported with the user_data or status queries. In other words, the timestamps are locked inside Vera's head and not available outside.
          3. When you set a state variable on Vera, if and only if the value changes is the new value set and the timestamp updated. And in turn, for any plugins that are running on Vera and have watches on those state variables, their callbacks get called. If you attempt to set a state variable to the same value it already has, the timestamp and value and not modified, and the watch callbacks are not called. But there's an exception. Probably to support their crazy way to handling scene controllers, any state variable that starts with sl_ will update its timestamp even if you rewrite it with the same value it already has.

          On the Vera, it works out that any plugins that handle the scene controller state variables, like Reactor or PLEG, or my SceneSlayer plugin, or the other scene controller plugin whose name escapes me at the moment, handle all this OK because, principally, the watch callback doesn't get called at system boot, and does get called otherwise. So it's pretty easy to detect repeat activations of the same scene, although it still takes some effort, as seen in the approaches one must use in both Reactor for Vera and PLEG.

          Off the Vera, however, the combination of the above three choices are just a near-fatal limitation. Without a stable timestamp that comes from the Vera itself, there's just no way to tell if you're looking at an original value or a repeated value.

          Anyway, there's still one good alternative, and it's simple: after you act on the scene activation (i.e. in the Set reaction), set the source state variable to 0 or some other value outside the range of normal (-1 or -999 or whatever). I've referred to this in the notes for your PR, so check there for more specifics.

          I've tested it with my scene controllers in MSR and it works fine.

          bbd3dfd9-268a-4bc5-b344-38e5962f489b-image.png

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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          • E Offline
            E Offline
            Edwin1972
            wrote on last edited by
            #25

            It works in Reactor on Vera and Openluup
            maybe this is the solution

            Nov 22, 2019

            Double click/triple click is detected with reactor

            Double click/triple click is detected with reactor

            I have a number of fibaro roller shutter 2 with which you can also control scene by means of 2x click down/ up button. I use PLEG to arrange this. I found the example on a website. See the example below. Is it also possible to do that with reactor?

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            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by cw-kid
              #26

              I think its working OK now:

              Trigger:

              98c5370a-0b42-4d63-a517-dcc45202e85a-image.png

              Reaction:

              6624a92f-b618-4917-b5ea-024417d2cb60-image.png

              I can double click the wall switch and each time the Reaction runs and my HTTP request is sent to Node-Red which in turn sends a TTS announcement to a Google Home speaker saying "This is a Test".

              If I reload the Luup engine on Vera the rule no longer fires.

              I then configured this rules Set Reaction to its actual purpose of turning on or off another light using the toggle.toggle.

              22657429-2fa1-4f8e-8dda-ff07ba638eaa-image.png

              This also works and now when I double click the Lounge light switch it turns on the kitchen ceiling light.

              I will transfer all my rules for this from PLEG to MSR.

              One thing I need to check however, I also use Fibaro Roller Shutter 2 modules for this same purpose as well. So they might need mapping. I will create a device dump for one of these modules.

              Thank you very much.

              EDIT: I've setup all the MSR rules now for the various Fibaro Dimmer 2 modules. Everything is working. However it does seem a little slow to run the action than what PLEG was.

              I guess this is the price to pay for having MSR not running locally on Vera and on the Raspberry Pi instead.

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              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by cw-kid
                #27

                I've just tried a Fibaro Roller Shutter 2 module and as suspected it says: zwave_scene_controller.scene_activated? (missing)

                So cannot setup these wall switches for double and triple click events till its mapped.

                Thanks

                For future reference, this is the Scene Activation information for the Fibaro Roller Shutter 2 module.

                aa6f27d8-471f-4cca-befa-396a293af0eb-image.png

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                • cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by cw-kid
                  #28

                  Something strange with these Fibaro Roller Shutter 2 modules.

                  I've updated the vera_devices.json file for the mapping and restarted MSR.

                  When I Double Click UP (S1) the sl_SceneActivated changes to 4, so that is OK and works.

                  However when I double click DOWN (S2) sl_SceneActivated remains at 0 its value doesn't change to anything. (Note I am setting them to 0 as part of the Set Reaction)

                  Same when I triple click DOWN (S2) sl_SceneActivated remains at 0.

                  PLEG is really using LastSceneID instead of sl_SceneActivated and they are the numbers above in that screen shot 14, 24 and 25 etc They are the numbers in PLEG I monitor for.

                  However we cannot see LastSceneID in MSR so I cannot use those numbers in my rules.

                  I have tried two different wall switches that are Roller Shutter 2 modules and they both behave exactly the same as I just described.

                  Which is somewhat confusing. So as it stands I can't use these Fibaro Roller Shutter 2 modules in MSR with scene activation.

                  I will test some more and maybe check their user manual and parameter settings or something.

                  The Fibaro Dimmer 2 modules on the other hand they are all working great with MSR no issues with any different types of clicks.

                  EDIT:

                  It says 0 in Vera GUI as well after just doing a double click down.

