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Set Reaction > Script Action
wmarcolinW
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Multi-System Reactor
Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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F
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R
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T
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I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
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F
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N
Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
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Multi-System Reactor

Adding remotes, scene controllers as entities to MSR

Scheduled Pinned Locked Moved Multi-System Reactor
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  • A Andr

    I am reading about MSR abilities, and wonder which one is best in my scenario.

    Standard Capabilities - Reactor - Multi-Hub Automation

    I am thinking about "button" as it should be only one entity for each button on the remote, if I have got it right?

    Any thoughts?

    button

    Used when the device implements the behavior of a pressable button.

    Attributes:

    state — (string) last button state: single (pressed once), double (double-press), triple (triple-press), 4 (four-press), 5 (five-press), hold, release, long, unknown. Not all Controller instances will (or are required to) implement all values; this is dependent on the capabilities of the underlying hub and the device itself.
    
    toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by
    #7

    @andr great choice!

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Andr
      wrote on last edited by Andr
      #8

      ===group

      ===So, a little report of a night of testing what does not work.

      Read @toggledbits tips above together with the manual about Capabilites and put this in my reactor.yaml:

          config:
            source: ':-D'
            access_token: ':-)'
            log_events: false
                # Additions to config section for Lukas Fibaro Keyfob:
            event_targets:    # this section starts the event-receiving entities
              "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                capabilities: ['button'] # define an array of capabilities to be modified by the event 
                 attributes:
                   state:
                     type: string
                     values:
                       - 'single'
                       - 'double'
                       - 'triple'
                       - 'hold'
                       - 'release'
                   since:
                     type: int, timestamp
                events:  # define an array of events that modify capability attributes on the entity
                - event:  # start of an event; each element of the events array begins this way
                    event_type: zwave_js_value_notification
                    data:  # optional section, if further matching to the event data is required
                      property: "Scene 001" # Square button
                      value: "KeyPressed"   # Square button event
                  response:  # begin the (required) response section for handling the event
                    "button.state":  # an attribute that the event modifies.
                      expr: "single"   # expression to get attribute value from event data
                      from: "event.data.property.value"  # dot-reference expression to pull value from event message
                      map:                    # optional, map to modify value
                        string: 'single'   # if value is value_in, it is mapped to new_value 
                    # repeat "capability.attribute" section for all attributes modified by the event
            #    - event:  # start of next event for this entity, same form as above
      

      This did not work at all, Reactor would not even start 😲
      Tinkered with a bit, but no luck.
      Anyone see if it is something simple to fix or is this beyond saving?

      Testing something simpler, just to see that I can create some kind of Hass Entity, I copied @toggledbits motion_sensor example above and made some adjustments.

            event_targets:
              "knapp_fyrkant":
                capabilities: ['binary_sensor']
                primary_attribute: binary_sensor.state
                events:
                  - event:
                      event_type: zwave_js_value_notification
                      data:
                        property: "Scene 001"
                        value: "KeyPressed"
                    response:
                      "binary_sensor.state":
                        from: "event.data.property.value"
                        map:
                          KeyPressed: true
      

      A tiny, little bit, closer... Reactor starts again and I got myself a fresh new binary sensor "knapp_fyrkant"
      But I am guessing something is wrong in data and/or response section because the "sensor" doesn't changes to true.

      I dont think I really follow how event data and response from relate. I need to sleep on this

      bf818829-c121-4d92-9e22-c2feed752ccd-image.png

      from: "event.data.payload.action"
      

      Here is info from hass event log, for pressing the Square button 1x and 2x.

