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Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
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Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
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toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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R
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T
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Multi-System Reactor

Having issues with a shell command

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT toggledbits

    I had a moment to do a quick test. Duh; I'm forgetting my own code's behavior. This is actually pretty simple. When you reset the rule, all state and expression/variable values are removed, so effectively, everything is null. When the rule is then re-evaluated, expressions are evaluated first, and since ps4wakercheck is null at that point because the action has not yet run, then ps4wakerparse is also null, so the last two expressions can't dereference through null and throw an evaluation error. This is actually all expected, correct behavior.

    You can probably just clear these two spurious errors (caused by the reset/no data condition at rule "boot"), as they will not happen again, typically. The only other way you would see this is if the command actually fails hard in some way and produces no parseable JSON output. Then you'll get alerts again, but that's probably good because you might want to know that.

    Another way to handle it is to simply modify the last two expressions like this:

    • ps4powerstatus = ps4wakerparse?.statusCode
    • ps4runningapp = ps4wakerparse?["running-app-name"]

    The ?. and ?[ operators, described in the docs, are special coalescing versions of the standard . and [ operators that guard null on their left-hand operands. If the left-side operand value is null, the coalescing operator will simply return null and no error will be issued. I think this also makes sense in this application. These coalescing operators are provided for exactly this kind of case, so this is a perfect example of their use, and you should familiarize yourself with them (and apply them often).

    cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by
    #30

    @toggledbits said in Having issues with a shell command:

    The ?. and ?[ operators

    That fixes it the red alerts don't appear any more when Resetting the rule.

    Thanks

    1 Reply Last reply
    1
    • cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #31

      @toggledbits

      Finished device in Vera:

      9f0f908b-7d3b-48fd-b4de-a6763a119b6d-image.png

      Home Remote dashboard tile:

      5d493700-7f02-4556-a7d5-25a69adc97d6-image.png

      Had to just add an additional ? to this code to stop the red alert appearing again.

      ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse?.statusCode ] ?? "unknown"
      

      And now the alert doesn't come back again when resetting the rule.

      So I think everything is all working fine now, at least while the PS4 is turned ON.

      Thanks

      1 Reply Last reply
      1
      • toggledbitsT toggledbits

        You can map a value from one to another using a simple map object, like this:

        mappedStatus = ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse.statusCode ] ?? "unknown"

        Here, we create an object on the fly (the ( { ... } ) part), dereference through it using the ?[ coalesce operator, which will return null if the value of statusCode doesn't match anything in the object, and then use a final ?? coalesce operator to change an unmapped/null to the word unknown

        Ref: Reactor docs: Expressions

        cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #32

        @toggledbits

        So everything last night was working OK when the PS4 was turned ON.

        I am now testing when the PS4 is OFF.

        Some issues the shell command doesn't seem to be populating the ps4wakercheck variable for some reason and its null.

        d29a05c8-0fa2-4a65-a328-bc411db24909-image.png

        a01bf623-ae8e-45e3-b986-1814722a20c4-image.png

        Vera device when PS4 is OFF

        b2b3e1e4-40de-48cf-8969-a2a9a4862834-image.png

        If I run the "ps4-waker check" command in terminal it outputs correctly as expected.

        root@HP-Thin01:/home/stuart# ps4-waker check
        {
          "type": "device",
          "statusLine": "620 Server Standby",
          "statusCode": "620",
          "status": "Standby",
          "host-id": "C863F1400EF1",
          "host-type": "PS4",
          "host-name": "PS4-806",
          "host-request-port": "997",
          "device-discovery-protocol-version": "00020020",
          "system-version": "08520011",
          "address": "192.168.0.201"
        }
        

        Log file:

        2021-08-02T10:51:27.077Z <Engine:NOTICE> Starting reaction PS4 Waker Check<SET> (rule-krq612qx:S)
        2021-08-02T10:51:27.077Z <Engine:5:Engine.js:1378> Engine#1 reaction rule-krq612qx:S step 1 shell command { "command": "ps4-waker check", "rule": "rule-krq612qx", "rvar": "ps4wakercheck", "ignore_exit": true }
        2021-08-02T10:51:27.094Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 3; task 19
        2021-08-02T10:51:27.098Z <Engine:5:Engine.js:1140> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
        2021-08-02T10:51:27.617Z <Engine:ERR> Engine#1 reaction PS4 Waker Check<SET> step 1 error executing shell `ps4-waker check': Error: Command failed: ps4-waker check
        
