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I've done a bit of repackaging of MSR to make it work as an add-on under Home Assistant mostly for my own purposes but hopefully it makes it a bit easier to install and get going.
GitHub - mrw298/hassio-reactor-addon GitHub - mrw298/hassio-reactor-addon
Contribute to mrw298/hassio-reactor-addon development by creating an account on GitHub.
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Hi Everyone,
I am just starting to move over from Vera to Home Assistant using MSR.
On vera I had been using DelayLight. I have tried to replicate it with help from youtube (https://www.youtube.com/watch?v=fc_ij0D1hXE) Reactor for Vera #006 - Emulating DelayLight in Reactor.
I have created 6 rules that sort of work. but I am just wondering if this is best practice or should can it be built in 1 rule like the old vera way?
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Hi!
I tried to find an answer in both the forum and by myself, without any luck. I'm trying to make my Echo device play a mp3 file. The same mp3 file is easy to play with other smart speakers (Sonos, Google/Nest) - that it no problem. Same approch do not work with Echo devices. The mp3 files I want to use is located on my HA installation (config/www/audio), running on ver. 2023.5.4. I have MSR ver 23114.
Is there a way to do this easily?
Thanks!
/Fanan -
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here.
Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed. -
I'm controlling a HVAC device through the MQTTController. While setting up the entity config in reactor.yaml, I started with this on the action block:
set_setpoint: topic: "ezlo_mqtt/set/item/%topic%/set/Tsetpoint" payload: expr: "parameters.setpoint" type: rawHowever, as the setpoint is a number in the UI, things were not fully parseable as a number and nothing was outputted to mqtt.
So I've added this code to MQTTController.js at line 1449 to add the payload type 'number':
} else if ( 'number' === act.payload.type ) { payload = String( payload ); } else if (''raw' !== ( act.payload.type || 'raw' ) ) {After this change, I was able to set the payload type to number:
set_setpoint: topic: "ezlo_mqtt/set/item/%topic%/set/Tsetpoint" payload: expr: "parameters.setpoint" type: numberAnd things worked as intended, being able to send numbers in the actions bit of a rule set.
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Some background
switch (on/off) brightness color
I'm trying to integrate a Zigbee device into the MSR using zigbee2mqtt bridge and MQTTController. The device in question is a cheap mood light that has following properties that I'd like to control:I'v already managed to get the switch part working and can toggle the light on/off. Also the brightness value is mapped back to MSR. In zigbee2mqtt it has a value range from 0 to 254, so this the reason for the expression:
expr: 'payload.brightness / 254'Here's the entity definition (don't know whether the type should be something else than the Switch)
zigbee-lidl-mood-light: name: 'Lidl Mood Light' friendly_name: 'Mood Light' type: Switch uses_template: lidl-moodlightAnd the corresponding template (NOTE: rgb_color has not been defined in this example):
lidl-moodlight: init: "zigbee2mqtt/%friendly_name%/get/state" query: "zigbee2mqtt/%friendly_name%/get/state" capabilities: - power_switch - toggle - dimming primary_attribute: power_switch.state events: "zigbee2mqtt/%friendly_name%": "power_switch.state": json_payload: true expr: 'upper(payload.state) == "ON"' "dimming.level": json_payload: true expr: 'payload.brightness / 254' actions: power_switch: "on": topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'ON' "off": topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'OFF' set: topic: "zigbee2mqtt/%friendly_name%/set/state" payload: expr: "parameters.state ? 'ON' : 'OFF'" type: raw toggle: topic: "zigbee2mqtt/%friendly_name%/set/state" payload: 'TOGGLE'The problem
In order to control the brightness or the RGB color values, I would have send a JSON payload in corresponding actions. But I have no idea how to define it in the template. The reason why the switch part is working is that the zigbee2mqtt accepts also plain ON / OFF / TOGGLE string payloads in that case.But the brightness should be controlled with the following payload:
{"brightness": 196}And the RGB color like:
{"color":{"rgb":"46,102,150"}}Here's the link for the documentation (the Exposes part defines the messages).
So how should I define the JSON payload for example for the dimming action? It definitely should be some sort of expressions since I have to map the MSR real value (0...1) to (0...254) for the zigbee2mqtt.
actions: dimming: set: topic: "zigbee2mqtt/%friendly_name%/set" payload: expr: ????? type: jsonAnother problem is the RGB value. I could use the rgb_color capability for the setting but the problem is that the zigbee2mqtt only reports the current color in hue/saturation or xy coordinates.
