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Error: Command timeout
G
at _ClientAPI._commandTimeout (http://192.168.1.100:8111/client/ClientAPI.js:807:179 Seeing this randomly when returning to open browser tab after being away awhile. Once, maybe twice a day. "What did you do to trigger it?" Literally nothing, just walked away and returned and there it was. Actions taken in reasonably close proximity to this particular instance of it popping up: I'd restarted the MSR container in Portainer. I'll try to grab some logs here shortly.
Multi-System Reactor
[Solved] Local expression in Rule does not evaluate as they used to do
CrilleC
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Home Assistant 2025.11.2 and latest-25315
CrilleC
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Multi-System Reactor
Notice to Docker + ARM Users (RPi 3/4/5 and others)
toggledbitsT
This post does not apply to users of Intel/AMD-based systems. If you are using a Reactor image tagged latest-amd64 or stable-amd64, then this post does not apply to you. It also does not apply to bare-metal installs; it's for users of docker images on ARM-based systems only (principally Raspberry Pi hosts, but could be others). After January 15, 2026, I will no longer produce the aarch64-tagged docker image for Reactor. The ARM images will be arm64 for 64-bit operating systems, and armv7l for 32-bit operating systems. For those of you running a container from the aarch64 image today, this will be a relatively simple change: you just need to switch the image used for your docker container to a differently-tagged image. If you are using docker-compose, then this is a relatively simple matter of changing the image line in your docker-compose.yaml file and then stopping (docker-compose down) and restarting (docker-compose up -d) your Reactor daemon. But there's a catch... not all of you can safely just switch from the aarch64 image to the arm64 image. And, you can't just trust the output of uname -m, for example, because this exposes the CPU architecture, but not the word size of the OS running on that CPU. For Raspberry Pi systems, the transition to 64-bit operating systems was long (starting in 2016) and not always obvious — although there was a first "official" 64-bit OS for RPis in 2020, it did not become a default recommendation in the Raspberry Pi Imager until 2021, and then that was only the default for Pi 3/4 systems with >4GB RAM; it was 2022 before it was universally recommended for all 64-bit CPUs regardless of RAM size. Depending on when you first imaged your RPi system and what default you may have been offered/chosen, you could today easily have a 64-bit CPU Raspberry Pi running a 32-bit version of the operating system. Upgrades along the way would not change this; changing it to fully 64-bit requires a full reimage of the system. To establish if your OS is 64- or 32-bit, log in to your Pi and run: sudo dpkg-architecture -q DEB_HOST_ARCH. If the response is arm64 or aarch64, then you are running a 64-bit OS and you should use the arm64-tagged image. If it's anything else, you are running a 32-bit OS, and you should use the armv7l-tagged image. pi@rpi4-1:~ $ sudo dpkg-architecture -q DEB_HOST_ARCH armhf pi@rpi4-1:~ $ uname -m aarch64 pi@rpi4-1:~ $ In the example above, the uname command reports that the CPU is 64-bit architecture (aarch64), which is true for the host on which I ran these commands, but the DEB_HOST_ARCH value is armhf, indicating a 32-bit operating system. This system has to use the armv7l-tagged image. Other systems will have their own ways of determining the word size of the running OS. Since the majority of Reactor users running ARM systems are on Raspberry Pis, I am able to supply the above instructions, but if you happen to have a different ARM system, you'll need to do some web searching to figure out how to expose that information. Or, you can just try the arm64 image, and if it doesn't start up, try the armv7l image. Remember to always back up your system before making any changes. For everyone, please make this change as soon as possible, and if you have any trouble finding a working image, please (1) go back to the current aarch64 image; and (2) let me know in this thread along with as much detail about your host system as you can offer (including the output of the dpkg-architecture command mentioned above).
Multi-System Reactor
Requesting a proper ARM64/aarch64 Docker image (Pi 5 support)
M
Hi, I'm in the process of migrating from a Raspberry Pi 4 (ARMv7) to a Raspberry Pi 5 (ARMv8/aarch64), but I’ve run into an issue: there is no proper ARMv8/aarch64 image available. None of the existing images run on the Pi 5 - they all exit immediately with code 139 (segmentation fault), which typically indicates that the binaries inside the image are not compatible with the ARM64/aarch64 architecture used by the Pi 5. Would it be possible to publish a correct ARMv8/aarch64 (linux/arm64) image? Building one should be relatively straightforward using docker buildx with multi-arch support. For example, my own Node.js images are built this way: docker buildx build --push \ -t <localrepo>/<project>:<tag> \ --platform=linux/arm64,linux/amd64 \ --file ./apps/<project>/Dockerfile . This produces both the AMD64 and ARM64/v8 variants automatically. Also, as a side note, it may be best to avoid using Alpine as the base image for the ARM64 build, since musl-based builds often cause compatibility issues and unnecessary headaches. A glibc-based base image (e.g., Debian or Ubuntu) tends to work far more reliably on ARM64, especially for Node.js applications. @toggledbits - tagging you in case you missed this. Thanks, mgvra
Multi-System Reactor
Script action and custom timers
therealdbT
Sorry to write here without trying, but I’m flying today. Am I correct if i say that script action with alarm() makes it possible to execute a reaction in a given interval, lets say 15 seconds or 3.5 minutes? That sounds amazing, since I’ve used weird tricks, including a custom controller, just to do this.
Multi-System Reactor
Help resolve change in behaviour post update
CatmanV2C
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Multi-System Reactor
Reactor w/HA 2025.11 error on set_datetime service call setting only time
CrilleC
