Multi-System Reactor

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    Roger that. While sage advice, bear in mind that I do these exercises as much to keep my brain active as to hone my MSR chops. I literally have nothing else to keep me occupied, lol. So I'll go put the finishing touches on the intermediate workflow, check that it works (which I know it will), and then look forward to stringing it all back together more efficiently next week.

  • Reactor logic talk

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    It works well now with separate rules for on and off, where "OFF" has the same constraints as "ON", and "OFF" has "ON"-rule changes to false as trigger.

    Now, the autolight (which turns on a very low dimming level) turn on, and if someone manually turns the light on at this point, the light goes to the dimming level chosen.
    (In this case its not the switch connected to one light that is pressed, its a virtual switch that turns on multiple lights.)

  • I'm no longer a PLEG user !

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    Yes PLEG wasn't the easiest thing to learn but it did save Vera. Powerful but not so user friendly. The conditions were the hardest part as you wrote them all out like expressions. Bulletproof though, I rarely had any issues with it. I skipped the whole Reactor for Vera thing, converted now so better late than never I guess.

  • Intervals ? "Self Retriggering Timer" ?

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    Well on this particular rule, If I glance at its summary card, I'd just like to see how long till the next repeat happens / the next time the LUA code in the action will be run.

  • Master Dimmer using expression?

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    Yes I agree.

  • How do I "else"

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    Working on to get the values into, InfluxDB, not there yet. Will continue tomorrow.

  • Insert Entity tool for expressions

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    Not yet.

  • Scene Controllers

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    Sorry I didn't see this thread before I created the other new one. Please merge them.

    Thanks

  • 0000075: Timeout Overflow Warning

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    Thank you!

  • Contact Sensor Opened > 1 minute ago how ?

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    Another thing that's been annoying, is when my garden lights via a schedule turn on or off in the back garden, the Hikvision IP camera triggers motion being detected as a result.

    I could maybe use this method to stop that happening and stop MSR running the actions "Set Reaction", by checking that the state of the lights hasn't changed within the last X seconds.

    Seems to be working, checking if the patio door has changed state in the last 60 seconds OR if the Festoon Lights in the garden have changed state in the last 10 seconds.

    89079f2a-927a-48cc-9078-dc2b5553a109-image.png

  • Rule stopped working

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    OK, I update and report back if it happens again.

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    @toggledbits said in Newly created rules with 21060, null of null no data:

    Will be in today's build

    Presume that is version 0.1.21061.

    I just saw its available now on Mantis and updated.

    This problem has gone away now.

    When I first hit the toggle button to enable the newly created rule, data is now populated in the Triggers in the rules summary card.

    Thanks

  • Feature request: Automation templates

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  • No time and date?

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    Guess it was reactor, its gone with 21060. 🙂

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    If it's not working, don't recreate it yet. Save the JSON file with its ID from inside storage/rules and send that to me (you can just post it on a PR--should be small/short). After you've capture it, then you can go ahead and recreate. If there's anything broken in the rule itself, I should be able to see it.

  • Timers in my log

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    Not yet, but it's on its way. Definitely showing promise. Thanks for your help is making it work!

  • This topic is deleted!

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  • Delays not working as expected

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    Thanks for the fixes Patrick.

    I've now tried them on my test rules and both (PR#64 and 65) work fine. 👍

    I've also updated all my imported rules to use the "delay reset" on the "Follow" output mode. These are all working now with the added bonus of being able to monitor the delays counting down.

    Thanks again for the brilliant MSR.

  • Trying to work around no lua reactions

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    No worries Patrick, I have a working Vera Reactor setup for now.

    Thanks

  • OpenLuup entities flashing

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    It spends a lot of time waiting for things to happen. The thing is async to the max. If there's nothing to do, it isn't doing anything.

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