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  4. [SOLVED] Random ghosting of lights when Away
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
Topic thumbnail image
Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
Tom_DT
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Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
M
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Multi-System Reactor
Need help reducing false positive notifications
T
Topic thumbnail image
Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor
System Configuration Check - time is offset
F
Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
Multi-System Reactor
Programmatically capture HTTP Request action status code or error
therealdbT
I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
Multi-System Reactor
ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
N
Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
Multi-System Reactor
Problem with simultaneous notifications.
T
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Multi-System Reactor
Problem after upgrading to 25067
R
MSR had been running fine, but I decided to follow the message to upgrade to 25067. Since the upgrade, I have received the message "Controller "<name>" (HubitatController hubitat2) could not be loaded at startup. Its ID is not unique." MSR throws the message on every restart. Has anyone else encountered this problem? I am running MSR on a Raspberry Pi4 connecting to two Hubitat units over an OpenVPN tunnel. One C8 and a C8 Pro. Both are up-to-date. It appears that despite the error message that MSR may be operating properly.
Multi-System Reactor
Global expressions not always evaluated
tunnusT
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Multi-System Reactor
[Solved] Local expression evaluation
V
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Multi-System Reactor
[Solved] Runtime error when exiting global reaction that contains a group
S
I am getting a Runtime error on different browsers when I click exit when editing an existing or creating a new global reaction containing a group. If the global reaction does not have a group I don't get an error. I see a similar post on the forum about a Runtime Error when creating reactions but started a new thread as that appears to be solved. The Runtime Error is different in the two browsers Safari v18.3 @http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:44 You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Google Chrome 133.0.6943.142 TypeError: self.editor.isModified is not a function at HTMLButtonElement.<anonymous> (http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:34) You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Steps to reproduce: Click the pencil to edit a global reaction with a group. Click the Exit button. Runtime error appears. or Click Create Reaction Click Add Action Select Group Add Condition such as Entity Attribute. Add an Action. Click Save Click Exit Runtime error appears. I don’t know how long the error has been there as I haven’t edited the global reaction in a long time. Reactor (Multi-hub) latest-25060-f32eaa46 Docker Mac OS: 15.3.1 Thanks
Multi-System Reactor
Cannot delete Global Expressions
SnowmanS
I am trying to delete a global expression (gLightDelay) but for some strange reason, it comes back despite clicking the Delete this expression and Save Changes buttons. I have not created a global expression for some times and just noticed this while doing some clean-up. I have upgraded Reactor to 25067 from 25060 and the behaviour is still there. I have restarted Reactor (as well as restarting its container) and cleared the browser's cache several times without success. Here's what the log shows. [latest-25067]2025-03-08T23:50:22.690Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } [latest-25067]2025-03-08T23:50:26.254Z <GlobalExpression:NOTICE> Deleting global expression gLightDelay [latest-25067]2025-03-08T23:50:27.887Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } Reactor latest-25067-62e21a2d Docker on Synology NAS
Multi-System Reactor
Local notification methods?
CatmanV2C
Morning, experts. Hard on learning about the internet check script in MSR tools, I was wondering what suggestions anyone has about a local (i.e. non-internet dependent) notification method. This was prompted by yesterday's fun and games with my ISP. I've got the script Cronned and working properly but short of flashing a light on and off, I'm struggling to think of a way of alerting me (ideally to my phone) I guess I could set up a Discord server at home, but that feels like overkill for a rare occasion. Any other suggestions? TIA C
Multi-System Reactor

[SOLVED] Random ghosting of lights when Away

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by
    #21

    What happens when you do "power_switch.on" from the Entities list?

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    1 Reply Last reply
    0
    • LibraSunL Offline
      LibraSunL Offline
      LibraSun
      wrote on last edited by
      #22

      DISREGARD. Further testing reveals everything is fine!

      1 Reply Last reply
      0
      • toggledbitsT toggledbits

        @toggledbits Here's a prototype for "Reactor Ex Machina"...

        Lights to be cycled are placed in a global expression like this:

        d8d23e46-153d-4e70-a20f-9c7f471f5cb1-image.png

        This is the "Cycler". It triggers when a variable it owns called cycler_stim changes (and is non-zero, which is the resting/deactivated state value).