@toggledbits Do you know if this is related to that PR or is it a change they made in 2025.11.1? [latest-25310]2025-11-11T13:16:24.319Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag with { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.320Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag action: { "type": "call_service", "service_data": { "date": (null), "time": "10:45", "datetime": (null), "timestamp": (null) }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_dag" } } [latest-25310]2025-11-11T13:16:24.321Z <HassController:ERR> HassController#hass request 1762866984320<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.321Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "10:45" }) on Entity#hass>input_datetime_vvb_dag failed! [latest-25310]2025-11-11T13:16:24.321Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"10:45","datetime":null,"timestamp":null},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_dag"},"id":1762866984320} [latest-25310]2025-11-11T13:16:24.322Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.322Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 0 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Engine#1 action args: { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 1 [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt with { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt action: { "type": "call_service", "service_data": { "date": (null), "time": "03:00", "datetime": (null), "timestamp": 0 }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_natt" } } [latest-25310]2025-11-11T13:16:24.324Z <HassController:ERR> HassController#hass request 1762866984323<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "03:00", "timestamp": 0 }) on Entity#hass>input_datetime_vvb_natt failed! [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"03:00","datetime":null,"timestamp":0},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_natt"},"id":1762866984323} [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.324Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 1 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <Engine:INFO> Engine#1 action args: { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 2 [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Sätt Schema VVB i Home Assistant<AKTIV> all actions completed.
Multi-System Reactor
Reactor Version 25310 : Office Light control via rule in reactor no longer working since last update.
P
Hello, I currently have an office light (connected via a Leviton Zwave Dimmer switch) controlled from a Gen5 Aeotech Zwave switch installed on my Synology 720+ NAS. I run HA(2025.11.10) in a virtual machine from my NAS and Reactor on the container manager of the same NAS. Prior to updating to 25304 the rule I had set to turn the light on to a specific dimming value worked correctly. Now the rule appears to follow the decision tree, however the reaction does not trigger setting the dimming or turning on the office light? Strangely I can still turn the light on and off as well as dim it directly from HASS..? I have tried using the ''try this action'' button in the rules reaction setting and it will not control the light and does not throw an error flagÉ Please help, P.S Reactor has been rock steady for me over the last few years and I'm a big fan of this solution.
Multi-System Reactor
[Solved] alarm() in global expression throws error in log.
CrilleC
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Multi-System Reactor
[Solved] Define function issue in latest-25304
CrilleC
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Multi-System Reactor
No Upgrade Notification for Build 25308?
CatmanV2C
FWIW I'm no longer getting a notification from MSR that there's an update. Just thought I'd mention it C
Multi-System Reactor
Strange behavior in MSR latest-25304 with disabled groups in Reaction
therealdbT
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Multi-System Reactor
[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
The reaction stopped working (Google Nest max playing a video)
F
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Multi-System Reactor
Handling Dead Entities and Renamed Entities
PablaP
Hello all.. been a minute! I recently rebuilt my Z wave network and migrated to a new z wave stick. In order to prevent any downtime I kept my original z wave network up and ran a docker version of Z Wave JS UI with my new controller. This way I could add device by device without having any devices down. I finally moved all the devices over to my new stick today. The final step was to migrate everything from my Docker instance of Z Wave JS UI to the HA add-on of Z Wave JS UI. However during this migration some of the names didn't populate correctly which I later managed to import back into Z Wave JS UI. The issue was in Reactor it is stuck on the default names and the entities are not updating. I removed the controller from Reactor, restarted, hard refreshed, and added the controller back however the new entity names have not updated. Also it seems like the old entities from my previous instance of Z Wave JS UI are lingering and not being marked as dead (I believe a certain amount of time needs to lapse before they're marked as dead in Reactor). My goal is to basically purge all the entities for the 'ZWaveJS' controller in Reactor so it can pull all the updated entity names and only the entities that exist in Z Wave JS UI. I cannot find a quick way to do this, I know entities can be deleted one by one, but with over 100 entities this would take long I am guessing that if I added the controller with a new name in in the Reactor config it would pull the updated entities and names but I think that would break my rules since the entity IDs would change (I made sure to name all the entities the exact same as they were previously to prevent this issue).
Multi-System Reactor
Strange behavior for MQTT templates using payload and attributes
therealdbT
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Multi-System Reactor
[MSR] reactor-mqtt-contrib package for additional MQTT templates
therealdbT
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only). Anyway, here's my reactor-mqtt-contrib package: https://github.com/dbochicchio/reactor-mqtt-contrib Simply download yaml files (everything or just the ones you need) and you're good to go. I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them. The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression. Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests
Multi-System Reactor
HA 2025.9.4 Supported Yet?
CatmanV2C
Tangentially did I miss 2025.9.4 getting blessed in MSR? I've been holding off Cheers C
Multi-System Reactor