      2022 - 06 - 29 T21: 15: 44.500 Z zwave_js_value_notification {
      	"id": 1656536987817,
      	"type": "event",
      	"event": {
      		"event_type": "zwave_js_value_notification",
      		"data": {
      			"domain": "zwave_js",
      			"node_id": 15,
      			"home_id": 3523230191,
      			"endpoint": 0,
      			"device_id": "4cfedde34f701262785f27ac571a7f80",
      			"command_class": 91,
      			"command_class_name": "Central Scene",
      			"label": "Scene 001",
      			"property": "scene",
      			"property_name": "scene",
      			"property_key": "001",
      			"property_key_name": "001",
      			"value": "KeyPressed",
      			"value_raw": 0
      		},
      		"origin": "LOCAL",
      		"time_fired": "2022-06-29T21:15:43.082064+00:00",
      		"context": {
      			"id": "01G6RN3S3ASSBZ33RYPHND6QG8",
      			"parent_id": null,
      			"user_id": null
      		}
      	}
      }
      2022 - 06 - 29 T21: 15: 50.890 Z zwave_js_value_notification {
      	"id": 1656536987817,
      	"type": "event",
      	"event": {
      		"event_type": "zwave_js_value_notification",
      		"data": {
      			"domain": "zwave_js",
      			"node_id": 15,
      			"home_id": 3523230191,
      			"endpoint": 0,
      			"device_id": "4cfedde34f701262785f27ac571a7f80",
      			"command_class": 91,
      			"command_class_name": "Central Scene",
      			"label": "Scene 001",
      			"property": "scene",
      			"property_name": "scene",
      			"property_key": "001",
      			"property_key_name": "001",
      			"value": "KeyPressed2x",
      			"value_raw": 3
      		},
      		"origin": "LOCAL",
      		"time_fired": "2022-06-29T21:15:49.475286+00:00",
      		"context": {
      			"id": "01G6RN3ZB3BYRPDZMM9S6CMRZB",
      			"parent_id": null,
      			"user_id": null
      		}
      	}
      }
      

      Just noticed that I have mixed up "property" with "label" so I think I start there tomorrow.
      Good night!

      1 Reply Last reply
      0
      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #9

        This did not work at all, Reactor would not even start

        Not surprised it wouldn't start... it's not properly formatted. Two errors: the attributes line is incorrectly indented (and therefore so is everything underneath it). Second issue, it shouldn't even be there. If it was properly indented, it would be ignored, because the code isn't looking for it. The definition of the button capability is already determined by system files; you don't need to repeat it here.

        As for the rest of it, the - event is also not properly indented, although this may not make it choke.

        Your property value in the event section won't match anything. That value doesn't appear in the example data you posted. It does match label, however, but I don't recommend using that. Change the property value to scene and add property_key with value 001. You probably also want to match the specific device, so that if you have more than one of these, these rules apply only to this one; do this by matching node_id.

        Your response has a few issues. Traversing your sample data, the action field is event.data.value not event.data.property.value. The expr line shouldn't be there, since you're using map to remap the string values grabbed by from. The word string in the map data should be the word KeyPressed (an actual string you are looking for) with the value single (the string you want it to be, which matches the definition of the button.state attribute). If there are other possible strings that map to double, triple, hold and release, those should be added to the map; since you show in your sample data a 2x press, I added that (see below).

        Then, to make sure button.since is correctly updated (modified for each event), you need to specify it as an attribute to be updated as part of the event response, and in this case we will use an expression to set it to the current time.

        Correcting all that, I give you this:

              event_targets:    # this section starts the event-receiving entities
                "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                  name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                  capabilities: ['button']  # define an array of capabilities to be modified by the event 
                  events:  # define an array of events that modify capability attributes on the entity
                    - event:  # start of an event; each element of the events array begins this way
                        event_type: zwave_js_value_notification
                        data:  # optional section, if further matching to the event data is required
                          node_id: 15
                          property: "scene" # Square button
                          property_key: "001"
                      response:  # begin the (required) response section for handling the event
                        "button.state":  # an attribute that the event modifies.
                          from: "event.data.value"  # dot-reference expression to pull value from event message
                          map:                    # optional, map to modify value
                            KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                            KeyPressed2x: 'double'
                          map_unmatched: 'unknown'
                        "button.since":
                          expr: "time()"
        

        I highly recommend using a syntax-highlighting YAML editor. Check out https://onlineyamltools.com/edit-yaml

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        A 1 Reply Last reply
        0
        • toggledbitsT toggledbits

          This did not work at all, Reactor would not even start

          Not surprised it wouldn't start... it's not properly formatted. Two errors: the attributes line is incorrectly indented (and therefore so is everything underneath it). Second issue, it shouldn't even be there. If it was properly indented, it would be ignored, because the code isn't looking for it. The definition of the button capability is already determined by system files; you don't need to repeat it here.

          As for the rest of it, the - event is also not properly indented, although this may not make it choke.

          Your property value in the event section won't match anything. That value doesn't appear in the example data you posted. It does match label, however, but I don't recommend using that. Change the property value to scene and add property_key with value 001. You probably also want to match the specific device, so that if you have more than one of these, these rules apply only to this one; do this by matching node_id.

          Your response has a few issues. Traversing your sample data, the action field is event.data.value not event.data.property.value. The expr line shouldn't be there, since you're using map to remap the string values grabbed by from. The word string in the map data should be the word KeyPressed (an actual string you are looking for) with the value single (the string you want it to be, which matches the definition of the button.state attribute). If there are other possible strings that map to double, triple, hold and release, those should be added to the map; since you show in your sample data a 2x press, I added that (see below).