        2021-08-02T10:51:27.620Z <Rule:5:Rule.js:674> Rule#rule-krq612qx rule set variable ps4wakercheck = (object) (null)
        2021-08-02T10:51:27.621Z <Engine:5:Engine.js:940> Engine#1 set variable rule rule-krq612qx ps4wakercheck=(null), requesting re-eval
        2021-08-02T10:51:27.624Z <Rule:5:Rule.js:962> Rule#rule-krq612qx (PS4 Waker Check) evaluate() acquiring mutex
        2021-08-02T10:51:27.625Z <Engine:5:Engine.js:1140> _process_reaction_queue() wake-up!
        2021-08-02T10:51:27.625Z <Rule:5:Rule.js:966> Rule#rule-krq612qx._evaluate() mutex acquired, evaluating
        2021-08-02T10:51:27.626Z <Rule:5:Rule.js:970> Rule#rule-krq612qx update rate is 2/min limit 60/min
        2021-08-02T10:51:27.627Z <Rule:5:Rule.js:892> Rule#rule-krq612qx evaluateExpressions() with 3 expressions
        2021-08-02T10:51:27.628Z <Rule:5:Rule.js:982> Rule#rule-krq612qx._evaluate() trigger state now false (was false)
        2021-08-02T10:51:27.629Z <Rule:5:Rule.js:984> Rule#rule-krq612qx._evaluate() constraints state true
        2021-08-02T10:51:27.629Z <Rule:5:Rule.js:993> Rule#rule-krq612qx rule state now false, changed no
        2021-08-02T10:51:27.631Z <Engine:5:Engine.js:1101> _process_reaction_queue() running task 19 { "tid": 19, "id": "rule-krq612qx:S", "rule": "rule-krq612qx", "__reaction": [RuleReaction#rule-krq612qx:S], "next_step": 2, "status": 1, "ts": 1627901487069, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
        2021-08-02T10:51:27.632Z <Engine:NOTICE> Resuming reaction PS4 Waker Check<SET> (rule-krq612qx:S) from step 2
        2021-08-02T10:51:27.632Z <Engine:NOTICE> PS4 Waker Check<SET> delaying until 1627901492632<02/08/2021, 11:51:32>
        2021-08-02T10:51:27.633Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 2; task 19
        2021-08-02T10:51:27.636Z <Engine:5:Engine.js:1140> _process_reaction_queue() ending with 1 in queue; waiting for 1 (next delayed task)
        

        If I turn ON the PS4 it starts working again and the variable is populated with data via the shell command.

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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by toggledbits
          #33

          Make sure you restarted Reactor after installing the update. The ignore flag is in the action data (so the UI has done the right thing), but the log file content looks like an older version of the Engine running.

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          1 Reply Last reply
          1
          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #34

            Any update on this?

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            cw-kidC 1 Reply Last reply
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            • toggledbitsT toggledbits

              Any update on this?

              cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #35

              @toggledbits

              Sorry for the delay.

              Yes its working now after restarting MSR.

              So when the PS4 is OFF its now reporting the status correctly from the ps4-waker check variables.

              So its working when its on and off now.

              However I am still getting some alert errors sometimes occasionally.

              This seems to happen if the shell command doesn't return any response on the first go, but maybe on the second attempt it works and then populates the variables OK.

              When this happens these alerts remain in the MSR gui etc.

              5e822efb-4804-4267-91c0-f364d9d3c4b1-image.png

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #36

                Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                cw-kidC 1 Reply Last reply
                0
                • toggledbitsT toggledbits

                  Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                  cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by cw-kid
                  #37

                  @toggledbits

                  The actions in the Reaction that send the data to the Vera MutliString device, didn't have "?" in their expressions.

