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This trigger no longer working - complaining about the operator needing changing
cw-kidC
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Multi-System Reactor
How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
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Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
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Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
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Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor

Approach to Rulesets, a philosophic question

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  • G Offline
    G Offline
    gwp1
    wrote on last edited by gwp1
    #1

    Having just embarrassed myself to @toggledbits by asserting that the latest release somehow had a bug when in reality it was surfacing underlying issues with my approach to building out my rulesets and automations I wanted to ask the collective for their feedback on how they've designed their rulesets.

    For me, I built out a list of Global Reactions that I commonly use. For instance, for mode changes I typically change the mode entity and write that mode to a variable for some future use. When building out a ruleset I just pull in that Global Reaction vs manually recreating the entity list as my ruleset Reaction. Example, for lighting:

    270bbe18-9680-491d-81d4-20308a9fe63c-image.png

    Each of these contains the appropriate group of lights to turn on/off, etc.

    I also have what I've dubbed my "Armed for..." rulesets. These are rulesets that can be referenced as true or false in other rulesets. Example, for my various lighting configurations in and out of the house I have these:

    0d9f55d4-5d5d-42e2-a83c-8afa95df08fb-image.png

    I think this is resulting in reactions stomping on other reactions creating race conditions that result in things looking like they're working when, in reality, they're one restart away from disaster.

    So how are you all designing your superstructure, if you will, at a high level?

    *Hubitat C-7 2.4.3.177
    *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

    *HAOS
    Core 2026.1.1
    w/ HA Connect ZWA-2
    FW: v1.1
    SDK: v7.23.1

    *Prod MSR in docker/portainer
    MSR: latest-26011-c621bbc7
    MQTTController: 25139
    ZWave Controller: 25139

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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #2

      I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

      Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

      Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

      That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

      • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
      • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
      • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
      • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
      • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
      • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
      • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
      • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
      • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
      • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

      Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

      In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

      Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

      One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

      Sorry for the firehose/text wall...

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      G wmarcolinW 2 Replies Last reply
      4
      • toggledbitsT toggledbits

        I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

        Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

        Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

        That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

        • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
        • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
        • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
        • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
        • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
        • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
        • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
        • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
        • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
        • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

        Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

        In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

        Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

        One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

        Sorry for the firehose/text wall...

        G Offline
        G Offline
        gwp1
        wrote on last edited by
        #3

        @toggledbits This. This is exactly the response I was hoping to evoke from not just yourself but others who have been using the system for a while now.

        What works for you?
        What would you do differently?
        What was a horribly wrong path?

        Your lighting example makes me think of my living room curtain and the TV. I prefer the curtain to be open during the day because of the view, but once it's dark outside and the lights are on inside then I'm the view lol

        So, at sunset I want the curtain to close halfway. Once the TV goes on, close all the way down to the cat door (still allowing him access to his precious screened room.) But what if I was already watching TV before sunset. I still wanted the curtain open since it was daylight out but now I want it to close all the way down to the cat door at sunset. But once the TV goes off I don't want the curtain opening back up again.

        And what about that blind to the right of the TV - the one that allows the neighbors to look right in as you watch TV? Nice people but I still don't need them watching ME watching TV. So the blinds get tilted whilst the TV is on... but it's after sunset... I could go on but you get the idea.

        *Hubitat C-7 2.4.3.177
        *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

        *HAOS
        Core 2026.1.1
        w/ HA Connect ZWA-2
        FW: v1.1
        SDK: v7.23.1

        *Prod MSR in docker/portainer
        MSR: latest-26011-c621bbc7
        MQTTController: 25139
        ZWave Controller: 25139

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        • therealdbT Offline
          therealdbT Offline
          therealdb
          wrote on last edited by
          #4

          I have a similar approach (smaller rules, global reactions with groups and lots of comments). But I used a very complex one (dozen of triggers and constraints) on a couple of other situations, that I regret now.

          I over complicated things because I was porting code, but when I have free time (an exceedingly rare event nowadays), I'll try to break them. I usually write simpler rulesets to get the state, and a reaction to execute the logic, that's invoked by other reactions (or even MQTT, as I documented previously). What attracted me to a single ruleset was the ability to write local variables (I use them a lot, being a programmer at heart), but you'll end up pretty soon with conflicting logic and problems in debugging the state.