          Then, to make sure button.since is correctly updated (modified for each event), you need to specify it as an attribute to be updated as part of the event response, and in this case we will use an expression to set it to the current time.

          Correcting all that, I give you this:

                event_targets:    # this section starts the event-receiving entities
                  "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                    name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                    capabilities: ['button']  # define an array of capabilities to be modified by the event 
                    events:  # define an array of events that modify capability attributes on the entity
                      - event:  # start of an event; each element of the events array begins this way
                          event_type: zwave_js_value_notification
                          data:  # optional section, if further matching to the event data is required
                            node_id: 15
                            property: "scene" # Square button
                            property_key: "001"
                        response:  # begin the (required) response section for handling the event
                          "button.state":  # an attribute that the event modifies.
                            from: "event.data.value"  # dot-reference expression to pull value from event message
                            map:                    # optional, map to modify value
                              KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                              KeyPressed2x: 'double'
                            map_unmatched: 'unknown'
                          "button.since":
                            expr: "time()"
          

          I highly recommend using a syntax-highlighting YAML editor. Check out https://onlineyamltools.com/edit-yaml

          A Offline
          A Offline
          Andr
          wrote on last edited by Andr
          #10

          Many thanks!
          will be digging in to this later tonight again.

          A few follow up questions to check that I understand things correctly.

          capabilities: ['button']
          

          In frase above, somewhere in MSR code, the word 'button' is equal to what I tried to specify with this section and that why that was unnecessary?
          ```
          attributes:

                   state:
          
                     type: string
          
                     values:
          
                       - 'single'
          
                       - 'double'
          
                       - 'triple'
          
                       - 'hold'
          
                       - 'release'
          
                   since:
          
                     type: int, timestamp
          
          
          About how to fill the 'form' row, in your example you use
          

          from: "event.data.payload.action"

          
          And I assume that this comes from this marked words? 
          ![b80fc4eb-315e-4ba0-af3b-ffe5f470ebc6-image.png](/assets/uploads/files/1656701263037-b80fc4eb-315e-4ba0-af3b-ffe5f470ebc6-image.png) 
          
          I starting to think that yaml file should be read somewhat like a folder tree, would that make sense?
          So, in your example, if the 'start action' was like a .bat-file the way to think about the Form row the adress would be **event\data\payload\action**
          Please say I am on the right track 😂🙏
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            Andr
            wrote on last edited by
            #11

            Sorry for the messy post above, writing from my phone 😳

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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #12

              Yeah, you need to fix it. It should not be left like this, as the discussion may be read by others in future, and I can't follow it (also on my phone), and likely nobody would bother

              From what I can see, I don't know why you're stuck on using payload in your from value, that word/key does not appear in your event data.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                Andr
                wrote on last edited by Andr
                #13

                Ok, for some reason i can't make the mess go away in earlier post, so double post...

                Many thanks!
                will be digging in to this later tonight again.

                A few follow up questions to check that I understand things correctly.

                capabilities: ['button']
                

                In frase above, somewhere in MSR code, the word 'button' is equal to what I tried to specify with this section and that why that was unnecessary?

                attributes:
                
                            state:
                
                              type: string
                
                              values:
                
                                - 'single'
                
                                - 'double'
                
                                - 'triple'
                
                                - 'hold'
                
                                - 'release'
                
                            since:
                
                              type: int, timestamp
                

                About how to fill the 'form' row, in your example you use

                from: "event.data.payload.action"
                

                And I assume that this comes from this marked words?

                907c3188-47d3-4cac-9e5e-d9660a3eedae-image.png

                I starting to think that yaml file should be read somewhat like a folder tree, would that make sense?
                So, in your example, if the 'start action' was like a .bat-file the way to think about the Form row the adress would be event\data\payload\action
                Please say I am on the right track 😂🙏

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                  Andr
                  wrote on last edited by
                  #14

                  Ok, some progress thanks to @toggledbits of course.