                  I have just added them like this:

                  af2110ec-866f-49ea-b68a-ad78217f406b-image.png fe8507c9-65d5-47cf-985e-b1c2ac880567-image.png

                  EDIT:

                  It doesn't like the first one " mappedstatuscode? " I've removed the question mark for that one.

                  fc66e114-b3c6-4dda-9da6-8da356b826dc-image.png

                  1 Reply Last reply
                  1
                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by cw-kid
                    #38

                    I've also now added a virtual switch in Vera, this works with two new MSR rules (#3 and #4).

                    First rule (#4), that when the virtual switch it turned on or off manually in Vera / Home Remote app, it will send the appropriate power command to the ps4 via shell command:

                    ON = ps4-waker

                    OFF = ps4-waker standby

                    The second rule (#3) updates the state of the Vera virtual switch, if the PS4's power is controlled by some other outside means.
                    This rule monitors the "mappedstatuscode" expression variable, which will either say "On" or "Off" and then it adjusts the Vera virtual switch accordingly to match that current actual state of the PS4, so the virtual switch doesn't get out of sync.

                    I am still experimenting with this, but my thinking was to have an additional "switch" in Vera / Home Remote app, to be able to manually / directly control the PS4's power (outside of a Harmony activity) as a backup switch. Say if the PS4 didn't turn on when the Harmony Activity for it was started and the other MSR rule (#1) didn't work with its attempt and didn't turn on the PS4.

                    Although having said that, I guess some kind of test and retry (in rule #1) to attempt to turn on the PS4 power again, might be a better way of doing it, if it failed to do so initially.

                    So in total I currently have four rules.

                    1. "Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command"

                    Turns on PS4 when Harmony Activity is starting.

                    628b1cb3-f4d5-4f42-b8c3-874d7628d864-image.png

                    1. "PS4 Waker Check"

                    This is the rule with all the expressions in it for the MultiString Vera device. Displays the PS4's current status etc

                    994a2943-02b4-4fb4-b62e-643dcae82d13-image.png

                    1. "Playstation 4 Virtual Switch Status from PS4-Waker"

                    Controls the virtual switch in Vera based on the actual state of the PS4 power, info as coming from ps4-waker check and rule #2

                    83635ed0-28ed-41cb-83d3-878ebc2ff022-image.png

                    1. "Playstation 4 Virtual Switch ON / OFF"

                    Sends either the on or off shell commands to the PS4 based on the virtual switch in Vera / Home Remote app being manually operated.

                    9cdccbd5-1f55-4ad3-b0b2-4782061b969c-image.png

                    Home Remote tiles:

                    299c3e5c-b68c-4a87-b567-9328d6305574-image.png

                    I am sure there must be better / easier ways of doing all this.

                    1 Reply Last reply
                    0
                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #39

                      This seems to happen if the shell command doesn't return any response on the first go

                      Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                      Issues like this are how you bring your shell scripting and system administration skills up a notch.

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      cw-kidC 2 Replies Last reply
                      1
                      • toggledbitsT toggledbits

                        This seems to happen if the shell command doesn't return any response on the first go

                        Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                        Issues like this are how you bring your shell scripting and system administration skills up a notch.

                        cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by cw-kid
                        #40

                        @toggledbits said in Having issues with a shell command:

                        Have you figured out what ps4-waker does when it doesn't get the device turned on?

                        I'm not sure, I will look out for when it happens again.

                        I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                        Most times it works and the console does turn on but sometimes it doesn't.

                        Thanks

                        toggledbitsT 1 Reply Last reply
                        0
                        • toggledbitsT toggledbits

                          This seems to happen if the shell command doesn't return any response on the first go

                          Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                          Issues like this are how you bring your shell scripting and system administration skills up a notch.

                          cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by cw-kid
                          #41

                          @toggledbits

                          Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                          Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                          Maybe one rule hi-jacks the other from triggering sometimes ?

                          efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                          toggledbitsT 1 Reply Last reply
                          0
                          • cw-kidC cw-kid

                            @toggledbits said in Having issues with a shell command:

                            Have you figured out what ps4-waker does when it doesn't get the device turned on?