Here's an example of published message after setting the color:
Topic: zigbee2mqtt/Mood Light QoS: 0 { "brightness":254, "color":{ "hue":240, "saturation":100, "x":0.1355, "y":0.0399 }, "color_mode":"xy", "color_temp":574, "linkquality":96, "state":"ON" }I would have to map those values back to RGB, but is it even possible with existing constructs in MQTTController's templates?
Help would be appreciated @toggledbits
br,
mgvra -
Good evening,
I was wondering if it would be possible to send out a push notification when there is a update to MSR to HA users. I know how to set up notifications through Reactor to HA users, but I'm unsure what to look for in regards to updates. I know that MSR itself will tell me there is an update, but unless I'm logged into MSR in a browser, I'm not always going to see that.Just updated to latest-23114-e4060aae MSR
Home Assistant 2023.4.6
Supervisor 2023.04.1
Operating System 10.0 -
MSR tooltip says that "disabled groups are ignored, as if they did not exist (conditions don't run)".
Just want to clarify if it's by design that actions beneath disabled groups should run? They do run, but intuitively I was expecting them to be disabled as well.
Running the latest build under Docker.
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I am running MSR on a small windows machine. Earlier this week, the machine restarted and Reactor restarted as well. I am now experiencing an issue in which Reactor doesn't seem to be making any updates or calling any scenes. Reactor is communicating with Vera and all entities seem to be accurate (ie lights on or off) and manually clicking on Actions seems to work just fine. The Status page also seems accurate and displays rules automatically being SET and RESET. But when the Reaction changes from SET to RESET or vice versa, none of the actions are actually invoked.
For example, I manually ran a SET action at 11:29 and my lights turned on. At 11:30, the Status Dashboard shows the rule updating to RESET, but the lights did not turn off.
I have included a screenshot of the rule history below as well as the log for these times as well.
Any ideas on what can be going on? I have tried restarting the Windows machine as well as Reactor multiple times to see if this fixes this behavior but have not had any success. Any information is appreciated.
78f9f75f-d24c-4ff4-a23a-fda0c98cbcbc-image.png
[stable-22274]2023-04-14T03:29:39.161Z VeraController:null VeraController#vera enqueued task for Entity#vera>scene_3 action script.run: task [Object]{ "SceneNum": "3", "DeviceNum": 0, "id": "action", "serviceId": "urn:micasaverde-com:serviceId:HomeAutomationGateway1", "action": "RunScene" }
[stable-22274]2023-04-14T03:29:39.587Z VeraController:INFO VeraController#vera 0 dead entities older than 86400000s purged
[stable-22274]2023-04-14T03:29:45.763Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) configuration changed; reloading
[stable-22274]2023-04-14T03:29:45.766Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) stopping
[stable-22274]2023-04-14T03:29:45.772Z Rule:NOTICE Evening Lights Rule (Rule#rule-la4gnzmt) stopped
[stable-22274]2023-04-14T03:29:45.773Z Rule:NOTICE Rule#rule-la4gnzmt (Evening Lights Rule) starting
[stable-22274]2023-04-14T03:29:45.777Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) starting evaluation; because startup
[stable-22274]2023-04-14T03:29:45.779Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluated; rule state transition from RESET to SET!
[stable-22274]2023-04-14T03:29:45.802Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluation complete
[stable-22274]2023-04-14T03:29:45.809Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) started
[stable-22274]2023-04-14T03:29:45.811Z Engine:INFO Enqueueing "Evening Lights Rule<SET>" (rule-la4gnzmt:S)
[stable-22274]2023-04-14T03:29:45.840Z Engine:NOTICE Starting reaction Evening Lights Rule<SET> (rule-la4gnzmt:S)
[stable-22274]2023-04-14T03:29:45.842Z Engine:INFO Evening Lights Rule<SET> all actions completed.
[stable-22274]2023-04-14T03:30:00.008Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) starting evaluation; because timer-trigger Timer#rule-la4gnzmt
[stable-22274]2023-04-14T03:30:00.024Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluated; rule state transition from SET to RESET!
