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How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
Topic thumbnail image
Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
Topic thumbnail image
Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
Topic thumbnail image
Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
Topic thumbnail image
Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
Topic thumbnail image
Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor

Adding remotes, scene controllers as entities to MSR

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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by toggledbits
    #9

    This did not work at all, Reactor would not even start

    Not surprised it wouldn't start... it's not properly formatted. Two errors: the attributes line is incorrectly indented (and therefore so is everything underneath it). Second issue, it shouldn't even be there. If it was properly indented, it would be ignored, because the code isn't looking for it. The definition of the button capability is already determined by system files; you don't need to repeat it here.

    As for the rest of it, the - event is also not properly indented, although this may not make it choke.

    Your property value in the event section won't match anything. That value doesn't appear in the example data you posted. It does match label, however, but I don't recommend using that. Change the property value to scene and add property_key with value 001. You probably also want to match the specific device, so that if you have more than one of these, these rules apply only to this one; do this by matching node_id.

    Your response has a few issues. Traversing your sample data, the action field is event.data.value not event.data.property.value. The expr line shouldn't be there, since you're using map to remap the string values grabbed by from. The word string in the map data should be the word KeyPressed (an actual string you are looking for) with the value single (the string you want it to be, which matches the definition of the button.state attribute). If there are other possible strings that map to double, triple, hold and release, those should be added to the map; since you show in your sample data a 2x press, I added that (see below).

    Then, to make sure button.since is correctly updated (modified for each event), you need to specify it as an attribute to be updated as part of the event response, and in this case we will use an expression to set it to the current time.

    Correcting all that, I give you this:

          event_targets:    # this section starts the event-receiving entities
            "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
              name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
              capabilities: ['button']  # define an array of capabilities to be modified by the event 
              events:  # define an array of events that modify capability attributes on the entity
                - event:  # start of an event; each element of the events array begins this way
                    event_type: zwave_js_value_notification
                    data:  # optional section, if further matching to the event data is required
                      node_id: 15
                      property: "scene" # Square button
                      property_key: "001"
                  response:  # begin the (required) response section for handling the event
                    "button.state":  # an attribute that the event modifies.
                      from: "event.data.value"  # dot-reference expression to pull value from event message
                      map:                    # optional, map to modify value
                        KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                        KeyPressed2x: 'double'
                      map_unmatched: 'unknown'
                    "button.since":
                      expr: "time()"
    

    I highly recommend using a syntax-highlighting YAML editor. Check out https://onlineyamltools.com/edit-yaml

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    A 1 Reply Last reply
    0
    • toggledbitsT toggledbits

      This did not work at all, Reactor would not even start

      Not surprised it wouldn't start... it's not properly formatted. Two errors: the attributes line is incorrectly indented (and therefore so is everything underneath it). Second issue, it shouldn't even be there. If it was properly indented, it would be ignored, because the code isn't looking for it. The definition of the button capability is already determined by system files; you don't need to repeat it here.

      As for the rest of it, the - event is also not properly indented, although this may not make it choke.

      Your property value in the event section won't match anything. That value doesn't appear in the example data you posted. It does match label, however, but I don't recommend using that. Change the property value to scene and add property_key with value 001. You probably also want to match the specific device, so that if you have more than one of these, these rules apply only to this one; do this by matching node_id.

      Your response has a few issues. Traversing your sample data, the action field is event.data.value not event.data.property.value. The expr line shouldn't be there, since you're using map to remap the string values grabbed by from. The word string in the map data should be the word KeyPressed (an actual string you are looking for) with the value single (the string you want it to be, which matches the definition of the button.state attribute). If there are other possible strings that map to double, triple, hold and release, those should be added to the map; since you show in your sample data a 2x press, I added that (see below).

      Then, to make sure button.since is correctly updated (modified for each event), you need to specify it as an attribute to be updated as part of the event response, and in this case we will use an expression to set it to the current time.