Approach to Rulesets, a philosophic question

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  • G Offline
    G Offline
    gwp1
    wrote on last edited by gwp1
    #1

    Having just embarrassed myself to @toggledbits by asserting that the latest release somehow had a bug when in reality it was surfacing underlying issues with my approach to building out my rulesets and automations I wanted to ask the collective for their feedback on how they've designed their rulesets.

    For me, I built out a list of Global Reactions that I commonly use. For instance, for mode changes I typically change the mode entity and write that mode to a variable for some future use. When building out a ruleset I just pull in that Global Reaction vs manually recreating the entity list as my ruleset Reaction. Example, for lighting:

    270bbe18-9680-491d-81d4-20308a9fe63c-image.png

    Each of these contains the appropriate group of lights to turn on/off, etc.

    I also have what I've dubbed my "Armed for..." rulesets. These are rulesets that can be referenced as true or false in other rulesets. Example, for my various lighting configurations in and out of the house I have these:

    0d9f55d4-5d5d-42e2-a83c-8afa95df08fb-image.png

    I think this is resulting in reactions stomping on other reactions creating race conditions that result in things looking like they're working when, in reality, they're one restart away from disaster.

    So how are you all designing your superstructure, if you will, at a high level?

    *Hubitat C-7 2.4.3.158
    *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

    *HASS 2025.11.1
    w/ HA Connect ZWA-2
    FW: v1.1
    SDK: v7.23.1

    *Prod MSR in docker/portainer
    MSR: latest-25323-d340b7d9
    MQTTController: 25139
    ZWave Controller: 25139

    1 Reply Last reply
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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #2

      I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

      Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

      Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

      That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

      • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
      • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
      • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
      • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
      • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
      • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
      • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
      • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
      • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
      • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

      Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

      In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

      Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

      One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

      Sorry for the firehose/text wall...

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      G wmarcolinW 2 Replies Last reply
      4
      • toggledbitsT toggledbits

        I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

        Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

        Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

        That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

        • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
        • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
        • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
        • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
        • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
        • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
        • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
        • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
        • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
        • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

        Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

        In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

        Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

        One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

        Sorry for the firehose/text wall...

        G Offline
        G Offline
        gwp1
        wrote on last edited by
        #3

        @toggledbits This. This is exactly the response I was hoping to evoke from not just yourself but others who have been using the system for a while now.