        8f9e65fe-825a-416e-b49a-4e4c9ad30e02-image.png 1dce63c0-7534-4cf4-bd0f-21fc52e09646-image.png cc0b02e5-692f-4b21-8854-c3c5cf091a31-image.png

        When the cycler is "stimulated", it picks a random device from REM_lights and toggles it. Then it goes into a random delay between 10 and 30 minutes, after which it increments cycler_stim, effectively stimulating itself (for lack of a better description) and the cycle begins again.

        This is the "activate" rule. It determines when light cycling should start. It just sets cycler_stim to 1, and the Cycler will automatically start going.

        447a50c8-13c7-4873-b194-8220b70c3f6f-image.png

        This is the "deactivate" rule; it determines when cycling should stop. Depending on the complexity of your activate/deactivate rules, you could also do this in the reset reaction of Activate. It sets cycler_stim to 0 and turns off all the controlled lights.

        5a9655c1-afab-4a15-a6b5-242629f07e2a-image.png

        G Offline
        G Offline
        gwp1
        wrote on last edited by
        #23

        @toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)

        79bf859b-879c-42de-b9c8-5373fc1ecb8e-image.png

        It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

        *Hubitat C-7 2.4.1.151
        *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

        *HASS 2025.3.4
        w/ ZST10-700 fw 7.18.3

        *Prod MSR in docker/portainer
        MSR: latest-25082-3c348de6
        MQTTController: 24257
        ZWave Controller: 25082

        LibraSunL 1 Reply Last reply
        0
        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by toggledbits
          #24

          Good eye! I realized that after taking the screen shot, was too lazy at that moment to reshoot it, so I left it suspecting that it would be a while before someone caught on. You beat my estimate! I'll amend the post text to highlight the discrepancy in situ, but yes, what you see there are my "test" values, and you should set them according to whatever timing you wish.

          Edit: Mystery intensifies. It turns out my memory was incorrect, and I did go back and fix the screen shot. Capture below is what I am seeing in my post:

          c4f96e88-aac3-42af-9f08-15c144d8e601-image.png

          Notice the green "modified" bar on the left as well. So, I have no idea where that image you have is living right now, where you saw it. Is it possible we can see two different versions of the same post? That would be... unhelpful...

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          G 1 Reply Last reply
          0
          • toggledbitsT toggledbits

            Good eye! I realized that after taking the screen shot, was too lazy at that moment to reshoot it, so I left it suspecting that it would be a while before someone caught on. You beat my estimate! I'll amend the post text to highlight the discrepancy in situ, but yes, what you see there are my "test" values, and you should set them according to whatever timing you wish.

            Edit: Mystery intensifies. It turns out my memory was incorrect, and I did go back and fix the screen shot. Capture below is what I am seeing in my post:

            c4f96e88-aac3-42af-9f08-15c144d8e601-image.png

            Notice the green "modified" bar on the left as well. So, I have no idea where that image you have is living right now, where you saw it. Is it possible we can see two different versions of the same post? That would be... unhelpful...

            G Offline
            G Offline
            gwp1
            wrote on last edited by gwp1
            #25

            @toggledbits This is on me for not being clear: the screenshot in my reply was of MY system - I wanted someone else's eyes on it as I've stared at it so long any obvious error will be lost to me at this point.

            If mine IS correct then this takes me back around to wondering what I've broken elsewhere in this that the cycler isn't kicking at no more than 1 1/2 minutes but, rather, taking 12 minutes.