[stable-22274]2023-04-14T03:30:00.055Z Rule:INFO Evening Lights Rule (Rule#rule-la4gnzmt) evaluation complete
[stable-22274]2023-04-14T03:30:00.062Z Engine:INFO Enqueueing "Evening Lights Rule<RESET>" (rule-la4gnzmt:R)
[stable-22274]2023-04-14T03:30:00.079Z Engine:NOTICE Starting reaction Evening Lights Rule<RESET> (rule-la4gnzmt:R)
[stable-22274]2023-04-14T03:30:00.080Z Engine:INFO Evening Lights Rule<RESET> all actions completed.
[stable-22274]2023-04-14T03:30:01.099Z VeraController:INFO VeraController#vera 0 dead entities older than 86400000s purged -
Good morning,
I'm sorry if this has been asked (I did search, but couldn't find anything), I've run into a bit of a snag in some of my reactions using OpenWeatherMap. I made the assumption (you know what they say about assume), that the Forecast Temperature value was the Daily High, when in fact it's the current Temperature. It turns out you can get that information from OpenWeatherMap, but it's a on paid tier API.I am looking at alternatives, such as the haas>weather_forcast_home value from Home Assistant, as well as Pirate Weather, however, the value of those Forecast High is in an array.
27f55490-7869-434f-bcac-e1e5398b3aea-image.png
1df1a841-90f0-4dbe-8f73-ff3fc04595e2-image.png
How do I pull the values in that array out and make them useful in MSR?
I'm running latest-23078-d592d400 and HA 2023.3.5 on RPI4
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To anyone using Pushover who has added Custom sounds to your Pushover account: how did you get them to appear in the sounds dropdown in MSR?
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Hi guys,
I want to import my reactor sensors in the MSR addon for Home Assistant, but I can't find the app.js file anywhere. So now I don't know where to put the backup file.
I have not tried to put it in the main directory (config/reactor) yet. Wanted to know if I'm the only one with the problem.
Reactor addon: v0.0.8
MSR: 23063-c464b685
Home Assistant 2023.3.3
Supervisor 2023.03.1
Operating System 9.5
Frontend 20230202.0 - latestI started with v0.0.7, have just updated everything. Still no file.
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@toggledbits was looking thru rule sets and updating which (new) lights I wanted REMII to impact and saw that this...
4711b0df-5e98-4992-bb25-d0e53203f0e8-image.png
...is showing as (missing) in the rule Deactivatedand looking in the dropdown of Variables it appears I cannot select that local expression (only Global) as I did when originally building this out back in 2021.
27f7025c-057e-441a-88ea-dc4bdf39614d-image.png
In looking at the rule Active Period I'm seeing:
487074ef-3bfa-4a84-b03d-ed6d920c118c-image.png which appears to be pointing to setting a variable in a rule?It's admittedly been a couple years since this was built and it's def not fresh in my memory.
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MSR: latest-23078-d592d400
--Docker image on unRAID
Hubitat C-7: 2.3.5.121I'm always looking to simplify my rules and reactions and having finally grasped the Array function with a loop of perform.Action, I decided to re-write one of my rules. The kids like to play music on the Echo devices at a high volume, and I also have TTS loud during the night if a door/window are to open. In order to not have her yell at me later, I wrote a rule that resets the volume on each Echo device to a level of 2. However having 7 Echo's, there are many steps in my Reaction. Set the volume on device 1, wait a few seconds, set the volume on the device 2, wait, and so on.
Sample snippet of the set reaction: (This works BTW.)
2f5aafc0-bf97-4622-b41c-60649253590e-image.pngTo make it better, I created an array of the devices and want to run a perform.Action command. Less steps with the same results. Or so I thought. The end result is now a volume level of 0 or 1. I think the Echo gets confused. Either way, not a level of 2 like I was expecting. BTW volume 1 across the room is too low, in case you were wondering.
New set reaction:
${{ each device in Echo_devices: performAction( device, 'volume.set', { level:0.20 } ); 0 }}
da62dfb0-f433-4fc6-897f-d38c190f8c9a-image.pngThe av_transport.stop works as expected. The issue is with the volume.set, {level:0.20}. Do I have something wrong in my command?