      Correcting all that, I give you this:

            event_targets:    # this section starts the event-receiving entities
              "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                capabilities: ['button']  # define an array of capabilities to be modified by the event 
                events:  # define an array of events that modify capability attributes on the entity
                  - event:  # start of an event; each element of the events array begins this way
                      event_type: zwave_js_value_notification
                      data:  # optional section, if further matching to the event data is required
                        node_id: 15
                        property: "scene" # Square button
                        property_key: "001"
                    response:  # begin the (required) response section for handling the event
                      "button.state":  # an attribute that the event modifies.
                        from: "event.data.value"  # dot-reference expression to pull value from event message
                        map:                    # optional, map to modify value
                          KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                          KeyPressed2x: 'double'
                        map_unmatched: 'unknown'
                      "button.since":
                        expr: "time()"
      

      I highly recommend using a syntax-highlighting YAML editor. Check out https://onlineyamltools.com/edit-yaml

      A Offline
      A Offline
      Andr
      wrote on last edited by Andr
      #10

      Many thanks!
      will be digging in to this later tonight again.

      A few follow up questions to check that I understand things correctly.

      capabilities: ['button']
      

      In frase above, somewhere in MSR code, the word 'button' is equal to what I tried to specify with this section and that why that was unnecessary?
      ```
      attributes:

               state:
      
                 type: string
      
                 values:
      
                   - 'single'
      
                   - 'double'
      
                   - 'triple'
      
                   - 'hold'
      
                   - 'release'
      
               since:
      
                 type: int, timestamp
      
      
      About how to fill the 'form' row, in your example you use
      

      from: "event.data.payload.action"

      
      And I assume that this comes from this marked words? 
      ![b80fc4eb-315e-4ba0-af3b-ffe5f470ebc6-image.png](/assets/uploads/files/1656701263037-b80fc4eb-315e-4ba0-af3b-ffe5f470ebc6-image.png) 
      
      I starting to think that yaml file should be read somewhat like a folder tree, would that make sense?
      So, in your example, if the 'start action' was like a .bat-file the way to think about the Form row the adress would be **event\data\payload\action**
      Please say I am on the right track 😂🙏
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      • A Offline
        A Offline
        Andr
        wrote on last edited by
        #11

        Sorry for the messy post above, writing from my phone 😳

        1 Reply Last reply
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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #12

          Yeah, you need to fix it. It should not be left like this, as the discussion may be read by others in future, and I can't follow it (also on my phone), and likely nobody would bother

          From what I can see, I don't know why you're stuck on using payload in your from value, that word/key does not appear in your event data.

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          1 Reply Last reply
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          • A Offline
            A Offline
            Andr
            wrote on last edited by Andr
            #13

            Ok, for some reason i can't make the mess go away in earlier post, so double post...

            Many thanks!
            will be digging in to this later tonight again.

            A few follow up questions to check that I understand things correctly.

            capabilities: ['button']
            

            In frase above, somewhere in MSR code, the word 'button' is equal to what I tried to specify with this section and that why that was unnecessary?

            attributes:
            
                        state:
            
                          type: string
            
                          values:
            
                            - 'single'
            
                            - 'double'
            
                            - 'triple'
            
                            - 'hold'
            
                            - 'release'
            
                        since:
            
                          type: int, timestamp
            

            About how to fill the 'form' row, in your example you use

            from: "event.data.payload.action"
            

            And I assume that this comes from this marked words?

            907c3188-47d3-4cac-9e5e-d9660a3eedae-image.png

            I starting to think that yaml file should be read somewhat like a folder tree, would that make sense?
            So, in your example, if the 'start action' was like a .bat-file the way to think about the Form row the adress would be event\data\payload\action
            Please say I am on the right track 😂🙏

            1 Reply Last reply
            0
            • A Offline
              A Offline
              Andr
              wrote on last edited by
              #14

              Ok, some progress thanks to @toggledbits of course.

              Copied in his code in reactor.yaml and that worked fine of course. Also added a line for 3x click and that worked also.

              event_targets:    # this section starts the event-receiving entities
                      "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                        name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                        capabilities: ['button']  # define an array of capabilities to be modified by the event 
                        events:  # define an array of events that modify capability attributes on the entity
                          - event:  # start of an event; each element of the events array begins this way
                              event_type: zwave_js_value_notification
                              data:  # optional section, if further matching to the event data is required
                                node_id: 15
                                property: "scene" # Square button
                                property_key: "001"
                            response:  # begin the (required) response section for handling the event
                              "button.state":  # an attribute that the event modifies.
                                from: "event.data.value"  # dot-reference expression to pull value from event message
                                map:                    # optional, map to modify value
                                  KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                                  KeyPressed2x: 'double'
                                  KeyPressed3x: 'tripple'
              