                  Copied in his code in reactor.yaml and that worked fine of course. Also added a line for 3x click and that worked also.

                  event_targets:    # this section starts the event-receiving entities
                          "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                            name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                            capabilities: ['button']  # define an array of capabilities to be modified by the event 
                            events:  # define an array of events that modify capability attributes on the entity
                              - event:  # start of an event; each element of the events array begins this way
                                  event_type: zwave_js_value_notification
                                  data:  # optional section, if further matching to the event data is required
                                    node_id: 15
                                    property: "scene" # Square button
                                    property_key: "001"
                                response:  # begin the (required) response section for handling the event
                                  "button.state":  # an attribute that the event modifies.
                                    from: "event.data.value"  # dot-reference expression to pull value from event message
                                    map:                    # optional, map to modify value
                                      KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                                      KeyPressed2x: 'double'
                                      KeyPressed3x: 'tripple'
                  

                  But, still, I can't for some reason really understand the code and how different parts relate to each other.😖

                  In 'event data' I was expecting to fill out in the 'label' field from hass_event log because that is an uniq value for each one of the six buttons, and then the 'value' field that identifies the number of keypresses on this specific button.
                  In my mind that would give a uniq combination for MSR to identify.
                  I did (with very low hopes) tried it also

                  event_targets:    # this section starts the event-receiving entities
                          "Keyfob_fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                            name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                            capabilities: ['button']  # define an array of capabilities to be modified by the event 
                            events:  # define an array of events that modify capability attributes on the entity
                              - event:  # start of an event; each element of the events array begins this way
                                  event_type: zwave_js_value_notification
                                  data:  # optional section, if further matching to the event data is required
                                    node_id: 15
                                    label: "Scene 001" # Square button
                                    value: "KeyPressed"
                                    value: "KeyPressed2x"
                                    value: "KeyPressed3x"
                                response:  # begin the (required) response section for handling the event
                                  "button.state":  # an attribute that the event modifies.
                                    from: "event.data.value"  # dot-reference expression to pull value from event message
                                    map:                    # optional, map to modify value
                                      KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                                      KeyPressed2x: 'double'
                                      KeyPressed3x: 'tripple'
                  

                  and of course: 💩 💩 💩
                  Reactor did not start.

                  I would really like to get a grip why this is what is needed in event data

                                    property: "scene" # Square button
                                    property_key: "001"
                  

                  Meanwhile, as @toggledbits code of course worked I did the simplest rule with an action, toggle a lamp on off.

                  7e171983-e3cc-4c2f-825b-62db8219b87e-image.png

                  Here I expected (or hoped) to find triggers for every combination of button presses.
                  For now Square: 1x, 2x, 3x
                  But I guess I need to set the 'button.state' to 'contains' 'single' 'double' etc.
                  But whatever event state MSR caught, it doesn't resest.
                  When MSR start the value is NULL, but after a click it holds that value, for example 'single', and I expect it to reset immediately after the 'single' event have passed by.

                  So, this is it for today. It is friday night and I am happy to say that I think my wife misses me😉
                  Have a great weekend everyone.

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                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by toggledbits
                    #15

                    But, still, I can't for some reason really understand the code and how different parts relate to each other.

                    The event section is a filter to look for a specific event. In your version, you have multiple value keys, which is not allowed. Also, you don't want to filter by value, just accept them all and let the response section deal with them. I recommended against using label because it's changeable in ZWave, whereas the property and property_key values are defined by the device and will not change.

                    So again, the event section is the filter that determines what incoming event will match, and what will not.

                    Once an event matches, the response section determines what to do with it. Each component of the response section is an attribute of an assigned capability and the instructions to set it. In the case of button.state, my version says grab the value from event.data.value, and then, map that value from the device's string to one of Reactor's accepted capability/attribute value. Setting button.since completes the "contract" of the button capability (i.e. makes it work like similar uses of button in other devices and related to other controllers). I'm not sure I can explain it more simply than that.

                    It's really just a "if you find this... do this" configuration. The effect is that if a matching button event is detected by the event section, the response section will interpet the value and map it to a Reactor-compatible value to place on the entity attribute button.state, and also update the button.since timestamp. Thus the since timestamp changes every time a button press event is received, but state may not change, because it's possible to press a button once, wait 15 seconds, and press the same button again, which will result in the value single being persistent on the state attribute and not changing. So to detect an event, you have to check both state and since (and this is consistent with all button behavior in Reactor).

                    To test button state in a rule, you test button.state for what you want in that rule (equals single, double, triple), and you AND that test with a button.since changes (from any to any). That will send a very short pulse when a matching button press occurs. While testing, to make sure you can see it, add a "sustained for" delay on the changes condition of a few seconds (keep it short), and you'll more easily see what's going on in the status view. Make sure to remove the delay when you're done playing (keeping it will dampen response to buttons when, for example, a single press is done repeatedly within the delay period).

