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Multi-System Reactor

816 Topics 7.8k Posts
  • Is there a method to ignore a specific entity attribute (flapping)

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    toggledbitsT
    A lot more specifics about the device and attribute are needed to answer this question. Please review the posting guidelines and update your head post (post your additional information by editing the head post, not posting a reply here).
  • How to reference a local expression inside a Shell Command

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    SnowmanS
    @toggledbits It never crossed my mind to use HTTP. I'll give it a try.
  • [ZwaveJS] Incorrect support for Notification_Access_Control_Door_state

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    therealdbT
    Since you're fixing shutters, don't forget the tilt position Thanks!
  • [ZwaveJS] Problems with endpoints and Fibaro Double Switch 2 (FGS223)

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    toggledbitsT
    Yeah, that's related to recent changes Z-Wave JS made for similar devices. They are now supporting a command class they didn't before. Start a new thread for it, and I'll run it down.
  • Issue with Zooz Zen14 outlet and Zwavejs

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    T
    @toggledbits said in Issue with Zooz Zen14 outlet and Zwavejs: Try build 24232 of ZWaveJSController just posted. This is an interim build. That appears to have fixed the issue. Thanks!
  • This topic is deleted!

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  • This topic is deleted!

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  • 0 Votes
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    therealdbT
    For me a "for/foreach" could be useful as well, when dealing with multiple devices and the same actions. Now this part is all code.
  • MSR, Repeat While not evaluated?

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    M
    Redesign in progress. Thanks again for this great multi platform tool.
  • Need some advice how to fix a rule that throttles sometimes.

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    toggledbitsT
    @Andr said in Need some advice how to fix a rule that throttles sometimes.: I had understand it that if Constraints isn't true, then the triggers isn't evaluated. Nope. The triggers are evaluated first. If they are satisfied, then the constraints are examined. So that 180 updates per minute from the Shelly is what's causing the throttling. You need to reduce the frequency of updates from the source device to the rule. Since you seem to only care about the power over a period of 10 seconds, you could use the time series features of VirtualEntityController and produce, for example, a 10-second moving average. The VEC will gobble update the individual updates from the Shelly and drive virtual sensors that advertise the moving average, per phase. Your rule can then check the average from the virtual sensors (you probably don't need sustained for at that point, because the moving average contains the time component). Depending on how "bouncy" the source power readings are, it may still update a lot, but you can tune/dampen that by playing with the precision (e.g. set precision: -1 to round to nearest 10 watts).
  • Delete many entities more efficient?

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    F
    @toggledbits Thanks! This is the solution I was looking for, since I'm not that patient...
  • Fail safe condition for battery devices

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    toggledbitsT
    Yes, between or not between as your logic requires, but the idea is the same.
  • Aeon MultiSensor 6 missing motion capabilities in ZWaveJS entries

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    T
    @toggledbits That did the trick, thanks!
  • Interval condition question

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    tunnusT
    @toggledbits thanks, didn't think about that
  • Feature request: direct links to dashboard items

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    tunnusT
    @toggledbits as dashboard items are now all under URL <MSR ip>:8111/dashboard/, if e.g. virtual items/switches would be under <MSR ip>:8111/dashboard/virtual/, they could be accessed with a direct (bookmarkable) link
  • Feature Request: Sublevel in Rulesets

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  • Envisalink Controller - DSC

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    T
    @toggledbits, thanks, that's what I was thinking, and yeah, I've been burned a time or two by HA changing things around. Just this past week I got a notice about OpenWeatherMap's API changing. Not really their fault, but you have to keep on top of this stuff
  • [Solved]. in, not in

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    G
    Marking this as closed, filed under "quirky" lol
  • Having an issue with calling a HA service from MSR

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    M
    That did it. Thanks for your help.
  • 0 Votes
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    CrilleC
    It's the same for dimming.set and power_switch.set all .set, an entity rebuild solves those too with 24162. (@toggledbits Mantis ID 372)

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