Global expressions used:
8d054dca-20dc-4e97-aa6d-4537c9da4ea9-image.png -
Good evening all,
I've run across a quirk with my iBlinds motors in Home Assistant. Each iBlinds zwave motor has two controls that I can use. One is a switch, and one is a cover control.ee654e5d-d191-4082-a7f2-6b161923de75-image.png cid:A1190F3F-FB02-4332-93DE-9A15A490D9AB
The switch control is a binary on/off switch. On, the blind goes to the "open" position (v2 controllers, 50%, v3 controllers user definable parameter)
If you click on the cover icon, it moves between two positions. Essentially, it's closed in both positions, just 180 degrees apart. The cover control does give you the granularity to move to any position between 0 and 100, which is sometimes useful, when you just don't want it open or closed, such as letting some light in, but closing it enough when the sun is shining directly into the window and blinding everyone.
Here's the problem, which I've brought up with iBlinds support, and they're singing Simon and Garfunkel (Sound of Silence). The two controls don't update each other. If I open or close using the switch, the cover position value doesn't change. If I open or close using the cover control, the switch doesn't change to on or off. I've verified that this isn't just an issue with the dashboard/templates I'm using by going into the developer tools on HA and the values do not change. I've also checked those values in Reactor (Entities tab) and they do not update properly.
I've come up with a Reactor work around which sort of forces the controls to update. If anyone knows of a better way, please tell me. I have two rules set up that monitor for changes in the switch state, that then performs a x_haas_cover.set_cover_position to either 0 or 50 for either to off or to on respectively.
40b352f9-c599-4768-ac02-cd7bcb4b3b33-image.png
db1d73d4-1fc9-4785-a75a-068c42e63b48-image.png
This is sort of a one way street at the moment. I don't have a reverse rule set up to change the switch value, but the current rule seems more of an issue.
All that being said. I have 14 iBlinds motors in my home. That would mean 28 rules in Reactor. I know how to set up a Dynamic Group Control for Triggers. I put all 14 switches in the reactor.yaml file, and I can use those for triggers. How would I go about using 14 corresponding cover controls for the reactions?
It may be a simple matter, but I'm not sure. One thing i can say is the name of the switch and cover entities are the same, except for the control type:
0bbf3cb0-ab71-4c9c-b254-d3009f5b092c-image.png
Edit:
Running:
Reactor: latest-23078-d592d400
Home Assistant 2023.3.5
Supervisor 2023.03.3
Operating System 9.5
Frontend 20230309.1 - latest -
Post has been updated.
Need some guidance in determining what this error means.
Running Reactor latest-23078-d592d400; ZWaveJSController; Docker on Synology; Home Assistant 2023.3.6; Z-Wave JS UI 8.11.1
I have searched the site and could not find anything related to my question.
I know what the rule does. Yet, I cannot find the relationship with this error.
If someone could point me in the right direction, it would be appreciated.
Thanks in advance
Rule is as follow:
If the garage side door opens when the alarm is not armed and that both my spouse and I are at home:
Set Reaction: turn on the Siren_8 (basically a two seconds beep that was configured with the Aeotec Siren to warn us that the door is open)
Reset Reaction: turn off the Siren_8 in case it wants to keep beeping
Here's the updated error.
[latest-23078]2023-03-26T22:31:36.772Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:36.772Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:36.773Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.773Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.782Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.783Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.790Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.791Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.799Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:36.799Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:36.800Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:36.801Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.802Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (false), but rule state remains RESET [latest-23078]2023-03-26T22:31:36.804Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:36.804Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:36.812Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.812Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:36.814Z <Engine:INFO> Enqueueing "Door Sensors State<RESET>" (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:36.815Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET>" (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:36.817Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<RESET>" (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:36.819Z <Engine:NOTICE> Starting reaction Door Sensors State<RESET> (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:36.820Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:36.822Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:36.823Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 2, "bitmask": 0 } [latest-23078]2023-03-26T22:31:36.830Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Closed" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:36.831Z <Engine:INFO> Resuming reaction Door Sensors State<RESET> (rule-lerjv6if:R) from step 1 [latest-23078]2023-03-26T22:31:36.832Z <Engine:INFO> Door Sensors State<RESET> all actions completed. [latest-23078]2023-03-26T22:31:37.043Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) starting evaluation; because entity-changed ValueSensor#hass>sensor_garage_side_door_openclose_battery_level [latest-23078]2023-03-26T22:31:37.044Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) starting evaluation; because entity-changed ValueSensor#hass>sensor_garage_side_door_openclose_battery_level [latest-23078]2023-03-26T22:31:37.045Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.046Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.060Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.060Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.062Z <Rule:INFO> Batteries State (rule-leucn9pp in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:37.062Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:37.146Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) starting evaluation; because entity-changed