            *Hubitat C-7 2.4.1.151
            *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

            *HASS 2025.3.4
            w/ ZST10-700 fw 7.18.3

            *Prod MSR in docker/portainer
            MSR: latest-25082-3c348de6
            MQTTController: 24257
            ZWave Controller: 25082

            1 Reply Last reply
            1
            • G gwp1

              @toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)

              79bf859b-879c-42de-b9c8-5373fc1ecb8e-image.png

              It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

              LibraSunL Offline
              LibraSunL Offline
              LibraSun
              wrote on last edited by LibraSun
              #26

              @gwp1 said in Random ghosting of lights when Away:

              It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

              Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

              FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

              ${{ (cycler_stim + 1) % 100 }}
              
              G toggledbitsT 2 Replies Last reply
              0
              • LibraSunL LibraSun

                @gwp1 said in Random ghosting of lights when Away:

                It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

                Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

                FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

                ${{ (cycler_stim + 1) % 100 }}
                
                G Offline
                G Offline
                gwp1
                wrote on last edited by
                #27

                @librasun No "delay", "latch", or "pulse" conditions. I'm not strong in expressions so my path forward is usually to emulate EXACTLY what the sample shows... then work backwards poking, editing (re: breaking) until I understand it better.

                *Hubitat C-7 2.4.1.151
                *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                *HASS 2025.3.4
                w/ ZST10-700 fw 7.18.3

                *Prod MSR in docker/portainer
                MSR: latest-25082-3c348de6
                MQTTController: 24257
                ZWave Controller: 25082

                LibraSunL 1 Reply Last reply
                1
                • G gwp1

                  @librasun No "delay", "latch", or "pulse" conditions. I'm not strong in expressions so my path forward is usually to emulate EXACTLY what the sample shows... then work backwards poking, editing (re: breaking) until I understand it better.

                  LibraSunL Offline
                  LibraSunL Offline
                  LibraSun
                  wrote on last edited by
                  #28

                  @gwp1 Agreed. Smart approach! I should have notated on my example that the % operator stands for modulo which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.

                  Thus, this would have the effect of keeping your cycler_stim variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by 1 indefinitely (which acts as a sort of historical counter).

                  G 1 Reply Last reply
                  0
                  • LibraSunL LibraSun

                    @gwp1 Agreed. Smart approach! I should have notated on my example that the % operator stands for modulo which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.

                    Thus, this would have the effect of keeping your cycler_stim variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by 1 indefinitely (which acts as a sort of historical counter).

                    G Offline
                    G Offline
                    gwp1
                    wrote on last edited by
                    #29

                    @librasun I'm happy to share screenshots of the entire ruleset just in case I've missed something.

                    *Hubitat C-7 2.4.1.151
                    *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                    *HASS 2025.3.4
                    w/ ZST10-700 fw 7.18.3

                    *Prod MSR in docker/portainer
                    MSR: latest-25082-3c348de6
                    MQTTController: 24257
                    ZWave Controller: 25082

                    G 1 Reply Last reply
                    0
                    • LibraSunL LibraSun

                      @gwp1 said in Random ghosting of lights when Away:

                      It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

                      Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

                      FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

                      ${{ (cycler_stim + 1) % 100 }}
                      
                      toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #30

                      @librasun said in Random ghosting of lights when Away:

                      ${{ (cycler_stim + 1) % 100 }}

                      Careful here... this will produce a 0 after 100 iterations and stop cycling, because cycler_stim==0 is used as "not cycling/deactivated".

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      G 1 Reply Last reply
                      2
                      • toggledbitsT toggledbits

                        @librasun said in Random ghosting of lights when Away:

                        ${{ (cycler_stim + 1) % 100 }}

                        Careful here... this will produce a 0 after 100 iterations and stop cycling, because cycler_stim==0 is used as "not cycling/deactivated".

                        G Offline
                        G Offline
                        gwp1
                        wrote on last edited by
                        #31

                        @toggledbits Good catch. I wasn't going down this path any time soon - but - as I said, I poke at things I'm new at and prob would have at some point.

                        *Hubitat C-7 2.4.1.151
                        *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                        *HASS 2025.3.4
                        w/ ZST10-700 fw 7.18.3

                        *Prod MSR in docker/portainer
                        MSR: latest-25082-3c348de6
                        MQTTController: 24257
                        ZWave Controller: 25082

                        1 Reply Last reply
                        0
                        • G gwp1

                          @librasun I'm happy to share screenshots of the entire ruleset just in case I've missed something.