        What works for you?
        What would you do differently?
        What was a horribly wrong path?

        Your lighting example makes me think of my living room curtain and the TV. I prefer the curtain to be open during the day because of the view, but once it's dark outside and the lights are on inside then I'm the view lol

        So, at sunset I want the curtain to close halfway. Once the TV goes on, close all the way down to the cat door (still allowing him access to his precious screened room.) But what if I was already watching TV before sunset. I still wanted the curtain open since it was daylight out but now I want it to close all the way down to the cat door at sunset. But once the TV goes off I don't want the curtain opening back up again.

        And what about that blind to the right of the TV - the one that allows the neighbors to look right in as you watch TV? Nice people but I still don't need them watching ME watching TV. So the blinds get tilted whilst the TV is on... but it's after sunset... I could go on but you get the idea.

        *Hubitat C-7 2.4.3.158
        *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

        *HASS 2025.11.1
        w/ HA Connect ZWA-2
        FW: v1.1
        SDK: v7.23.1

        *Prod MSR in docker/portainer
        MSR: latest-25323-d340b7d9
        MQTTController: 25139
        ZWave Controller: 25139

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        • therealdbT Offline
          therealdbT Offline
          therealdb
          wrote on last edited by
          #4

          I have a similar approach (smaller rules, global reactions with groups and lots of comments). But I used a very complex one (dozen of triggers and constraints) on a couple of other situations, that I regret now.

          I over complicated things because I was porting code, but when I have free time (an exceedingly rare event nowadays), I'll try to break them. I usually write simpler rulesets to get the state, and a reaction to execute the logic, that's invoked by other reactions (or even MQTT, as I documented previously). What attracted me to a single ruleset was the ability to write local variables (I use them a lot, being a programmer at heart), but you'll end up pretty soon with conflicting logic and problems in debugging the state.

          What convinced me to move my logic to MSR was the multi-threading capabilities, because I'm mixing lot of things together and I'm comfortable with multiple actions/rulesets being execute simultaneous, but I agree it's tricky if you're not used to concurrency. I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

          --
          On a mission to automate everything.

          My MS Reactor contrib
          My Luup Plug-ins

          toggledbitsT 1 Reply Last reply
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          • LibraSunL Offline
            LibraSunL Offline
            LibraSun
            wrote on last edited by
            #5

            I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

            Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

            And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

            But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

            Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

            PEACE and lemme know if my answer here raised more questions.

            • Libra
            G PablaP 2 Replies Last reply
            4
            • LibraSunL LibraSun

              I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

              Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

              And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

              But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

              Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

              PEACE and lemme know if my answer here raised more questions.

              • Libra
              G Offline
              G Offline
              gwp1
              wrote on last edited by
              #6

              @librasun Always a pleasure to see you!

              *Hubitat C-7 2.4.3.158
              *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

              *HASS 2025.11.1
              w/ HA Connect ZWA-2
              FW: v1.1
              SDK: v7.23.1

              *Prod MSR in docker/portainer
              MSR: latest-25323-d340b7d9
              MQTTController: 25139
              ZWave Controller: 25139

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #7

                Hear hear. Always good to "see" you, @LibraSun

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                1 Reply Last reply
                1
                • LibraSunL LibraSun

                  I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

                  Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

                  And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

                  But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

                  Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

                  PEACE and lemme know if my answer here raised more questions.

                  • Libra
                  PablaP Offline
                  PablaP Offline
                  Pabla
                  wrote on last edited by
                  #8

                  @librasun always nice seeing you here Libra!

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                  • toggledbitsT toggledbits

                    I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

                    Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

                    Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

                    That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

                    • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
                    • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
                    • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
                    • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
                    • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
                    • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
                    • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
                    • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
                    • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
                    • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

                    Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

                    In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

                    Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

                    One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

                    Sorry for the firehose/text wall...

                    wmarcolinW Offline
                    wmarcolinW Offline
                    wmarcolin
                    wrote on last edited by
                    #9

                    @toggledbits said in Approach to Rulesets, a philosophic question:

                    spouse-approved

                    It is the best comment 🙂

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                    • wmarcolinW Offline
                      wmarcolinW Offline
                      wmarcolin
                      wrote on last edited by
                      #10

                      I think there should be almost a unanimity to build small Reactions that are triggered by Rules, great practice for maintenance, and repetition of tasks.