          What convinced me to move my logic to MSR was the multi-threading capabilities, because I'm mixing lot of things together and I'm comfortable with multiple actions/rulesets being execute simultaneous, but I agree it's tricky if you're not used to concurrency. I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

          --
          On a mission to automate everything.

          My MS Reactor contrib
          My Luup Plug-ins

          toggledbitsT 1 Reply Last reply
          1
          • LibraSunL Offline
            LibraSunL Offline
            LibraSun
            wrote on last edited by
            #5

            I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

            Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

            And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

            But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

            Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

            PEACE and lemme know if my answer here raised more questions.

            • Libra
            G PablaP 2 Replies Last reply
            4
            • LibraSunL LibraSun

              I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

              Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

              And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

              But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

              Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

              PEACE and lemme know if my answer here raised more questions.

              • Libra
              G Offline
              G Offline
              gwp1
              wrote on last edited by
              #6

              @librasun Always a pleasure to see you!

              *Hubitat C-7 2.4.3.177
              *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

              *HAOS
              Core 2026.1.1
              w/ HA Connect ZWA-2
              FW: v1.1
              SDK: v7.23.1

              *Prod MSR in docker/portainer
              MSR: latest-26011-c621bbc7
              MQTTController: 25139
              ZWave Controller: 25139

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #7

                Hear hear. Always good to "see" you, @LibraSun

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                1 Reply Last reply
                1
                • LibraSunL LibraSun

                  I wanna answer your question so badly, but fear my input at this juncture would be invalid since I no longer have a use-case for MSR. Oh, it's still running 24/7 in a Docker container over on my Synology NAS... but once I finalized the transition from Vera over to Hubitat (THANK YOU 1000x @toggledbits !), and ported all my my old logic into my new C7 hub, my "fiddling" days abruptly ended.

                  Do I still have Rulesets in place (but disabled) on MSR Reactor (Multi-hub) latest-21307-1746e27? Yep. Are the Rules they contain worth mentioning, since 49% involved Vera and 49% were extremely/overly experimental in nature, with 2% marked for "Testing"? Nope.

                  And did I ever try to Register another username on the old long-forgotten ezlo Forum after being excommunicated 4x? AW HELL NAW!

                  But I will mention that MSR comes to mind periodically, such as earlier today, when I realized Hubitat lacks a native way to generate and send email messages to its users. And at other times when I delve into heavyweight plug-ins (the HE community calls them User Apps) like WebCore, I think to myself, "Hot damn, this would be waaaay easier to accomplish over in MSR."

                  Mostly, I'm posting this reply just to SAY HI TO THE GANG, whom I miss, and to let you guys know that all of the time (Vera tweaking) and headaches (ezlo PTSD) I've spared myself over the past year was invested in buying and riding a new electric bike (the Priority Current with Enviolo CVT), so now I know what the outdoors looks like.

                  PEACE and lemme know if my answer here raised more questions.

                  • Libra
                  PablaP Offline
                  PablaP Offline
                  Pabla
                  wrote on last edited by
                  #8

                  @librasun always nice seeing you here Libra!

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                  • toggledbitsT toggledbits

                    I'm pretty much doing the same thing you are. Where these "Armed For" rules and the global reactions are used, I try to keep things as simple as possible. One trap I think people (myself included) get into is this notion that all actions have to done in one place for a specific event. For me, I like to spread the logic out in a lot of small rules, particularly because Reactor lets me enable and disable rules, so when rules are small and well-defined, if something is acting up during my implementation of some logic, I can turn a rule off (particularly if its causing problems for a device, like turning it on and off rapidly). It's easy for me to have a clear picture of conditions for each circumstance, as well.