              But, still, I can't for some reason really understand the code and how different parts relate to each other.😖

              In 'event data' I was expecting to fill out in the 'label' field from hass_event log because that is an uniq value for each one of the six buttons, and then the 'value' field that identifies the number of keypresses on this specific button.
              In my mind that would give a uniq combination for MSR to identify.
              I did (with very low hopes) tried it also

              event_targets:    # this section starts the event-receiving entities
                      "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                        name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                        capabilities: ['button']  # define an array of capabilities to be modified by the event 
                        events:  # define an array of events that modify capability attributes on the entity
                          - event:  # start of an event; each element of the events array begins this way
                              event_type: zwave_js_value_notification
                              data:  # optional section, if further matching to the event data is required
                                node_id: 15
                                label: "Scene 001" # Square button
                                value: "KeyPressed"
                                value: "KeyPressed2x"
                                value: "KeyPressed3x"
                            response:  # begin the (required) response section for handling the event
                              "button.state":  # an attribute that the event modifies.
                                from: "event.data.value"  # dot-reference expression to pull value from event message
                                map:                    # optional, map to modify value
                                  KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                                  KeyPressed2x: 'double'
                                  KeyPressed3x: 'tripple'
              

              and of course: 💩 💩 💩
              Reactor did not start.

              I would really like to get a grip why this is what is needed in event data

                                property: "scene" # Square button
                                property_key: "001"
              

              Meanwhile, as @toggledbits code of course worked I did the simplest rule with an action, toggle a lamp on off.

              7e171983-e3cc-4c2f-825b-62db8219b87e-image.png

              Here I expected (or hoped) to find triggers for every combination of button presses.
              For now Square: 1x, 2x, 3x
              But I guess I need to set the 'button.state' to 'contains' 'single' 'double' etc.
              But whatever event state MSR caught, it doesn't resest.
              When MSR start the value is NULL, but after a click it holds that value, for example 'single', and I expect it to reset immediately after the 'single' event have passed by.

              So, this is it for today. It is friday night and I am happy to say that I think my wife misses me😉
              Have a great weekend everyone.

              1 Reply Last reply
              0
              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by toggledbits
                #15

                But, still, I can't for some reason really understand the code and how different parts relate to each other.

                The event section is a filter to look for a specific event. In your version, you have multiple value keys, which is not allowed. Also, you don't want to filter by value, just accept them all and let the response section deal with them. I recommended against using label because it's changeable in ZWave, whereas the property and property_key values are defined by the device and will not change.

                So again, the event section is the filter that determines what incoming event will match, and what will not.

                Once an event matches, the response section determines what to do with it. Each component of the response section is an attribute of an assigned capability and the instructions to set it. In the case of button.state, my version says grab the value from event.data.value, and then, map that value from the device's string to one of Reactor's accepted capability/attribute value. Setting button.since completes the "contract" of the button capability (i.e. makes it work like similar uses of button in other devices and related to other controllers). I'm not sure I can explain it more simply than that.

                It's really just a "if you find this... do this" configuration. The effect is that if a matching button event is detected by the event section, the response section will interpet the value and map it to a Reactor-compatible value to place on the entity attribute button.state, and also update the button.since timestamp. Thus the since timestamp changes every time a button press event is received, but state may not change, because it's possible to press a button once, wait 15 seconds, and press the same button again, which will result in the value single being persistent on the state attribute and not changing. So to detect an event, you have to check both state and since (and this is consistent with all button behavior in Reactor).

                To test button state in a rule, you test button.state for what you want in that rule (equals single, double, triple), and you AND that test with a button.since changes (from any to any). That will send a very short pulse when a matching button press occurs. While testing, to make sure you can see it, add a "sustained for" delay on the changes condition of a few seconds (keep it short), and you'll more easily see what's going on in the status view. Make sure to remove the delay when you're done playing (keeping it will dampen response to buttons when, for example, a single press is done repeatedly within the delay period).

                Example here: https://smarthome.community/assets/uploads/files/1646184651741-cbff18f3-ce2d-4ecd-ae65-2554f77a4a80-image.png

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                A 1 Reply Last reply
                0
                • toggledbitsT toggledbits

                  But, still, I can't for some reason really understand the code and how different parts relate to each other.