Group#groups>low_battery [latest-23078]2023-03-26T22:31:37.156Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) trigger evaluation result is true (previously true) [latest-23078]2023-03-26T22:31:37.157Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluated; trigger state unchanged (true); rule state remains SET [latest-23078]2023-03-26T22:31:37.157Z <Rule:INFO> Notification: Battery - Low level warning (rule-lbh1vt4k in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:37.161Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) from step 2 [latest-23078]2023-03-26T22:31:37.162Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<RESET> all actions completed. [latest-23078]2023-03-26T22:31:37.316Z <HassController:INFO> HassController#hass action x_hass_siren.turn_off([Object]{ }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:37.317Z <Engine:INFO> Resuming reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) from step 2 [latest-23078]2023-03-26T22:31:37.317Z <Engine:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> all actions completed. [latest-23078]2023-03-26T22:31:38.892Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.892Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.893Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:38.894Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.894Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.907Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.907Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.916Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.917Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.925Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:38.925Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:38.926Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:38.927Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.930Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) constraints not met! [latest-23078]2023-03-26T22:31:38.930Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (true), but rule state remains RESET [latest-23078]2023-03-26T22:31:38.931Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:38.932Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:38.939Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.939Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:38.941Z <Engine:INFO> Enqueueing "Door Sensors State<SET>" (rule-lerjv6if:S) [latest-23078]2023-03-26T22:31:38.942Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<SET>" (rule-lbmoup28:S) [latest-23078]2023-03-26T22:31:38.943Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<SET>" (rule-lfn441bq:S) [latest-23078]2023-03-26T22:31:38.945Z <Engine:NOTICE> Starting reaction Door Sensors State<SET> (rule-lerjv6if:S) [latest-23078]2023-03-26T22:31:38.946Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> (rule-lbmoup28:S) [latest-23078]2023-03-26T22:31:38.948Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<SET> (rule-lfn441bq:S) [latest-23078]2023-03-26T22:31:38.949Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 1, "bitmask": 0 } [latest-23078]2023-03-26T22:31:38.956Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Open" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:38.957Z <Engine:INFO> Resuming reaction Door Sensors State<SET> (rule-lerjv6if:S) from step 1 [latest-23078]2023-03-26T22:31:38.958Z <Engine:INFO> Door Sensors State<SET> all actions completed. [latest-23078]2023-03-26T22:31:39.284Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<SET> (rule-lfn441bq:S) from step 2 [latest-23078]2023-03-26T22:31:39.284Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<SET> all actions completed. [latest-23078]2023-03-26T22:31:39.530Z <HassController:INFO> HassController#hass action x_hass_siren.turn_on([Object]{ "tone": "30" }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:39.531Z <Engine:INFO> Resuming reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> (rule-lbmoup28:S) from step 2 [latest-23078]2023-03-26T22:31:39.531Z <Engine:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only)<SET> all actions completed. [latest-23078]2023-03-26T22:31:40.341Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_siren_siren_active_8 [latest-23078]2023-03-26T22:31:40.351Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:40.352Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:40.353Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:40.645Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed Group#groups>water_leak_detected [latest-23078]2023-03-26T22:31:40.654Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:40.654Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:40.655Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.311Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.312Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.313Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:41.315Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.315Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.327Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.327Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.335Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.336Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.343Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:41.343Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:41.344Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.345Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.346Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (false), but rule state remains RESET [latest-23078]2023-03-26T22:31:41.347Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is false (previously true) [latest-23078]2023-03-26T22:31:41.348Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from SET to RESET! [latest-23078]2023-03-26T22:31:41.354Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.355Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:41.356Z <Engine:INFO> Enqueueing "Door Sensors State<RESET>" (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:41.357Z <Engine:INFO> Enqueueing "Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET>" (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:41.360Z <Engine:INFO> Enqueueing "Toggle Vestibule scene 003 LED color state between green/blue<RESET>" (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:41.361Z <Engine:NOTICE> Starting reaction Door Sensors State<RESET> (rule-lerjv6if:R) [latest-23078]2023-03-26T22:31:41.363Z <Engine:NOTICE> Starting reaction Notification: Home