                    Another thing that arose of the other discussion is that Reactor (MSR) is highly concurrent, meaning it can do a lot of things at once. This is unlike R4V, where things were pretty much single-threaded by the constraints of the OS and its plugin framework. That means a rule reaction that starts a global reaction will cause the two reactions to run concurrently. If one reaction has to wait for an action to complete (i.e. hub to tell it the command was received), the other action runs. And in fact, it's also possible that the action(s) completed thus far can cause a rule to be triggered -- rule evaluation is also eligible to be started in the "idle" time. That introduces the possibility that a rule could run during an interstitial state of another rule's actions -- work isn't done, but another rule kicks in. I think this was part of your problem -- rules need to be very tightly defined in these circumstances to prevent mis-firing in the interstitial states when another rule's actions haven't yet finished. One way to do this is to put conditions in a group, and use a stabilizing delay ("sustained for" on the enclosing group), to ensure that not only are the rule's conditions met, but they've stayed met and other pending changes didn't exclude the rule during the delay.

                    Example: I have a set of rules that when any primary kitchen light is turned on, the undercabinet and in-cabinet LEDs on MiLight controllers (secondary lights) are also turned on at 100%. When all kitchen lights are turned off, the LEDs are then turned off as well, unless it's Evening (defined by time in another rule set), where the undercabinet LEDs are set to 50%, and the in-cabinet LEDs are turned off. When Night is activated (we're all asleep), the LEDs are turned off, unless the house is in Guest Mode (a guest is spending the night) in which case the undercabinet LEDs on one side of the kitchen (the most-used/most-useful strip) go to 25%, and everything else is turned off (making an illuminated pathway to snacks and water if our guest gets up during the night). And when Party Mode is active, all automatic off actions are disabled (no "Last Call" effect that kills the party). And during Day mode, motion turns on the undercabinet LEDs for ambience. And of course, lack of motion in the kitchen for 10 minutes turns off all main lights (but not LEDs, and never in Party Mode). This is all a fairly intertwined set of requirements, but broken down it relies on mutually-exclusive states that are easy to test (Day vs Evening vs Night), overriding tests (Guest and Party modes), and transitive states (the conditions of the primary lighting devices). The transitive tests have stabilizing delays, because, for example, the rule and reaction that turns off the primary lights for lack of motion, if it occurs in the Evening, will turn off the LEDs and also trigger the rule and reaction that turns them on to 50%, and those two reactions will try to execute concurrently -- not good. Without the delay, I would very reliably get a mix of the undercabinet lights being on or off, rather than all on at 50%. But it's simple: the "Undercab Evening" rule just makes sure that all primary lights, as a group, have been off for a few seconds before it triggers and starts turning the LEDs on.

                    That may seem a bit complex, but the set of rules is actually pretty simple (I think). Here's how I've structured all that (typed-out since screen shots would be horribly large and long):

                    • Rule Any Key Light On is an OR group that is true when any of the three primary lights is on: sink, island, and main. This is an "Armed For" rule in your parlance (i.e. it has no reactions/actions of its own; its state is used by other rules).
                    • Rule Kitchen Recent Motion is true when (triggers) the motion sensor trips; delay reset for 300 seconds. This is another rule that is only used by other rules, it doesn't have any reactions.
                    • There are "global" rules for Day, Night and Evening periods as mutually-exclusive modes, and Guest Mode and Party Mode (just virtual switches).
                    • Rule Undercab Follower - On turns on the LEDs to 100% when Any Key Light On is true. Just that simple.
                    • Rule Undercab Follower - Off turns off the LEDs when Any Key Light On is false for a sustained two seconds.
                    • Rule Motionless Kitchen Off turns off all primary lights and LED strips when (triggers) there has been no motion for ten minutes (Kitchen Recent Motion is false sustained for 600 seconds) and Party Mode is false, and (constraints) when Any Key Light On is true on OR the always-used undercabinet LED strip is on.
                    • Rule Undercab Day Default turns on the undercabinet LEDs (not in-cabinet) when (triggers) it's Day and Kitchen Recent Motion is true, and (constraints) Any Key Light On is false (no primary lights are on);
                    • Rule Undercab Evening Default turns on the undercabinet and in-cabinet LEDs at 50% when (triggers) it's Evening and Any Key Light On has been false for at least 10 seconds (sustained for delay), and the always-used LED strip is not on.
                    • Rule Undercab Normal Night turns off the LEDs when (triggers) Night is true and Party Mode is false and Guest Mode is false and Any Key Light On is false.
                    • Rule Guest Mode Night (should be called Undercab Guest Night for consistency, I suppose) turns on the always-used LED strip at 25%, all others off, when (triggers) Night is true and Guest Mode is true and the always-used LED strip has been off for at least 10 seconds.