                  The event section is a filter to look for a specific event. In your version, you have multiple value keys, which is not allowed. Also, you don't want to filter by value, just accept them all and let the response section deal with them. I recommended against using label because it's changeable in ZWave, whereas the property and property_key values are defined by the device and will not change.

                  So again, the event section is the filter that determines what incoming event will match, and what will not.

                  Once an event matches, the response section determines what to do with it. Each component of the response section is an attribute of an assigned capability and the instructions to set it. In the case of button.state, my version says grab the value from event.data.value, and then, map that value from the device's string to one of Reactor's accepted capability/attribute value. Setting button.since completes the "contract" of the button capability (i.e. makes it work like similar uses of button in other devices and related to other controllers). I'm not sure I can explain it more simply than that.

                  It's really just a "if you find this... do this" configuration. The effect is that if a matching button event is detected by the event section, the response section will interpet the value and map it to a Reactor-compatible value to place on the entity attribute button.state, and also update the button.since timestamp. Thus the since timestamp changes every time a button press event is received, but state may not change, because it's possible to press a button once, wait 15 seconds, and press the same button again, which will result in the value single being persistent on the state attribute and not changing. So to detect an event, you have to check both state and since (and this is consistent with all button behavior in Reactor).

                  To test button state in a rule, you test button.state for what you want in that rule (equals single, double, triple), and you AND that test with a button.since changes (from any to any). That will send a very short pulse when a matching button press occurs. While testing, to make sure you can see it, add a "sustained for" delay on the changes condition of a few seconds (keep it short), and you'll more easily see what's going on in the status view. Make sure to remove the delay when you're done playing (keeping it will dampen response to buttons when, for example, a single press is done repeatedly within the delay period).

                  Example here: https://smarthome.community/assets/uploads/files/1646184651741-cbff18f3-ce2d-4ecd-ae65-2554f77a4a80-image.png

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                  Andr
                  wrote on last edited by
                  #16

                  @toggledbits

                  Ok, I understood it at first that I needed to specify more stuff in the event section, like 'value' so it then could be mapped to right command, otherwise it would not be known.

                  But nodeid, property and property key is just to filter out right device, all the other data is still there?
                  And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions? (Of course nothing else can send 'Keypressed' command because that would be messy)

                  toggledbitsT 1 Reply Last reply
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                  • A Andr

                    @toggledbits

                    Ok, I understood it at first that I needed to specify more stuff in the event section, like 'value' so it then could be mapped to right command, otherwise it would not be known.

                    But nodeid, property and property key is just to filter out right device, all the other data is still there?
                    And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions? (Of course nothing else can send 'Keypressed' command because that would be messy)

                    toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #17

                    @andr said in Adding remotes, scene controllers as entities to MSR:

                    But nodeid, property and property key is just to filter out right device, all the other data is still there?

                    That's right. The event section only filters using the data; it does not modify the data or transform it in any way. Whatever is received in the event structure stays as received.

                    @andr said in Adding remotes, scene controllers as entities to MSR:

                    And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions?

                    I'm not sure what you mean by this. I don't think you want to skip anything. You should filter the incoming events, to make sure that you are handling the right events from the right device. So you need to be specific in the event filter to both the event type and the sending device.

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                    • toggledbitsT toggledbits

                      @andr said in Adding remotes, scene controllers as entities to MSR:

                      But nodeid, property and property key is just to filter out right device, all the other data is still there?

                      That's right. The event section only filters using the data; it does not modify the data or transform it in any way. Whatever is received in the event structure stays as received.

                      @andr said in Adding remotes, scene controllers as entities to MSR:

                      And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions?

                      I'm not sure what you mean by this. I don't think you want to skip anything. You should filter the incoming events, to make sure that you are handling the right events from the right device. So you need to be specific in the event filter to both the event type and the sending device.

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                      Andr
                      wrote on last edited by
                      #18

                      @toggledbits said in Adding remotes, scene controllers as entities to MSR:

                      ||@andr said in Adding remotes, scene controllers as entities to MSR:

                      And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions?||

                      I'm not sure what you mean by this. I don't think you want to skip anything. You should filter the incoming events, to make sure that you are handling the right events from the right device. So you need to be specific in the event filter to both the event type and the sending device.

