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  4. Approach to Rulesets, a philosophic question
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
Topic thumbnail image
Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
Topic thumbnail image
Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
Tom_DT
Topic thumbnail image
Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
M
Topic thumbnail image
Multi-System Reactor
Need help reducing false positive notifications
T
Topic thumbnail image
Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor
System Configuration Check - time is offset
F
Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
Multi-System Reactor
Programmatically capture HTTP Request action status code or error
therealdbT
I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
Multi-System Reactor
ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
N
Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
Multi-System Reactor
Problem with simultaneous notifications.
T
Topic thumbnail image
Multi-System Reactor
Problem after upgrading to 25067
R
MSR had been running fine, but I decided to follow the message to upgrade to 25067. Since the upgrade, I have received the message "Controller "<name>" (HubitatController hubitat2) could not be loaded at startup. Its ID is not unique." MSR throws the message on every restart. Has anyone else encountered this problem? I am running MSR on a Raspberry Pi4 connecting to two Hubitat units over an OpenVPN tunnel. One C8 and a C8 Pro. Both are up-to-date. It appears that despite the error message that MSR may be operating properly.
Multi-System Reactor
Global expressions not always evaluated
tunnusT
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Multi-System Reactor
[Solved] Local expression evaluation
V
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Multi-System Reactor
[Solved] Runtime error when exiting global reaction that contains a group
S
I am getting a Runtime error on different browsers when I click exit when editing an existing or creating a new global reaction containing a group. If the global reaction does not have a group I don't get an error. I see a similar post on the forum about a Runtime Error when creating reactions but started a new thread as that appears to be solved. The Runtime Error is different in the two browsers Safari v18.3 @http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:44 You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Google Chrome 133.0.6943.142 TypeError: self.editor.isModified is not a function at HTMLButtonElement.<anonymous> (http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:34) You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Steps to reproduce: Click the pencil to edit a global reaction with a group. Click the Exit button. Runtime error appears. or Click Create Reaction Click Add Action Select Group Add Condition such as Entity Attribute. Add an Action. Click Save Click Exit Runtime error appears. I don’t know how long the error has been there as I haven’t edited the global reaction in a long time. Reactor (Multi-hub) latest-25060-f32eaa46 Docker Mac OS: 15.3.1 Thanks
Multi-System Reactor
Cannot delete Global Expressions
SnowmanS
I am trying to delete a global expression (gLightDelay) but for some strange reason, it comes back despite clicking the Delete this expression and Save Changes buttons. I have not created a global expression for some times and just noticed this while doing some clean-up. I have upgraded Reactor to 25067 from 25060 and the behaviour is still there. I have restarted Reactor (as well as restarting its container) and cleared the browser's cache several times without success. Here's what the log shows. [latest-25067]2025-03-08T23:50:22.690Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } [latest-25067]2025-03-08T23:50:26.254Z <GlobalExpression:NOTICE> Deleting global expression gLightDelay [latest-25067]2025-03-08T23:50:27.887Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } Reactor latest-25067-62e21a2d Docker on Synology NAS
Multi-System Reactor
Local notification methods?
CatmanV2C
Morning, experts. Hard on learning about the internet check script in MSR tools, I was wondering what suggestions anyone has about a local (i.e. non-internet dependent) notification method. This was prompted by yesterday's fun and games with my ISP. I've got the script Cronned and working properly but short of flashing a light on and off, I'm struggling to think of a way of alerting me (ideally to my phone) I guess I could set up a Discord server at home, but that feels like overkill for a rare occasion. Any other suggestions? TIA C
Multi-System Reactor

Approach to Rulesets, a philosophic question

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  • G Offline
    G Offline
    gwp1
    wrote on last edited by gwp1
    #1

    Having just embarrassed myself to @toggledbits by asserting that the latest release somehow had a bug when in reality it was surfacing underlying issues with my approach to building out my rulesets and automations I wanted to ask the collective for their feedback on how they've designed their rulesets.

    For me, I built out a list of Global Reactions that I commonly use. For instance, for mode changes I typically change the mode entity and write that mode to a variable for some future use. When building out a ruleset I just pull in that Global Reaction vs manually recreating the entity list as my ruleset Reaction. Example, for lighting:

    270bbe18-9680-491d-81d4-20308a9fe63c-image.png

    Each of these contains the appropriate group of lights to turn on/off, etc.

    I also have what I've dubbed my "Armed for..." rulesets. These are rulesets that can be referenced as true or false in other rulesets. Example, for my various lighting configurations in and out of the house I have these:

    0d9f55d4-5d5d-42e2-a83c-8afa95df08fb-image.png

    I think this is resulting in reactions stomping on other reactions creating race conditions that result in things looking like they're working when, in reality, they're one restart away from disaster.