Security - Garage side door just opened (Disarmed Only)<RESET> (rule-lbmoup28:R) [latest-23078]2023-03-26T22:31:41.365Z <Engine:NOTICE> Starting reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) [latest-23078]2023-03-26T22:31:41.366Z <ZWaveJSController:INFO> ZWaveJSController#zwavejs performing zwave_device.set_config on Switch#zwavejs>128-0 with [Object]{ "parameter": "9", "size": 1, "value": 2, "bitmask": 0 } [latest-23078]2023-03-26T22:31:41.374Z <HassController:INFO> HassController#hass action x_hass_input_text.set_value([Object]{ "value": "Closed" }) on Entity#hass>input_text_h_door_sensors_state succeeded [latest-23078]2023-03-26T22:31:41.375Z <Engine:INFO> Resuming reaction Door Sensors State<RESET> (rule-lerjv6if:R) from step 1 [latest-23078]2023-03-26T22:31:41.375Z <Engine:INFO> Door Sensors State<RESET> all actions completed. [latest-23078]2023-03-26T22:31:41.497Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) starting evaluation; because entity-changed ValueSensor#hass>sensor_docker_hub [latest-23078]2023-03-26T22:31:41.498Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:41.498Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:41.499Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.501Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_docker_hub_update_available [latest-23078]2023-03-26T22:31:41.502Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:41.502Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:41.503Z <Rule:INFO> Notification: Update Available - Home Assistant (rule-lbmnmfds in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:41.709Z <Engine:INFO> Resuming reaction Toggle Vestibule scene 003 LED color state between green/blue<RESET> (rule-lfn441bq:R) from step 2 [latest-23078]2023-03-26T22:31:41.709Z <Engine:INFO> Toggle Vestibule scene 003 LED color state between green/blue<RESET> all actions completed. [latest-23078]2023-03-26T22:31:49.669Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.670Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.675Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.675Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.676Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.676Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.678Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.679Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.679Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.680Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:49.682Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) starting evaluation; because entity-changed System#reactor_system>system [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:49.683Z <Rule:INFO> Notification: Update Available - Reactor (rule-laeg075n in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.484Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_siren_siren_active_8 [latest-23078]2023-03-26T22:31:52.485Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.485Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.486Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) starting evaluation; because entity-changed BinarySensor#hass>binary_sensor_garage_side_door_openclose_window_door_is_open [latest-23078]2023-03-26T22:31:52.502Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) trigger evaluation result is false (previously false) [latest-23078]2023-03-26T22:31:52.502Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluated; trigger state unchanged (false); rule state remains RESET [latest-23078]2023-03-26T22:31:52.505Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.505Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.515Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.515Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.524Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.525Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.537Z <Rule:INFO> Notification: Home Security - Open/close water main shut-off valve (rule-kvo8us5v in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) starting evaluation; because data-changed Data#states:cs-rule-lfn41thm [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Any door open? (rule-lfn41thm in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.538Z <Rule:INFO> Door Sensors State (rule-lerjv6if in Control Room) evaluation complete [latest-23078]2023-03-26T22:31:52.539Z <Rule:INFO> Notification: Home Security - Garage side door just opened (Disarmed Only) (rule-lbmoup28 in Notifications) evaluation complete [latest-23078]2023-03-26T22:31:52.540Z <HassController:INFO> HassController#hass action x_hass_siren.turn_off([Object]{ }) on Entity#hass>siren_siren_8 succeeded [latest-23078]2023-03-26T22:31:52.541Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.542Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) constraints not met! [latest-23078]2023-03-26T22:31:52.542Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluated; trigger state changed (true), but rule state remains RESET [latest-23078]2023-03-26T22:31:52.544Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) trigger evaluation result is true (previously false) [latest-23078]2023-03-26T22:31:52.544Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluated; rule state transition from RESET to SET! [latest-23078]2023-03-26T22:31:52.551Z <Rule:INFO> Alarm triggered (rule-lbqu752y in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.552Z <Rule:INFO> Toggle Vestibule scene 003 LED color state between green/blue (rule-lfn441bq in Home Security) evaluation complete [latest-23078]2023-03-26T22:31:52.565Z <Engine:NOTICE> [Engine]Engine#1 entry 171 reaction rule-lbmoup28:R: [Error] terminated [-] [latest-23078]2023-03-26T22:31:52.565Z <Engine:CRIT> Error: terminated [-] Error: terminated at Engine._process_reaction_queue (/opt/reactor/server/lib/Engine.js:1555:47) at runMicrotasks (<anonymous>) at processTicksAndRejections (node:internal/process/task_queues:96:5) -
MSR: latest-23078-d592d400
--Docker image on unRAID
Hubitat: 2.3.5.121I was having an issue this morning where MSR wasn't seeing any hub updates from my Hubitat. In looking at the logs I was seeing pages of "reactor.log size hit rotation limit, rotating" messages. I purged these logs and restarted MSR thinking the logs were the cause of being stuck or something. I also changed the default from 2 MB and 5 logs to 3 MB and 9 logs. Long story short, that wasn't the issue and my HE needed a reboot. I had just rebooted a couple of days ago, so I didn't think that was the problem.