                      That was just me trying to understand how stuff is related, not something I would try out.
                      For example, in my system there is only one device that are sending "Keypressed3x" and that can not be mixed up with anything else. In that case if I had such uniq string to map to MSR command 'triple' I could skip the filtering in event section?

                      Again, this is just for my own curiosa trying to learn something new.

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                        Andr
                        wrote on last edited by toggledbits
                        #19

                        Anyway, some kinds of sucess the last nights 👍

                        All buttons are configured and seems to work so far.

                        The final reactor.yaml looks like this (just showing the first two buttons as it is just the entity name and 'property key' that differ )

                        event_targets:    # this section starts the event-receiving entities
                                "Keyfob_Fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                                  name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                                  capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                  events:  # define an array of events that modify capability attributes on the entity
                                    - event:  # start of an event; each element of the events array begins this way
                                        event_type: zwave_js_value_notification
                                        data:  # optional section, if further matching to the event data is required
                                          node_id: 15
                                          property: "scene" # Square button
                                          property_key: "001"
                                      response:  # begin the (required) response section for handling the event
                                        "button.state":  # an attribute that the event modifies.
                                          from: "event.data.value"  # dot-reference expression to pull value from event message
                                          map:                    # optional, map to modify value
                                            KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                                            KeyPressed2x: 'double'
                                            KeyPressed3x: 'tripple'
                                            KeyHeldDown: 'hold'
                                            KeyReleased: 'release'
                                        "button.since":  # an attribute that the event modifies.
                                          from: "event.context.id"  # dot-reference expression to pull value from event message
                                "Keyfob_Ring":      # Assign an ID to your entity; each entity must have a unique ID
                                  name: Lukas Keyfob Ring   # This is optional but recommended, so you have a friendly name
                                  capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                  events:  # define an array of events that modify capability attributes on the entity
                                    - event:  # start of an event; each element of the events array begins this way
                                        event_type: zwave_js_value_notification
                                        data:  # optional section, if further matching to the event data is required
                                          node_id: 15
                                          property: "scene" # Circle button
                                          property_key: "002"
                                      response:  # begin the (required) response section for handling the event
                                        "button.state":  # an attribute that the event modifies.
                                          from: "event.data.value"  # dot-reference expression to pull value from event message
                                          map:                    # optional, map to modify value
                                            KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                                            KeyPressed2x: 'double'
                                            KeyPressed3x: 'triple'
                                            KeyHeldDown: 'hold'
                                            KeyReleased: 'release'
                                        "button.since":  # an attribute that the event modifies.
                                          from: "event.context.id"  # dot-reference expression to pull value from event message
                        

                        A thought that crossed my mind recently, to maybe expand the functions of this little remote in the future.
                        Fibaro have built in a possibilty for 6 extra scenes that activates after a sequence of button presses I specify. I have not activated this yet as I don't think I really need it, but what I realised is that it probably quite easy to add a lot of differnt button sequences in MSR as long or short that I want?

                        Next part is to get some rules and actions set-up that can use the remote.

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                          Andr
                          wrote on last edited by Andr
                          #20

                          Seems to work like a charm 😁

                          Started out with a few rules to let him control a Sonos in his room.
                          This one is for starting his favorite playlist, when it not is bedtime and that playlist isn't already playing.

                          c9770192-464f-4eb0-854f-9348e4b5b494-image.png

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                          • C Offline
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                            christian_fabre
                            wrote on last edited by
                            #21

                            Thanks ...
                            I followed this post and managed to successfully use my HANK SCN04 remote with Reactor and Home Assistant.

                            A A 2 Replies Last reply
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                            • C christian_fabre

                              Thanks ...
                              I followed this post and managed to successfully use my HANK SCN04 remote with Reactor and Home Assistant.

                              A Offline
                              A Offline
                              Andr
                              wrote on last edited by
                              #22

                              @christian_fabre
                              Happy to hear that it come to use (and that myself learned a few things on the way)
                              😁

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                              • A Andr

                                @toggledbits said in Adding remotes, scene controllers as entities to MSR:

                                ||@andr said in Adding remotes, scene controllers as entities to MSR:

                                And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions?||

                                I'm not sure what you mean by this. I don't think you want to skip anything. You should filter the incoming events, to make sure that you are handling the right events from the right device. So you need to be specific in the event filter to both the event type and the sending device.