                      What I've been doing is using delay in the calls when I want to have a sequencing of execution, i.e., in @toggledbits 's example of A and B being opposite, I know that there will be the interval of the two being equal, but managing the delay, I try to have greater control of the execution.

                      Another reason to use delay in the shots is as I have already reported in other posts, I see that shooting many simultaneous actions, generates failures, and some devices are not being triggered. Again @toggledbits intervened and improved a lot the communication between MSR and HE, but I ended up keeping the delay to a few seconds that I control in Rule.

                      What works for you? Use of delay to control the sequence;
                      What would you do differently? I think the path is very similar for everyone, I follow most of the simplification and many small rules;
                      What was a horribly wrong path? In my case, not having execution control on simultaneous executions.

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                      • tunnusT Offline
                        tunnusT Offline
                        tunnus
                        wrote on last edited by
                        #11

                        A short summary of my rulesets; first of all I'm using quite many rulesets (e.g. "lights outside", "lights inside", "sonos alerts", "statistics & alerts") that themselves contain a lot of rules ("statistics & alerts" contain 47 rules, that mainly send telegram messages when certain event happens). But one aspect of MSR that I haven't quite figured out yet is the use of global reactions. I have none of those.

                        Using MSR on Docker (Synology NAS), having InfluxDB, Grafana & Home Assistant, Hubitat C-8, Zigbee2MQTT

                        G 1 Reply Last reply
                        1
                        • tunnusT tunnus

                          A short summary of my rulesets; first of all I'm using quite many rulesets (e.g. "lights outside", "lights inside", "sonos alerts", "statistics & alerts") that themselves contain a lot of rules ("statistics & alerts" contain 47 rules, that mainly send telegram messages when certain event happens). But one aspect of MSR that I haven't quite figured out yet is the use of global reactions. I have none of those.

                          G Offline
                          G Offline
                          gwp1
                          wrote on last edited by
                          #12

                          @tunnus I use global reactions in situations wherein, for instance, I'm triggering the color-changing smart lights I have for landscape lighting. I've created global reactions for each light and each color I typically use. The global reaction contains four different settings (which would be a pita to add to five lights) that make up each color. I then just call that global reaction when I need that color at a specific light.

                          *Hubitat C-7 2.4.3.158
                          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                          *HASS 2025.11.1
                          w/ HA Connect ZWA-2
                          FW: v1.1
                          SDK: v7.23.1

                          *Prod MSR in docker/portainer
                          MSR: latest-25323-d340b7d9
                          MQTTController: 25139
                          ZWave Controller: 25139

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                          • therealdbT therealdb

                            I have a similar approach (smaller rules, global reactions with groups and lots of comments). But I used a very complex one (dozen of triggers and constraints) on a couple of other situations, that I regret now.

                            I over complicated things because I was porting code, but when I have free time (an exceedingly rare event nowadays), I'll try to break them. I usually write simpler rulesets to get the state, and a reaction to execute the logic, that's invoked by other reactions (or even MQTT, as I documented previously). What attracted me to a single ruleset was the ability to write local variables (I use them a lot, being a programmer at heart), but you'll end up pretty soon with conflicting logic and problems in debugging the state.

                            What convinced me to move my logic to MSR was the multi-threading capabilities, because I'm mixing lot of things together and I'm comfortable with multiple actions/rulesets being execute simultaneous, but I agree it's tricky if you're not used to concurrency. I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                            toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #13

                            @therealdb said in Approach to Rulesets, a philosophic question:

                            I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                            You've now got your wish (22258)!

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            therealdbT 1 Reply Last reply
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                            • toggledbitsT toggledbits

                              @therealdb said in Approach to Rulesets, a philosophic question:

                              I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                              You've now got your wish (22258)!

                              therealdbT Offline
                              therealdbT Offline
                              therealdb
                              wrote on last edited by
                              #14

                              @toggledbits I’ll try them soon. I’m quite busy at work, but I hope to remove a couple of virtual devices from my Vera and move ha bridge and my dashboard to native MSR http commands. Thanks for the addition!

                              --
                              On a mission to automate everything.

                              My MS Reactor contrib
                              My Luup Plug-ins

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