    So how are you all designing your superstructure, if you will, at a high level?

    *Hubitat C-7 2.4.1.151
    *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

    *HASS 2025.3.4
    w/ ZST10-700 fw 7.18.3

    *Prod MSR in docker/portainer
    MSR: latest-25082-3c348de6
    MQTTController: 24257
    ZWave Controller: 25082

    1 Reply Last reply
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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #2

      I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

      Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

      Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

      That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

      • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
      • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
      • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
      • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
      • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
      • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
      • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
      • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
      • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
      • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

      Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

      In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

      Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

      One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

      Sorry for the firehose/text wall...

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      G wmarcolinW 2 Replies Last reply
      4
      • toggledbitsT toggledbits

        I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

        Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

        Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

        That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

        • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
        • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
        • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
        • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
        • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
        • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
        • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
        • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
        • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
        • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

        Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

        In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

        Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

        One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

        Sorry for the firehose/text wall...

        G Offline
        G Offline
        gwp1
        wrote on last edited by
        #3

        @toggledbits This. This is exactly the response I was hoping to evoke from not just yourself but others who have been using the system for a while now.

        What works for you?
        What would you do differently?
        What was a horribly wrong path?

        Your lighting example makes me think of my living room curtain and the TV. I prefer the curtain to be open during the day because of the view, but once it's dark outside and the lights are on inside then I'm the view lol

        So, at sunset I want the curtain to close halfway. Once the TV goes on, close all the way down to the cat door (still allowing him access to his precious screened room.) But what if I was already watching TV before sunset. I still wanted the curtain open since it was daylight out but now I want it to close all the way down to the cat door at sunset. But once the TV goes off I don't want the curtain opening back up again.

        And what about that blind to the right of the TV - the one that allows the neighbors to look right in as you watch TV? Nice people but I still don't need them watching ME watching TV. So the blinds get tilted whilst the TV is on... but it's after sunset... I could go on but you get the idea.

        *Hubitat C-7 2.4.1.151
        *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

        *HASS 2025.3.4
        w/ ZST10-700 fw 7.18.3

        *Prod MSR in docker/portainer
        MSR: latest-25082-3c348de6
        MQTTController: 24257
        ZWave Controller: 25082

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        • therealdbT Offline
          therealdbT Offline
          therealdb
          wrote on last edited by
          #4

          I have a similar approach (smaller rules, global reactions with groups and lots of comments). But I used a very complex one (dozen of triggers and constraints) on a couple of other situations, that I regret now.

          I over complicated things because I was porting code, but when I have free time (an exceedingly rare event nowadays), I'll try to break them. I usually write simpler rulesets to get the state, and a reaction to execute the logic, that's invoked by other reactions (or even MQTT, as I documented previously). What attracted me to a single ruleset was the ability to write local variables (I use them a lot, being a programmer at heart), but you'll end up pretty soon with conflicting logic and problems in debugging the state.

          What convinced me to move my logic to MSR was the multi-threading capabilities, because I'm mixing lot of things together and I'm comfortable with multiple actions/rulesets being execute simultaneous, but I agree it's tricky if you're not used to concurrency. I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

          --
          On a mission to automate everything.

          My MS Reactor contrib
          My Luup Plug-ins

          toggledbitsT 1 Reply Last reply
          1
          • LibraSunL Offline
            LibraSunL Offline
            LibraSun
            wrote on last edited by
            #5

            I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

            Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

            And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

            But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

            Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

            PEACE and lemme know if my answer here raised more questions.

            • Libra
            G PablaP 2 Replies Last reply
            4
            • LibraSunL LibraSun

              I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

              Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

              And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

              But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

              Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

              PEACE and lemme know if my answer here raised more questions.

              • Libra
              G Offline
              G Offline
              gwp1
              wrote on last edited by
              #6

              @librasun Always a pleasure to see you!

              *Hubitat C-7 2.4.1.151
              *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

              *HASS 2025.3.4
              w/ ZST10-700 fw 7.18.3

              *Prod MSR in docker/portainer
              MSR: latest-25082-3c348de6
              MQTTController: 24257
              ZWave Controller: 25082

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #7

                Hear hear. Always good to "see" you, @LibraSun

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                1 Reply Last reply
                1
                • LibraSunL LibraSun

                  I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

                  Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

                  And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

                  But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

                  Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

                  PEACE and lemme know if my answer here raised more questions.

                  • Libra
                  PablaP Offline
                  PablaP Offline
                  Pabla
                  wrote on last edited by
                  #8

                  @librasun always nice seeing you here Libra!