                            I'm not sure, I will look out for when it happens again.

                            I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                            Most times it works and the console does turn on but sometimes it doesn't.

                            Thanks

                            toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #42

                            @cw-kid said in Having issues with a shell command:

                            I'm not sure, I will look out for when it happens again.

                            The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                            #!/bin/sh
                            
                            while true; do
                                # Run command and capture its output and exit status
                                output=`ps4-waker $*`
                                status=$?
                                # If output was produced, stop looping.
                                if [ -n "$output" ]; then
                                    break;
                                fi
                                sleep 1 # slow retries down a little
                            done
                            # Echo back the command output and exit with its exit status.
                            echo "$output"
                            exit $status
                            

                            Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                            The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            cw-kidC 1 Reply Last reply
                            0
                            • cw-kidC cw-kid

                              @toggledbits

                              Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                              Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                              Maybe one rule hi-jacks the other from triggering sometimes ?

                              efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                              toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #43

                              @cw-kid said in Having issues with a shell command:

                              Maybe one rule hi-jacks the other from triggering sometimes ?

                              No, each rule has its own supervision of its entities of interest, etc. You'd be able to quickly confirm this by looking in the logs and seeing that the SET reactions for both rules run.

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                              1 Reply Last reply
                              1
                              • toggledbitsT toggledbits

                                @cw-kid said in Having issues with a shell command:

                                I'm not sure, I will look out for when it happens again.

                                The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                                #!/bin/sh
                                
                                while true; do
                                    # Run command and capture its output and exit status
                                    output=`ps4-waker $*`
                                    status=$?
                                    # If output was produced, stop looping.
                                    if [ -n "$output" ]; then
                                        break;
                                    fi
                                    sleep 1 # slow retries down a little
                                done
                                # Echo back the command output and exit with its exit status.
                                echo "$output"
                                exit $status
                                

                                Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                                The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                                cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by
                                #44

                                @toggledbits said in Having issues with a shell command:

                                The goal I propose is to write a script

                                Great thanks I will try this approach instead then.

                                But first I will leave things as is and see what happens? when it doesn't turn on the PS4 on first attempt.

                                It might just return no data in the response as you suggest, or it may as I seem to think, return something else, which I haven't documented here in this thread yet. But I can't remember off the top of my head what it was doing.

                                1 Reply Last reply
                                0
                                • cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by cw-kid
                                  #45

                                  This isn't related to when the PS4 doesn't turn on.

                                  When the PS4 is OFF / sleep mode, I am seeing this error alert appearing, to do with the parsing of the output to JSON.

                                  588a1e0e-d7bc-42a6-9b14-51795fbcee8a-image.png

                                  3201669e-3027-464a-9ec5-e49f2f9db0c0-image.png

                                  I assume this alert occurs if the "ps4-waker check" command hasn't worked and initially pulled in the data ?

                                  Maybe I need two wrapper scripts then, one for turning on the power and one for the check command also.

                                  1 Reply Last reply
                                  0
                                  • cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by
                                    #46

                                    Regarding the power on issue and maybe using a wrapper script.

                                    When I manually run the "ps4-waker" command in terminal this is the output I get back:

                                     WAKEUP sent to device... 192.168.0.201
                                    

                                    I don't see any alert in MSR gui when it fails to turn on the PS4 on its first and currently only attempt to do so.

                                    Looking in the log I can't see anything there either as to why the command didn't turn on the PS4 ?