                          G Offline
                          G Offline
                          gwp1
                          wrote on last edited by
                          #32

                          @gwp1
                          7c3b11af-d64a-4446-9d10-44af65d3276d-image.png

                          0201fd94-f2da-41c6-9b7d-ce588f766fbe-image.png a7743609-fb36-40e1-9963-ff210ae2b14c-image.png

                          961bd1c2-d7e6-4020-b397-d23607e4621f-image.png

                          *Hubitat C-7 2.4.1.151
                          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                          *HASS 2025.3.4
                          w/ ZST10-700 fw 7.18.3

                          *Prod MSR in docker/portainer
                          MSR: latest-25082-3c348de6
                          MQTTController: 24257
                          ZWave Controller: 25082

                          toggledbitsT 1 Reply Last reply
                          0
                          • G gwp1

                            @gwp1
                            7c3b11af-d64a-4446-9d10-44af65d3276d-image.png

                            0201fd94-f2da-41c6-9b7d-ce588f766fbe-image.png a7743609-fb36-40e1-9963-ff210ae2b14c-image.png

                            961bd1c2-d7e6-4020-b397-d23607e4621f-image.png

                            toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by toggledbits
                            #33

                            @gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:

                            New "Deactivated":

                            84f6cca8-f3cc-4fc0-aabc-8eb24d3288e6-image.png

                            And then remove the Group from "Cycler" and do the "Set Variable" directly:

                            8ba3fd76-1da6-4dd8-b4e0-a8198b24d0a5-image.png


                            Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.

                            The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.

                            It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                            • LibraSunL Offline
                              LibraSunL Offline
                              LibraSun
                              wrote on last edited by LibraSun
                              #34

                              One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".

                              That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.

                              Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.

                              Ask me how I know. 🙂

                              By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"

                              Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.

                              NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!

                              I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest each/in enumerator with performAction() buried inside, to grandiose Rule A ► Rule B behemoths. For me, the fun of it will forever be the question of "How?"

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                              • LibraSunL LibraSun

                                One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".

                                That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.

                                Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.

                                Ask me how I know. 🙂

                                By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"

                                Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.

                                NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!

                                I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest each/in enumerator with performAction() buried inside, to grandiose Rule A ► Rule B behemoths. For me, the fun of it will forever be the question of "How?"

                                G Offline
                                G Offline
                                gwp1
                                wrote on last edited by
                                #35

                                @librasun And to think all this waxing philosophical is due to my silly ask to ghost lights in the house 🙂

                                Thank you both for you wisdom and infinite patience!

                                Thank you @toggledbits for not just providing a path but explaining the path so I (and others) can learn -- really appreciated.

                                *Hubitat C-7 2.4.1.151
                                *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                                *HASS 2025.3.4
                                w/ ZST10-700 fw 7.18.3

                                *Prod MSR in docker/portainer
                                MSR: latest-25082-3c348de6
                                MQTTController: 24257
                                ZWave Controller: 25082

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                                • toggledbitsT toggledbits

                                  @gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:

                                  New "Deactivated":

                                  84f6cca8-f3cc-4fc0-aabc-8eb24d3288e6-image.png

                                  And then remove the Group from "Cycler" and do the "Set Variable" directly:

                                  8ba3fd76-1da6-4dd8-b4e0-a8198b24d0a5-image.png


                                  Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.

                                  The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.

                                  It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.

                                  G Offline
                                  G Offline
                                  gwp1
                                  wrote on last edited by
                                  #36

                                  @toggledbits IT LIVES!! Set to 00:00:05 - 00:00:10 for testing and lights are cycling randomly as expected.

                                  f2f07728-7a83-41e9-85e9-11d781b56d92-image.png

                                  *Hubitat C-7 2.4.1.151
                                  *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                                  *HASS 2025.3.4
                                  w/ ZST10-700 fw 7.18.3

                                  *Prod MSR in docker/portainer
                                  MSR: latest-25082-3c348de6
                                  MQTTController: 24257
                                  ZWave Controller: 25082

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                                  • LibraSunL Offline
                                    LibraSunL Offline
                                    LibraSun
                                    wrote on last edited by
                                    #37

                                    You, sir, are living the dream.

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