                    Example here: https://smarthome.community/assets/uploads/files/1646184651741-cbff18f3-ce2d-4ecd-ae65-2554f77a4a80-image.png

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                    • toggledbitsT toggledbits

                      But, still, I can't for some reason really understand the code and how different parts relate to each other.

                      The event section is a filter to look for a specific event. In your version, you have multiple value keys, which is not allowed. Also, you don't want to filter by value, just accept them all and let the response section deal with them. I recommended against using label because it's changeable in ZWave, whereas the property and property_key values are defined by the device and will not change.

                      So again, the event section is the filter that determines what incoming event will match, and what will not.

                      Once an event matches, the response section determines what to do with it. Each component of the response section is an attribute of an assigned capability and the instructions to set it. In the case of button.state, my version says grab the value from event.data.value, and then, map that value from the device's string to one of Reactor's accepted capability/attribute value. Setting button.since completes the "contract" of the button capability (i.e. makes it work like similar uses of button in other devices and related to other controllers). I'm not sure I can explain it more simply than that.

                      It's really just a "if you find this... do this" configuration. The effect is that if a matching button event is detected by the event section, the response section will interpet the value and map it to a Reactor-compatible value to place on the entity attribute button.state, and also update the button.since timestamp. Thus the since timestamp changes every time a button press event is received, but state may not change, because it's possible to press a button once, wait 15 seconds, and press the same button again, which will result in the value single being persistent on the state attribute and not changing. So to detect an event, you have to check both state and since (and this is consistent with all button behavior in Reactor).

                      To test button state in a rule, you test button.state for what you want in that rule (equals single, double, triple), and you AND that test with a button.since changes (from any to any). That will send a very short pulse when a matching button press occurs. While testing, to make sure you can see it, add a "sustained for" delay on the changes condition of a few seconds (keep it short), and you'll more easily see what's going on in the status view. Make sure to remove the delay when you're done playing (keeping it will dampen response to buttons when, for example, a single press is done repeatedly within the delay period).

                      Example here: https://smarthome.community/assets/uploads/files/1646184651741-cbff18f3-ce2d-4ecd-ae65-2554f77a4a80-image.png

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                      Andr
                      wrote on last edited by
                      #16

                      @toggledbits

                      Ok, I understood it at first that I needed to specify more stuff in the event section, like 'value' so it then could be mapped to right command, otherwise it would not be known.

                      But nodeid, property and property key is just to filter out right device, all the other data is still there?
                      And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions? (Of course nothing else can send 'Keypressed' command because that would be messy)

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                      • A Andr

                        @toggledbits

                        Ok, I understood it at first that I needed to specify more stuff in the event section, like 'value' so it then could be mapped to right command, otherwise it would not be known.

                        But nodeid, property and property key is just to filter out right device, all the other data is still there?
                        And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions? (Of course nothing else can send 'Keypressed' command because that would be messy)

                        toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #17

                        @andr said in Adding remotes, scene controllers as entities to MSR:

                        But nodeid, property and property key is just to filter out right device, all the other data is still there?

                        That's right. The event section only filters using the data; it does not modify the data or transform it in any way. Whatever is received in the event structure stays as received.

                        @andr said in Adding remotes, scene controllers as entities to MSR:

                        And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions?

                        I'm not sure what you mean by this. I don't think you want to skip anything. You should filter the incoming events, to make sure that you are handling the right events from the right device. So you need to be specific in the event filter to both the event type and the sending device.

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                        • toggledbitsT toggledbits

                          @andr said in Adding remotes, scene controllers as entities to MSR:

                          But nodeid, property and property key is just to filter out right device, all the other data is still there?

                          That's right. The event section only filters using the data; it does not modify the data or transform it in any way. Whatever is received in the event structure stays as received.

                          @andr said in Adding remotes, scene controllers as entities to MSR:

                          And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions?

                          I'm not sure what you mean by this. I don't think you want to skip anything. You should filter the incoming events, to make sure that you are handling the right events from the right device. So you need to be specific in the event filter to both the event type and the sending device.

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                          Andr
                          wrote on last edited by
                          #18

                          @toggledbits said in Adding remotes, scene controllers as entities to MSR:

                          ||@andr said in Adding remotes, scene controllers as entities to MSR:

                          And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions?||

                          I'm not sure what you mean by this. I don't think you want to skip anything. You should filter the incoming events, to make sure that you are handling the right events from the right device. So you need to be specific in the event filter to both the event type and the sending device.