                                    2021-08-04T13:08:32.530Z <Rule:5:Rule.js:660> Rule#rule-krpft5eh rule set variable ps4waker = (string) 
                                    2021-08-04T13:08:32.533Z <Engine:5:Engine.js:945> Engine#1 set variable rule rule-krpft5eh ps4waker=, requesting re-eval
                                    2021-08-04T13:08:32.534Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                    2021-08-04T13:08:32.535Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                    2021-08-04T13:08:32.536Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                    2021-08-04T13:08:32.537Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 6/min limit 60/min
                                    2021-08-04T13:08:32.537Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                    2021-08-04T13:08:32.538Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                    2021-08-04T13:08:32.539Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                    2021-08-04T13:08:32.540Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                    2021-08-04T13:08:32.541Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2261 { "tid": 2261, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 3, "status": 1, "ts": 1628082499978, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 2 }
                                    2021-08-04T13:08:32.542Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 3
                                    2021-08-04T13:08:32.542Z <Engine:INFO> Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> all actions completed.
                                    2021-08-04T13:08:32.543Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status -1; task 2261
                                    2021-08-04T13:08:32.545Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
                                    2021-08-04T13:08:32.832Z <Rule:5:Rule.js:748> Rule#rule-knn2os0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                    2021-08-04T13:08:32.834Z <Rule:5:Rule.js:754> Rule#rule-knn2os0h requesting eval; entity-changed Entity#vera>device_184
                                    2021-08-04T13:08:32.836Z <Rule:5:Rule.js:748> Rule#rule-klkppx0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                    2021-08-04T13:08:32.837Z <Rule:5:Rule.js:754> Rule#rule-klkppx0h requesting eval; entity-changed Entity#vera>device_184
                                    2021-08-04T13:08:32.838Z <Rule:5:Rule.js:748> Rule#rule-krpft5eh dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                    2021-08-04T13:08:32.839Z <Rule:5:Rule.js:754> Rule#rule-krpft5eh requesting eval; entity-changed Entity#vera>device_184
                                    2021-08-04T13:08:32.839Z <Rule:5:Rule.js:956> Rule#rule-knn2os0h (Lounge - Harmony XBOX Activity Start - Close Window Coverings (Day)) evaluate() acquiring mutex
                                    2021-08-04T13:08:32.840Z <Rule:5:Rule.js:956> Rule#rule-klkppx0h (Lounge - Harmony Powered OFF - Turn OFF LED strips) evaluate() acquiring mutex
                                    2021-08-04T13:08:32.841Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                    2021-08-04T13:08:32.841Z <Rule:5:Rule.js:960> Rule#rule-knn2os0h._evaluate() mutex acquired, evaluating
                                    2021-08-04T13:08:32.842Z <Rule:5:Rule.js:964> Rule#rule-knn2os0h update rate is 6/min limit 60/min
                                    2021-08-04T13:08:32.843Z <Rule:5:Rule.js:887> Rule#rule-knn2os0h evaluateExpressions() with 0 expressions
                                    2021-08-04T13:08:32.844Z <Rule:5:Rule.js:976> Rule#rule-knn2os0h._evaluate() trigger state now false (was false)
                                    2021-08-04T13:08:32.846Z <Rule:5:Rule.js:978> Rule#rule-knn2os0h._evaluate() constraints state false
                                    2021-08-04T13:08:32.847Z <Rule:5:Rule.js:987> Rule#rule-knn2os0h rule state now false, changed no
                                    2021-08-04T13:08:32.847Z <Rule:5:Rule.js:960> Rule#rule-klkppx0h._evaluate() mutex acquired, evaluating
                                    2021-08-04T13:08:32.848Z <Rule:5:Rule.js:964> Rule#rule-klkppx0h update rate is 6/min limit 60/min
                                    2021-08-04T13:08:32.848Z <Rule:5:Rule.js:887> Rule#rule-klkppx0h evaluateExpressions() with 0 expressions
                                    2021-08-04T13:08:32.849Z <Rule:5:Rule.js:976> Rule#rule-klkppx0h._evaluate() trigger state now true (was true)
                                    2021-08-04T13:08:32.850Z <Rule:5:Rule.js:978> Rule#rule-klkppx0h._evaluate() constraints state false