                                That was just me trying to understand how stuff is related, not something I would try out.
                                For example, in my system there is only one device that are sending "Keypressed3x" and that can not be mixed up with anything else. In that case if I had such uniq string to map to MSR command 'triple' I could skip the filtering in event section?

                                Again, this is just for my own curiosa trying to learn something new.

                                toggledbitsT Offline
                                toggledbitsT Offline
                                toggledbits
                                wrote on last edited by
                                #23

                                @andr said in Adding remotes, scene controllers as entities to MSR:

                                In that case if I had such uniq string to map to MSR command 'triple' I could skip the filtering in event section?

                                No. You must filter. If you don't, every incoming event then causes the response section to act and will likely cause spurious changes of the entity data.

                                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                • C christian_fabre

                                  Thanks ...
                                  I followed this post and managed to successfully use my HANK SCN04 remote with Reactor and Home Assistant.

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                                  apocalypsehobby
                                  wrote on last edited by
                                  #24

                                  @christian_fabre said in Adding remotes, scene controllers as entities to MSR:

                                  Thanks ...
                                  I followed this post and managed to successfully use my HANK SCN04 remote with Reactor and Home Assistant.

                                  @christian_fabre Do you mind sharing the code you used? I have two of the HANK SCN04 as well, and am trying to do the same thing

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                                  • toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by toggledbits
                                    #25

                                    I believe that the following is a cleaned-up version of the final code (that which @Andr posted above is not indented properly as shown in these forums and won't work directly, so please use this instead):

                                    controllers:
                                      - id: hass
                                        implementation: HassController
                                        enabled: true
                                        name: Home Assistant
                                        config:
                                          source: 'ws://192.168.0.nnn:8123'
                                          # The lines above are a guide for indenting only, DO NOT COPY.
                                          # --- Start copy/paste from below this line ---
                                          event_targets: 
                                            "hank_XXX_btn_1": 
                                              name: "Hank XXX Button 1"
                                              capabilities: 
                                                - button
                                              events: 
                                                - event: 
                                                    event_type: zwave_js_value_notification
                                                    data: 
                                                      node_id: XXX  # Put your ZWaveJS node ID here
                                                      property: scene
                                                      property_key: "001"  #  001=button 1, 002=button 2, etc.
                                                  response: 
                                                    button.since: 
                                                      from: event.context.id
                                                    button.state: 
                                                      from: event.data.value
                                                      map: 
                                                        KeyHeldDown: hold
                                                        KeyPressed: single
                                                        KeyPressed2x: double
                                                        KeyPressed3x: triple
                                                        KeyReleased: release
                                            "hank_XXX_btn_2": 
                                              name: "Hank XXX Button 2"
                                              capabilities: 
                                                - button
                                              events: 
                                                - event: 
                                                    event_type: zwave_js_value_notification
                                                    data: 
                                                      node_id: XXX  # Put your ZWaveJS node ID here
                                                      property: scene
                                                      property_key: "002"  #  001=button 1, 002=button 2, etc.
                                                  response: 
                                                    button.since: 
                                                      from: event.context.id
                                                    button.state: 
                                                      from: event.data.value
                                                      map: 
                                                        KeyHeldDown: hold
                                                        KeyPressed: single
                                                        KeyPressed2x: double
                                                        KeyPressed3x: triple
                                                        KeyReleased: release
                                    

                                    You need to copy the lines beginning with event_targets: to the end, and paste them into the config section of the controllers entry for your HassController instance. You should change all instances of XXX to the ZWave node ID of your Hank controller. This will give you buttons 1 and 2. To add buttons 3 and 4, just copy-paste either button 1 or button 2 and modify the button number (property_key), entity name, and entity ID. One Reactor entity is created for each button you configure.

                                    If you are not well-versed in editing YAML, I suggest you make a backup copy of your config directory before making any changes.