                          That was just me trying to understand how stuff is related, not something I would try out.
                          For example, in my system there is only one device that are sending "Keypressed3x" and that can not be mixed up with anything else. In that case if I had such uniq string to map to MSR command 'triple' I could skip the filtering in event section?

                          Again, this is just for my own curiosa trying to learn something new.

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                            Andr
                            wrote on last edited by toggledbits
                            #19

                            Anyway, some kinds of sucess the last nights 👍

                            All buttons are configured and seems to work so far.

                            The final reactor.yaml looks like this (just showing the first two buttons as it is just the entity name and 'property key' that differ )

                            event_targets:    # this section starts the event-receiving entities
                                    "Keyfob_Fyrkant":      # Assign an ID to your entity; each entity must have a unique ID
                                      name: Lukas Keyfob Fyrkant   # This is optional but recommended, so you have a friendly name
                                      capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                      events:  # define an array of events that modify capability attributes on the entity
                                        - event:  # start of an event; each element of the events array begins this way
                                            event_type: zwave_js_value_notification
                                            data:  # optional section, if further matching to the event data is required
                                              node_id: 15
                                              property: "scene" # Square button
                                              property_key: "001"
                                          response:  # begin the (required) response section for handling the event
                                            "button.state":  # an attribute that the event modifies.
                                              from: "event.data.value"  # dot-reference expression to pull value from event message
                                              map:                    # optional, map to modify value
                                                KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                                                KeyPressed2x: 'double'
                                                KeyPressed3x: 'tripple'
                                                KeyHeldDown: 'hold'
                                                KeyReleased: 'release'
                                            "button.since":  # an attribute that the event modifies.
                                              from: "event.context.id"  # dot-reference expression to pull value from event message
                                    "Keyfob_Ring":      # Assign an ID to your entity; each entity must have a unique ID
                                      name: Lukas Keyfob Ring   # This is optional but recommended, so you have a friendly name
                                      capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                      events:  # define an array of events that modify capability attributes on the entity
                                        - event:  # start of an event; each element of the events array begins this way
                                            event_type: zwave_js_value_notification
                                            data:  # optional section, if further matching to the event data is required
                                              node_id: 15
                                              property: "scene" # Circle button
                                              property_key: "002"
                                          response:  # begin the (required) response section for handling the event
                                            "button.state":  # an attribute that the event modifies.
                                              from: "event.data.value"  # dot-reference expression to pull value from event message
                                              map:                    # optional, map to modify value
                                                KeyPressed: 'single'   # if value is value_in, it is mapped to new_value
                                                KeyPressed2x: 'double'
                                                KeyPressed3x: 'triple'
                                                KeyHeldDown: 'hold'
                                                KeyReleased: 'release'
                                            "button.since":  # an attribute that the event modifies.
                                              from: "event.context.id"  # dot-reference expression to pull value from event message
                            

                            A thought that crossed my mind recently, to maybe expand the functions of this little remote in the future.
                            Fibaro have built in a possibilty for 6 extra scenes that activates after a sequence of button presses I specify. I have not activated this yet as I don't think I really need it, but what I realised is that it probably quite easy to add a lot of differnt button sequences in MSR as long or short that I want?

                            Next part is to get some rules and actions set-up that can use the remote.

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                              Andr
                              wrote on last edited by Andr
                              #20

                              Seems to work like a charm 😁

                              Started out with a few rules to let him control a Sonos in his room.
                              This one is for starting his favorite playlist, when it not is bedtime and that playlist isn't already playing.

                              c9770192-464f-4eb0-854f-9348e4b5b494-image.png

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                                christian_fabre
                                wrote on last edited by
                                #21

                                Thanks ...
                                I followed this post and managed to successfully use my HANK SCN04 remote with Reactor and Home Assistant.

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                                • C christian_fabre

                                  Thanks ...
                                  I followed this post and managed to successfully use my HANK SCN04 remote with Reactor and Home Assistant.

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                                  Andr
                                  wrote on last edited by
                                  #22

                                  @christian_fabre
                                  Happy to hear that it come to use (and that myself learned a few things on the way)
                                  😁

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                                  • A Andr

                                    @toggledbits said in Adding remotes, scene controllers as entities to MSR:

                                    ||@andr said in Adding remotes, scene controllers as entities to MSR:

                                    And in that case, I guess that it would work to skip event data and just mapping commands to MSR functions?||

                                    I'm not sure what you mean by this. I don't think you want to skip anything. You should filter the incoming events, to make sure that you are handling the right events from the right device. So you need to be specific in the event filter to both the event type and the sending device.