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                  • toggledbitsT toggledbits

                    I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

                    Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

                    Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

                    That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

                    • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
                    • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
                    • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
                    • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
                    • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
                    • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
                    • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
                    • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
                    • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
                    • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

                    Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

                    In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

                    Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

                    One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

                    Sorry for the firehose/text wall...

                    wmarcolinW Offline
                    wmarcolinW Offline
                    wmarcolin
                    wrote on last edited by
                    #9

                    @toggledbits said in Approach to Rulesets, a philosophic question:

                    spouse-approved

                    It is the best comment 🙂

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                    • wmarcolinW Offline
                      wmarcolinW Offline
                      wmarcolin
                      wrote on last edited by
                      #10

                      I think there should be almost a unanimity to build small Reactions that are triggered by Rules, great practice for maintenance, and repetition of tasks.

                      What I've been doing is using delay in the calls when I want to have a sequencing of execution, i.e., in @toggledbits 's example of A and B being opposite, I know that there will be the interval of the two being equal, but managing the delay, I try to have greater control of the execution.

                      Another reason to use delay in the shots is as I have already reported in other posts, I see that shooting many simultaneous actions, generates failures, and some devices are not being triggered. Again @toggledbits intervened and improved a lot the communication between MSR and HE, but I ended up keeping the delay to a few seconds that I control in Rule.

                      What works for you? Use of delay to control the sequence;
                      What would you do differently? I think the path is very similar for everyone, I follow most of the simplification and many small rules;
                      What was a horribly wrong path? In my case, not having execution control on simultaneous executions.

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                      • tunnusT Offline
                        tunnusT Offline
                        tunnus
                        wrote on last edited by
                        #11

                        A short summary of my rulesets; first of all I'm using quite many rulesets (e.g. "lights outside", "lights inside", "sonos alerts", "statistics & alerts") that themselves contain a lot of rules ("statistics & alerts" contain 47 rules, that mainly send telegram messages when certain event happens). But one aspect of MSR that I haven't quite figured out yet is the use of global reactions. I have none of those.

                        Using MSR on Docker (Synology NAS), having InfluxDB, Grafana & Home Assistant, Hubitat C-8, Zigbee2MQTT

                        G 1 Reply Last reply
                        1
                        • tunnusT tunnus

                          A short summary of my rulesets; first of all I'm using quite many rulesets (e.g. "lights outside", "lights inside", "sonos alerts", "statistics & alerts") that themselves contain a lot of rules ("statistics & alerts" contain 47 rules, that mainly send telegram messages when certain event happens). But one aspect of MSR that I haven't quite figured out yet is the use of global reactions. I have none of those.

                          G Offline
                          G Offline
                          gwp1
                          wrote on last edited by
                          #12

                          @tunnus I use global reactions in situations wherein, for instance, I'm triggering the color-changing smart lights I have for landscape lighting. I've created global reactions for each light and each color I typically use. The global reaction contains four different settings (which would be a pita to add to five lights) that make up each color. I then just call that global reaction when I need that color at a specific light.

                          *Hubitat C-7 2.4.1.151
                          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                          *HASS 2025.3.4
                          w/ ZST10-700 fw 7.18.3

                          *Prod MSR in docker/portainer
                          MSR: latest-25082-3c348de6
                          MQTTController: 24257
                          ZWave Controller: 25082

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                          • therealdbT therealdb

                            I have a similar approach (smaller rules, global reactions with groups and lots of comments). But I used a very complex one (dozen of triggers and constraints) on a couple of other situations, that I regret now.

                            I over complicated things because I was porting code, but when I have free time (an exceedingly rare event nowadays), I'll try to break them. I usually write simpler rulesets to get the state, and a reaction to execute the logic, that's invoked by other reactions (or even MQTT, as I documented previously). What attracted me to a single ruleset was the ability to write local variables (I use them a lot, being a programmer at heart), but you'll end up pretty soon with conflicting logic and problems in debugging the state.

                            What convinced me to move my logic to MSR was the multi-threading capabilities, because I'm mixing lot of things together and I'm comfortable with multiple actions/rulesets being execute simultaneous, but I agree it's tricky if you're not used to concurrency. I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                            toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #13

                            @therealdb said in Approach to Rulesets, a philosophic question:

                            I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                            You've now got your wish (22258)!

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            therealdbT 1 Reply Last reply
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                            • toggledbitsT toggledbits

                              @therealdb said in Approach to Rulesets, a philosophic question:

                              I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                              You've now got your wish (22258)!

                              therealdbT Offline
                              therealdbT Offline
                              therealdb
                              wrote on last edited by
                              #14

                              @toggledbits I’ll try them soon. I’m quite busy at work, but I hope to remove a couple of virtual devices from my Vera and move ha bridge and my dashboard to native MSR http commands. Thanks for the addition!

                              --
                              On a mission to automate everything.

                              My MS Reactor contrib
                              My Luup Plug-ins

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