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                      christian_fabre
                                      wrote on last edited by
                                      #26
                                      # If you have more than one of any type of controller, just copy the section for controller type
                                      # and give it new (unique) "id". There is no limit on the number of controllers.
                                      controllers:
                                      
                                        - id: hass
                                          enabled: true
                                          implementation: HassController
                                          name: A Home Assistant system
                                          config:
                                            source: 'wss://XX.XX.XX.XX:8123'
                                            access_token: "YYYYYYYYY"
                                            #
                                            event_targets:    # this section starts the event-receiving entities
                                                    "Hank_SCN04_bp1":      # Assign an ID to your entity; each entity must have a unique ID
                                                     name: Hank_bp1   # This is optional but recommended, so you have a friendly name
                                                     capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                                     events:  # define an array of events that modify capability attributes on the entity
                                                       - event:  # start of an event; each element of the events array begins this way
                                                           event_type: zwave_js_value_notification
                                                           data:  # optional section, if further matching to the event data is required
                                                             node_id: 12
                                                             property: "scene" # Square button
                                                             property_key: "001"
                                                         response:  # begin the (required) response section for handling the event
                                                           "button.state":  # an attribute that the event modifies.
                                                             from: "event.data.value"  # dot-reference expression to pull value from event message
                                                             map:                    # optional, map to modify value
                                                               KeyPressed: 'appui_court'   # if value is value_in, it is mapped to new_value
                                                               KeyReleased: 'appui_relache'
                                                               KeyHeldDown: 'appui_maintenu'
                                                           "button.since":  # an attribute that the event modifies.
                                                             from: "event.context.id"  # dot-reference expression to pull value from event message		
                                                    "Hank_SCN04_bp2":      # Assign an ID to your entity; each entity must have a unique ID
                                                     name: Hank_bp2   # This is optional but recommended, so you have a friendly name
                                                     capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                                     events:  # define an array of events that modify capability attributes on the entity
                                                       - event:  # start of an event; each element of the events array begins this way
                                                           event_type: zwave_js_value_notification
                                                           data:  # optional section, if further matching to the event data is required
                                                             node_id: 12
                                                             property: "scene" # Square button
                                                             property_key: "002"
                                                         response:  # begin the (required) response section for handling the event
                                                           "button.state":  # an attribute that the event modifies.
                                                             from: "event.data.value"  # dot-reference expression to pull value from event message
                                                             map:                    # optional, map to modify value
                                                               KeyPressed: 'appui_court'   # if value is value_in, it is mapped to new_value
                                                               KeyReleased: 'appui_relache'
                                                               KeyHeldDown: 'appui_maintenu'
                                                           "button.since":  # an attribute that the event modifies.
                                                             from: "event.context.id"  # dot-reference expression to pull value from event message
                                                    "Hank_SCN04_bp3":      # Assign an ID to your entity; each entity must have a unique ID
                                                     name: Hank_bp3   # This is optional but recommended, so you have a friendly name
                                                     capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                                     events:  # define an array of events that modify capability attributes on the entity
                                                       - event:  # start of an event; each element of the events array begins this way
                                                           event_type: zwave_js_value_notification
                                                           data:  # optional section, if further matching to the event data is required
                                                             node_id: 12
                                                             property: "scene" # Square button
                                                             property_key: "003"
                                                         response:  # begin the (required) response section for handling the event
                                                           "button.state":  # an attribute that the event modifies.
                                                             from: "event.data.value"  # dot-reference expression to pull value from event message
                                                             map:                    # optional, map to modify value
                                                               KeyPressed: 'appui_court'   # if value is value_in, it is mapped to new_value
                                                               KeyReleased: 'appui_relache'
                                                               KeyHeldDown: 'appui_maintenu'
                                                           "button.since":  # an attribute that the event modifies.
                                                             from: "event.context.id"  # dot-reference expression to pull value from event message
                                                    "Hank_SCN04_bp4":      # Assign an ID to your entity; each entity must have a unique ID
                                                     name: Hank_bp4   # This is optional but recommended, so you have a friendly name
                                                     capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                                     events:  # define an array of events that modify capability attributes on the entity
                                                       - event:  # start of an event; each element of the events array begins this way
                                                           event_type: zwave_js_value_notification
                                                           data:  # optional section, if further matching to the event data is required
                                                             node_id: 12
                                                             property: "scene" # Square button
                                                             property_key: "004"
                                                         response:  # begin the (required) response section for handling the event
                                                           "button.state":  # an attribute that the event modifies.
                                                             from: "event.data.value"  # dot-reference expression to pull value from event message
                                                             map:                    # optional, map to modify value
                                                               KeyPressed: 'appui_court'   # if value is value_in, it is mapped to new_value
                                                               KeyReleased: 'appui_relache'
                                                               KeyHeldDown: 'appui_maintenu'
                                                           "button.since":  # an attribute that the event modifies.
                                                             from: "event.context.id"  # dot-reference expression to pull value from event message
                                            #
                                            #
                                      

                                      I abruptly attach a copy of my file.
                                      I was inspired by the code given in the posts above
                                      It works correctly for me.