                                    That was just me trying to understand how stuff is related, not something I would try out.
                                    For example, in my system there is only one device that are sending "Keypressed3x" and that can not be mixed up with anything else. In that case if I had such uniq string to map to MSR command 'triple' I could skip the filtering in event section?

                                    Again, this is just for my own curiosa trying to learn something new.

                                    toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by
                                    #23

                                    @andr said in Adding remotes, scene controllers as entities to MSR:

                                    In that case if I had such uniq string to map to MSR command 'triple' I could skip the filtering in event section?

                                    No. You must filter. If you don't, every incoming event then causes the response section to act and will likely cause spurious changes of the entity data.

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                    • C christian_fabre

                                      Thanks ...
                                      I followed this post and managed to successfully use my HANK SCN04 remote with Reactor and Home Assistant.

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                                      apocalypsehobby
                                      wrote on last edited by
                                      #24

                                      @christian_fabre said in Adding remotes, scene controllers as entities to MSR:

                                      Thanks ...
                                      I followed this post and managed to successfully use my HANK SCN04 remote with Reactor and Home Assistant.

                                      @christian_fabre Do you mind sharing the code you used? I have two of the HANK SCN04 as well, and am trying to do the same thing

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                                      • toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by toggledbits
                                        #25

                                        I believe that the following is a cleaned-up version of the final code (that which @Andr posted above is not indented properly as shown in these forums and won't work directly, so please use this instead):

                                        controllers:
                                          - id: hass
                                            implementation: HassController
                                            enabled: true
                                            name: Home Assistant
                                            config:
                                              source: 'ws://192.168.0.nnn:8123'
                                              # The lines above are a guide for indenting only, DO NOT COPY.
                                              # --- Start copy/paste from below this line ---
                                              event_targets: 
                                                "hank_XXX_btn_1": 
                                                  name: "Hank XXX Button 1"
                                                  capabilities: 
                                                    - button
                                                  events: 
                                                    - event: 
                                                        event_type: zwave_js_value_notification
                                                        data: 
                                                          node_id: XXX  # Put your ZWaveJS node ID here
                                                          property: scene
                                                          property_key: "001"  #  001=button 1, 002=button 2, etc.
                                                      response: 
                                                        button.since: 
                                                          from: event.context.id
                                                        button.state: 
                                                          from: event.data.value
                                                          map: 
                                                            KeyHeldDown: hold
                                                            KeyPressed: single
                                                            KeyPressed2x: double
                                                            KeyPressed3x: triple
                                                            KeyReleased: release
                                                "hank_XXX_btn_2": 
                                                  name: "Hank XXX Button 2"
                                                  capabilities: 
                                                    - button
                                                  events: 
                                                    - event: 
                                                        event_type: zwave_js_value_notification
                                                        data: 
                                                          node_id: XXX  # Put your ZWaveJS node ID here
                                                          property: scene
                                                          property_key: "002"  #  001=button 1, 002=button 2, etc.
                                                      response: 
                                                        button.since: 
                                                          from: event.context.id
                                                        button.state: 
                                                          from: event.data.value
                                                          map: 
                                                            KeyHeldDown: hold
                                                            KeyPressed: single
                                                            KeyPressed2x: double
                                                            KeyPressed3x: triple
                                                            KeyReleased: release
                                        

                                        You need to copy the lines beginning with event_targets: to the end, and paste them into the config section of the controllers entry for your HassController instance. You should change all instances of XXX to the ZWave node ID of your Hank controller. This will give you buttons 1 and 2. To add buttons 3 and 4, just copy-paste either button 1 or button 2 and modify the button number (property_key), entity name, and entity ID. One Reactor entity is created for each button you configure.

                                        If you are not well-versed in editing YAML, I suggest you make a backup copy of your config directory before making any changes.

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                          christian_fabre
                                          wrote on last edited by
                                          #26
                                          # If you have more than one of any type of controller, just copy the section for controller type
                                          # and give it new (unique) "id". There is no limit on the number of controllers.
                                          controllers:
                                          