                                    2021-08-04T13:08:32.851Z <Rule:5:Rule.js:987> Rule#rule-klkppx0h rule state now false, changed no
                                    2021-08-04T13:08:32.851Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                    2021-08-04T13:08:32.852Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 7/min limit 60/min
                                    2021-08-04T13:08:32.853Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                    2021-08-04T13:08:32.854Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                    2021-08-04T13:08:32.854Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                    2021-08-04T13:08:32.856Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                    2021-08-04T13:08:33.082Z <Rule:5:Rule.js:748> Rule#rule-knn2os0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                    2021-08-04T13:08:33.083Z <Rule:5:Rule.js:754> Rule#rule-knn2os0h requesting eval; entity-changed Entity#vera>device_184
                                    2021-08-04T13:08:33.084Z <Rule:5:Rule.js:748> Rule#rule-klkppx0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                    2021-08-04T13:08:33.085Z <Rule:5:Rule.js:754> Rule#rule-klkppx0h requesting eval; entity-changed Entity#vera>device_184
                                    2021-08-04T13:08:33.086Z <Rule:5:Rule.js:748> Rule#rule-krpft5eh dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                    2021-08-04T13:08:33.087Z <Rule:5:Rule.js:754> Rule#rule-krpft5eh requesting eval; entity-changed Entity#vera>device_184
                                    2021-08-04T13:08:33.088Z <Rule:5:Rule.js:956> Rule#rule-knn2os0h (Lounge - Harmony XBOX Activity Start - Close Window Coverings (Day)) evaluate() acquiring mutex
                                    2021-08-04T13:08:33.089Z <Rule:5:Rule.js:956> Rule#rule-klkppx0h (Lounge - Harmony Powered OFF - Turn OFF LED strips) evaluate() acquiring mutex
                                    2021-08-04T13:08:33.090Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                    2021-08-04T13:08:33.090Z <Rule:5:Rule.js:960> Rule#rule-knn2os0h._evaluate() mutex acquired, evaluating
                                    2021-08-04T13:08:33.091Z <Rule:5:Rule.js:964> Rule#rule-knn2os0h update rate is 7/min limit 60/min
                                    2021-08-04T13:08:33.091Z <Rule:5:Rule.js:887> Rule#rule-knn2os0h evaluateExpressions() with 0 expressions
                                    2021-08-04T13:08:33.092Z <Rule:5:Rule.js:976> Rule#rule-knn2os0h._evaluate() trigger state now false (was false)
                                    2021-08-04T13:08:33.093Z <Rule:5:Rule.js:978> Rule#rule-knn2os0h._evaluate() constraints state false
                                    2021-08-04T13:08:33.094Z <Rule:5:Rule.js:987> Rule#rule-knn2os0h rule state now false, changed no
                                    2021-08-04T13:08:33.095Z <Rule:5:Rule.js:960> Rule#rule-klkppx0h._evaluate() mutex acquired, evaluating
                                    2021-08-04T13:08:33.095Z <Rule:5:Rule.js:964> Rule#rule-klkppx0h update rate is 7/min limit 60/min
                                    2021-08-04T13:08:33.096Z <Rule:5:Rule.js:887> Rule#rule-klkppx0h evaluateExpressions() with 0 expressions
                                    2021-08-04T13:08:33.097Z <Rule:5:Rule.js:1595> cond cond58zlosr evaluation state true->false
                                    2021-08-04T13:08:33.098Z <Rule:5:Rule.js:1595> cond trig evaluation state true->false
                                    2021-08-04T13:08:33.098Z <Rule:5:Rule.js:976> Rule#rule-klkppx0h._evaluate() trigger state now false (was true)
                                    2021-08-04T13:08:33.099Z <Rule:5:Rule.js:978> Rule#rule-klkppx0h._evaluate() constraints state false
                                    2021-08-04T13:08:33.100Z <Rule:5:Rule.js:984> Rule#rule-klkppx0h trigger conditions not met
                                    2021-08-04T13:08:33.100Z <Rule:5:Rule.js:987> Rule#rule-klkppx0h rule state now false, changed no
                                    2021-08-04T13:08:33.102Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                    2021-08-04T13:08:33.103Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 8/min limit 60/min
                                    2021-08-04T13:08:33.103Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                    2021-08-04T13:08:33.104Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                    2021-08-04T13:08:33.105Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                    2021-08-04T13:08:33.105Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                    