Back on topic here. Everything seems to be communicating and MSR is seeing the updates now, however I feel that my logs filled up way too fast. Granted 3 MB isn't very large these days. Is it normal to take about 45 minutes to fill up nine 3 MB log files? Or does this seem excessive? I only changed the size and qty in my logging.yaml file.
cedba928-6adc-4f24-be57-4fa4184e9128-image.png aa2c5edf-629f-45a3-8083-6f3dece48e05-image.png
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@toggledbits said in Can I use Dynamic Group Control for Triggers and Reactions?:
Note that @gwp1 is using ZWaveJSController to interface with iBlinds, not HassController. So this is more direct control that circumvents HA's interpretation.
I saw that, but ZWaveJSController doesn't seem to be an option in my instance. I do use ZWaveJS UI on HA. What's the difference here?
Edit. I found it in your documentation. I tried installing it, but Reactor is telling me that the zwavejs controller is down. Do I need to do anything on Home Assistant to make it available?
d4f165eb-ba31-49e3-9f0c-ff49e4710f4e-image.png
The WS Server is enabled and set to port 3000. That's what I set up in my reactor.yaml file.
- id: zwavejs implementation: ZWaveJSController enabled: true config: source: ws://192.168.1.141:3000 # modify the IP address as needed; -
I updated to the latest version of Reactor this morning. I run reactor (successfully) on a Raspberry PI 4 4GB with SSD 64GB. I also run Home Assistant in Docker. After updating I noticed a disk space critical error warning!
9f4e1ea1-977a-481b-9806-d3d43a4eff04-image.png
I have tried purging the docker install (docker image prune -a)
I have rebooted the Raspberry PI also, and the error messages keep coming.
I have the following disk space:
58742ed7-e10d-4572-b380-0abda64f90b4-image.png
How do I free up space?
Any help would be appreciated.
Approach to Rulesets, a philosophic question
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Having just embarrassed myself to @toggledbits by asserting that the latest release somehow had a bug when in reality it was surfacing underlying issues with my approach to building out my rulesets and automations I wanted to ask the collective for their feedback on how they've designed their rulesets.
For me, I built out a list of Global Reactions that I commonly use. For instance, for mode changes I typically change the mode entity and write that mode to a variable for some future use. When building out a ruleset I just pull in that Global Reaction vs manually recreating the entity list as my ruleset Reaction. Example, for lighting:
Each of these contains the appropriate group of lights to turn on/off, etc.
I also have what I've dubbed my "Armed for..." rulesets. These are rulesets that can be referenced as true or false in other rulesets. Example, for my various lighting configurations in and out of the house I have these:
I think this is resulting in reactions stomping on other reactions creating race conditions that result in things looking like they're working when, in reality, they're one restart away from disaster.
So how are you all designing your superstructure, if you will, at a high level?
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I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.
Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.
Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.
That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):
- Rule
Any Key Light On
is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules). - Rule
Kitchen Recent Motion
is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions. - There are "global" rules for
Day
,Night
andEvening
periods as mutually-exclusive modes, andGuest Mode
andParty Mode
(just virtual switches). - Rule
Undercab Follower - On
turns on the LEDs to 100% whenAny Key Light On
is true. Just that simple. - Rule
Undercab Follower - Off
turns off the LEDs whenAny Key Light On
is false for a sustained two seconds. - Rule
Motionless Kitchen Off
turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion
is false sustained for 600 seconds) and Party Mode is false, and (constraints) whenAny Key Light On
is true on OR the always-used undercabinet LED strip is on. - Rule
Undercab Day Default
turns on the undercabinet LEDs (not in-cabinet) when (triggers) it'sDay
andKitchen Recent Motion
is true, and (constraints)Any Key Light On
is false (no primary lights are on); - Rule
Undercab Evening Default
turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it'sEvening
andAny Key Light On
has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on. - Rule
Undercab Normal Night
turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false andAny Key Light On
is false. - Rule
Guest Mode Night
(should be calledUndercab Guest Night
for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.