                  2116d48e-0b15-47f3-88e6-26deabfff074-image.png

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                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #29

                    Can you confirm that the value of sl_SceneActivated behaves the same way on the Vera alone, without looking at MSR? Look at the state variables in Advanced > Variables for the device. Turn off your MSR rules or stop MSR to keep it from doing anything while you're testing, so the test is clean. To see changes accurately on Vera, you'll need to hard-refresh your browser after every test attempt, or alternately, click the "Edit" link on the state variables (you don't need to change them, just bring them into the editor, as this populates the correct current value when it opens; confirm the value and then just close the editor and move on to the next variable).

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by toggledbits
                      #30

                      FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

                      I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      cw-kidC 1 Reply Last reply
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                      • toggledbitsT toggledbits

                        FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

                        I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

                        cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by
                        #31

                        @toggledbits

                        Sorry for the late reply I've been feeling unwell today.

                        I've not done the last test yet, where I disable the MSR rules and then look to see if the sl_SceneActivated value changes from 0 in the Vera web GUI ? When doing double and triple clicks on the switch etc.

                        I've not installed any new version of MSR either today. So we can now see the last_scene_id values now instead in MSR ?

                        Thanks for your efforts on this.

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                        • toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by toggledbits
                          #32

                          @cw-kid said in system capability zwave_scene_controller:

                          So we can now see the last_scene_id values now instead in MSR ?
                          Thanks for your efforts on this.

                          Yes. I tried to stick to standards, but since Vera really didn't, there's nothing I can do if I want it to work at all. I think we did a good job of pursuing every avenue before taking that step, but at the end of the day, we can't make something out of nothing, and have to use what we have available.

                          P.S. Sorry to hear you're not well. Rest up; hope you're on the mend soon.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                          • cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by
                            #33

                            Yeah I hear what you are saying. I'll do that last test anyway a some point, be interesting to see actually what does happen with that sl_SceneActivated variable in Vera.

                            Might be a few days, gonna take things easy for a while.

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                            • cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by
                              #34

                              That sl_SceneActivated variable does change OK for the Fibaro Dimmer 2 modules, as I said I have all those scene activations working and setup now in MSR.

                              But for the Fibaro Roller Shutter 2 modules it only correctly changes that sl_SceneActivated variable for double clicks UP (S1).

                              For double click down (S2) and triple click down (S2) it doesn't appear to be changing at all. Which is weird.

                              I wonder what the Fibaro Relay Switch modules do also? I do have some of those, but I am not using them with scene activation. I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

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                              • toggledbitsT Offline
                                toggledbitsT Offline
                                toggledbits
                                wrote on last edited by
                                #35

                                @cw-kid said in system capability zwave_scene_controller:

                                I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

                                Yes, but no mapping yet, so when you get around to it....

                                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                • cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by cw-kid
                                  #36

                                  I've done the last test on these Fibaro Roller Shutter 2 modules.

                                  Its as I have said before. The sl_SceneActivated does not change value for S2 Double click or S2 Triple Click it remains as 0 in the Vera web GUI.

                                  f1982563-3711-469c-b112-0359bc204539-image.png

                                  This is S1 Double click this does change to 4.

                                  de568314-5166-4f41-b96d-5c5c9817fd01-image.png

                                  So there's no way this would of worked fully with MSR without also being able to see the Last_Scene_ID numbers.

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                                  • cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by cw-kid
                                    #37

                                    In the new version of MSR this is what I see now:

                                    07d9c6b0-ed34-4f01-8a0f-98111f5ecd1a-image.png

                                    I think I am going to switch all my rules to use the last_scene_id instead as its these numbers that are in the fibaro user manuals for scene activation.

                                    b730373f-6e03-491f-a046-987dc2759df9-image.png

                                    aa62343b-938b-497b-82f5-e4bfa52310de-image.png

                                    I guess to reset the rule so I can repeat a double click I will have to reset the last_scene_id if possible ?

                                    Changing this:

                                    0de0166b-4b34-4ebd-b108-c6eb5a67e6bd-image.png

                                    To this:

                                    492e5df6-a535-4651-9393-46ba9394b7c4-image.png

                                    I will test it and see if it works.

                                    EDIT:

                                    Initial tests say everything is working as expected now using the lastsceneID numbers instead of sl_sceneactivated.

                                    Thank you very much for enabling this functionality in MSR.

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                                    • LibraSunL Offline
                                      LibraSunL Offline
                                      LibraSun
                                      wrote on last edited by
                                      #38

                                      I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

                                      Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                                      toggledbitsT 1 Reply Last reply
                                      0
                                      • LibraSunL LibraSun

                                        I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

                                        Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                                        toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by
                                        #39

                                        @librasun said in system capability zwave_scene_controller:

                                        Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                                        I've noticed that everything is faster. They appear to have considerable overhead in setting up and calling plugin code when it needs to happen. Their job scheduling can also delay the plugin's response when the system is busy doing other things. Luup is trying to be very defensive around plugins, but that comes at a performance cost. They made similar decisions (not surprisingly) in the new firmware that I warned them about early on, in some ways worse. We'll see how that turns out. I've heard they've reversed themselves, but since I'm not playing with that stuff any more, I haven't confirmed it myself.

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                        • cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by
                                          #40

                                          I think these scene activations with my Fibaro modules are slower on MSR running on the Pi, than they were with PLEG running on Vera.

                                          But that is to be expected I guess. I have about a 2 or 3 second delay after doing the clicks on the switch to when the action is run. Sometimes longer delays.

                                          But its working which is the main thing.

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