                    Notice, for example, that I didn't make the effort to make a monolithic rule for Motionless Kitchen Off that figures out if it's Day, Evening, or Night, and if Party Mode or Guest Mode were in effect, and set the LEDs accordingly. Rather, MKO just turns the lights off, and the other rules turn things back on after a small delay. This serves two masters: it keeps the complexity low, and it allows recovery from a manual operation (i.e. all the lights are turned off manually rather than by the rule) without the need for an additional rule to detect and act on that manual change. Sure, it's a little "flashy" (LEDs turn off, then may come back on shortly after, rather than just going directly to the new terminal state), but it's also very easy to understand and maintain, and spouse-approved. I have no love or desire for any more complexity than is required by my own sensibilities and the WAF. Anyway, I think a lot of people get bogged down thinking they have to handle everything on one condition (i.e. when the lights are turned off, I need to implement every possible terminal state right there in the rule where that's detected), and that's not the case. I was also able to develop these rules incrementally and without the complexity going non-linear with every new requirement I added.

                    In computing we would say Reactor's rules and reactions are not "atomic." Atomic, in the computing sense, generally means an indivisible part — an operation that will be done without interruption. Rules and reactions in MSR aren't atomic. A reaction does not take over the CPU and run until the reaction is done. The reaction may give up the CPU at any step to allow other things to happen, as I said. This can affect how you write conditions for rules, particularly when the conditions involve devices you are modifying in the rule's reactions. For example, if you have two devices A and B that are always in opposite states by your requirements (A-on/B-off or A-off/B-on), and you use two reactions to set them to one state or another, there is always a period where they are in an interstitial state, where one has been modified and the other is about to be, therefore both are on or both are off. It is in the space between those two actions that things can go wrong. If you think in your mind that A and B are always opposite and therefore it's safe in a rule to just test A's state alone before launching into some other action(s), that rule may trigger in that interstitial state and cause who-knows-what problem, perhaps even something disastrous. The key here is don't assume the computer works the way your brain wants to think about it. Even though you may think A and B are always in opposite states, make sure your rules enforce that expectation as well -- both devices tested for their expected state.

                    Also, leave yourself a lot of comments in your rules and reactions, and if there are special conditions or actions, make sure to mention them. I think a lot of missteps occur when, for example, a reaction is written for a rule that only executes the reaction at night. Six months later, you have some need to do a similar thing during the day, so you decide to invoke that reaction to do your day work as well, but it does something else that you don't want, maybe something subtle that you don't notice right away, and a week or more later you start noticing and wondering why the landscape lights are on in the middle of the day. At that point, you've forgotten that you've re-used that reaction, and you've long-since forgotten that that reaction also turns on the landscape lights. Leave comments, and when reusing a rule or reaction, look at it and review what it does. Oh, and in this case, remember that the logs are your friend. Pretty much all device actions are logged at this point, so it's easy to spot the sequence of events leading up to a device being manipulated.

                    One thing I can do to make things a little easier with regard to the concurrency is give you the option of making reactions started from other reactions wait for completion. That's already in the Engine, it's just not exposed in the UI. That would keep a single reaction from lighting off too many concurrent reactions; it would not, however, eliminate the possibility of other rules evaluating while those reactions are in mid-stride. That's a completely different problem (and for the moment, best handled with those "sustained for" delays). But I'll make sure the wait option is in the next release.

                    Sorry for the firehose/text wall...

                    wmarcolinW Offline
                    wmarcolinW Offline
                    wmarcolin
                    wrote on last edited by
                    #9

                    @toggledbits said in Approach to Rulesets, a philosophic question:

                    spouse-approved

                    It is the best comment 🙂

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                    • wmarcolinW Offline
                      wmarcolinW Offline
                      wmarcolin
                      wrote on last edited by
                      #10

                      I think there should be almost a unanimity to build small Reactions that are triggered by Rules, great practice for maintenance, and repetition of tasks.

                      What I've been doing is using delay in the calls when I want to have a sequencing of execution, i.e., in @toggledbits 's example of A and B being opposite, I know that there will be the interval of the two being equal, but managing the delay, I try to have greater control of the execution.