Notice, for example, that I didn't make the effort to make a monolithic rule for
Motionless Kitchen Off
that figures out if it'sDay
,Evening
, orNight
, and ifParty Mode
orGuest Mode
were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.
Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.
One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.
Sorry for the firehose/text wall...
- Rule
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@toggledbits This. This is exactly the response I was hoping to evoke from not just yourself but others who have been using the system for a while now.
What works for you?
What would you do differently?
What was a horribly wrong path?Your lighting example makes me think of my living room curtain and the TV. I prefer the curtain to be open during the day because of the view, but once it's dark outside and the lights are on inside then I'm the view lol
So, at sunset I want the curtain to close halfway. Once the TV goes on, close all the way down to the cat door (still allowing him access to his precious screened room.) But what if I was already watching TV before sunset. I still wanted the curtain open since it was daylight out but now I want it to close all the way down to the cat door at sunset. But once the TV goes off I don't want the curtain opening back up again.
And what about that blind to the right of the TV - the one that allows the neighbors to look right in as you watch TV? Nice people but I still don't need them watching ME watching TV. So the blinds get tilted whilst the TV is on... but it's after sunset... I could go on but you get the idea.
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I have a similar approach (smaller rules, global reactions with groups and lots of comments). But I used a very complex one (dozen of triggers and constraints) on a couple of other situations, that I regret now.
I over complicated things because I was porting code, but when I have free time (an exceedingly rare event nowadays), I'll try to break them. I usually write simpler rulesets to get the state, and a reaction to execute the logic, that's invoked by other reactions (or even MQTT, as I documented previously). What attracted me to a single ruleset was the ability to write local variables (I use them a lot, being a programmer at heart), but you'll end up pretty soon with conflicting logic and problems in debugging the state.
What convinced me to move my logic to MSR was the multi-threading capabilities, because I'm mixing lot of things together and I'm comfortable with multiple actions/rulesets being execute simultaneous, but I agree it's tricky if you're not used to concurrency. I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.
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I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.
Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.
And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!
But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."
Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.
PEACE and lemme know if my answer here raised more questions.
- Libra
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@librasun Always a pleasure to see you!
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Hear hear. Always good to "see" you, @LibraSun
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@librasun always nice seeing you here Libra!
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@toggledbits said in Approach to Rulesets, a philosophic question:
spouse-approved
It is the best comment
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I think there should be almost a unanimity to build small Reactions that are triggered by Rules, great practice for maintenance, and repetition of tasks.
What I've been doing is using delay in the calls when I want to have a sequencing of execution, i.e., in @toggledbits 's example of A and B being opposite, I know that there will be the interval of the two being equal, but managing the delay, I try to have greater control of the execution.
Another reason to use delay in the shots is as I have already reported in other posts, I see that shooting many simultaneous actions, generates failures, and some devices are not being triggered. Again @toggledbits intervened and improved a lot the communication between MSR and HE, but I ended up keeping the delay to a few seconds that I control in Rule.
What works for you? Use of delay to control the sequence;
What would you do differently? I think the path is very similar for everyone, I follow most of the simplification and many small rules;
What was a horribly wrong path? In my case, not having execution control on simultaneous executions. -
A short summary of my rulesets; first of all I'm using quite many rulesets (e.g. "lights outside", "lights inside", "sonos alerts", "statistics & alerts") that themselves contain a lot of rules ("statistics & alerts" contain 47 rules, that mainly send telegram messages when certain event happens). But one aspect of MSR that I haven't quite figured out yet is the use of global reactions. I have none of those.
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@tunnus I use global reactions in situations wherein, for instance, I'm triggering the color-changing smart lights I have for landscape lighting. I've created global reactions for each light and each color I typically use. The global reaction contains four different settings (which would be a pita to add to five lights) that make up each color. I then just call that global reaction when I need that color at a specific light.
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@therealdb said in Approach to Rulesets, a philosophic question:
I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.
You've now got your wish (22258)!
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@toggledbits I’ll try them soon. I’m quite busy at work, but I hope to remove a couple of virtual devices from my Vera and move ha bridge and my dashboard to native MSR http commands. Thanks for the addition!