                                    I will try and implement the script now.

                                    1 Reply Last reply
                                    0
                                    • cw-kidC Offline
                                      cw-kidC Offline
                                      cw-kid
                                      wrote on last edited by cw-kid
                                      #47

                                      @toggledbits

                                      I've created the ps4-wrapper.sh file and made it executable and placed it in to the Reactor root directory as I cannot find where the actual ps4-waker utility is installed / located on the system.

                                      When I try to run the script in terminal I get errors:

                                      root@HP-Thin01:/home/stuart/reactor# bash ps4-wrapper.sh
                                      ps4-wrapper.sh: line 15: syntax error: unexpected end of file
                                      root@HP-Thin01:/home/stuart/reactor# sh ps4-wrapper.sh
                                      ps4-wrapper.sh: 14: ps4-wrapper.sh: Syntax error: end of file unexpected (expecting "then")
                                      root@HP-Thin01:/home/stuart/reactor#
                                      

                                      Also how do I modify the MSR rules to run the script instead of the command directly ?

                                      I tried this:

                                      bee9c907-0aef-4f08-a79a-67bb97e4cc25-image.png

                                      Thanks

                                      EDIT:

                                      Seems it didn't like me creating the script in Notepad++ on Windows and copying it over to the Debian machine.

                                      So I deleted the script and created it again using nano editor on Debian and now I can run the script OK from the terminal window and the PS4 did turn ON.

                                      93abd9fb-f536-4768-81e2-d4da0826fb12-image.png

                                      However I cannot run the script from the MSR rule still, nothing seems to happen when I play the reaction.

                                      I can't see any errors related to ps4-wrapper.sh

                                      2021-08-04T14:14:30.725Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                      2021-08-04T14:14:30.731Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2373 { "tid": 2373, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 1, "status": 0, "ts": 1628086468720, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
                                      2021-08-04T14:14:30.731Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 1
                                      2021-08-04T14:14:30.732Z <Engine:INFO> Engine#1 reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) step 2 shell command: ps4-wrapper.sh
                                      2021-08-04T14:14:30.733Z <Engine:5:Engine.js:1382> Engine#1 action data { "command": "ps4-wrapper.sh", "rule": "rule-krpft5eh", "rvar": "ps4waker", "ignore_exit": true }
                                      2021-08-04T14:14:30.749Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status 3; task 2373
                                      2021-08-04T14:14:30.751Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
                                      2021-08-04T14:14:30.755Z <Rule:5:Rule.js:660> Rule#rule-krpft5eh rule set variable ps4waker = (string) 
                                      2021-08-04T14:14:30.755Z <Engine:5:Engine.js:945> Engine#1 set variable rule rule-krpft5eh ps4waker=, requesting re-eval
                                      2021-08-04T14:14:30.756Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                      2021-08-04T14:14:30.757Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                      2021-08-04T14:14:30.758Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                      2021-08-04T14:14:30.758Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 1/min limit 60/min
                                      2021-08-04T14:14:30.759Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                      2021-08-04T14:14:30.760Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                      2021-08-04T14:14:30.761Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                      2021-08-04T14:14:30.762Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                      2021-08-04T14:14:30.763Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2373 { "tid": 2373, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 3, "status": 1, "ts": 1628086468720, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 2 }
                                      2021-08-04T14:14:30.764Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 3
                                      2021-08-04T14:14:30.764Z <Engine:INFO> Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> all actions completed.
                                      2021-08-04T14:14:30.765Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status -1; task 2373
                                      2021-08-04T14:14:30.767Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
                                      2021-08-04T14:14:34.579Z <EzloController:5:EzloController.js:1069> EzloController#ezlo-plus received message 485 bytes
                                      
                                      

                                      Just seen an unrelated error in the logs

                                      <EzloController:ERR> EzloController#ezlo-plus no implementation mapping for attributes from match * cap x_ezlo_object
                                      
                                      
                                      1 Reply Last reply
                                      0
                                      • toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by toggledbits
                                        #48

                                        When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                        If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                        In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                        cw-kidC 2 Replies Last reply
                                        0
                                        • toggledbitsT toggledbits

                                          When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                          If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                          In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                                          cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by
                                          #49

                                          @toggledbits said in Having issues with a shell command:

                                          When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                          Top tip thanks, I have changed that setting now in Notepad++

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