                      Another reason to use delay in the shots is as I have already reported in other posts, I see that shooting many simultaneous actions, generates failures, and some devices are not being triggered. Again @toggledbits intervened and improved a lot the communication between MSR and HE, but I ended up keeping the delay to a few seconds that I control in Rule.

                      What works for you? Use of delay to control the sequence;
                      What would you do differently? I think the path is very similar for everyone, I follow most of the simplification and many small rules;
                      What was a horribly wrong path? In my case, not having execution control on simultaneous executions.

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                      • tunnusT Offline
                        tunnusT Offline
                        tunnus
                        wrote on last edited by
                        #11

                        A short summary of my rulesets; first of all I'm using quite many rulesets (e.g. "lights outside", "lights inside", "sonos alerts", "statistics & alerts") that themselves contain a lot of rules ("statistics & alerts" contain 47 rules, that mainly send telegram messages when certain event happens). But one aspect of MSR that I haven't quite figured out yet is the use of global reactions. I have none of those.

                        Using MSR on Docker (Synology NAS), having InfluxDB, Grafana & Home Assistant, Hubitat C-8, Zigbee2MQTT & ZWA-2

                        G 1 Reply Last reply
                        1
                        • tunnusT tunnus

                          A short summary of my rulesets; first of all I'm using quite many rulesets (e.g. "lights outside", "lights inside", "sonos alerts", "statistics & alerts") that themselves contain a lot of rules ("statistics & alerts" contain 47 rules, that mainly send telegram messages when certain event happens). But one aspect of MSR that I haven't quite figured out yet is the use of global reactions. I have none of those.

                          G Offline
                          G Offline
                          gwp1
                          wrote on last edited by
                          #12

                          @tunnus I use global reactions in situations wherein, for instance, I'm triggering the color-changing smart lights I have for landscape lighting. I've created global reactions for each light and each color I typically use. The global reaction contains four different settings (which would be a pita to add to five lights) that make up each color. I then just call that global reaction when I need that color at a specific light.

                          *Hubitat C-7 2.4.3.177
                          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                          *HAOS
                          Core 2026.1.1
                          w/ HA Connect ZWA-2
                          FW: v1.1
                          SDK: v7.23.1

                          *Prod MSR in docker/portainer
                          MSR: latest-26011-c621bbc7
                          MQTTController: 25139
                          ZWave Controller: 25139

                          1 Reply Last reply
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                          • therealdbT therealdb

                            I have a similar approach (smaller rules, global reactions with groups and lots of comments). But I used a very complex one (dozen of triggers and constraints) on a couple of other situations, that I regret now.

                            I over complicated things because I was porting code, but when I have free time (an exceedingly rare event nowadays), I'll try to break them. I usually write simpler rulesets to get the state, and a reaction to execute the logic, that's invoked by other reactions (or even MQTT, as I documented previously). What attracted me to a single ruleset was the ability to write local variables (I use them a lot, being a programmer at heart), but you'll end up pretty soon with conflicting logic and problems in debugging the state.

                            What convinced me to move my logic to MSR was the multi-threading capabilities, because I'm mixing lot of things together and I'm comfortable with multiple actions/rulesets being execute simultaneous, but I agree it's tricky if you're not used to concurrency. I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                            toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #13

                            @therealdb said in Approach to Rulesets, a philosophic question:

                            I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                            You've now got your wish (22258)!

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            therealdbT 1 Reply Last reply
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                            • toggledbitsT toggledbits

                              @therealdb said in Approach to Rulesets, a philosophic question:

                              I agree virtual switches are the best help and I hope to see native virtual devices in MSR soon.

                              You've now got your wish (22258)!

                              therealdbT Offline
                              therealdbT Offline
                              therealdb
                              wrote on last edited by
                              #14

                              @toggledbits I’ll try them soon. I’m quite busy at work, but I hope to remove a couple of virtual devices from my Vera and move ha bridge and my dashboard to native MSR http commands. Thanks for the addition!

                              --
                              On a mission to automate everything.

                              My MS Reactor contrib
                              My Luup Plug-ins

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