                                            - id: hass
                                              enabled: true
                                              implementation: HassController
                                              name: A Home Assistant system
                                              config:
                                                source: 'wss://XX.XX.XX.XX:8123'
                                                access_token: "YYYYYYYYY"
                                                #
                                                event_targets:    # this section starts the event-receiving entities
                                                        "Hank_SCN04_bp1":      # Assign an ID to your entity; each entity must have a unique ID
                                                         name: Hank_bp1   # This is optional but recommended, so you have a friendly name
                                                         capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                                         events:  # define an array of events that modify capability attributes on the entity
                                                           - event:  # start of an event; each element of the events array begins this way
                                                               event_type: zwave_js_value_notification
                                                               data:  # optional section, if further matching to the event data is required
                                                                 node_id: 12
                                                                 property: "scene" # Square button
                                                                 property_key: "001"
                                                             response:  # begin the (required) response section for handling the event
                                                               "button.state":  # an attribute that the event modifies.
                                                                 from: "event.data.value"  # dot-reference expression to pull value from event message
                                                                 map:                    # optional, map to modify value
                                                                   KeyPressed: 'appui_court'   # if value is value_in, it is mapped to new_value
                                                                   KeyReleased: 'appui_relache'
                                                                   KeyHeldDown: 'appui_maintenu'
                                                               "button.since":  # an attribute that the event modifies.
                                                                 from: "event.context.id"  # dot-reference expression to pull value from event message		
                                                        "Hank_SCN04_bp2":      # Assign an ID to your entity; each entity must have a unique ID
                                                         name: Hank_bp2   # This is optional but recommended, so you have a friendly name
                                                         capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                                         events:  # define an array of events that modify capability attributes on the entity
                                                           - event:  # start of an event; each element of the events array begins this way
                                                               event_type: zwave_js_value_notification
                                                               data:  # optional section, if further matching to the event data is required
                                                                 node_id: 12
                                                                 property: "scene" # Square button
                                                                 property_key: "002"
                                                             response:  # begin the (required) response section for handling the event
                                                               "button.state":  # an attribute that the event modifies.
                                                                 from: "event.data.value"  # dot-reference expression to pull value from event message
                                                                 map:                    # optional, map to modify value
                                                                   KeyPressed: 'appui_court'   # if value is value_in, it is mapped to new_value
                                                                   KeyReleased: 'appui_relache'
                                                                   KeyHeldDown: 'appui_maintenu'
                                                               "button.since":  # an attribute that the event modifies.
                                                                 from: "event.context.id"  # dot-reference expression to pull value from event message
                                                        "Hank_SCN04_bp3":      # Assign an ID to your entity; each entity must have a unique ID
                                                         name: Hank_bp3   # This is optional but recommended, so you have a friendly name
                                                         capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                                         events:  # define an array of events that modify capability attributes on the entity
                                                           - event:  # start of an event; each element of the events array begins this way
                                                               event_type: zwave_js_value_notification
                                                               data:  # optional section, if further matching to the event data is required
                                                                 node_id: 12
                                                                 property: "scene" # Square button
                                                                 property_key: "003"
                                                             response:  # begin the (required) response section for handling the event
                                                               "button.state":  # an attribute that the event modifies.
                                                                 from: "event.data.value"  # dot-reference expression to pull value from event message
                                                                 map:                    # optional, map to modify value
                                                                   KeyPressed: 'appui_court'   # if value is value_in, it is mapped to new_value
                                                                   KeyReleased: 'appui_relache'
                                                                   KeyHeldDown: 'appui_maintenu'
                                                               "button.since":  # an attribute that the event modifies.
                                                                 from: "event.context.id"  # dot-reference expression to pull value from event message
                                                        "Hank_SCN04_bp4":      # Assign an ID to your entity; each entity must have a unique ID
                                                         name: Hank_bp4   # This is optional but recommended, so you have a friendly name
                                                         capabilities: ['button']  # define an array of capabilities to be modified by the event 
                                                         events:  # define an array of events that modify capability attributes on the entity
                                                           - event:  # start of an event; each element of the events array begins this way
                                                               event_type: zwave_js_value_notification
                                                               data:  # optional section, if further matching to the event data is required
                                                                 node_id: 12
                                                                 property: "scene" # Square button
                                                                 property_key: "004"
                                                             response:  # begin the (required) response section for handling the event
                                                               "button.state":  # an attribute that the event modifies.
                                                                 from: "event.data.value"  # dot-reference expression to pull value from event message
                                                                 map:                    # optional, map to modify value
                                                                   KeyPressed: 'appui_court'   # if value is value_in, it is mapped to new_value
                                                                   KeyReleased: 'appui_relache'
                                                                   KeyHeldDown: 'appui_maintenu'
                                                               "button.since":  # an attribute that the event modifies.
                                                                 from: "event.context.id"  # dot-reference expression to pull value from event message
                                                #
                                                #
                                          

                                          I abruptly attach a copy of my file.
                                          I was inspired by the code given in the posts above
                                          It works correctly for me.

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