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                                      • toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by
                                        #27

                                        A couple of things:

                                        1. The indenting is incorrect. The parser may accept it, for now, but a future upgrade to the parser library may be more strict (I do not write the library, I just include it as a dependency). Use a tool like yamllint to fix it.
                                        2. You should not change the values in the map section. The values there are meant to map Hass' values into Reactor's values, and the Reactor-side values you have modified are not valid Reactor values for the button.state attribute. Valid values are defined by Reactor's button capability and include: single, double, triple, 4, 5, hold, release, and long. You should return these to the values originally given, and adjust your condition tests accordingly.

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                        0
                                        • toggledbitsT toggledbits

                                          I believe that the following is a cleaned-up version of the final code (that which @Andr posted above is not indented properly as shown in these forums and won't work directly, so please use this instead):

                                          controllers:
                                            - id: hass
                                              implementation: HassController
                                              enabled: true
                                              name: Home Assistant
                                              config:
                                                source: 'ws://192.168.0.nnn:8123'
                                                # The lines above are a guide for indenting only, DO NOT COPY.
                                                # --- Start copy/paste from below this line ---
                                                event_targets: 
                                                  "hank_XXX_btn_1": 
                                                    name: "Hank XXX Button 1"
                                                    capabilities: 
                                                      - button
                                                    events: 
                                                      - event: 
                                                          event_type: zwave_js_value_notification
                                                          data: 
                                                            node_id: XXX  # Put your ZWaveJS node ID here
                                                            property: scene
                                                            property_key: "001"  #  001=button 1, 002=button 2, etc.
                                                        response: 
                                                          button.since: 
                                                            from: event.context.id
                                                          button.state: 
                                                            from: event.data.value
                                                            map: 
                                                              KeyHeldDown: hold
                                                              KeyPressed: single
                                                              KeyPressed2x: double
                                                              KeyPressed3x: triple
                                                              KeyReleased: release
                                                  "hank_XXX_btn_2": 
                                                    name: "Hank XXX Button 2"
                                                    capabilities: 
                                                      - button
                                                    events: 
                                                      - event: 
                                                          event_type: zwave_js_value_notification
                                                          data: 
                                                            node_id: XXX  # Put your ZWaveJS node ID here
                                                            property: scene
                                                            property_key: "002"  #  001=button 1, 002=button 2, etc.
                                                        response: 
                                                          button.since: 
                                                            from: event.context.id
                                                          button.state: 
                                                            from: event.data.value
                                                            map: 
                                                              KeyHeldDown: hold
                                                              KeyPressed: single
                                                              KeyPressed2x: double
                                                              KeyPressed3x: triple
                                                              KeyReleased: release
                                          

                                          You need to copy the lines beginning with event_targets: to the end, and paste them into the config section of the controllers entry for your HassController instance. You should change all instances of XXX to the ZWave node ID of your Hank controller. This will give you buttons 1 and 2. To add buttons 3 and 4, just copy-paste either button 1 or button 2 and modify the button number (property_key), entity name, and entity ID. One Reactor entity is created for each button you configure.

                                          If you are not well-versed in editing YAML, I suggest you make a backup copy of your config directory before making any changes.

                                          A Offline
                                          A Offline
                                          apocalypsehobby
                                          wrote on last edited by
                                          #28

                                          @toggledbits wow, thank you.

                                          I've successfully added the Hank devices to the reactor.yaml file, along with a couple other remotes. Here are my notes for anyone else on this endeavor.

                                          • Hank HKZW-SCN04 has 4 buttons, and from my tests they do not support 2x or 3x clicks/presses.

                                          • Minoston MR40Z V1.0 has 4 buttons, and supports all of the presses that you mapped.

                                          • Zooz ZEN34 Ver. 1.0 has 2 buttons and supports all the presses that you mapped PLUS it has 4x and 5x presses as well.

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